• Likes received 144
  • Date joined 8 Jun '19

Private Message

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  • 1
  • 16 Nov '19

sooo... it seems we dont get a hotfix for the broken hitboxes, broken blocking & broken exe overhead/normal(sometimes) swing(no hitbox at the end)?

wow..., and I had already set my demands so low

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297 144
  • 4 Nov '19

@Lionheart Chevalier said:
The nobles one shotting with rapier is ridiculous. I would also argue that nobles shouldn't have any bonus damage at all if they can't be flinched and can move freely around the keep. I think it's cool that they do get to move around and aren't tied to one specific room, but the bonus damage is absurd. Leave one shotting and bonus damage for the commanders and guard captains or whatever.

Frontline objectives and point placement feel wrong. It would make the most sense to me if Feitoria was more like Crossroads: Two teams spawn on opposite sides of the map and choose which objective to take first and in whichever order they want, multiple at the same time should they choose.

If this can't be accomplished then the point order should be reversed: Where red has to take the village first, then town gates/ town square and then finally the keep. The objective in the keep could be killing the NPC commander much like Grad. Attacking the keep as the middle objective is just too blue sided and feels wrong. It would make more sense to attack the city first in Frontline. Invasion objective order plays fine, it's just in FL where it feels weird and plays too blue sided.

Also, killing the villagers/townsfolk in both Frontline and Invasion is way too easy. There needs to be either more of them or better defensible spots in the town that's less spread out.

They also have a absurd Hitbox on their Weapons and also the Body, same like the King.

  • The Range/Weapon-Model doesnt fit visually to its Weapon-Hitbox - so they are able to stab you, and you see the Rapier doesnt reach you visually, but still it does & kill you...
    makes it impossible to estimate, when you have to block etc.
  • I also read a lot in the Chat, that Players glitched into & out of the Nobles when fighting/jumping onto them etc.,
    but i didnt encountered this by myself yet
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  • 1 Nov '19

Nice Offtopic Discussion... rolleyes

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  • 30 Oct '19

i dont know what u guys changed on the executioner, because there is no freakin difference than before,
BUT the disgusting Bug when u swing or do overheads its still there, the sword is still in the movement at the end, but you didnt get a hitbox anymore...
this was different before, so i was able to run beside a enemy - did an overhead - and was able to hit him with my sword tip right at the end -animation of the swing

ffs please fix this & ffs please fix the hitboxes generally - these both things really fucks me up tbh...

i dont care about any maps or content, i'm happy enough if the core mechanics works...

but if you guys fix this, your second goal could be one of my other requests like:

  • general stab fix(re-aim window/mid-weapon attack),
  • overhead fix/improvement (lousy aim detection or whatever this is),
  • archer weapon-change nerf - means a weapon-change of min. 1 second more until weapon is changed and useable,
  • waraxe, spears & rapier, bastard & knightsword nerfs(and all these other lightspeed stabbing "weakons") because if you have a casual ping of 50-60 you cant parry or block shit sometimes...
  • Proper Unicode Player-Names support - this means, just the same Steam uses!
  • Teammarkers (H) should be ON by default(atleast for every beginner from now on) - every average or pro is still able to deactivate it in the options..
  • a Toggle for Team-Colors in the Char-Editor Screen, so we truly see how our Chars look in Team-Modes(has every team-based game today...)


Beside the Bugs already mentioned these Days,
the Block is somehow broken aswell, sometimes its visually used, but the Enemys are still able to hit you...
and sometimes nothing happens when Block is used, means your Char is doing nothing...

the Weapon Models still dont fit to the Hitboxes they have,
as example the Nobles Rapier has more Range, than it has visually by his Model
This makes blocking sometimes impossible,
and as long these Nobles are gameplay related, this should fixed asap

297 144
  • 28 Oct '19

hitbox fix when?

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297 144
  • 19 Oct '19

@KZF50E said:
seriously where is the new map??

i would be happier if they reroll the last update, game is running shit on my machine since then
or we could atleast get a f*reakin hotfix since weeks of waiting
enemys start a swing or whatever, then your dead, nothing between this, you dont even see the weapon hitting you
ping is fine, no packet loss or whatever, fps also dont change when this happens

irony in this, everytime a update fucks the game up for me, there is no patch for weeks
couldnt be happier..

297 144
  • 11 Oct '19

no more fun to play, this perennial waiting for fixes, the lack of content, the lack of interest for suggestions even if they are common sense and the shitty netcode/servers or whatever excuse to insert for this.. has becoming way too much to
outweighs the experience, love for the genre & idea behind that...

the fights doesnt even feel the same since the last two updates/hotfixes,
with 780hrs i now end up in the middle board very often
enemys start their swing and your dead immediatly.. (i mean there is zero time between this)
blocking is impossible... if i look to the fps it doesnt even show a framedrop or anything, same with ping, everything looks normal
oh and without this magical matrix timejump, i'm still happy if the blocks even trigger,
because sometimes also nothing happens..

and these strange things comes and go, with every new update or hotfix
one breaks it, the other fix it, the next breaks it again
but the last one or two just changed the fighting completely for me

i was tryin now for weeks, but nah i dont really find back into the game(-fights)

but whatever, what could i say more, thx for the time it lasted...

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  • 2 Oct '19

@esturias said:
There are still countless spots on every single map where you either get completely stuck, so that you have to END or wait for someone to help/kill you, or where you just need multiple tries to continue your way, because you bump off some messy terrain hitboxes. The latter is especially annoying when you run away from enemies, thinking that you can do some kind of parcours maneuver...
But no map fixes of that kind yet. And nothing on the horizon.

"The latter is especially annoying when you run away from enemies, thinking that you can do some kind of parcours maneuver..."
This always breaks my neck, in other words the reason i found the spots! lol

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  • 2 Oct '19

well even that this is true, i could tell you nearly or way more than 30 spots in every map, where you can get stuck

they should hire me as tester for maps, just to find these spots, because i generally find them all always
i dont even rant anymore in any game, because i'm cursed with this shiz all the time ^^

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  • 1 Oct '19

Grad Invasion is broken in terms of gameplay
just had a match now, where some guys killed the warden & king in the first phase of the round with spikes
right in the moment the first phase ended, red lost immediatly

i would bet this will happen a lot now in the next days and it screams for a hotfix...

297 144
  • 30 Sep '19

same with the overhead and exe, the end of the swing doesnt hit anymore in the end-animation-phase

hitboxes are generally still broken and disappears

and what can i say, my old post from last patch is still a current one

297 144
  • 27 Sep '19

... its hopeless

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  • 26 Sep '19

i really dont care about the maps anymore as long...

we get a proper disappearing-hitboxes fix,
disappearing hitboxes at swing-end-movement fix(noticed on the executioner sword),
general stab fix(re-aim window/mid-weapon attack),
overhead fix/improvement (lousy aim detection),
archer weapon-change nerf,
waraxe nerf, spears & rapier(and all these other lightspeed stabbing "weakons") nerfs...
because the game has becoming nothing more than a stabsimulator in invasion/frontline,

and last but not least, unicode names support - same steam uses!

oh and well, all the standard expections like better servers, no more framedrops & lagspikes
and a change of the options,
so the Teammarkers (H) should be ON by default(atleast for every beginner from now on)
and a toggle for Team-Colors in the Char-Editor Screen, so we truly see how our Chars look in Team-Modes(has every team-based game today...)

(dunno how i should call these bugs etc. correctly, english is not my native language and i'm NAE)

good day...

297 144
  • 24 Sep '19

@sorbetedefresa said:
We can't use console, and it is horrible

I was asigned F1 modifying some files, but it not works now and im tired

try this key: [ ' # ]

BUT you can only access the console when youre in the game,
plus there is a bug, when you hit the console key, while spawning in(the zoom effect) you'll very likely brake the key for this session
until you restart the game.

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  • 2
  • 24 Sep '19

In the Name of the sacred whatever.. change the Team-Markers Default to ON,
so every Beginner to this Game starts with Markers, instead of Weeks and Months attacking Teammates like crazy.

May I introduce you: common sense! :)

297 144
  • 20 Sep '19

Nice Hotfix, i hope these fixed problems are now history.
Sadly it pushed the other things(maps etc.) back, but thats the way it is.

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  • 18 Sep '19

Ok Guys,
we need a Hotfix, the Game completely broke now since the last Night.

Most if not all Players lose their Progress,
after they get the "Please Wait..." Message (for several Minutes waiting...) at the Start of the Game.

Everything started over Night, when we cant spawn anymore and got kicked after some Seconds with:
Kicked from server "Timed out while waiting for the inventory"

I noticed we had a Steam-Update right in this Situation,
so i would assume, this has something to do with it.

Because the losing of Progress happened after Steam Update,
and the "Timed out while waiting for the inventory" just didnt let us Spawn and kicked us out of Lobbys before.

I would suggest, that everyone who isnt able to play anymore with Inventory Time-Out,
shouldnt start the Game anymore, after they updated the Steam Client,
UNTIL the Devs gives us a Hotfix.
Because otherwise you could lose all of your Progress.


@Void said:
Steam maintenance caused the problem.

There was 2 announcements in discord.

"It appears that the regular steam maintenance is either still in progress or has affected our backend in some way. We apologize for this interruption and hope to have it fixed as soon as possible. Thanks."

"During this time, if you encounter the "please wait" inventory screen for more then 30 seconds or so, we advise that you close down the game and try again later. Waiting on it, may incur some inventory conflicts. Thanks"

297 144
  • 18 Sep '19

Now it also happens on officials Servers aswell, not only for me, but for half of the community on EU

Joining a Server, all you see is 99% joining and leaving of Players,
because they cant join and get kicked after some seconds with:
Kicked from server "Timed out while waiting for the inventory"

Mountain Peak Frontline got empty in under a minute, one player was able to actually play it and spawn
all others were kicked out all the time