Mordhau
 bobbydigital
  • Likes received 62
  • Date joined 7 Jun
  • Last seen 20h

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110 62

I do a brawler build with medikit.

Every time I go to an ammo crate to restock is gives me the primary weapon, so I then just throw a medic kit at the enemy rather than punching them.

It's frustrating.

110 62

I have this issue and wonder if something with the windows 10 update has done it? Win10 updated today and only had this issue today.

110 62

This "new" game mode doesn't really do anything new and there's a lot of issues with it.

The same issues as frontline, I.E badly balanced maps, because it uses the same maps. (I know specific maps are on the way)

Flankers are not really supported because you have this invisible boundary where it says something like, go back or die in 5..4..3..2..1
So you are really limited in your play style, this doesn't mean you can't pick a rat build and grab a few kills though.

The other issue of this invisible boundary is catapults, they cannot be attacked with melee weapons. go back or die in 5..4..3..2..1
So as long as the user of the catapult stays at a certain range, the enemy can only use projectiles to attack it. Archers do like 1 dmg a shot I believe.

The next issue is one of performance. 64 players in frontline ran really well for me, sat locked at 90fps a lot of the time and never really dipped below 60s. Now you take the 64 players and put them all in to the same area, the affect is not a positive one. (ryzen 5, 16gb ddr4, rx580 8gb)
I am not sure how this engine works but on other games I played, source engine, loads of people in one place, server cpu struggling, tick rates dropping, pings going up and fps going down.

Having good Invasion specific maps will solve most of the above issues I believe.

110 62

@elgcahlxukuth666 said:

@bobbydigital said:
I think it will be bad in the long run.

One of the modes(fl & invasion) will die due to lack of players and the players who prefer that mode will leave with its death.

Seems like a good way to whittle down the community further.

I see your point.
On the other hand: what if people are already leaving because it is not possible to play few matches at a row in their faviurite game mode?

I believe the number of servers providing one game mode or another will adjust itself to the amount of players who connect...

I'm sure a lot of people already left this game due to the state of balance in frontline anyway, adding another mode, well it needs to be different and currently invasion and frontline are pretty much the same experience.

The devs just need to do one mode and do it good.
I guess they are giving up on frontline now though, which I don't mind, as long as they do invasion well.

The issue for me is bad map design, so invasion might be saved by mod support and the community.

110 62

I think it will be bad in the long run.

One of the modes(fl & invasion) will die due to lack of players and the players who prefer that mode will leave with its death.

Seems like a good way to whittle down the community further.

110 62

The global teleport feels wrong, immersion breaking. 🙄

110 62

Invasion just plays like deathmatch.

110 62

I get kicked again for "tking" when it showed 15% damage, I didn't actually tk anyone, just caused 15% to someone who died that was on my team.

Guy tk'ed me twice, destroyed all my bear traps & then vote kicks me.

All you have to write is "tk" and the 40% vote does the rest.

A fair system is an automated one that kicks based on total team damage "your team damage is too high" & one that automates team kills, currently set at 5 before kicking.

Leaving it up to the server players to make the choice just gives power to little troll groups players.

Troll engineers can be sorted with better map limitations, no building at spawns for example.
Racists etc can be muted.
Beartraps can be visible to friendlys

There's literally solutions that do not need voting in order to remove them.

Why do we need a player participated kick system?

110 62

@Tr0gledyte said:
Are you suggesting the devs monitor all servers live and kick Tkers?

I guess they are asking for tighter automated regulations.

110 62

Basically votekick them before doing anything else.

I had the same thing, guy tk'ed me all match, life after life, tk'ed them once and they vote kicked me, got kicked.

110 62

@DefendinMyBase said:
Feelings on the patch.

Netcode is fucked again.

Crossroads is a lot better now but it still feels red biased due to spawn locations for the mortar, which is ridiculously hard for blue to retake because of said mortar. But in general the two middle point system is MASSIVELY superior to the other maps in flow and fairness.

Mountain and Taiga are still imbalanced lmao

Grad is still the most blue biased map that Red still wins regularly in the game. Everything about the map is Blue favored except the last point.

The forums will say it's all in your head, the game is perfect and so are the maps.

I have been dying a lot, parrying but they do not register.
Maps, didn't seem to received any useful updates apart from Crossroads.

They have the new invasion mode in the pipe line but I think it only has 2 maps, so will be another mode with very limited map choices and if 1 map is bad then half the maps for that mode are bad.

110 62

New firebombs are useless.

I sometimes only get 2 dmg from a structure and that's it. The firebomb will burn out but the total damage is 2.

I had a horse and rider in my fire for 5/6 seconds, the horse died.
Rider fell off the horse as it died, laided in the fire and then got up and walked away with half their hp, seems pointless to use them.

110 62

I find FL is so limited.

Lack of maps
Unbalanced maps
Terrible spawn camping
No auto balance so you have 25 vs 32 as an example
30 spawn times on horses
Team damage is huge

They will add 2 new maps will which not solve any of the above apart from the lack of maps.

110 62

I think FL is salvageable, needs better map design and it's a solid mode.
Some little changes like not allowing engineer buildings at spawn, auto balance etc, nothing huge.

110 62

@Quenquentthebabysitter said:

@bobbydigital said:
I have like 2000 hours with SDK, I made and edited loads of maps for Counter Strike, didn't take long to alter things, expected things to be sharpish with this game in that regards but I have little time with UE4 mapping but it actually looks more simple than SDK (Valve Hammer Editor)

Out of topic but, as someone that made some maps in TF2, how different UE4 is compared to Hammer ?

For me the biggest difference is you can "play" the map in the editor to see how things are, shadows and lighting are shown in the editor and terrain is much easier to create in ue. Editing something in hammer than having to compile it at 100% cpu for god knows how long just to see how it looks, is what I remember.

I did ZM & ZE maps, optimistation, fixing balance, leaks & some compile times were hours.

110 62

I have like 2000 hours with SDK, I made and edited loads of maps for Counter Strike, didn't take long to alter things, expected things to be sharpish with this game in that regards but I have little time with UE4 mapping but it actually looks more simple than SDK (Valve Hammer Editor)

Somethings are obvious, like the bottleneck spawns.

This is mountain peak, you spawn with engineers in this location, they are shooting fish in a barrel basically.
Taiga is just the same issue for reds, only 2 routes to get to the point, one is though a small building (bottleneck) and the other down a hill which is another bottleneck. Would like a few hours to fix and could even open a test server with the altered maps before publishing them.

pop.jpg

110 62

The real question is, what is the point in crossroads.

110 62

@Unlikely said:
I've been playing Frontline on various maps since the patch. Haven't seen ANY one-sided stomps.

All off what, 24 hours.
There's not been any structural changes to the map designs (apart from crossroads which I don't play) so why would it be any better?
Red on Tigra and Mountain peak have spawns that are terrible bottlenecks.

Red on camp have better mid defence structures, more useful ballista, easier to use ammo crate and a catapult.

110 62

@Antoniokontos said:
ive never seen blue win Taiga i always thought that was the red Mountain peak

I think you should see an optician then.

110 62

Without the map fixes the game is still a bit pile of dung. Same old crap of one sided FL stomps.

Mountain bike is still full of places engineers can set up a ballista base and sniper reds in the spawn.

Useless patch for fl it seems.