Mordhau
 bobbydigital
  • Likes received 129
  • Date joined 7 Jun '19
  • Last seen 19 Apr

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198 129

And 1 out 47659 glitch spots in the game, maybe there needs to be a dedicated topic for it.

It's something they seem to actually fix in time.

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STUck player.jpg

Cant move for this location.

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  • 16 Nov '19
 bobbydigital

@Shmel101 said:
The dumbest card of all. Developers, did you even test the balance on this card? Each round wins ONLY the blue team. I hope that you morons will fix it and make it easier to storm the castle and protect the village

That is how it's always been.
They cannot balance their maps very well.
They create a map, red team always wins, they edit the map, blue team always wins.
Best to accept it or move along.

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  • 7 Nov '19
 bobbydigital

This patch surprised me.
I expected the map to have boosted the player counter for longer but it's actually at an all time low now.
This is probably a case of too little too late.
You didn't seem to learn from the crossroads release, that releasing a map, then allowing people to vote for it constantly would just mean people bingeing on the new content, making the game fun for the people who like the new map but extremely boring for people who are not that impressed by it or just don't like playing the same thing over and over.

Really need to have 24/7 new map servers so people can go there if they wish and spam the hell out of one map, too late now though.

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  • 30 Oct '19
 bobbydigital

@LuxCandidus said:

@esturias said:
But now I really have to assume that the full release of content in this game also counts as the first testing?

Like I have said before, with a team of this size - and decentralised as well - the largest test they could do is a 4v3 or maybe even a 4v4 if they schedules happen to align ideally.

That's not really how other multiplayer game works I think, they have test servers.
They release new content onto a limited amount of servers.
Mordhau release broken, untested, unbalanced content to every one, it becomes the main game.
In the short term you see a spike in player numbers but in the long run it's really damaging.

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  • 28 Oct '19
 bobbydigital

I played the new map a few times.

Looks beautiful but kind of plays like a bigger version of grad.
People were complaining a lot of frame drops.

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  • 26 Oct '19
 bobbydigital

@TheKingInTheNorth said:

@bobbydigital said:

@KZF50E said:
I am out of patience as of now

Most people are I think, game is down to 3k players on average, by 2020 you're looking at about 2500/2k

After the people who constantly complain are gone, it will be like Chivalry's community; a dedicated player base that appreciates the game, including its flaws, for what it is. I can't wait to be honest.

You will be able to find out if that theory is true shortly.

Personalty I prefer games with a decent amount of players because spending time just to find a server with players isn't enjoyable.

After I do 80 ping limit and invasion mode (which is probably the most played mode) I have only 5 servers that pop up, remove all the people who are "complaining" as you call it and you will spend more time looking for a match than playing.
Then you will be annoyed with all the new "complainers" asking, where's all the players? Can't find populated servers?

Maybe you are from the US and the game is doing better there but in the EU, like said above, 5 servers unless I want to go play on something laggy. My "pool" is only about 300 players.

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  • 26 Oct '19
 bobbydigital

@KZF50E said:
I am out of patience as of now

Most people are I think, game is down to 3k players on average, by 2020 you're looking at about 2500/2k

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  • 20 Oct '19
 bobbydigital

So we get 2 new maps, so then the total of Invasion specific maps will be. . . .2 Why even do this mode. They could have spend the time fixing the balance in frontline whilst adding new content.

New maps won't save this mess but it might prolong it.
Without toolbox spam fix a lot of the maps play the same way.
Need to have better spawn locations in current frontline maps that are used for invasion. Spawning in direct sight of a huge ballista for example is not good.
Better ways to deal with catapults due to them being in the kill zone for the ones trying to destroy it.

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  • 15 Oct '19
 bobbydigital

A few of my builds have throwables and normally once they are thrown it switches automatically to fists.

Many times it just doesn't, so I am unarmed for a few seconds. Press Mouse 1 to attack, nothing, no weapon is selected.

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  • 13 Oct '19
 bobbydigital

When the invasion maps are released, if they are crap I will uninstall.

The game just doesn't have enough maps, the ones it does have have balance issues they never get fixed.

Taiga, Mines on invasion, that last point is the most tedious thing I have played in a while. People hated that location in frontline mode yet they made it a feature for invasion mode.

Camp is just red spamming catapult from unreachable location, loads of the blue team leave so it ends up red has 5/10 more players.

Grad, same as mines really, tedious bottleneckfest with toolbox structures. Should be away to destroy the main gates rather than have them locked.

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  • 10 Oct '19
 bobbydigital

Can just go back and forward with the catapult, probably a day 1 bug that's never been fixed.
Makes you a real easy target for any projectiles then suddenly it just teleports you and the cata somewhere else.

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  • 8 Oct '19
 bobbydigital

Has been an issue for a while and a big handicap for the people with the issue.

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  • 5 Oct '19
 bobbydigital

There's an on going issue with audio where I cannot hear behind me.

I do notice some hit sounds are off but it might be due to certain angles and positions of the player, the audio is basically 180 degrees for me.

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  • 5 Oct '19
 bobbydigital

Posting on the forum doesn't get us anywhere, day one issues are still in the game. It's just a habit to come here.

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  • 4 Oct '19
 bobbydigital

Prolonging the release of maps,

Probably doesn't have enough bottlenecks yet
Needs some ballistas placed in shite locations, either totally useless or aiming directly at the enemy spawn.
A few more terrain locations where you need to press END because you're stuck
Some tedious objectives involving fire
Is probably balanced so will have to alter that in the mean time
more bottlenecks, delayed a further week

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  • 2 Oct '19
 bobbydigital

On that pic as well is another dumbass bit of mapping.

A ballista that points at the spawn. . . .magic, fucking mongs couldn't even be bothered to alter it, so you can spawn and get shot instantly.

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  • 1 Oct '19
 bobbydigital

On grad, you get trapped if you walk on top of this flag.

fixgame.jpg

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  • 1 Oct '19
 bobbydigital

I struggle in this game now to get 60 fps.

Invasion is a clusterfuck, all the smoke, loads of people in one area, ping is all over the place and so is the fps.

rx580 8gb, 16gb ddr4, ryzen 5 1600x, feels laggy.

Grad is the worst invasion map because it is just a camping exercise at the end, it's boring af.
I actually see a lot more votes for frontline now.

Invasion should have it's own servers with less players, try 48.

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  • 27 Sep '19
 bobbydigital

@T-PosingKermit said:
^ thats windows 10, not Mordhau

But it only happens in Mordhau. Overwatch audio totally fine and so is counter strike.