Mordhau
 CarnifeX
  • Likes received 45
  • Date joined 8 Jun
  • Last seen 12h

Private Message

96 45
  • 1
  • 11 Sep
 CarnifeX

@The Bird said:
They didn't wreck that drag option. They just fixed the ugly cheese where someone could manipulate their swing faster than the visuals. Not much of an issue, but you'd see it from time to time.

ok ty

96 45
  • 10 Sep
 CarnifeX

@elgcahlxukuth666 said:
Hi,

I like the fact that the modding is on its way and that we already have a new way of playing: the Invasion.

However. It is not a good idea to mix INV maps together with FL on a single server.

Game mode is really something that you have in your current mindset when launching the game. Having to constantly switching servers in order to avoid the game mode you don't like is terrible. I launched the game 1h ago and so far I feel like I spend more time waiting to join servers than playing the game. It is frustrating when you have to look for a new server with a low ping every second game, as people vote for the game mode...

For the first time since I bought Mordhau, after 364h online, I fear that I won't be able to enjoy the game anymore. I really hope the game mode will be separated ASAP.

Cheers

This.

96 45
  • 10 Sep
 CarnifeX

@SWSeriousMike said:
Yep, wrong expectations. I didn't expect they would sit their asses sore on the release money just to release patches that make the game worse whenever they feel like it.

I did not expect that the game would be balanced around ten people playing duels. I did not expect a map blunder like Crossroads. I did not expect that horses would stay broken forever. I did not expect hidden stats in a competitive game (and no comment about it). I did not expect incorrect server labels. I did not expect that they would add increased stamina damage for certain weapons against shields - rock-paper-scissors in a competitive game. I did not expect that they wouldn't hire anyone with all the money because they don't think they will ever sell a copy again. I did not expect the devs would abandon the game before I do. I did not expect a ranking-based dueling mode with maps that don't support it. ...

👍

96 45
  • 1
  • 10 Sep
 CarnifeX

👎 Invasion - "Mixed in with existing Frontline rotation on official servers." - I have 2 Choices here, i'm forced to play a Mode i dont like, or i have to constantly Server-Hop after nearly every Match, just to play my fav. Mode...
👎 No Hitbox (disappearing) Fixes
👎 No Stabbing (Re-Aim Window/Mid-Weapon Attacks or whatever u will call this **) Fixes
👎 No Aim (Sword - Overheads) Fixes

"Combat
Spinning in the opposite direction and trying to “backswing” will no longer work, now causes glancing blow"

Does this means, you Guys really wrecked the simplest drag manipulation, but not one of all these other chiv-style shiz you can see in duels right now?

if ye - omg ...

I managed to fix Framedrops after Patch 10, with decreasing of the Ragdoll Options..
since Patch 11, the Framedrops are back and i cant go any lower

I appreciate all other Changes,
everything sounds good and the Fixes still flowing(even if nobody asked for some things..)
but for now, sadly the Game is no longer playable for me.

96 45
  • 10 Sep
 CarnifeX

@ŠŦѺŘӍKenshin said:
492f196a5f254f87282d7e2bc622f81b.jpg6534ba0ae9528f7a9fa519d4f104690b.jpg8363e2556fd11d7ca29eaf05e6547284.jpgf651c197eb6a44971272f81da20049dd.jpg
Maybe you did not see something, and that it would be of interest

amazing!

96 45
 CarnifeX

@esturias said:

@CarnifeX said:
Btw.

it would be nice, if you Guys finally add the whole Unicode-Support for Usernames into the Game,
same like Steam has.., because i cant use my regular Username in your Game.
It just gives out those weird AAAAAAAAAAA Symbols.

Out of this Forum Preferences:
Connected with Steam account: 𝕮𝖆𝖗𝖓𝖎𝖋𝖊𝖝

OR they could simply force people to use normal names for the game.

when i play other games, i'm also able to use my steam-name.
so whats the problem with that, just because you dont like it, doesnt mean everyone else feels the same.
youre still able to use your normal name like always

its a stubborn view from you,
why should they force players to use normal names,
when steam has hundreds and more other games, that support their unicode names
why should a player be forced to change names, just because of this ONE game?

if i hadnt changed my name for THIS game, my name would be AAAAAAAAAAAAA in symbols...

this is wrong, and in my opinion they should adjust the unicode support to their platform they use to market their game.
and this is steam only, as far as i know.
...

96 45
  • 6 Sep
 CarnifeX

@bobbydigital said:

@DefendinMyBase said:
Feelings on the patch.

Netcode is fucked again.

Crossroads is a lot better now but it still feels red biased due to spawn locations for the mortar, which is ridiculously hard for blue to retake because of said mortar. But in general the two middle point system is MASSIVELY superior to the other maps in flow and fairness.

Mountain and Taiga are still imbalanced lmao

Grad is still the most blue biased map that Red still wins regularly in the game. Everything about the map is Blue favored except the last point.

The forums will say it's all in your head, the game is perfect and so are the maps.

I have been dying a lot, parrying but they do not register.
Maps, didn't seem to received any useful updates apart from Crossroads.

They have the new invasion mode in the pipe line but I think it only has 2 maps, so will be another mode with very limited map choices and if 1 map is bad then half the maps for that mode are bad.

well, the netcode or whatever "they" call this pingpongshow happening ingame, is indeed wrecked up.
i also have framedrops since the update, and no patch/hotfix after this made it slightly better.
the fights now feels so honkywonky, sometimes even -30s are able to kill me easily because input isnt registered or framedrops do their job perfectly timed.., dont wanna mention the lack of hitboxes etc.pp here again

the last 3 days i can play maybe 3-4 rounds and then i'm done
dont wanna puke on my keyboard...

if i would be a tester of this game, i would say them: reroll all this changes, except the crossroads fix
because the game were running very good for me before the update & hotfixes

sad to say this :/

96 45
  • 5 Sep
 CarnifeX

... omg, what a cheap shiz

96 45
  • 5 Sep
 CarnifeX

@CocyxTheGaySkeleton said:
reloading.gif

whats the name of this movie?

96 45
  • 5 Sep
 CarnifeX

Btw.

it would be nice, if you Guys finally add the whole Unicode-Support for Usernames into the Game,
same like Steam has.., because i cant use my regular Username in your Game.
It just gives out those weird AAAAAAAAAAA Symbols.

Out of this Forum Preferences:
Connected with Steam account: 𝕮𝖆𝖗𝖓𝖎𝖋𝖊𝖝

96 45
  • 5 Sep
 CarnifeX

@geach3d said:
Link us your steam profile and I will pass this on to the right dev. Thanks.

https://steamcommunity.com/id/al-carnifex/

Could you please look at mine, too?
I lost some Levels(and problably also Gold?) when i leveled up, because it starts again at the old level.
This was happening on different Levels and like ca. 6-10 times.
Thx

96 45
  • 4 Sep
 CarnifeX

@LoPan said:

@CarnifeX said:
This.

Yesterday we had a player getting constantly kicked all over the EU Servers,
because his Movements etc. doesnt feel legit somehow, for the playerbase.
He was nearly always able to parry 6+vsHim seemingly easy, nearly never lost his overview or aiming.

When i'm fighting him by myself, i doesnt get a Hitbox on him, so it was like you missed him,
but my Exe clearly goes through his Body/Chest and nothing happened.

I was able to kill him 2 Times in over ca. 12 Rounds on different Servers,
and one Kill were through fighting, because i was jumping into a Multi VS him like crazy with an overhead,
and the other one was because he was just standing around like deactivated.
He was Lvl 70+ something and he always end every Round on every Server where i found him, with a Deathcount under 5 and Kills way over 60-70.

they problably changed their Bots to work more secretly than before, but dunno...

Sounds like you’re dragging to far. Most hackers that aren’t blatant from what I’ve seen only use infinite parry so they can still get hit every once in a while and just blame double parry’s in luck.

I didnt drag to far, because i was in the mid of my swing and i was accel it, so it was a 100% hit in my screen.
nothing special, just a regular horizontally swing, no animation abuse or anything
so i was able to watch it clearly as it happened

96 45
  • 4 Sep
 CarnifeX

I also want Auto Sprint please!

96 45
  • 4 Sep
 CarnifeX

This.

Yesterday we had a player getting constantly kicked all over the EU Servers,
because his Movements etc. doesnt feel legit somehow, for the playerbase.
He was nearly always able to parry 6+vsHim seemingly easy, nearly never lost his overview or aiming.

When i'm fighting him by myself, i doesnt get a Hitbox on him, so it was like you missed him,
but my Exe clearly goes through his Body/Chest and nothing happened.

I was able to kill him 2 Times in over ca. 12 Rounds on different Servers,
and one Kill were through fighting, because i was jumping into a Multi VS him like crazy with an overhead,
and the other one was because he was just standing around like deactivated.
He was Lvl 70+ something and he always end every Round on every Server where i found him, with a Deathcount under 5 and Kills way over 60-70.

they problably changed their Bots to work more secretly than before, but dunno...

96 45
  • 4 Sep
 CarnifeX

@jebajlo said:
It would be nice to add the option of fighting at night, or in other weather conditions, snow, rain.
What you think?

i like that.

96 45
  • 4 Sep
 CarnifeX

@Mittsies said:
Very nice video you've provided to illustrate that weapon hitboxes don't match their models.

Thanks, great post!

do you even play the game?
for me, theres no proof needed, because i play the game often enough to know this

96 45
  • 3 Sep
 CarnifeX

@crushed said:

@equine said:
executioner did not have it's release increased by 25ms in this patch. was this a balance choice or an oversight?

Not true, it was increased

Ok
Thx for the Reply, crushed!

96 45
  • 2 Sep
 CarnifeX

Like a small Popup after tk, with a voting just for you, to forgive this player
if you hit yes, the amount of damage (against you) shown in the votekick popup would be erased...

well, sounds nice

96 45
 CarnifeX

@equine said:
executioner did not have it's release increased by 25ms in this patch. was this a balance choice or an oversight?

This


Beside that...
Cant describe this good enough, because english is not my native language, but:

Whats up with a generally Stabbing fix - we are still able to stab somebody with the middle of the weapon, when we missed the Attack and just re-aim it fast enough into the enemy... there is a window for that..
painted something for that.. to describe it maybe a lil bit better:
stabbing_is_broken.png


Generally the aiming/hitboxes(?) in the Game is/are not accurate,
sometimes swords hit you, but the animation looks like they couldnt, like they are a feet too much away from you
and still they hit..

(aiming..)
same with overheads, cant count how many times i made overheads into crowds of blue and reds,
to just kill an enemy between my mates, because they were not able to kill him..
guess what.. my screen shows me that i directly hit the enemys head(my eyes also saw this... lol),
but game SAYS team-damage... and no enemy damage at all..

i mean, helloooo.. i just hit a enemy head, nothing else..

and there we come to another problem, i encountered numerous times in the game, pre and post latest big patch,
the hitboxes are also sometimes disappear randomly and arent accurate at all

like how swing ends, and i know for sure, after nearly 600 hours only on the exe, how long the swing is..
but still i miss the enemy hitbox sometimes with the tip of the exe


and finally
the exe sword with katz* has an skin-/texture-break in the middle
it would be nice, if this get fixed aswell:
g3wp6c2usv731.jpg


So for me, the only Update-News i would really applaud to, are:

Stabbing is fixed
Hitboxes are fixed
Aiming is fixed
Exe Skin fixed


AND,
i'm generally really happy that you guys come up with such fast Hotfixes now
nice refreshing surprise!
Thank you!

96 45
  • 1 Sep
 CarnifeX

@Budd said:

@Antoniokontos said:
we need new patchie

Thankfully were getting another one maybe this week or 3 so lets just hope for the best :)

muhahaha