Mordhau
 Six_Blasters
  • Likes received 65
  • Date joined 11 Jun
  • Last seen 23h

Private Message

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@EatAtRedLobster said:
According to the few small segments of corrupted jpg data I've been able to recover over the last year the current state of the game is following the exact same operation parameters as Mordhau 2099. It's so close that it's even spacing updates in identical intervals to the original project. This all leads into something the Project Langosta document reffered to as the "second stage event trigger initiated by the Castello Protocol."

You went full patchie, man. Never go full patchie.

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@ToLazy4Name said:

@Six_Blasters said:
The second worst thing to happen to Mordhau is the combat completely based on timing.

If you don't like that, why are you playing the game? It's the entire point.

Good question. I quite liked the idea of a medieval combat game. The combat seemed fun the first 200 hours. However, after that I realized that once people get gud the only way to win is to manipulate the swing timings and animations which I don't find fun or engaging. And with the lack of good team mode I don't see any reason to play duels only to get better at these mechanics. I haven't played for about 2 weeks now and I'm just checking the forums from time to time to see if a there ever going to be a change.

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The dev's decision to focus on 1v1 and competitive is the worst thing to happen to Mordhau imo. The second worst thing to happen to Mordhau is the combat completely based on timing.

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I agree that unreadable attacks should be toned down. However, to compensate for that, defense should become harder. I propose bi-directional parry system. We already can choose the parry direction and it even has its own animation so why not differentiate between the right side and left side attacks? Then shield can have an advantage of having all-direction parry.

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@sharknice said:
Fucking POS Steam. Should have sold it on EGS 😈

Cursed comment.

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I like: the devs.
I dislike: the devs.

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Im all for it. Anything is better then frontline.

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@das said:

Sounds good. Perhaps the shield hold could be activated by the alt mode button when using a shield.

The weird thing about this is that you can't throw your 1h, swap sides on warhammer, etc.

Ah you're correct. I completely forgot that you can turn the warhammer. Overwise not being able to through weapons could have been another drawback of shields xp.

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Sounds good. Perhaps the shield hold could be activated by the alt mode button when using a shield.

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@ToLazy4Name said:
You have 2 days to do so or i'm contacting babaji and we are having a hostile takeover

You did it Lazy! You saved the community!

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@Rergato said:
They’re video games... If you’re making commitments to video games you’re doing it wrong.

Most people only play one multiplayer videogame at a time. Time is not infinite and people usually have other things to do.

Look at another niche title. DayZ. When it first released as a cash grabber, it had thousands of players. Couple years later, it struggled to even get 1000. Now, it has 10,000 average again. This is nearly a decade by the way.

DayZ is not niche at all. DayZ has also established what it wants to do and it does it well. Main game mode in mordhau is deeply flawed as well as its maps. The only other game mode worth playing is maintained by the community.

The cool thing about pixels, code, digital information is that it doesn’t wear down or “get old”.

Content however does get old after you experience it for the 1000th time. In the case of Mordhau, map content lacks quality necessary to keep it from getting stale, partly due to the main game mode itself.

People like you love to make these exaggerations about how the game will “die” because you probably feel like it puts pressure on the devs. There’s no need for that. Just wait

People like you love to make assumptions about people. I worry that crossroads is the sign that devs don't know what they are doing. I fear that they will continuously miss the mark with future updates, which can absolutely kill the game. If people come back and its not worth it once, they wont come back again.

Its also impossible to put pressure on Triternion. People have been complaining about a lack of communication since 2015 at least and nothing changed yet. People have also been complaining about frontline since it released in beta and it still got shipped.

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@Rergato said:
People are constantly getting updated on things, guys. Everyone has a phone, everything is in people's faces.
When the game updates, people will get notified, whether it be by steam, twitter, or a friend. What I'm saying is, as soon as there's a big update, the player base will rise up again.
80% of the playerbase didn't go "Wow this game FUCKING SUCKS. UNINSTALL", it just got stale for them, that's all.

Hell, when I was younger I use to play Chivalry all day-- I barely touch Mordhau nowadays. I suppose it got a little stale for me too. But I know once there's a big update (really want some ranked), I'll start playing again.

I disagree. If the game stays stale for too long people can commit to a different game. Even a big update may not be enough after that.

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what a waste of development time.

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@EruTheTeapot said:
I like how Chiv devs fucked over community so many times yet people still worship them

Sure, they fucked the community over. They also sold out to epic. And I'm not going to give them a penny. All of this doesn't change the fact that chivalry has better main game mode, atmosphere, visual design and maps.

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I personally would love to get some more medieval hats.

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@chill_clinton said:
My take: Shields should be a solid defensive tool that makes you weaker offensively.

  • Keep held block - a large shield that can't hold a block is like an axe that only stabs...
  • Cripple the riposte mechanic from shields that can hold block ie they can still perform one but have no hyperarmour.
  • [and/or] When equipped in the hand a shield will cause a Bloodlust kill to return 50hp maximum.
  • [and/or] Combos with a 1H weapon have an x% extra stamina drain when holding a shield.

These simple changes would make the average shield/messer/bloodlust user less obnoxious at the very least...

From what I've seen, the annoying thing about shields is their defensive capabilities. By nerfing their ability to attack and keeping the block as is people will just be encouraged to either:
1) Not to use shields at all.
2) Turtle with shields.
Both, in my opinion, are bad outcomes. First lowers the amount of loadouts you encounter. Second will make fighting shield users and using shields even more boring.

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Damn... Its depressing how better the map design looks then what we have in Mordhau...

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I think the hard truth about frontline is that it can not be balanced without making the maps symmetrical for both teams.

Spawn locations, distance to objectives, complexity of objectives: all of these things contribute towards one team having an easier time at capturing and holding the middle objective. And ,most of the time, holding the middle objective is the only thing you need to do in order to win.

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@PC_Principal said:
Would you accept stamina cost per second for held parry and each rmb click instead and how much stamina per second should holding the shield cost to make it fair in your opinion?

IMHO nerfing the shield without changing its basic mechanics will just make it less usable while keeping the parts that people dislike. If you nerf it to the point that shield hold is not worth using then what is the point of shield hold in the first place? Thus remove shield hold.

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Most people would agree that shields are not In a good position right now. They are boring to use and to fight against. So here is what I think should be done.

  1. Remove the hold block. It allows shield users to bypass a big chunk of gamplay mechanics and needlesly prolongs fights. There is also little conterplay for shields in teamfights. New players playing with shields just pick bad gameplay habits which would make their transition to other weapons harder.

  2. Since the hold block is gone the kick stun and range should be brought inline with other weapons.

  3. Give shields a superior riposte. Unlike with other weapons riposting with the shield equipped should keep the block up for the duration of the riposte. This would make shields better in 1vX and against stab spam, while still allowing faints/drags to be effective againts them. This would also bring shield mechanics closer to the way shields are used IRL.

What do you guys think about this? Specifically point 3.