Mordhau
 GIRUGIRU
Knight
  • Likes received 904
  • Date joined 25 Oct '15
  • Last seen 30 Aug '19

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Knight 292 904
  • 9 Sep '18
 GIRUGIRU

Feints are much healthier than swing manipulation as the main offensive tool in terms of visuals; it's easy to forget what the game looks like to outsiders and constant drag/accel spam does not look good in comparison to morphs + feints. This also makes things like riposte anims a less determining factor of what makes a weapon powerful

Mordhau has proper netcode and the existence of chambers, this means that feints can be balanced through mechanics and value tweaks - just because feints are very powerful dosen't mean the game becomes a 50/50. A player that can read will consistently beat a gambler

Knight 292 904
  • 15 Jul '18
 GIRUGIRU

People saying feints were consistently punishable in Chivalry are utterly wrong. Even with compmod where we balanced the feint recovery to give weapons very similar punishment windows there were cases where weapons wouldn't be able to reliable punish others even when factoring the speed of a reverse , just due to the nature of windup and swing arcs

Knowing when you can punish is a skill in of itself and it was so in Chivalry. I know that I can't punish BS feints with ES chambers so I have to FTP out, yet that still will win me a net Stam war regardless

If you increase feint recovery any further in Mordhau you wont be able to do convincing feints and will be forced to microfeint constantly. If you are unable to punish misses and feints in Mordhau currently it's simply a learn to play issue - if you feel as though you want to punish EVERY feint you read then there are tons of weapons which will allow for that, consistently, such as bastard sword, Mordhau grip longsword, rapier, baxe, bardiche. I personally don't have any issues punishing with normal longsword itself

Knight 292 904
  • 14 May '18
 GIRUGIRU

@Nikosawa said:
daniel what is this music my son.

Red sex by vessel

Knight 292 904
Knight 292 904
  • 18 Apr '18
 GIRUGIRU

Sounds good to me;

  • Reduce kick stun duration
  • Reduce successful kick -> combo speed (faster punish on the stun
  • Dispel stun as soon as you take damage while kickstunned

Overall kick should work exactly the same but it makes 1vX better for the 1, and as a result kick also flows with the game's pace better

Knight 292 904
  • 16 Apr '18
 GIRUGIRU

I've ways insisted that rmb=FTP bind should be the default input for feint to parry. The reason for this is because of the thousands of hours I've spent slaughtering noobs, I always witnessed them pathetically microfeint after they regret their attack input instead of doing a FTP that (they don't know) they want to do

It will make the game feel more responsive for newer players. Having FTP bound is also flat out superior than double rmb, because you can choose to Q->RMB but can also utilize the immediate parry speed

And, yes, obviously FTP bind will be faster than double rmb because 1 input is faster than two

Knight 292 904
  • 27 Mar '18
 GIRUGIRU

fucking love maul

Knight 292 904
  • 7 Mar '18
 GIRUGIRU

Your eyes aren't the top of your head + netcode compensation, is what it looks like to me

Don't know if camera height can be changed easily due to the way 1p and 3p anims have to match

Knight 292 904
  • 4 Mar '18
 GIRUGIRU

@MrGhostTheFlyingFlail said:
Ya it looks a bit weird, but hey thats "meta" for you. The new updates should rework the animations. Also early on in the video some random people join the server and you could hear a mic saying :0:48-0:55 "lots of people joining. Can't they just fuck off, can't they just fuck off and kill themselves". Whats with the level of anger towards random people in mordhau?

the person that joined was mouzie, who was in the discord, so it was a joke

as for the high level gameplay "looking retarded", thats one of the reasons i wanted to post that here to see what others thought. I linked this video to alot of my none-melee slasher friends and they all had positive reception to the aesthetic of those fights but i guess not so much here

Knight 292 904
  • 4 Mar '18
 GIRUGIRU

throwing this here incase anyone wanted to see what some sweaty tryhards played like

Knight 292 904
  • 4 Mar '18
 GIRUGIRU

Ye those are just feints m8

Knight 292 904
  • 8 Feb '18
 GIRUGIRU

@Void said:
I have to agree. I've seen it in-game tonight and it's cancer.
It takes a lot of stamina and you can counter it, but I don't know if it looks right.
I mean if the new guys see this shit, there's going to be a lot of bitching.

If it looks broken when the blending gets reduced it probably should be removed. Otherwise, there's no reason to take it out if it adds depth to the game and is counterable imo

Knight 292 904
  • 7 Feb '18
 GIRUGIRU

@Stouty said:

@GIRUGIRU said:
stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate

You had the opportunity to say it in voice but stayed quiet and posted it in discord instead, guess you were shook lol

Jax don't forget to include the clip where giru admits to brigading the forums

um yeah frank asked me in the discord what was discussed in the morning when i was going to work, so i told him in the text chat

Knight 292 904
  • 7 Feb '18
 GIRUGIRU

@REKTKWONDO said:

@Stouty said:
giru salt.png

Not sure if you've noticed but you're the one that drags my name everywhere online, I only ever respond to btfo the misinformation you spread. Fact is you agreed with me all call and kept your shittalk behind my back, bitch move that in no way surprises me

Damn did giru put a picture of boobs with his name on it just as we did like 10 years ago when we were 13 YO ?

i didnt write my name on those boobs, son

as for the drama, i don't know what you guys are on about. We went and had a discussion civilly and peacefully with crush in the discord, you guys just make it out as if the thread got derailed and nothing was discussed

stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate

jax said he will upload the talk so you guys can have a listen

Knight 292 904
  • 6 Feb '18
 GIRUGIRU

@vanguard said:
Jaxons pls, do us all favor yes, what was the context of the screenshot that Giru posted? This is fucking funny tbh

pretty sure it was regarding someones suggestion for a battle-axe nerf being damage reduction

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

@vanguard said:

@GIRUGIRU said:
my disc isnt scary, nobody here will bite

edit https://gyazo.com/7e1d3f8a5d798b09d33e69eece56a755 good talk boys

What would make the game garbage? Care to post the context of the conversation and what was asked?

These discussions happen all the time in there so nothing new, but Jax kindly recorded it so pester him for it

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

@Stouty said:

@GIRUGIRU said:
Boner plays on high ping, wizardish admits that he tries to chamber too much, stouty is one of the worst people to talk about balance with coz he has no idea, gauntlet idk don't really see him play

On the contrary Giru, you are absolutely GARBAGE at discussing balance. Your arguments frequently boil down to "X player beat me, this shouldn't happen due to my unsubstantiated belief that I'm the best player in the game thus Y needs nerfing". Often grandiose trumpesque stories are peddled of your discussions with high regarded players that haven't called you out on your ego "Believe me I've spent hours in discord with wizardish and boner purely regarding balance and brought some of the devs in for discussions" - lmao it's like you pulled it off his twitter. Then you'll try and move the debate into discord where it's you and ten yesmen agreeing over how hard balance, sprinkled with a healthy amount of trashtalk whilst also getting sidetracked with some pointless feature creeps e.g. add in a dubaxe that has longsword animations (still scratching my head over that one, what about fixing the core game?)

I haven't really put much effort into this current discussion but as a standard I believe chambers should be consistent even at close range otherwise it will be a 50/50 which I know you hate. The whole thing is reminiscent of people testing whether SOW's were readable at facehug and obviously that was a problem in chiv so likewise the chamber consistency is an issue here

lmao mad coz u didnt know what feint recovery was despite arguing against it for months, embarassed urself on stream infront of all ppl involved with balance

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

go in the mordhau discord

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

@RingMaster said:
It seems the prerequisite to be able to simply read drags and accels is to have a literal season's worth hours in Chiv and/or have completely no-lifed Mordhau since alpha released.

Not intending to be mean but some of you Mordhau gods need to realise that not everyone can sink as much time in it as you, of course the person who plays more is going to be better than the casual player (which is the way it should be, obviously) but it shouldn't be to the point that casuals are required to completely no life this game just to be able to read drags and accels, that's retarded. I've put in a generous 200 hours in this game (bare in mind i never played Chiv) and i still can't fathom reading drags and accels, of course i could just be shit but going by everyone elses concerns in the community i don't think that's the case.

i personally might regret saying this, but i think it would actually be better for the game to have a lower skill ceiling and a hell of a lot smoother learning curve IF it meant that drags and accels became more of an accesible part of the game, i wished we could have a maximised skill ceiling AND accesible drags but i don't think that's possible.

It's no coincidence that the people defending the current drags and are arguing "git gud" are the gods in this game, of course you guys are going to say that and i get it, you've knuckled down and done it and you think everyone else should too. The thought of having the time you put in to get good at the game to then be diminished by players who haven't (can't) is lame.

But going back to what i previously said, we all don't have that kind of time, and if it were just the case of players who play more will beat players who play less then there wouldn't be an issue, but it's the fact that if you don't no life this game and/or have a shitload of hours in Chiv, you're locked out of (arguably) the most powerful thing in the game, which is reading drags/accels.

One final thing, i think it'd be helpful to remind everyone that the vast majority of us are fighting on the same side, the side of wanting this game to be the best it can be and to live as long as possible.

dota 2, csgo, pubg, any game wouldnt be fun if you had to play against people at a higher skill than you from the beginning. When i started chiv i had to put in about 2.5k hours before i could consistently hit even KD in comp play

release and matchmaking will fix this, and most top tier players dont really want to spend hours each day crunching noobs and being TKd by them, it's not fun for us either