Mordhau
 Trix
Baron
  • Likes received 345
  • Date joined 8 Mar '17

Private Message

Baron 36 345
  • 19 Apr '19
 Trix

@EruTheTeapot said:
Surrender Emote opportunity missed at the end of clip.. 0/10 bAD gAeM, nO DObL K.o 2

We filmed it using that emote but it didn't come in fast enough for the take that made the final cut. The other takes didn't have as good timing/camera work.

Another little bit of trivia is that every time we reset that Taiga eveningstar part for another take, Crush just seemed to love to take a victory lap around the entire map causing all sorts of shenanigans. So while everyone might think the game has been delayed for silly reasons such as 'optimisations', 'balance' and 'content', the real reason is because Crush just loves his Mordhau cardio.

Baron 36 345
  • 19 Apr '19
 Trix

Here's hoping release goes smoothly!

Baron 36 345
  • 1
  • 21 Apr '18
 Trix

20180421174816_1.jpg
Grass

Baron 36 345
  • 19 Apr '18
 Trix

Congratulations! I don't think there's a better choice for community manager, I'm glad you've been given this opportunity my friend.

Baron 36 345
  • 3 Apr '18
 Trix

Unfortunately, I do not have the answer you desire for the problem at hand. I did, however, run your screenshot through a program I created. Hopefully this piece of modern art brings you joy in your time of need.

outputImage.png

Baron 36 345
  • 3 Feb '18
 Trix

@Snowy said:
you realise that you're not meant to chamber every attack?

You already can't chamber 100% of attacks due to the current implementation of lockout. This is fine, because the player can learn when and where chambers are acceptable. (e.g. Mixups on certain weapons render chambering pretty much useless, as well as 1vX/Team fights if you were hit shortly before you attempt a chamber.) Being unable to chamber an attack outside of lockout due to animations being borderline impossible to read isn't good game design. Currently, to be able to consistently defend against the accell to drag attack, you need to 'gamble' a chamber attempt. If your opponent decides to now convert their accell into a drag, you're forced to feint to parry. Unless you are some sort of chamber or parry god, there is really no other way around this. As players improve, they'll keep finding more ways to exploit this.

It's a sticky situation for the developers to be in, but it's something that will need to be addressed to maintain consistency in top tier play.

Baron 36 345
  • 25 Oct '17
 Trix

I do, indeed, lack code.