Mordhau
 Shitscrubber64
  • Likes received 107
  • Date joined 7 Mar '17
  • Last seen 4h

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98 107

Impressive how the devs couldn't be bothered to spend as much as 30 seconds to test their attempted fix. That's all it took to find that the issue still exists.

98 107

Just buff Bloodlust so that it makes the player invincible for 10 seconds after each kill.

There, now everyone will pick Bloodlust, spawn with only a Shortsword or Cleaver because they ran out of loadout points and there'll be no big weapons to pick up off the ground.

In all seriousness though, simply make Bloodlust a regeneration instead of an instant heal. Healing you for about ~75 health over 5-10s sounds balanced for 5 points.

98 107

Gaming culture is just weird.

When a game doesn't have enough selectable skin tones everyone loses their mind.
When I replicate an ISIS video in Mordhau no one bats an eye.

MORDHAU 2019.07.07 - 00.16.25.03.DVR.00_00_01_17.Still001.png

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98 107

Since Chivalry is constantly brought up
vs Mordhau

...I'd mention that Chivalry managed to stay relevant by having constant free weekends and sales (about every other month at least).
If Mordhau doesn't do the same (AND continues to fail at communication) it'll die a lot faster than Chivalry did.

Figured I'd post this here.

98 107

But we already have longsword, so you'd have to rename Bastard Sword to longersword.

98 107

I can guarantee you right now that at least ~50% of server admins are corrupt enough to secretly give themselves 10% more health, speed and damage if given the chance.

So those commands would be fine as long as their usage is publicly shown(in chat or above their head). Even then you're gonna have salty admins with 10x damage carving knives but it's something.

98 107

@bobbydigital said:
Some ideas,
Give more resilience to players who have just spawned.
A buff to people in spawn.
Better spawn terrain design.

Players already get damage resistance when they spawn. Quite a lot of resistance actually.

The irony lies in the fact that most spawns are in the middle of a field that enemies can reach as well - which is yet another aspect that Chivalry's Team Objective gamemode did so much better (often spawning you in a safe location enemies can't reach or with one clear way forward so you don't all split up).

In Mordhau's Frontline it's utter chaos the moment you spawn in.

98 107

20190706235653_1.jpg
Tomato.

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My very handsome jester.

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Watermelon, I'm pretty sure this has been done before (like everything nowadays).

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German officer.

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One very sexy baby.

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ISIS soldier.

98 107

Don't buff crossbow damage. Buff its weapon switch speed instead. Let players fire a quick bolt during a fight with the crossbow while the bows remain as actual dedicated archer weapons.

Simply put, crossbows are historically the "easier" alternative to bows. They're lighter, smaller, don't require as much practice and don't put a lot of strain on your muscles. Their drawback was a long reload time - meaning parties would usually have to alternate "waves" of crossbowmen so the previous wave has time to reload.

Why Mordhau is so determined to follow Chivalry's mistake of implementing the crossbow as a shotgun that somehow deals more damage and has more range than a huge longbow is beyond me.

98 107

@SherbershLemel said:
your options against horses:

avoid them (be aware of horse circuits)
shoot them with arrow
use siege equipment
trap them with firepot
parry them
build spikes
use shield
bear trap
use billhook
use another horse
attack them normally (requires skill)

frontline requires teamwork and tactics, im sorry that your jon snow builds aren't working out

While some of these options DO work, horse hitboxes are broken AF and beats all of the above.
It's hard to "outplay" a horse rider when his/her spear hits you long before it visually should and any attacks you attempt in return ghost through the horse.

Probably worse is the poor gameplay design revolving horses. Everything is in the riders' favor and I do mean absolutely everything.

  • Momentum-based damage for both parties? Nah, only the guy on foot receives bonus damage and gets one-shot. When the footsoldier instead hits the rider at full speed, only normal damage is dealt.
  • Contact with the horse immediately flinches and cancels your attack on foot. Makes it near impossible to fight back. Not even a javelin to the face flinches you but horses do.
  • No penalties whatsoever for riding your horse head-first into a wall at full speed. If an enemy is standing in front of said wall he'll get one-shot because of your momentum, but that very same momentum somehow does not harm the rider nor the horse when they hit the wall afterwards.

If Mordhau wants realism, Mordhau better implement realism all the way. Don't half-ass it to favor the horses.

98 107

@yvesgomes said:
Bloody blues are indeed a nuisance.

Nah man, those red team heavy knights on Mountain Peak are the worst. No discernible team colors, 90% of their body covered by shiny plates that reflect the blue sky. Ridiculous.

I respect the fuck out of anyone who can play without ally UI markers on low saturation maps like Crossroad and Mountain Peak.

98 107

@SherbershLemel said:
Epic game store is giving out 2gb worth of medieval assets for free this month, they are perfect for making custom mordhau maps with, provided the sdk allows for custom assets like chivalries did

Careful though, you'll want to use as few custom assets as possible. Nobody enjoys downloading 50+ MB for a custom map - let alone 2 GB.

98 107

...and fixing them should be one of the top priorities IMO.

Every single map is just filled with them. I don't even have to go out of my way to find them; I'll just walk from the spawn to the objective and I'll already get stuck on a bucket, crate, spike, whatever.

I don't think there's even a point in listing specific spots I find because the fact they are so easily found just screams to me that map development does not focus enough on gameplay/playability. Maybe something to focus more on during future map development.

Here are a few examples.

98 107

@DrGert said:

@Shitscrubber64 said:

@DrGert said:
Remove friendly fire hit stop
This is an unnecessary feature and ruins 1v1’s and 1vX’s alike.

Lmao hold up, which teammates could you even smack on the head during a duel/1v1? It's just called a fight if a teammate is nearby.

Dude, are you really that fucking high?

It's certainly a possibility we can't rule out, but I don't believe I was high back then.

98 107

@smellycathawk said:

@Shitscrubber64 said:

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Assuming you already have at least the occasional Discord session with the other devs for a status update, the only missing link here would be a community manager.

If you don't have one yet, hire one.
If you already have one, fire him/her.

Screenshot (367).png

awkward

Shit, that is awkward.

Hire more.

98 107

@DrGert said:
Remove friendly fire hit stop
This is an unnecessary feature and ruins 1v1’s and 1vX’s alike.

Lmao hold up, which teammates could you even smack on the head during a duel/1v1? It's just called a fight if a teammate is nearby.

98 107

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Assuming you already have at least the occasional Discord session with the other devs for a status update, the only missing link here would be a community forum manager.

If you don't have one yet, hire one.
If you already have one, fire him/her.

I'm sure you'll even find plenty of people right here on this forum if you make an announcement asking for a select few part-time volunteer community managers - basically just standard moderators you'll include in your weekly dev Discord session.

98 107

As a EU player, trust me when I say you're not missing out on anything. The 64p servers - while admittedly having fairly good latency for such a large amount of players compared to similar games - are a mindless clusterfuck, featuring non-stop barrages of teammate maul headshots and cavalry insta-deaths from all directions.

I would kill for some more 10p, 16p, 24p servers even if Front-line wasn't designed for that. 99% of all populated servers in EU are either Contraband duels or 64p Front-line spamfests.

98 107

A perk that reduces the time it takes to switch weapons and maybe also reduces the time it takes to stand up after falling (from your horse, bear trap, etc).
Would probably only cost one point.