Mordhau
 GIRUGIRU
Knight
  • Likes received 904
  • Date joined 25 Oct '15
  • Last seen 30 Aug '19

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Knight 292 904
  • 5 Jul '19
 GIRUGIRU

@TyraxLightning said:
Many thanks for the info Devs!

Also, I know full well gal warriors in Medieval Times weren't common, but surely they didn't just not exist either. Surely Norse Legend Valkyries didn't just video game style promote into Valkyries from the Base Class of 'didn't do a damn thing violent gals who stayed at home & just cooked, cleaned, & did laundry'... That can't compute with me.

I bet Sparta Women would be amazed to know that they & their tomboyish ways never existed & they just hallucinated it the whole time... Oh, & Amazon Warriors say "Hi!"...

The Irish & Celts were known to have strong gals in their time as well... especially when those gals were Redheads. (<3 Redhead Gals <3)

There might have been very very rare Female Samurai in Japan... also there were enough Female Ninjas in ancient times that they had a special designation to themselves... "Kunoichi".

Also, France... who here has heard of the legend of "Joan of Arc"? (Who if I remember right went into battle in Heavy Armor...)

So... what was that that the voice of Chauvinist Pigs were saying about Gals being incapable of belonging on a Medieval Battlefield...? In my Shamelessly Biased Opinion, Gender Inequality is Bullshit. I rest my case.

Lastly, this Game is the Dev's game & they can do what they wish with it, including deciding how they wanna bring Gals into the fray & how so... & I will abide by it & work within the parameters they grant us. With that said, I can't help but to hope I can inspire your imaginations with some ideas for future Gal Characters i'd enjoy playing in this game... in no particular order:

1: Exiled Redhead Irish Princess...

2: Keira Knightley Character in King Arthur Movie inspired Female Archer. (If she wants to die everytime an Enemy Arrow finds her naked belly, she's responsible for the consequences of her choices, Truth in Television. )

3: Exiled Female Japanese Katana Wielder Mercenary. (If I remember right, in Medieval Times, Gals who were caught wielding a Katana were killed for daring to wield such a supposedly 'sacred' weapon while being gals instead of guys... I envision the Roleplay that my Gal said "Bleep YOU!!!" to that sexist unjust rule & trained to awesome proficiency at the Katana, but was eventually discovered & fled her Homeland to escape Execution & self-Banished vowing never to return, she traveled West all the way to Europe & makes her living as a Mercenary for Hire to make ends meet & keep herself fed & such.)

4: How can I not make a Joan of Arc inspired Character... aka a Heavy Armor Female...?

Food for thought...?

P.S. Ya chauvinist pigs would already have a way to 'argue' against Gal Characters... it's called... "Your Weapons". Peeps like me who think Gender Inequality is Bullshit also have a way to 'counter-argue' as well, yep, ya guessed it... our Weapons! One of the major causes of Battle & Conflict was disagreement & non-acceptance of Ideals not one's own... Mordhau can embrace this as a additional component for Fun Factor!

What has happened to this place

Knight 292 904
  • 4 Mar '19
 GIRUGIRU

what ? it's the total opposite lmfao

Crush's strength is game design. Fine tuning values and balance not so much because he's not playing comp at a top level where he can accurately see weapon viability and power

That's not to say he can't do it, mercs mod is proof of that. He's just not playing competitively so he doesn't have that perspective, and there's no pro play stats that he can look at to fine tune off of as well

Knight 292 904
  • 30 Jan '19
 GIRUGIRU

But this is all just appealing to the male fantasy. Disgusting !

Knight 292 904
  • 25 Jan '19
 GIRUGIRU

Well, you appear to be rather upset

If i had to explain the games mechanics to aggressive, arrogant people like you, i wouldn't be able to pay my bills and go to work because i would be here explaining to you the games fundamentals, which you don't quite seem to understand

I suggest you stop with your arrogance, I have thousands of hours balancing melee slasher, and i am very good at the game, therefore i know more than you

Knight 292 904
  • 25 Jan '19
 GIRUGIRU

Seeing as you're attempting to derail after being disproved, just to clarify:

You already have many, many ways to punish a miss. The only potential justifiable reason to add lockout in a game based around freedom because CFTP is instant it can look weird - but the downsides of adding ur silly little idea vastly outweigh that and it doesn't take a massive post with 99% irrelevancy to address that either

Projecting and throwing insults at me is a very desperate and vain attempt at winning a debate

Knight 292 904
  • 25 Jan '19
 GIRUGIRU

Nobody agrees with this apart from and your little frise autism circle, it's the same people whining for years. At this rate the Devs will shut off from the forums entirely

If you want some carebear game you have alot of options

  1. Viva pinata
  2. The Sims
  3. Minecraft
  4. Mario tennis
  5. Wii sports

And many, many other games. Why do you try and play a game like Mordhau, which is tailored for high skill.and brutal gameplay, when all you're going to do is write HUGE posts about nothing ? This game is about getting good and improving, not crying and making tantrums on the forums

Knight 292 904
  • 25 Jan '19
 GIRUGIRU

I`ve been predicting and pushing the meta since Chivalry for the entirety of Mordhau I've pushed the meta.

Just because you're unable to comprehend high level play doesn't mean anything to me nor validates what you think. If this wasn't the case then none of the devs would listen t me

Knight 292 904
  • 25 Jan '19
 GIRUGIRU

It doesn't matter if it's a tiny window, it's safer to run away than risk getting deadzoned windowed

Ur idea is garbage man just learn to punish misses with the 9000 mechanics alreadyb

Knight 292 904
  • 1
  • 25 Jan '19
 GIRUGIRU

@yourcrippledson said:

@GIRUGIRU said:
All people are gonna do is miss and run away after, will look retarded.

Good job with that omniscient dismissal of an idea.

Like i mean i know the debate seems 2-sided when you look at the facts, but we just don't have a leg to stand on when you go and make stuff up literally just guessing at an untested idea.

Maul, spear, long grip bard/halberd and exec can't cftp, if you miss you run away. Same would apply if there was a cftp dead zone

How is that untested? You think comp players are gonna stand still when they miss and there's a cftp deadzone? 😃

Knight 292 904
  • 24 Jan '19
 GIRUGIRU

All people are gonna do is miss and run away after, will look retarded. There are already many mechanics for punishing misses already, garunteed damage is just a very silly and not well thought out idea especially for a skill based game

This thread only got traction because we're all bored waiting for patch, I hope I don't have the displeasure of reading something so stupid again

Knight 292 904
  • 23 Jan '19
 GIRUGIRU

if u cant punish a miss it's just a l2p issue

Knight 292 904
  • 23 Jan '19
 GIRUGIRU

this thread is legit hilarious

Knight 292 904
  • 23 Jan '19
 GIRUGIRU

"Gambling can ensue out of this, where someone whiffs and just comboes expecting you to feint the punish. Then you have to guess what they're going to do, because you can't wait for their input and then feint, the timing doesn't realistically allow for that. "

This is just wrong as well, morphs prevent this. It's not Chivalry

Knight 292 904
  • 23 Jan '19
 GIRUGIRU

Noobs don't cftp, what's the issue

Over thinking alot m8

Knight 292 904
  • 23 Jan '19
 GIRUGIRU

U can just morph, if they gamble, accel, otherwise drag or feint

Misses are extremely punishing it's just a l2p issue

Knight 292 904
  • 9 Nov '18
 GIRUGIRU

Mordhau's developed far, far beyond what i ever believed possible coming from the Slasher days - well done guys

Knight 292 904
  • 12 Sep '18
 GIRUGIRU

WATTAGOD !

Knight 292 904
  • 12 Sep '18
 GIRUGIRU

@Frise said:

Stab feints are near Chiv level in regards to readability though, I find bastard sword stab feints as unreadable as SoW feints.

chamber soft read + superior netcode + early release. Do not compare Chivalry feints to Mordhau feints - they're are not the same in terms of unreadability

No, that's not a fact. You can't claim it is a fact because it's not an objective truth. Swing manipulation is a vague term in this scenario anyway. Of course they don't comprehend it if it's not explained anywhere as an actual mechanic. You can't possibly argue that sidestabs look bad to outsiders, they're the most natural fucking thing. As for the more complex side drags, if parry was less lenient, you could adjust turncaps and/or release animations to make these drags less extreme in execution while still being viable. Like hitting your other shoulder during an overhead to bypass your parry.

nah it's a fact

Gotta love those fake-accel feint headbutts.

Fixed in mordhau, can't spasm your head on a feint like you can in chiv

  • Feints are easy to execute, but take skill to deal with. That lowers skill floor and keeps high skill ceiling (that's healthy for the game)

That's the complete opposite of healthy, are you out of your mind man? A mechanic that a player with 10 hours can use, being the most difficult thing to deal with in every skill level? Literally how is that healthy for the game? "Oh u wanna improve your offense nah man don't bother just keep doing the one thing u learned during ur first 10 hours of the game, it works against everyone" That's backwards game design.

If you're dying to noob feints you just need to learn to read. Genuinely a l2p issue - use Chiv pubs as an example

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

You're only thinking about delays.

No i'm thinking about feints as a whole

  • Feint read is visually impressive

To us chiv nerds, sure. To outsiders it just looks like a dude wiggling his sword around and the other dude doing nothing.

It amuses me you would say this when you're trying to propose to make swing manipulation (again) the main offensive tool. This statement alone shows your confusion, and lack of understanding of the game's mechanics

Knight 292 904
  • 12 Sep '18
 GIRUGIRU

@Nikosawa said:

i agree. but stabs in general seem a little overused this patch.

Yes because the stab chamber window needs reducing, once that's done the whole spam stab after getting your stab chambered becomes redundant

Knight 292 904
  • 1
  • 12 Sep '18
 GIRUGIRU

There's a lot of overcomplication and overthinking in this thread.

  • Don't compare Chivalry feints to Mordhau

  • Defence is far easier in Mordhau

  • Feints will never be consistently punishable 100% of the time, there are alot of dynamic variables. Knowing when to punish or not is a skill. It's simply just not a mathematical possibility to have consistently punishable feints in all scenarios

  • Swing manipulation does not look good to outsiders 90% of the time. This is a fact. Forget how fun it is to execute, it's simply a fact that normies do not comprehend swing manipulation and it looks bad from outside

  • Feints and clear cut accels look healthier than swing manipulation meta

  • Feints are easy to execute, but take skill to deal with. That lowers skill floor and keeps high skill ceiling (that's healthy for the game)

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

  • Feint read is visually impressive

  • Feint heavy meta promotes an aggressive and initiative-seeking meta. This creates for exciting spectatorship. Currently I find myself allowing people to attack me so I can chamber to be offensive. This is not healthy - look at For Honor's high level gameplay