Mordhau
 DodgeThisYouBastarddd
  • Likes received 80
  • Date joined 4 Jun
  • Last seen 22 Oct

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Imagine how lit it would be if CSGO's throwable mechanics were in Mordhau.
With the new firebomb changes I would love those.

Wait what if Mordhau ran on source engine instead

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where.png
Shame that the servers are still fried 9/10 times

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Cannot wait for 5 crossbows holding mid again

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2 handed-spear is meta in duel tho

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I could see unofficial ranked being a server plugin to show player score via Steam ID

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@LoPan said:.

Add me. Try your luck.

honk honk

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@LoPan said:

@SWSeriousMike said:
What do you think the 'extra' means in the description of Second Wind?

I’m saying this because without it it’s not significant.

honk honk

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@Antoniokontos said:
i like winning a clash battle

Wait until you see a carving knife clash battle

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First off, Frontline is not where you should be learning the core mechanics of the game. You will learn many bad habits there, such as relying on morphs and feints.
Hit up the server browser and search for Deathmatch. Join a server with Duel in its name. I would recommend asking someone for help. There will be many who are willing to teach.

You should be learning accels and drags early on, as they will become core mechanics. There are many who will explain it better than me, but you accel by by moving your camera in the direction of the attack. You do the opposite of a drag.

Proper reading also needs to be learnt. In this context, it means paying attention to where the opponent's weapon is.
To learn the game, use big armour and big weapon. Dying from a single hit will hardly help your learning. You can't go wrong with a greatsword or battle axe.

For most purposes, torso armour is the most important. It is the area you will be hit most in.
However, do not simply ignore other armour pieces. Having no helmet will lead to being one-shot by the majority of weapons. If someone notices you have no leg armour, your torso armour will be made almost null.

Shields are very poor for learning, because it simply ignores the majority of the game's mechanics, such as accels, drags and feints and accels if they do not have a kick involved.
If some mongrel shield user approaches you alone with his shield up, kick him and attack with a stab or an acceled strike.

You can block throwables and projectiles such as throwing axes and arrows simply by timing the block with your weapon.

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@Antoniokontos said:

@Coma_Cola said:

@Antoniokontos said:
3540EB6C-0DF9-42EF-8F27-F04C6DC613EE.png here is this better even drew him as if he was in the load-out screen

screen-shot-2014-01-14-at-8.50.36-pm-650x492.png

Make me WARM OWO

indiscriminate.jpeg

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@2B said:
Also to the OP, it's easy to avoid a Horse... if you aren't an idiot and don't move or Parry/Block.

kek

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When I am using a weapon such as greatsword, I will sacrifice t3 leg armour to get a bandage as a pressure tool of sorts or just to heal. When you pull out a bandage your opponent has to rush you, meaning that they have to interrupt their own regen. If you get it off, you are at full health, where your opponent may only be at half.

As for halfberd, I've found more success with 2/3/0 solely because I can take more zwei swings to the chest. People in FL lack the awareness to notice that you have no leg armour.

In a duelyard I will absolutely use 2/2/1, if I ever do use the halberd in duels.

I will sacrifice leg armour in favour of basically anything, notably bandages. I take t3 torso instead of t3 helmet most of the time.

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@smug said:
How did Trit manage to do the same thing TB did except with horses instead of archery...

So, basically, unbearable cancer?

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So it's like Heavy fistfighting in comp TF2!
Except with horses!
And it's not a thing anymore.
Just give us a mode where it's just an open plain and everyone spawns on a horse with a lance.

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No escape from reality

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He is significantly more entertaining than you