Mordhau
 Shitscrubber64
  • Likes received 223
  • Date joined 7 Mar '17
  • Last seen 6h

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Dodge in general feels like it's only there to satisfy ex-ratbois coming from Chivalry.

I think it'd have been cooler if it were a dodge roll that costs a lot of stamina. No Dark Souls iframe kind of nonsense that you can immediately attack out of, but rather a desperate leap to the ground and then a roll to reset your position in a 1vX or dodge incoming cavalry/catapult shots.

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Check tire pressure frequently and keep both hands on the steering wheel at all times while driving to minimize the risk of crashing.

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@Badass_Ben said:
Taking a shield 1v1 is suicide as you simply CANT win the stamina war

http://tiny.cc/Shieldclip

Dunno if it's been patched yet.

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Using AutoHotkey you can even morph your stab into a votekick.

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  • 2
  • 31 Dec '19
 Shitscrubber64
  • High health
  • Ability to heal via food
  • Unflinchable

The above are all already enough for an overpowered character, challenging to take down.

But then they pull out their rapier/longsword, attacking much faster than usual to the point of literally being unable for the average human to react to, and dealing more damage than usual to the point of one-shotting many players.

Imagine if carving knife ripostes did 100 damage to T3 chest. Having fun yet?

That's too much imo. I don't think it's balanced but it's most certainly not fun.

Edit: They're also fast as fuck because why not

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  • 30 Dec '19
 Shitscrubber64

@StrykerMontgomery said:
Could you explain to me the point of rush? You can already sprint while swinging so what does spring from kill do?

It takes a while to reach full speed in this game when you start sprinting (~5-10 seconds).
With Rush, you immediately reach that full speed upon killing someone. It's basically Mordhau's equivalent of a temporary speed buff.

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  • 29 Dec '19
 Shitscrubber64

Low level servers are generally a risky idea. If Chivalry taught us anything it's that noobs learn literally nothing from fighting only other noobs and you'll just delay that inevitable moment when they realize what the combat is really like.

The only reason Chivalry had them was to give players a mere two-three hours of fun, after which it's too late to refund.

A more expansive tutorial would be great though. Morphs, drags, feints, kicks and chambers are all thrown at you in the same five minutes. There should at least be a "Tell me more about X" option for each mechanic.

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  • 29 Dec '19
 Shitscrubber64

Because most (casual) team-based gamemodes are plagued by a heavy armor meta right now. If they were all running around with 1/1/1 equipment nobody would use a maul.

As for competitive viability... honestly I can't base it off my own experience since neither I nor anyone I know takes this game remotely serious. But if Giru's scrims are anything to go off maul isn't particularly useful at high level.

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  • 28 Dec '19
 Shitscrubber64

@Coffinmaker said:
If you don't do that in reasonable time, I'm also going to change my review on steam to negative.

Ah yes, a man of importance. Do you have a Yelp account?

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  • 23 Dec '19
 Shitscrubber64

It's not a bug.

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  • 20 Dec '19
 Shitscrubber64

Try not press lmb all time
hope this help

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  • 19 Dec '19
 Shitscrubber64

With the frequency of this dumb shit being suggested I'm genuinely starting to worry the devs might implement this feature.

You don't need voice chat. The current voice command system is fine. There's also a global chat and a team chat. Finally there's Discord if you so desperately feel the need to breathe into the microphone.

Look at the kind of people that play Mordhau. Why the fuck would anyone want a server full of people screaming racist remarks and playing air horn sounds?

And the thing is, the current voice command system already covers the essential "strategic" stuff albeit in a basic form. So the only reason someone might want proximity chat is because they're that exact kind of person who'll only use it to annoy others.

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  • 18 Dec '19
 Shitscrubber64

What this game really needs is a Tyrannosaurus. You can equip one in your loadout for 3 points and when you spawn it just kills everyone for you - including your own team, resulting in an auto-votekick.

It's balanced, it's immersive, it's lore friendly.

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  • 16 Dec '19
 Shitscrubber64

Ah yes, please do make literally every duel server unplayable by implementing this great idea.

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  • 14 Dec '19
 Shitscrubber64

Most of these things are already covered in loading screen tips, which is admittedly a lot easier than making a brand new tutorial.

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  • 14 Dec '19
 Shitscrubber64

Lmao why would you try saving a config file as .exe?

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  • 30 Nov '19
 Shitscrubber64

If toned down a little these suggestions could work, it'd be nice to have some more "support playstyles" in the game.

Pubs right now give you two choices:

  • Play with a big weapon, optionally apply Bloodlust and absolutely farm enemies.
  • Play something more supportive like toolbox, medpacks etc. and basically accept you will never perform as well as you would've if you went with the first option.

Some debuffs could be a nice addition to archery - though they'll need to fix the stuck arrow hitboxes first as it's often really difficult to pull out a weapon/arrow/bolt from your left arm or back.

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  • 17 Nov '19
 Shitscrubber64

@TombstoneJack said:
bring less swords duh

Fewer

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  • 1
  • 13 Nov '19
 Shitscrubber64

One of these days Triternion will finally crack the great mystery of how to enable mouse controls + scrolling in the scoreboard. Then the possibilities will be endless, one of them being a far easier votekick system .

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  • 12 Nov '19
 Shitscrubber64

Right now the game has some noticeable issues for newcomers, such as:

  • Feitoria takes too long to load for many players, even those that fit well within the recommended specs.
  • Combat looks goofy and unrealistic. "It's high skill" and "it's not a simulator", I know, I know. But it's certainly nothing like that epic trailer on the store page.
  • Weapon balance in FL/Invasion revolves around the ~top 10 longest/strongest weapons (halberd, zwei, maul etc). Picking any other weapon is basically handicapping yourself.
  • Very few maps and minimum effort objectives. No real grand siege objectives like in Chivalry.

If some of these things will be addressed in the near future (lol) then I'd wait for that, then announce a permanent price drop combined with a free weekend.