Mordhau
 sloe
  • Likes received 15
  • Date joined 10 Jun
  • Last seen 4h

Private Message

11 15
  • 9h
 sloe

@Alphonse said:
I believe I've only experienced this input bug online (thought I haven't played much with bots since release) and I noticed I have a bunch of these lines on my log.

[2019.06.17-20.39.27:095][604]LogNetPlayerMovement: Warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?)

Could it be my client fills the buffer too quickly and before it's emptied in time, it just ignores the input? (I have no coding in games experience btw so I could probably be talking out of my ass).

I also found this post in the UE4 support section:

https://answers.unrealengine.com/questions/158542/server-not-processing-moves.html?sort=oldest

Yeah they should look into this. I have some UE4/Unity/coding experience and that was one of my assumptions too. Good thinking!

It was hitting me hard today, there has got to be something up with it.

11 15
  • 17 Jun
 sloe

Cleaver is S++ tier, I promise.

11 15
  • 2
  • 17 Jun
 sloe

Edit: fully mechanical keyboard with no N-key-rollover and gaming mouse both bought new around Christmas 2018, and both have zero issues in any other game, if that matters

If it's fully mechanical then you probably meant that it DOES (YES) have n-key rollover. Minor error but it helps to be accurate for the devs to fix this.

I'm having the issue as well with an n-key rollover keyboard (Razer Blackwidow Tournament 2014).

However I've also played this game with a non-mechanical non-n-key rollover keyboard and it maxes out on key presses very quickly to the point where it is very difficult to move and swing at the same time. This felt exactly like what happens when my mechanical keyboard fails to register the inputs.

If I had to make a guess, it seems like flinch lag (the server is not telling your game client that you're done flinching yet) or it's some kind of bug with the way they buffer inputs to detect combos and such. Not totally sure though.

My PC is top notch like the OP, so it can't be a hardware issue.

11 15
  • 17 Jun
 sloe

Yeah it sounds like they're looking into it. I've had the problem as well and it's confusing to know whether you're doing something wrong (not understanding how flinch works) or it's just a bug. I think it's a bug!

https://mordhau.com/forum/topic/17625/input-key-queue-bug-delay-with-trust-attack/

11 15
  • 2
  • 12 Jun
 sloe

It's an awesome map, I like the design and verticals, but yeah it does lack focus. What I thought would be a tactical cavalry map is actually just a spawn campers paradise...horses booking it to the enemy spawn for cheap shots and free kills while completely disregarding the objective.

A better horse map would be this new one without the fort in the middle, and an objective/target in each base that has to be hit by a lance on horseback or something.

I like the idea of a second objective for cavalry to hold!

To expand on that a bit, holding point A on foot could make it possible for your horses to reach point B and hold it. So you'd have two groups accomplishing different goals in support of each other.

11 15
  • 12 Jun
 sloe

What would you change about archery?

IMO it feels great where it's at right now, any more and it's just gonna be melee guys getting cheap shot all day. Bad enough right now with the Javelins, and it's not like archery is unpopular in this game. It's viable enough you can be useful to your team, and I could see it being very strong (maybe too strong) in competitive where your teammates are helping you line up shots by footworking the enemy in straight lines towards you, which is something you don't really see in the public matchmaking yet because it's more of a deathmatch.

11 15
  • 2
  • 10 Jun
 sloe

@GODAIME said:

@sloe said:
Your issue #1 with the ESC key is definitely a bug and also a problem with the way they designed the menus.

What seems to happen is if your mouse is over the EXIT button, you have to move the mouse away before ESC will do anything. That is very counter-intuitive. ESC should immediately exit any menu on the screen (respawn, character select, etc).

Furthermore, you shouldn't have to exit one menu to get to the other. Pressing M should always bring up the character select screen, whether your are in a menu or not. But if you already have the respawn menu open, M does nothing until you close that menu.

It's overall very counter-intuitive and I find myself mashing ESC often to no avail because of these quirks. It doesn't work the way you'd expect any other menu to work.

Also, I think the number one annoyance in this game for me is pressing attack buttons and not having them do anything. There is no attack queueing in this game as far as I know, you have to get everything just right, and that's part of the reason why it's frustrating. I think this just has to do with the mechanics and timing of the game (git gud). First of all, if you get hit by anything you will flinch and it cancels whatever attack you were doing, not only that, it seems to make your next attack queue up way slower, so if you're trying to get off an attack in between taking blows from an enemy, you're going to have a bad time, it's better to parry and regain some ground.

To make it even worse, it is super hard to read the animations for timing swings. For example, with the Zweihander you can test this easily. Do a parry and then try to queue an attack up after the parry. It is really hard to get the timing just right because after the parry, you have to wait until the ENTIRE animation is done. So it looks like your guy is ready to attack before he really is, because his sword is back down, but there's still a 0.5s of "elbow bob" animation happening there you have to wait out. It's super annoying.

For what it's worth I watched the video and I don't think I've had that problem, it looks like it's just failing to register the inputs. There are times however where I'm spamming attack knowing an attack should happen and nothing is happening, but I just write that off to me not understanding the game, so I'm not sure what it is exactly.

Well, I am over level 50 and I am better than average players for sure. It's not timing or anything like that. Feels like a queue. The bug with the ESC has nothing to do with what you are talking about. When my input get fucked, I hit ESC, then spam left click (or simply click, dunno, cuz its always in the middle of a battle.. :D ALSO IMPORTANT: Even if I don't do anything but spam ESC again.. which at first doesnt work.. it starts working after couple of seconds and the menu is closed and the bug is gone) and it gets fixed. Found this workaround by chance and it can be just the stamina refreshing or dunno what, but what I feel can be the problem is holding Thrust while sprinting. They have to check it out.

Yeah I think it's an issue, I've gone back and forth on it but there seems to be something that causes your input to be ignored. I was giving it the benefit of the doubt and thinking I'm just bad, but who knows. Last night it got really bad to where I wanted to have an on-screen key press thing while I was streaming, so I could go back and review what went wrong. It felt like it was ignoring my inputs sometimes. They should look into it. And once I get this tool I will look into it more as well on my streams. I have an anti-ghosting (nkey rollover) keyboard so it's not that...but maybe an issue with their input method in the engine?

There are other times when the game doesn't register my inputs, like if I'm holding down Shift + W to immediately start running when I respawn, half the time my guy will respawn and not move until I let go of all the keys and try again. Something to do with event based vs polling for the input.

P.S. I just hit level 30 and it was a good "grind". Trying to get me some plumes.

11 15
  • 2
  • 10 Jun
 sloe

Your issue #1 with the ESC key is definitely a bug and also a problem with the way they designed the menus.

What seems to happen is if your mouse is over the EXIT button, you have to move the mouse away before ESC will do anything. That is very counter-intuitive. ESC should immediately exit any menu on the screen (respawn, character select, etc).

Furthermore, you shouldn't have to exit one menu to get to the other. Pressing M should always bring up the character select screen, whether your are in a menu or not. But if you already have the respawn menu open, M does nothing until you close that menu.

It's overall very counter-intuitive and I find myself mashing ESC often to no avail because of these quirks. It doesn't work the way you'd expect any other menu to work.

Also, I think the number one annoyance in this game for me is pressing attack buttons and not having them do anything. There is no attack queueing in this game as far as I know, you have to get everything just right, and that's part of the reason why it's frustrating. I think this just has to do with the mechanics and timing of the game (git gud). First of all, if you get hit by anything you will flinch and it cancels whatever attack you were doing, not only that, it seems to make your next attack queue up way slower, so if you're trying to get off an attack in between taking blows from an enemy, you're going to have a bad time, it's better to parry and regain some ground.

To make it even worse, it is super hard to read the animations for timing swings. For example, with the Zweihander you can test this easily. Do a parry and then try to queue an attack up after the parry. It is really hard to get the timing just right because after the parry, you have to wait until the ENTIRE animation is done. So it looks like your guy is ready to attack before he really is, because his sword is back down, but there's still a 0.5s of "elbow bob" animation happening there you have to wait out. It's super annoying.

For what it's worth I watched the video and I don't think I've had that problem, it looks like it's just failing to register the inputs. There are times however where I'm spamming attack knowing an attack should happen and nothing is happening, but I just write that off to me not understanding the game, so I'm not sure what it is exactly.

11 15
  • 1
  • 10 Jun
 sloe

+1

Usually Fullscreen stops this from happening, but not in this game. When the respawn screen appears my cursor will be at some random position/screen and takes a while to find it. Turning the screens off avoids this but I like streaming with multi-monitor so this definitely seems like a bug.

And sometimes I have to press ALT-TAB five or ten times until it gives focus back to Windows.

The Fullscreen mode seems buggy.

11 15
  • 3
  • 10 Jun
 sloe

Glad I'm not the only one. People just automatically vote Yes when it pops up to get rid of it, that is a problem.

If a player gets TK'd they should be given an option to vote kick that person, and if that person receives say 3 vote kicks during the match then they get the boot.

This system allows you to forgive your teammates by not voting against them if it was an accident (which it usually is), and the worst that can happen is you get TK'd twice by the same guy trolling, which isn't any worse than the accidents that regularly occur during a match.

Penalizing them with negative points might not help because trolls don't care, the lower their score the more effective they think they're being.

TK's are going to happen, it's part of the game and I get them all the time on accident, so let's not nerf anything there. Just make it so the trolls can be dealt with.

Or you could have a report player option, but that's a lot of overhead for the devs to deal with and it shouldn't be on them to police the community.

11 15
  • 1
  • 10 Jun
 sloe

I'm wondering if anything will be done about the vote kick abuse?

This is the third time I've been kicked from a public matchmaking game for no reason.

The first time was when I declared someone a deliberate TKer and vote yes to kick him. He was just going around hitting his own teammates constantly and other people were complaining too. So he initiated a vote kick against me and it worked. The other two times I was top of the score board and someone just initiated a vote kick to troll me and it worked.

It's getting annoying. When they kick me I lose the EXP and Gold I would have earned, which is a lot usually.

Please fix!