Mordhau
 Sutinen
Knight
  • Likes received 43
  • Date joined 8 Mar '17
  • Last seen 20 Aug

Private Message

Knight 27 43
  • 12 Jul
 Sutinen

I really do like the Warband held block/attack style combat. It's not as bad or hard as people think. 1vX is actually do-able in the game, all you have to do is out-footwork your opponents to not get hit by 2 different angle attacks at the same time. The problems I have is archers and the amount you slow down in hills and ladders. Makes some fights really awkward.

Knight 27 43
  • 8 Apr
 Sutinen

In my opinion what makes weapons cheesy is the lack of consistency between wind-ups and release animations. I feel like if you fuck with it too much like make wind-ups long and releases super fast it would give you the impression that you got "insta-hit". I think mace stabs have this problem. I can read the animation just fine but can't figure out the timing.

Knight 27 43
  • 5 Apr
 Sutinen

Being able to mute players in the chat would solve this. If you don't want someone flooding your screen with their nonsense you just mute them.

Knight 27 43
  • 13 Feb
 Sutinen

No to executions but I do think not having bodies ragdoll and fall like a sack of shit at death unless decapitated would be a nice addition. Would make decaps even more satisfying when they happen.

Knight 27 43
 Sutinen

@afiNity said:

@TheKingInTheNorth said:
What am I missing?

The point.
Do I really have to repeat that Chivalry is shit? Where did I say that the game has too many attack angles? Where did I bring a connection between attack angles and the term "limiting"? I said that some aspects of Mordhau feel limiting and that has mostly to do with the footwork and movement.
Please.

I agree, the acceleration to sprint and overall movement speed is a bit too slow.

Knight 27 43
  • 22 Dec '17
 Sutinen

You probably "drag" yourself too, as in you manipulate your swing while it's active.

Knight 27 43
  • 19 Dec '17
 Sutinen

All I want for christmas is my damn gold teeth

Knight 27 43
  • 18 Dec '17
 Sutinen

We need a cudgel that costs 1 point. Just make it a worse version of the mace with very poor throwing damage.

Knight 27 43
  • 11 Dec '17
 Sutinen

So you mean if someone does an overhead footdrag, I should be able to chamber with an understrike as long as the weapons collide? I'm kinda confused but I've been thinking that. It's just silly that you use an overhead to chamber something that hits your foot.

Knight 27 43
  • 22 Nov '17
 Sutinen

I have to wait for like 10 seconds before UE logo appears and I have an SSD. Definitely noticeable. Just another alpha thing, probably.

Knight 27 43
Knight 27 43
  • 5 Nov '17
 Sutinen

DKC1 & 2 have some of the best music from SNES era. DKC3 soundtrack is wack but still a good game.

Knight 27 43
  • 23 Oct '17
 Sutinen

Does having a bald character add a buff to the headbutt?

Knight 27 43
  • 1
  • 22 Oct '17
 Sutinen

@MrBlackDragon said:
What if you kicked while jumping your character would do a dropkick sending your opponent to the ground. You would also fall down but you get up quicker.

Also there should be an elbow drop animation so you can throw them bows on people who are on the ground.

Knight 27 43
  • 28 Sep '17
 Sutinen

Duel yard servers are scary so I just play with bots

Knight 27 43
  • 26 Sep '17
 Sutinen

Parry then morph it into a stab and combo it into a parry then morph it into a stab and you can parry everything while attacking everything.

Knight 27 43
  • 26 Sep '17
 Sutinen

I'd say add it into the loadout with a better looking skin. Then if it's really OP, just nerf it until it's not OP.

Knight 27 43
  • 23 Sep '17
 Sutinen

Also would be cool if the bots responded to emotes, like flourish would initiate a fight and cowering or dropping your weapon would end his aggression. Just a little alternative to god mode.

Knight 27 43
  • 23 Sep '17
 Sutinen

@Frise said:

@LuxCandidus said:

@Runagate said:

@BASEDJustice said:
A noticable sound for 'riposting'

A riposte is a faster attack that is started right after parrying succesfully. How would you make a sound for that?

It is a no-brainer. There is a period after a successful parry during which your attack will be quicker. Obviously. All you have to do is have a sound play if someone begins their attack during this period.

What sound are you gonna put? Have the player scream "RIPOSTE NO-JUTSU" or some shit lol

Just a different kind of grunt.

Knight 27 43
  • 22 Sep '17
 Sutinen

@JoBe said:
Is it possible to open the console on Local Play? I have tried all reasonable keys, but nothing seems to activate it. I have gone through:

§ < + ´ ¨ ' , . - å ö ä

Find "DefaultInput.ini" in your Mordhau Steam folder (Mordhau/Mordhau/Config), then CTRL+F to find "ConsoleKey", then change that to whatever you want. I use F9. I also put it in read only but not sure if you need to.