Mordhau
 Shitscrubber64
  • Likes received 134
  • Date joined 7 Mar '17
  • Last seen 4h

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@jakkre said:

Essentially, we don't want to hold back an update if it's possible, as there's no real reason to keep ranked from coming if it's ready and the maps aren't, but the maps are very close to being done, so we'll see what happens.

Will there also be a MMR for the frontline mode or just for ranked?
As a beginner I'm tired of facing mostly hardcores in this game and I could bet that many other newcomers feel the same.
It is not fun to be in every match the cannon fodder for all the hardcores in this game. Pls separate us newbs from them.

Chivalry had "low rank servers" (only lv1-lv15 players allowed) and it was probably the worst idea the developers ever implemented, especially because Chivalry's skill curve revolves around mastering controversal spinny boi moves.

Instead of new players complaining immediately they would just be in their own little bubble until after a few hours they couldn't play on their special little servers anymore. Then they'd have to join a real server against good players and they'd just complain as much as before the lowrank servers were added.

Mordhau may not have the same broken moves as Chivalry but if there's one thing to take away from these lowrank servers it's that you don't learn anything fighting against bad players. You can't protect players from getting stomped (whether that's at lv1 or lv16), the only important difference is whether those players rage and uninstall or if they rise to the challenge and improve.

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@SWSeriousMike said:
I haven't witnessed that opinion in weeks. Not even Fashionhauers and roleplayers are really satisfied at the moment.

Depends on the platform. On the subreddit it's still a 50-50 mix of "This game is fucked" and "You guys are spoiled lolol its just a small indie team".

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@unabridgedpenis said:
Thing I like: Bannerlord is getting closer to release every day.

Aren't Mount & Blade games supposed to be immersive? Bannerlord had "okay" graphics at best when it was first announced, by now it already looks like a 10-15 year old game.

I don't consider myself a graphics whore but I can't really immerse myself when a 2019/2020 game look like unmodded TES4: Oblivion - and that's assuming Bannerlord is even released in the next 16 months.

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@Gambit said:

@VampireDuck said:
theres also the problem of people turning skirmish into duel servers, like why the fuck do people want to make every gamemode duel?

I don't like that either, but if it's down to 1v3 sometimes doing it is fun and respectful.

I have a signature

It encourages people to dick around near their spawn, avoid any encounters and then throw their hands in the air yelling "DUELS!" when they're inevitably the last man standing.

At least half the time I join a Skirmish server the top scoring players are terrible teamplayers who happen to be good at 1v1.

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I'm getting the impression they just don't know how to implement a global banlist. Some hackers have been going at it for a while despite numerous reports with proof (including one of my own).

Credit where it's due: they respond really quickly if you message an admin or mod on their Discord about griefers or hackers. So I'm really curious why very obvious offenders aren't banned.

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How to turn a duel server into a deathmatch server:

  1. Try to attack only one target, maybe two. Throwing a few pebbles works wonders
  2. The target gets pissed at you and will start chasing. Run towards nearby players who are engaged in their own duel.
  3. Try hiding behind one of the duellers.
    3.A. Don't fight back against your target. Parry a few times, then die in clear view of everyone else to seem like the victim.
    3.B. With a little luck one of the duellers will actually fight back on your behalf.
    3.C. The absolute best scenario: one of the duelists will be distracted/come to your aid and then his opponent kills him. There's nothing more annoying in duels than when your opponent kills you while you were clearly distracted.
  4. Repeat a couple of times.
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@ZipZip said:
Yea, and I don't think it would be taken serious anyways. I mean it's just horde mode where someone spawns himself in with full gear. Protect the hackers :)

Not really, they respond pretty quickly on the Discord and as long as you have proof they'll add them to the banlist on the spot, regardless of gamemode.

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@LukeJ428 said:
what I don't like is when there's teammates spamming smoke bombs everywhere and you're running through an entire battlefield completely blind with no way to stop it.

There's already a counter to those kinds of teammates, a Maul loadout without Friendly.

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@Odd said:
Video is good and all, but are you whispering because your mother is asleep?

Just wondering.....

Stouty's making ASMR videos, you didn't know?

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Frontline is probably going to get much better maps in the future anyway (and Invasion will hopefully be good enough to be pushed as the new "main mode" and take FL's place in the matchmaking screen).

So for now I'm actually okay with one-sided stomps.
Yeah, it sucks when you know you don't stand a chance after only three minutes, but I'd rather have quick losses than super balanced FL matches where you just keep losing and recapturing the same farm at the center of the map.

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@GreatnessIncarnate said:
I really dislike the lack of any disadvantages when using a shield.

The stamina game on shields is generally terrible unless you're really, really good with them. For decent one-handers like the Mace or Bastard Sword you're actually making the stamina drain negation worse by adding a parry shield.

And for the big Kite Shield, taking up about 25% of your screen is a pretty big downside to me.

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@ZugZugNeverEnds said:

@chair-apparent said:

@Goof said:
Mountain Peak is absolutely not balanced. Blue point is much easier to defend and blue spawns in general are much closer to the objectives. Not to mention if red is pushed past their point they are fucked completely due to bottlenecking at every entrance to the castle. Imo is the second worst map behind Crossroads.

Crossroads you hit every major issue. My main quarrel with Crossroads is the fact that middle is considered a spawn point despite spawning in the exact same spot.

The spawning on Crossroads make sense if we look at it as a King of the Hill game mode.

but its not king of the hill mode... its frontline/deathmatch/whatever mode.

Team Deathmatch with circles.

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@EatAtRedLobster said:

@Kaiowa said:
The whole building system needs to be reworked tbh.

Exactly.

The devs could stand to take another look at some of the ideas Gauntlet laid out in this thread:

https://mordhau.com/forum/comment/178926/find/

This was before he mysteriously disappeared back into the 5th dimension to secretly battle dark forces on behalf of mankind.

I miss him tbh.

Damn, all of those are really good suggestions.

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I don't really feel like clashing adds anything to the game. It's just there for the sake of being there. 99% of the time neither side benefits from a clash happening, it's just some annoying thing that occurs.

In low-leveled 1v1, clashing just means getting into an awkward loop where both players keep on clashing because they fear they'll get hit if they're the first one to stop.

In any-level teamplay, clashing is just an annoying mechanic that fucks up your riposte and makes 1vX harder than it already is.

I honestly don't know how to improve clashing but I do agree it's a bit of a gimmick right now.

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@esturias said:
Handholding?
Then why do we have those blatantly bright teamcolors instead of just sigils on the armor?

Are we even playing the same game? I cannot even play on Crossroads or Mountain Peak without friendly UI markers enabled.

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I disagree with the Handaxe being a failure, if only because the wooden mallet and blacksmith hammer both feel frustratingly short when you're trying to repair something that's on the floor. That alone is worth picking the longer Handaxe over them. It also allows me to put a smoke bomb in my loadout to counter at least one fire bomb.
(Side note: it'd be nice for both sides if smoke bombs' duration was reduced when they put out a fire.)

I do agree with the Handaxe feeling too floaty and damaging for its point range though.

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Or just make an AHK script that toggles auto-sprint with a specific key. Takes less than a minute, maybe five if you've never used AHK before.

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@2B said:
You do know the Devs have stated time after time again that you can Disable them ON YOUR END so you personally don't have to see them in this

Actually no, considering recent controversy the devs have explicitly stated this is not an option.

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  • Give the "Objective Captured" score bonus to the entire team rather than just the ones who captured it.

May sound like a dumb change but the #1 most common mistake I see in objective-based games is encouraging and actively rewarding people for standing there like an idiot.

You don't need the entire team standing in a circle when there aren't any enemies around. You only need one person to capture while everyone else pushes forward to intercept incoming enemies as close to their spawn as possible.

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Glancing Blow is already in the game and all it does is fuck you up during 1vX.

I've never once had Glancing Blow occur to punish my drags, the only time it triggers is when I try to riposte Dumb #1's swing into Dumb #2 standing behind me.

It gets in the way because it feels like a last-minute attempt to minimize dragging even though the game'd be stale without it. I'd rather not have such mechanics.

So while it's good to discuss realism in Mordhau from time to time, I believe any sort of "realistic momentum" damage system would never work both in duels and teamfights.