Mordhau
 GIRUGIRU
Knight
  • Likes received 679
  • Date joined 25 Oct '15
  • Last seen 11 Oct

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Knight 214 679
  • 3 Oct
 GIRUGIRU

Twisted wildly out of context

Before 2Lazy got banned, he was constantly joining official servers + private servers and deliberately causing as much damage to the community as much as he possibly could. He was intending to be as malicious as possible, trolling duelyards and just anywhere where people were trying to relax and have a good time. This was happening for months - he even attacked some streamers and started to berate them in the twitch chat (ask Clay).

He was warned, then i warned him, then he was warned again, and then he was warned AGAIN, and then he was banned. Steam give devs the right to gameban any user they seem fit so it is legal, go read up on it. 2Lazy did far more than just "shit talk a dev" (consistently without stopping, on several different occassions whenever he possible could) with the most vile and racist stuff available in the english language, but that is one of the many things he did. Overall, he made the alpha a negative experience for everybody involved and that is why he was banned.

Anyone discussing this still is a mong - the kid should stay banned for his behaviour and can wait 'till release. You dont need some community guidelines or rule document to justify a ban like this, use common sense, heed warnings when given by officials. Play stupid games, win stupid prizes.

Knight 214 679
  • 12 Sep
 GIRUGIRU

WATTAGOD !

Knight 214 679
  • 12 Sep
 GIRUGIRU

@Frise said:

Stab feints are near Chiv level in regards to readability though, I find bastard sword stab feints as unreadable as SoW feints.

chamber soft read + superior netcode + early release. Do not compare Chivalry feints to Mordhau feints - they're are not the same in terms of unreadability

No, that's not a fact. You can't claim it is a fact because it's not an objective truth. Swing manipulation is a vague term in this scenario anyway. Of course they don't comprehend it if it's not explained anywhere as an actual mechanic. You can't possibly argue that sidestabs look bad to outsiders, they're the most natural fucking thing. As for the more complex side drags, if parry was less lenient, you could adjust turncaps and/or release animations to make these drags less extreme in execution while still being viable. Like hitting your other shoulder during an overhead to bypass your parry.

nah it's a fact

Gotta love those fake-accel feint headbutts.

Fixed in mordhau, can't spasm your head on a feint like you can in chiv

  • Feints are easy to execute, but take skill to deal with. That lowers skill floor and keeps high skill ceiling (that's healthy for the game)

That's the complete opposite of healthy, are you out of your mind man? A mechanic that a player with 10 hours can use, being the most difficult thing to deal with in every skill level? Literally how is that healthy for the game? "Oh u wanna improve your offense nah man don't bother just keep doing the one thing u learned during ur first 10 hours of the game, it works against everyone" That's backwards game design.

If you're dying to noob feints you just need to learn to read. Genuinely a l2p issue - use Chiv pubs as an example

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

You're only thinking about delays.

No i'm thinking about feints as a whole

  • Feint read is visually impressive

To us chiv nerds, sure. To outsiders it just looks like a dude wiggling his sword around and the other dude doing nothing.

It amuses me you would say this when you're trying to propose to make swing manipulation (again) the main offensive tool. This statement alone shows your confusion, and lack of understanding of the game's mechanics

Knight 214 679
  • 12 Sep
 GIRUGIRU

@Nikosawa said:

i agree. but stabs in general seem a little overused this patch.

Yes because the stab chamber window needs reducing, once that's done the whole spam stab after getting your stab chambered becomes redundant

Knight 214 679
  • 1
  • 12 Sep
 GIRUGIRU

There's a lot of overcomplication and overthinking in this thread.

  • Don't compare Chivalry feints to Mordhau

  • Defence is far easier in Mordhau

  • Feints will never be consistently punishable 100% of the time, there are alot of dynamic variables. Knowing when to punish or not is a skill. It's simply just not a mathematical possibility to have consistently punishable feints in all scenarios

  • Swing manipulation does not look good to outsiders 90% of the time. This is a fact. Forget how fun it is to execute, it's simply a fact that normies do not comprehend swing manipulation and it looks bad from outside

  • Feints and clear cut accels look healthier than swing manipulation meta

  • Feints are easy to execute, but take skill to deal with. That lowers skill floor and keeps high skill ceiling (that's healthy for the game)

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

  • Feint read is visually impressive

  • Feint heavy meta promotes an aggressive and initiative-seeking meta. This creates for exciting spectatorship. Currently I find myself allowing people to attack me so I can chamber to be offensive. This is not healthy - look at For Honor's high level gameplay

Knight 214 679
  • 9 Sep
 GIRUGIRU

Feints are much healthier than swing manipulation as the main offensive tool in terms of visuals; it's easy to forget what the game looks like to outsiders and constant drag/accel spam does not look good in comparison to morphs + feints. This also makes things like riposte anims a less determining factor of what makes a weapon powerful

Mordhau has proper netcode and the existence of chambers, this means that feints can be balanced through mechanics and value tweaks - just because feints are very powerful dosen't mean the game becomes a 50/50. A player that can read will consistently beat a gambler

Knight 214 679
  • 14 Aug
 GIRUGIRU

Stouty uhh.. I don't know if this is just a meme
or you've missed a key part of ur logical thinking when u thought this

Knight 214 679
  • 30 Jul
 GIRUGIRU

25, not surprising though as I've been following development closely since I first got slasher access

Knight 214 679
  • 19 Jul
 GIRUGIRU

let's see what next patch brings first

Knight 214 679
  • 15 Jul
 GIRUGIRU

People saying feints were consistently punishable in Chivalry are utterly wrong. Even with compmod where we balanced the feint recovery to give weapons very similar punishment windows there were cases where weapons wouldn't be able to reliable punish others even when factoring the speed of a reverse , just due to the nature of windup and swing arcs

Knowing when you can punish is a skill in of itself and it was so in Chivalry. I know that I can't punish BS feints with ES chambers so I have to FTP out, yet that still will win me a net Stam war regardless

If you increase feint recovery any further in Mordhau you wont be able to do convincing feints and will be forced to microfeint constantly. If you are unable to punish misses and feints in Mordhau currently it's simply a learn to play issue - if you feel as though you want to punish EVERY feint you read then there are tons of weapons which will allow for that, consistently, such as bastard sword, Mordhau grip longsword, rapier, baxe, bardiche. I personally don't have any issues punishing with normal longsword itself

Knight 214 679
  • 12 Jul
 GIRUGIRU

don't get me wrong, i played a fair amount of M&B and when i streamed it i had alot of big boy comp players with 3k+ come whoop my ass and show me the ropes. The game has a high amount of skill in it, however anything outside 1v1 is abit of a meme and the gameplay just simply isn't that exciting to watch as the mechanics are so shallow and the fights look the same every time

it's not about my personal preference for how a video game "should" be. Triternion marketed and (i'm assuming) will continue to market Mordhau as a competitively focused game: comp.png. As a result they're going to need to draw what makes successful esport's titles successful, and ideally achieve something similair to the success of Rocket League which balances casual/comp players, retaining high skill ceiling and low skill floor. Mount and blade fundamentals don't allow that, there is very, very little Mordhau can take from M&B to achieve the game it wants to be

Getting rid of the factors of a 8 year old difference between the two;

Mount and blade appeal is large scale battles, massive sieges and singleplayer RPG gameplay. The multiplayer aspect of M&B isn't really the success of the game. You can check it yourself: ~6k concurrent players yet there is rarely more than 500 players to be seen on the browser.

Mordhau's appeal is an "epic" multiplayer experience founded upon skillbased combat with heavy depth in the mechanics. The only thing that Mordhau has tried from M&B is kick stun and im not sure if we'll be seeing that all the way until release

Knight 214 679
  • 1
  • 12 Jul
 GIRUGIRU

chamber meta going out the window. You should never be "punished" for attacking a player (see For Honor), it creates for a shitty meta. 90% of animation complaints is a direct result from people spazzing their attacks as much as possible to prevent chambers - they've become far too core within the gameplay and have had drastic side effects

the game needs crisp attacks, clear cut accels, drags as a mixup, not as a 50/50 between accel and drag - hitting a player's defence should be a reward in of itself, you should never be forced to try to bullshit every attack you throw out in order to prevent the likelihood of a chamber attempt

As shovonem stated, best meta is an offensive meta. players need to be fighting tooth and claw for initaitive, being rewarded for pressuring eachother and not just doing some spasmoid ftp-chamber wild swing manipulation, stam drain gameplay with the occassional feint thrown in

agree with wizard's post in its entirety

Knight 214 679
  • 12 Jul
 GIRUGIRU

it's a complex line to draw between what constitutes a "mistake" and what constitutes an "outplay" in top level gaming

mount and blade just dosen't have the mechanics that allow for "outplaying" and the top level. You can tell this because the duels are played naked and can last infinitely. Take M&B's core combat design and relate it to any successful esport right now - it just dosen't have the capacity to be the foundations of a real competitive game

Knight 214 679
  • 12 Jul
 GIRUGIRU

lmao mount and blade looks like SHIT, endurance test simulator really exciting. Do love long drawn out fights with no room for plays, just for people to fuck up

Knight 214 679
  • 17 Jun
 GIRUGIRU

extremely impressive player for someone with virtually no previous melee slasher experience

Knight 214 679
  • 8 Jun
 GIRUGIRU

No CFTP is awful, all it constitutes is people missing and then running away (which looks dumb), chambers become cancer because it's way riskier to commit to big drags so as a result chambering becomes way easier. 1vX goes down the shitter because comboing just becomes a reckless idea when you're fighting multiple enemies, and you also massively drop the skill ceiling because being able to punish misses is a skill in itself. XvX meta would forever just involve people wanting to take long weapons and poke from distance

No CFTP was tried in chiv and it completely killed the game, it's a shit idea and it will never work. The freedom of attack cancelling is the glue to the game and shouldn't be flat out removed, ever.

Forcing someone to CFTP in a 1v1 scenario can win you most duels because of how expensive it is. Assuming all stamina costs are 7:
7(miss) + 7(combo) + 7(feint), + 7(parry) = 28. That's ALOT of stamina to be throwing away

Ontop of that you can drag, feint, "waterfall, morph, morph drag and kick someone who lost initiative from missing. If you feel that you make enemies miss alot but can't get the punish, use faster weps because you can definitely punish misses in this game if you know what you're doing. If you're worried about people gambling, you can just safely rape their stamina with a simple accelerated attack, not a big deal

Knight 214 679
 GIRUGIRU

I can see 240 being superior for duelists because the angles can be deceptive sometimes, input delay isn't really an issue in 1v1s

I said from the start 240 will always be inferior unless it has it's own merits (such as deceptive angles) but the input delay is not enough to justify that, as well as the extra mouse movement you have to "waste" which should be used for swing manipulation

I personally think the default layout should just be Chiv controls + 160(slashes and undercuts). 240 always felt like shit to me and i'd hate to use it, just makes the game clunky and ontop of that, 240 players look way too spasticated with janky camera movements flying their mouse all around the show trying to input the correct attacks. Can instantly identify a 240 spaz compared to some disciplined bind-titan

Knight 214 679
  • 20 May
 GIRUGIRU

weapon length just passively gives you a more difficult weapon to read just due to how close you can put it inside of people

if you're unable to utilize weapon reach in 1v1s then that's simply a l2p issue and not something up to game, i would suggest looking at some footage from some very good players and see how they use footwork in 1v1s combined with a long weapon. Longer weapon also gives you initation power vs shorter ones

Knight 214 679
  • 20 May
 GIRUGIRU

@Izıl said:
I gotta agree with the weapon length / speed. Speed has way more pros than reach, and idk if thats good. It just makes high cost weapons worse than the lowcost faster weps and thats how the game is atm

Until you stop playing zwei like chiv Messer I don't think you can say that

Zwei is far more viable than bastard sword in XvX and that's because of reach

Knight 214 679
  • 19 May
 GIRUGIRU

@Frise said:

@GIRUGIRU said:
As for facehug, if you don't like people in your face you shouldn't be playing a melee game. It's an inherent part of melee slasher - you have to learn to deal with it and not have crutch mechanics that auto punish it.

Right, so, like, it would be bad to have a mechanic that dealt with it for you automatically, without you having to do anything. So, like, the huge ass bubble.

Reducing bubble wouldn't mean more facehugging as long as a proper punish for it were implemented, therefore all of the negative connotations you mentioned wouldn't matter.

Agreed, it's a matter of fine tuning and it's very delicate. However, by autocrutch i mean that kick automatically punishes someone who gets into your face

Kick should be used to punish people who are literally sniffing your cock for seconds at a time fishing for panic parries and delaying initiative with fast weapons, not to just autopunish anyone who touches you