Mordhau
 Hadeus
Count
  • Likes received 1186
  • Date joined 8 Mar '17
  • Last seen 22 Jul

Private Message

Count 449 1186
  • 5 Jun
 Hadeus

Come duel.

Count 449 1186
  • 5 Jun
 Hadeus

I can help you run a server - I have quite a bit of experience with Mordhau Servers on Linux.

Message me on steam:
https://steamcommunity.com/id/Hadeus/

Count 449 1186
  • 4 May
 Hadeus

This will most likely come into the game at one point.

Count 449 1186
  • 4 May
 Hadeus

27015 UDP
7777 UDP
7778 UDP

Count 449 1186
  • 4 May
 Hadeus

Redownload server game files and restart it.

Count 449 1186
  • 4 May
 Hadeus

Thank you Marox. The issue is resolved.

Count 449 1186
 Hadeus

There is an issue with the Linux build of MordhauDedicatedServer for this patch.

I have been unable to find my customer server in the Server Browser nor opening it manually via console (w/ open <IP>)

I have restarted my computer, steam client, mordhau client + verified that other friends cannot connect to the server.

The server (machine) is reachable with ping, but the Mordhau Server is not.

I suspect this might be server-side with the Linux build.

Count 449 1186
  • 28 Apr
 Hadeus

The recent patch fixed the connection issue.
Thanks!

Count 449 1186
  • 3
  • 28 Apr
 Hadeus

I have rebooted my computer:

I have reset my Windows TCP/IP stack:
In CMD/Powershell -
Type netsh winsock reset and press Enter.
Type netsh int ip reset and press Enter.
Type ipconfig /release and press Enter.
Type ipconfig /renew and press Enter.
Type ipconfig /flushdns and press Enter.

I have also deleted Temporary files and prefetch files.
Run -> %TEMP% -> delete all contents in that folder.
Run -> prefetch -> delete all contents in that folder.

It still has not resolved the issue.

Count 449 1186
  • 2
  • 28 Apr
 Hadeus

I'm getting the same thing.

This just started happening recently.

When I join a server, it will pop up as 'disconnected' and then I will disconnect back to the server browser.

I have to rejoin twice or thrice (sometimes 4) until I can actually join the server. I eventually get in, but i seem to never be able to join after the first time (or a mapchange).

This is happening across all servers I have joined.

Count 449 1186
  • 23 Mar
 Hadeus

I made this video addressing a potential issue. The developers could be withholding lore intentionally, which is makes sense so we can focus on technical feedback; Nevertheless, I believe going into release without any background or basic lore would hurt the marketing for this amazing title.

Count 449 1186
  • 3
  • 31 Jan
 Hadeus

Greetings Mordhau community,

Ever wanted to learn the dark arts of Mordhau? Search no further....I take it you've become tired of getting abused by players with 1000's of hours in this genre. You may be confused, frustrated, unsure how to get better...perhaps all of the above.

I have toiled many months compiling information gleaned by the Alpha's.
Luckily for you, I have compiled the last 5 years of my melee experience into one guide - full of information from both a practical and competitive persepective - in order to help you get a sense of direction to 'git gud'.
Don't forget to like and subscribe.

I bestow a gift upon the community.

~Enjoy

Capture.PNG

Count 449 1186
  • 1
  • 27 Jan
 Hadeus

@Elko said:

@Sir Zombie said:
Link by daddy Marox

Keep in mind that right now, we're in no place to delay this further. Neither monetary, nor marketing-wise, as we've burned through our funds and then some more, but more importantly, we have nothing more to add at this point that we don't feel we can't add after release.

Last time SDK was enabled, it was causing instabilities on Linux servers. Feels like SDK should be tested pre-release.

And wow, official Horde Mode on release.

Will be interesting to see your SDK skills in conjunction to the official Horde mode :)

Count 449 1186
  • 27 Jan
 Hadeus

Inspiration +10

Count 449 1186
  • 27 Jan
 Hadeus

Soon....

Screenshot_20190126-191458.jpg

Count 449 1186
  • 4
  • 22 Dec '18
 Hadeus

If I screwed any of this information up, please let me know and I will fix it.

Developers
Marox- Project Lead/Lead Dev aka 'Daddy Marox / God'
Elwebbaro- Lead Artist
Dominator- [reclusive] Programmer
Geach3d- Texture/Prop + Environmental Artist
Grator- Weapon Artist
Maxilator- Armor, Weapons, Environmental, Animations, Artist
Vesanus - Level Designer Artist
Crush- Animations + Balance Artist
Spook- UI Design
Neo- Webmaster aka 'The Chosen One'

Content Developers / Community Managers
Jax- Community Manager

Moderators
Gauntlet
Smokingbobs
Monsteri
Void

Count 449 1186
  • 1
  • 21 Dec '18
 Hadeus

"A delayed game is eventually good, but a rushed game is forever bad."

5u5vk354jo521.png

Thank you for your hard work Triternion!

Count 449 1186
  • 21 Dec '18
 Hadeus

Capture.PNG

Count 449 1186
  • 21 Dec '18
 Hadeus

@Koda said:

@Jax said:
We're looking into removing jump-drags.

Please do this in a way that doesn't nerf jumping. Jumping over footdrags is so fun and risky and shouldn't be made even more rare :)

I'm sure y'all can figure something out about removing jumpdrags without nerfing jumps?

I agree -
If you restrict the attackers jump input during early release-->release, the defender can still jump over footdrags :^)

Count 449 1186
  • 1
  • 19 Dec '18
 Hadeus

Watch at .5 speed and observe the wonderful animations.