Mordhau
 Shitscrubber64
  • Likes received 348
  • Date joined 7 Mar '17
  • Last seen 5 Jun

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@Snake Skin said:
They removed Tourney from the base game and you now have to download it as a mod, why is this not listed?
Or did that happen in an earlier patch?

Tourney is certainly still in the game. You probably connected to a server that was running some other mod(s) you had to install.

Which does remind me that modded servers/custom maps should have some kind of special color in the server browser. I'm getting so sick of clicking on a seemingly vanilla server and then suddenly "DOWNLOADING MODS... (946 MB)"

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@Snow82a30c05909f4583 said:
I agree with this completely. I'm going to hit teammates anyway, why not let me swing through?

Try actually not hitting teammates. Hope this helps.

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Okay I take back what I said about the copy-paste king objectives. They're actually implemented really well in Mountain Peak and Castello.

The torch objectives though... it takes a lot of suspension of disbelief. Running around throwing torches at small piles of books when we could just rip them ourselves or... you know, use the torch to burn them without throwing it like a caveman.

Most of the objectives are fairly good from a gameplay-perspective but logically they make 0 sense.

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I mean this in the nicest way possible but would you kindly fuck off with the copy-paste king objectives in every single Invasion map.

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The unflinchable attack thing was just a riposte, everything else is definitely next level gameplay.

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@FwheeSheepin said:
What happened?

The fire nation attacked.

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I've experienced it a few times, usually when using someone else's ballista.

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These servers are known for custom maps and server mods, so it's possible an admin is fucking with you or some of the mods is bugged (there aren't any official mod tools yet so patches frequently break existing mods).

Could also just be an actual Mordhau bug, it's hard to tell.

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  • 23 Dec '19
 Shitscrubber64

It's not a bug.

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  • 1 Nov '19
 Shitscrubber64

@Senturion, Duke of Ontheon said:
People who cant build their own pc wouldn't be able to file their own taxes or didnt play with legos as a kid

Buying a pre-built PC saves time.

I get it though. I fully understand the appeal of building your own monster PC catering to your exact needs.
But at the end of the day there are so many pre-built computers available that will also fit your requirements. It's not some scammy concept where you'll get a shitty PC with subpar components or end up paying too much.

I don't bake my own bread. I don't grow my own potatoes. I don't build my own PC. It's not that I don't know how to do any of these things, it's just that I can't be bothered to. None of them are fun activities for me.

Oh, and buying a pre-built PC often comes with a warranty. Installing/replacing components without even seeing what I'm doing was the least fun I ever had back when I still built my own.

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  • 31 Oct '19
 Shitscrubber64

@Senturion, Duke of Ontheon said:
Imagine buying a prebuilt pc

Building a PC is all fun and games until something mysteriously fails to work and you gotta cram your sausage fingers in there looking for the issue.

Now I just buy something pre-built, guaranteed to work. Never going back.

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  • 28 Oct '19
 Shitscrubber64

I don't get it. The black armor dude in the final objective is unkillable? Or does he just have a ton of health?
You can't even parry him?

Feels like something you ought to communicate to the players instead of letting them figure it out on their own in the most frustrating and confusing manner possible.

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  • 4 Oct '19
 Shitscrubber64

God damn that response time. We're like EA customer support.

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  • 19 Sep '19
 Shitscrubber64

LOD'ing is pretty much nonexistent in Invasion. It was already somewhat of a noticeable trend in Mordhau maps that their lack of optimization suggests they were made by artists, not gamedevs. You get stuck on random boxes/rocks, objectives are uninspired, EVERYTHING has complex collision - even the scenery trees in Contraband more than 1km away from the playable area and the cart barrels on Taiga/Grad which permanently get you stuck if they fall on you.

And now with Invasion everyone's reporting worse performance than in other modes. Geez, I wonder why.

  • The super detailed fire effects (Taiga, Grad) have no max draw distance. The particle emitters are always being rendered - even from the super far away view while selecting your spawn. As soon as you spawn as blue team during Grad's final objective you're looking in the direction of the burning village - with its ~15 resource-hogging fire emitters. Why doesn't the fire just die out after half a minute?
  • When the mine starts collapsing in Taiga, you can see the rocks falling even when you're in the spawn selection screen. Why?
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  • 17 Sep '19
 Shitscrubber64

@Lionheart Chevalier said:
Horsemen are quite literally getting chased around the map. Before only billhook infantry would be so bold and that was fair but now literally even messer/baxe knights will chase horsemen. CHASE horsemen.

And they'll keep on chasing them because horses are faster than men. You keep consciously glaring over this simple fact in your post but I won't. They're fast when they need to be, and when slowing down can still capture most objectives. So bar archery, the horse rider has 100% initiative at any given time. You choose the fights you participate in. Infantry may be able to one-shot you, but you can do the same to them - and you're the one who determines who, where and when to engage.

@Lionheart Chevalier said:
I bet you still whine about getting run down by cavalry despite them now being one shot by even 2 point weapons.

I don't, no. The only reason I can think of for you to resort to hostility is because you know you're in the vast minority here, you apparently just haven't figured out there's a good reason for that.

Horses are still mobile and deal high damage. They're just no longer an unkillable nuisance for everyone who doesn't play Billhook. I've learnt a long time ago to expect game communities to have a "Grass Is Always Greener" approach to patches, always requesting changes and then looking back with regret when they actually change things.

But to look back and actually suggest that the immortal, flow-breaking, frustrating, skill-less and downright broken horses from a few patches ago were better for the game than what we have now? No, that's not sentimental any more. That's straight up dementia.

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  • 17 Sep '19
 Shitscrubber64

@Lionheart Chevalier said:

@Tr0gledyte said:

@DefendinMyBase said:
Footsteps are still nonexistent. And horse audio is still a mix between 100m away and vaguely 30m away, there's no audio level difference between a horse 30m from you and 10m from you.

Another problem: by the time you can hear a horse and turn to face it, it's too late to attack the rider, especially with the faster horses. Your only move is to parry/get out of the way. Starting an attack will get you killed. If he knocks you down with a couched spear he has the time to stop and stab you to death.

Horses should be audible from a longer distance imo. Especially since we have these weird scenarios of lone riders with spears riding behind enemy lines, picking off people that can't react in time.

Or maybe it's just me.. but as a horse rider, the only people who are a threat to me are the ones that see me coming and/or deliberately try to hunt me down. Anyone else is an easy target and will parry at best.

Don't you find it disturbing though, that people DO now actively hunt down horsemen? And not with billhooks? Yes I agree, horses need to be audible from longer distances. But every day I despise the bonus damage against horsemen more and more.

Yesterday I one shot a passing knight with a warhammer. Dude spent points on T3 and got on a horse thinking it would be a powerup just to get one shot by a two point weapon.

People now actively hunt horse riders with messers, baxe, exec, zwei and any polearm. They actually have the advantage over any horseman. They can dodge and drag out their swing while the horse can only go in a straight line. They can also parry while horses cannot parry reliably. I take pride in using longsword from horseback as opposed to spear, halberd, zwei etc etc. Even if I did use spear/zwei/halberd from horse, they would have the advantage if they knew I was coming and/or had friends who also knew.

Life is miserable now with bonus damage. People who don't even know I'm coming will accidentally one shot me as I pass by.

The worst are spear infantry. Because they will one shot you even after you passed by them and then they'll steal the horse and be very difficult to kill afterwards. No one really uses the horses that often unless they have a spear, only viable horse weapon now. I don't see alot of billhooks anymore either, why dismount a horse when most weapons will one shot them anyways.

Don't you dare. Don't you even dare suggest those were bad changes.

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  • 10 Sep '19
 Shitscrubber64

Minor nitpick though: some objective headers are a little nonspecific, like "Defend the mine" when really it's a simple payload objective. "Stop the cart" would've been more accurate.

Other than that, great patch!

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  • 10 Sep '19
 Shitscrubber64

@esturias said:
Invasion turned out to be pretty much Frontlines with an asymetrical start, so that's a bit meh. Not much difference. I expected siege engines and breaking stuff...

Hopefully the next few Invasion maps will be more epic.

For now though Invasion is already leagues better than FL imo. A balanced FL match just revolved around losing and recapturing the same fucking stables over and over again. At least a balanced Invasion match still changes from time to time.

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  • 7 Aug '19
 Shitscrubber64

@ZipZip said:
Yea, and I don't think it would be taken serious anyways. I mean it's just horde mode where someone spawns himself in with full gear. Protect the hackers :)

Not really, they respond pretty quickly on the Discord and as long as you have proof they'll add them to the banlist on the spot, regardless of gamemode.

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  • 26 Jul '19
 Shitscrubber64

I'm not gonna scour through three pages of comments so sorry if this discussion has already derailed onto an entirely different subject.

But take it from me OP, you're better off adapting to the default Mordhau controls. It sucks initially having to use Q for feints instead of RMB but it's better than the time you lose baving to manually input a FtP when your opponent can do so with only one button.
I never used any custom binds in Chivalry so it felt a little weird at first, but now it makes 1vX so much easier.

Edit: Lmao thread from 2018 and I can't even delete this.