Mordhau
 CarnifeX
  • Likes received 58
  • Date joined 8 Jun

Private Message

150 58
  • 1
  • 12 Nov
 CarnifeX

zZz

no, i dont say it.

btw. Cracksmith its nice to see you liking every Comment regarding me, if you need an autograph, please pm my fellow hater :)

150 58
  • 12 Nov
 CarnifeX

One of these countless things which have been overlooked, because of the lack of logic or common sense?
I dont know, we can only guess...

150 58
  • 3
  • 12 Nov
 CarnifeX

Note to myself:

  • Dont disturb the training of coward-archery from coward-archers!
  • Low-Lvl / Low-Skill Players are always right, even when their Knowledge only includes starting the Game itself!
    (it doesnt matter how long they generally played the Game, 1 hr in the Game is enough to act like a Pro on the Forum)
  • A Screenshot of an Leaderboard is equal as a valid Argument!
  • The Forum is like the Walking Dead - extinct/deserted/lost, Zombies everywhere - searching for Brains - Dont feed them with it!

Note end ツ

150 58
  • 1
  • 10 Nov
 CarnifeX

@Cracksmith said:

@CarnifeX said:

@Sir Boring said:
Sir, that's just the general player base getting better while the people who don't want to put countless hours of effort into a game leave. That has nothing to do with a patch update.

Though I bet Youtube videos would help a bit for noobs. Can't say I ever had those for Chivalry. Lol

nope.

God tier argumentation from carnifex. The pinnacle of refutation.
Glad to know there’s still people that are unwilling to improve here. Could always count on you for a laugh.

ouh cute, such quarrelsome and i still dont give a fox

he is clearly speculating and you want to discuss about it, like its a fact
you start the conversation with an indeed lousy insult and expect a accurate argumentation from me and a normal discussion now? (lol)
i assume youre like these other lvl 30-60 guys ingame, arguing about everything said, even when they dont know shit about the game
i play over 800hrs and met like 10-20 good players in fl and inv since i played,
this never changed, if we dont count these players(which i talked about) which are using cheap flaws of the animations to the limits
then my so called "god tier argumentation" is for sure god tier, because its a fuckin fact.

now hate on & lough like every other retarded troll everyday in the game, running around naked and being useless in any matter..

150 58
  • 10 Nov
 CarnifeX

@Sir Boring said:
Sir, that's just the general player base getting better while the people who don't want to put countless hours of effort into a game leave. That has nothing to do with a patch update.

Though I bet Youtube videos would help a bit for noobs. Can't say I ever had those for Chivalry. Lol

nope.

150 58
  • 8 Nov
 CarnifeX

so true, once the kids mastered all youtube-guides, they are (now with new fight/combat changes) able to block/parry whatever like 99% of times every shit you smash n throw at them

yesterday i just realized how broken the fights are, if you dont imitate this cheap shit, youre lost

at the very latest, when all ranked clowns join the invasion & frontlines servers, because they are bored of ranked,
the servers will be emptied out way faster, than everyone predicted.

150 58
  • 6 Nov
 CarnifeX

@Lionheart Chevalier said:

@CarnifeX said:
i like that, from everything i understand,
but some things are just science chinese to me ;P

Summary:

Giving parry a few inches of physical length to parry otherwise missed attacks or attacks that would've hit the wall behind you or their team mates instead.

Allowing you to parry feints/morphs/windups inside your body. So feints/morphs/windups/drags/sidestabs/waterfalls that start off inside you are no longer viable. A feint/morph must start outside your body which makes it slightly more readable: Any weapon in your face can be parried and new drags/etc must be done at a distance. Skill ceiling raised.

Allowing you to parry even after your attack was blocked: When you hit someone and they parry you, your sword is stuck to their sword for a few micro sceonds. I'm suggesting you be allowed to press parry during this tiny window so you don't get hit during it in 1vX. This also means noobs panicking can parry earlier during a duel... and be punished for it. This is a drag/timing buff in duels against noobs/panicked players while being a 1vX buff.

Making parry/shields tighter so it requires better aiming to successfully parry/block. Dragging would be promoted but require higher skill in combination with all my other suggestions. Skill ceiling of the game raised while still being noob friendly. All my other suggestions would make very fragrant abuses to be unviable not to mention all the anti-hard-dragging measures Mordhau already has in place. Long weapons would be really good at side stabbing BUT would you require you to do them at a distance or make them telegraphed from the onset because of suggestion one and two: blocking weapons inside your body and the 5-8 inches of "reach" parry would now have.

ok, got it now, thank you

150 58
  • 6 Nov
 CarnifeX

i like that, from everything i understand,
but some things are just science chinese to me ;P

150 58
 CarnifeX

there are a lot other loadouts that needs zero skill,

spear as example is just stressing the mousewheel and a poop of aiming, even if you miss, the time-window at animation-end gives you enough room to re-adjust and still hit,
same if you stand near an enemy ready to kiss his ass, your spear will never miss, it goes from a size of a rivet extendable to 30m pen** enlargement in half of a second...,
or just stabjump with the spear, you wont miss 99% of these and nearly always impale the enemy head

3 armour and shield... ? lol
3 armour is already slow as shit, the shields are only a problem if you stand against more than one and gainst a lot of enemys aswell, they are actually nothing than a support
alone... you can outrun shields so easily, i never need a morph, chamber, feint and whatever
just fakerun to the one side and then drag to the other side and just outrun him - guaranteed hit
or just wait aslong the block n parry show goes and time an accel right
or just push him into a corner and kick the shit outta him, i bet half of the team will magicallly spawn next to you immediatly and you'll kick together the shit outta him ;)

i'm not an expert of all these pre-calculated fights, everyone is talking about in chats and forums
i didnt even translated everything, to understand whats an riposte-chamber-bing-bong youtube-move is,
and i'm also not one of these guys, which makes a science out of every pixel in a game,
but i would assume, you need more practive, if you've a problem with 3 armour and shields

150 58
  • 4 Nov
 CarnifeX

@Lionheart Chevalier said:
The nobles one shotting with rapier is ridiculous. I would also argue that nobles shouldn't have any bonus damage at all if they can't be flinched and can move freely around the keep. I think it's cool that they do get to move around and aren't tied to one specific room, but the bonus damage is absurd. Leave one shotting and bonus damage for the commanders and guard captains or whatever.

Frontline objectives and point placement feel wrong. It would make the most sense to me if Feitoria was more like Crossroads: Two teams spawn on opposite sides of the map and choose which objective to take first and in whichever order they want, multiple at the same time should they choose.

If this can't be accomplished then the point order should be reversed: Where red has to take the village first, then town gates/ town square and then finally the keep. The objective in the keep could be killing the NPC commander much like Grad. Attacking the keep as the middle objective is just too blue sided and feels wrong. It would make more sense to attack the city first in Frontline. Invasion objective order plays fine, it's just in FL where it feels weird and plays too blue sided.

Also, killing the villagers/townsfolk in both Frontline and Invasion is way too easy. There needs to be either more of them or better defensible spots in the town that's less spread out.

They also have a absurd Hitbox on their Weapons and also the Body, same like the King.

  • The Range/Weapon-Model doesnt fit visually to its Weapon-Hitbox - so they are able to stab you, and you see the Rapier doesnt reach you visually, but still it does & kill you...
    makes it impossible to estimate, when you have to block etc.
  • I also read a lot in the Chat, that Players glitched into & out of the Nobles when fighting/jumping onto them etc.,
    but i didnt encountered this by myself yet
150 58
 CarnifeX

Nice Offtopic Discussion... rolleyes

150 58
  • 31 Oct
 CarnifeX

For me personally, thats enough, thanks for the clarification - its a lot easier to understand some things now.
Feitoria was a great addition to the game, this map is a milestone!
I'm still not happy about some things i already mentioned in the patch-thread,
but well i'm also not a person of patience, but this is my own bug which i've to fix by myself

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  • 30 Oct
 CarnifeX

i dont know what u guys changed on the executioner, because there is no freakin difference than before,
BUT the disgusting Bug when u swing or do overheads its still there, the sword is still in the movement at the end, but you didnt get a hitbox anymore...
this was different before, so i was able to run beside a enemy - did an overhead - and was able to hit him with my sword tip right at the end -animation of the swing

ffs please fix this & ffs please fix the hitboxes generally - these both things really fucks me up tbh...

i dont care about any maps or content, i'm happy enough if the core mechanics works...

but if you guys fix this, your second goal could be one of my other requests like:

  • general stab fix(re-aim window/mid-weapon attack),
  • overhead fix/improvement (lousy aim detection or whatever this is),
  • archer weapon-change nerf - means a weapon-change of min. 1 second more until weapon is changed and useable,
  • waraxe, spears & rapier, bastard & knightsword nerfs(and all these other lightspeed stabbing "weakons") because if you have a casual ping of 50-60 you cant parry or block shit sometimes...
  • Proper Unicode Player-Names support - this means, just the same Steam uses!
  • Teammarkers (H) should be ON by default(atleast for every beginner from now on) - every average or pro is still able to deactivate it in the options..
  • a Toggle for Team-Colors in the Char-Editor Screen, so we truly see how our Chars look in Team-Modes(has every team-based game today...)

EDIT:

Beside the Bugs already mentioned these Days,
the Block is somehow broken aswell, sometimes its visually used, but the Enemys are still able to hit you...
and sometimes nothing happens when Block is used, means your Char is doing nothing...

Plus,
the Weapon Models still dont fit to the Hitboxes they have,
as example the Nobles Rapier has more Range, than it has visually by his Model
This makes blocking sometimes impossible,
and as long these Nobles are gameplay related, this should fixed asap

150 58
  • 29 Oct
 CarnifeX

I often listened to Vikings Themes etc., and it was amazing at the beginning, when i was running around as Berzerk

150 58
  • 28 Oct
 CarnifeX

hitbox fix when?

150 58
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  • 23 Oct
 CarnifeX

If you could just bring this into the Game with a Mod, i wanna see it live, what i'm changing.

150 58
  • 19 Oct
 CarnifeX

@SherbershLemel said:
could there be an official server dedicated to community maps? i struggle to find one most days it would be cool if there was a permanent one

ye, i would be happy if there could be just one non-duell server atleast,
seems every server which hosts com. maps is duel, which i avoid..