Mordhau
 Rattsknecht
Knight
  • Likes received 5989
  • Date joined 8 Mar '17
  • Last seen 31m

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Knight 2372 5989

anything new?

Knight 2372 5989
  • 31 Aug
 Rattsknecht

@McMercy said:
Unfortunately it didn't work since it only has one track.

Any music genius here that knows how I can convert the "song" into a simple piano track which the mordhau lute can understand?

Just google a free midi

It looks like literally every song ever written has a free midi somewhere

Knight 2372 5989
  • 30 Aug
 Rattsknecht

youre not alone, footsteps should much louder imho (as well as heavy armor clanging)

Knight 2372 5989
  • 29 Aug
 Rattsknecht

@vanguard said:

@TheKingInTheNorth said:
...
Sincerely,

Your King.

c35980b0a4c8bee42b29958bcaa882f3.jpg

Dude, we dont just have a king, we have 24 of them. Hyper monarchical society

Knight 2372 5989
  • 29 Aug
 Rattsknecht

@Stouty said:
The hotkey doesn't start the song whilst I'm in Mordhau. It works when I'm on the desktop though

Try running it in admin mode

Knight 2372 5989

@marox said:
We know about this one, it's been around since the first days of the alpha afaik. Only difference is now they're completely naked, before they had briefs, because we got rid of the briefs. Haven't been able to pinpoint what causes it exactly yet.

Why even have a bare-assed model at this point? It clips through some cosmetics too

Knight 2372 5989

You can always just ask them. And if they refuse, just ask another person. Like any truely cultured individual would do.

Knight 2372 5989
Knight 2372 5989
  • 29 Aug
 Rattsknecht

How exactly does it work? Im at work myself now, can't check

Knight 2372 5989
  • 29 Aug
 Rattsknecht

@Monsteri said:
Why not define the length via button hold?
Simple stupid.

b-but i suggested exactly that

Knight 2372 5989

only after u kill urself

Knight 2372 5989
  • 29 Aug
 Rattsknecht

Mordhau already has what possibly may be the best door experience in gaming, so why not push it further?

If you hit the "healthy" door with a mallet several times more it becomes "barricaded" - unable to open until damaged back into default stage. This would allow for some tactical door usage, like when you want to halt the enemy advance.

And since have a barricade mechanic, why not add a counter aswell? We already have weapons with unique utility like billhook, and, say, maul could become not just the ultime one smak-to-kill throwing weapon, but a door-opener as well. While all other weapons would just deal damage to the door, the maul coul remove the barricade with one hit and bash it open with another one (kinda like kick does), as well as damage it.

And lastly, why not add some door diversity? For example, there could be iron doors/grates which could take more punishment, but would only be repaired with a smith hammer.

Knight 2372 5989
  • 29 Aug
 Rattsknecht

(im completely inept at music theory so please forgive if I use bad or wrong terminology)

Currently, the lute can only play short individual notes, which makes slow, melodic songs sound very mechanical and lifeless. It would be very cool if we could hold the right mouse button and "stretch" a note, or enter an additional number specifying the "length" in the console command.

Not sure if its possible / worth the potential effort, but will certainly make our lutebot songs richer and enhance the overall lute experience

Knight 2372 5989
  • 28 Aug
 Rattsknecht

exclusively for metal songs

New canvas.png

Knight 2372 5989
  • 28 Aug
 Rattsknecht

@RingMaster said:
On the track selection area i have certain instruments turned off and on but when i use the lutebot in game it seemingly ignores the track selection and plays all the instruments. When i click on save and load song profile nothing happens either.

Already adressed, I had the same issue as well as everyone else I assume, its coming with the next build

Knight 2372 5989
  • 28 Aug
 Rattsknecht

Sorry im absolutely musically illiterate, could u please elaborate?

Knight 2372 5989
  • 28 Aug
 Rattsknecht

@ÐMontyleGueux said:

@Rattsknecht said:
by the way, it screws the notes sometimes

not sure how to explain, i know fuckall about music theory, but i fixed that by moving the notes "lower"

it seems to loop the notes when they're too "high", making the music sound off

i can send you an example

there's 128 possible notes in a midi file and only 25 in mordhau. There's a conversion going on. Basically a C which is higher than the highest note mordhau can play will be converted to the highest C avaliable. This isn't the best but it's still better than a purely mathematical method (which you can try if you select the note conversion mode "Auto") which sound absolutely awful.

btw, I can edit songs to be properly playable on lute. What's the note range I should stick to?

Knight 2372 5989
Knight 2372 5989
  • 28 Aug
 Rattsknecht

We're all bards now

berd.png

Knight 2372 5989
  • 27 Aug
 Rattsknecht

has slightly lower like/post ratio than me