Mordhau
 CatR
  • Likes received 181
  • Date joined 26 May '19

Private Message

129 181
  • 8 Jul '19
 CatR

My heart pushes out of my chest and it has "Bombshell!" written on it

129 181
  • 8 Jul '19
 CatR

Please stop derailing the thread with some porn artist and get back to what OP wanted to talk about: horny cartoon characters. Awooga, my eyes shoot out of my skull and my giant tongue lolls the floor!

129 181
  • 8 Jul '19
 CatR

@ColonelMustache said:

I might just save this for having the argument put together so succinctly.

129 181
  • 7 Jul '19
 CatR

Look just go back to the first one and just say 'hashtag' ironically. How am I supposed to riff off of this?

129 181
  • 7 Jul '19
 CatR

@FoxyTorryn said:

@Unlikely said:
@FoxyTorryn:

Banning users for griefing, teamkilling, exploits, DDOS, and other malicious actions is not censorship. Banning for speech is.

Banning someone for violating the rules of this private forum is entirely within the rights of the people who own the forum. And they've made certain speech against the rules. Which of those two facts do you dispute?

First I was only referring to the game itself which is publicly available and people spend their hard earned cash on it. As for the forums I argue that first ammendment standards should apply as it is a public forum. The only speech ever worthy of banning is criminal threats, incitement to violence, and admissions of crimes. Those are not part of the first ammendment.

I don't want to get involved in this debate, but just for to clear up some lingo for those that do want to get involved; the term "public forum" refers to an area owned by the state and designated a public place, where one may speak to an audience. The word "forum" in the sense of an "internet forum" is not a public place unless it is owned and operated by a state that designates it as such. This particular forum is a privately owned forum that is publicly available. An internet forum and a public forum are both named after the same concept dating to antiquity but are not the same thing legally or functionally.

Secondly since you refer to an American legal document vis a vis the United States Constitution, it is important to remember that Trinternion is not an American company and is not affiliated in any way with the United States. Any laws and regulations that apply within the border of the United States do not apply outside of them, where the majority of Trinternion assets are located. However laws of the relevant countries of Trinternion members and Trinternion assets such as this forum are governed by their relevant countries of residence\registration.

I found this important to mention.

129 181
  • 7 Jul '19
 CatR

Batman, is that you?

129 181
  • 7 Jul '19
 CatR

@MisChief13B said:

@DrGert said:
Wait.. were you team killing and trolling? Or was this other guy?

I don’t mean to badger you for minor details but this seems kind of important. Not saying that DDOSing a griefer is justified, but...

P.sure someone wouldn't come on here to complain about being DDoS'd after being the one who was teamkilling and trolling others lol

Guess at this point I gotta ask if its even feasible to DDoS someone, even an individual specifically, through a game? Not gonna lie, first time ive heard of such. I want to say it sounds like really shitty coincidence but im none the wiser about whats possible in mordhau when it comes to its under the hood connections.

An exploit a decade ago was to try to ping the then Call Of Duty servers with a broken login request, and have it send the information to a target of choice. The server would repeatedly ask for verification it didn't get and in effect DDOSd the target's network with infinite failed requests. This exploit has since been patched but you wouldn't even need something as big as Activision to pull off the same stunt. All you need is one decent server with a similar vulnerability and you can field commercial grade attacks. Though usually people handle their services with a little more care these days, or at least they should be.

Of course that's being very fancy about it, there are much easier ways. Targeting someone in a game is feasible, but you'd be an idiot to do it.

129 181
  • 7 Jul '19
 CatR

@RoguePolize said:
this "o dis will ruin my realism" mentality needs to stop
if we wanna keep it semi realistic.

¿.png

129 181
  • 7 Jul '19
 CatR

I also wrote "69%". Didn't know I was arguing for anything except for the critical darling Battlefield 2142 to return to modern age.

129 181
  • 1
  • 7 Jul '19
 CatR

Since release I really liked the way devs were handing their lunch, no complaints, except maybe when they took the pickles off of that burger. I only found out after buying the game that male characters would be predominant (the Steam store page didn't ever mention it), but in the thread I found out, a mod said artists were going to give people the option to play Mordhau all-female (or all-male) clientside. That sounded like a PR nightmare: people get to see what they want and you make people who react violently to conventional social norms happy.

Then recently, the community moderator said: "the concept of a gender option toggle was dismissed as it would undermine the customization players work hard (oh baby) to create." This is a perfectly valid reasoning for dropping an idea that while having intellectual merit doesn't fit into the scope of the project.

If all players have to be forced to always see your loadout exactly the way you want it, Triternion wouldn't have changed people's loadout colors to green/black and purple/white in Frontline. A tenuous connection here, is that customization can be undermined for the facilitation of the core gameplay mechanics.

Let's say for example's sake 69% of the playerbase wanted the option to toggle off male skins/voices. In that situation:

A toggle lets a person dressed as some shrek-lookin' mother... get what they want, to be seen by 10,800 other players as a clown, and that one single person and probably an even smaller subsection of the 10% are happy, not accounting for people who simply do not care one way or another.

No toggle means 1,200 disappointed, poobaby customers. And 10,800 people benefit.

When male characters are not removed; one day players open Mordhau to find a constant horde of loudly screeching 3/3/0 gorillas added to their medieval game they can't turn off, I can say for a fact: some players are going to assume all of these people are basically animals in human clothes. Look at what happened to Battlefield: That franchise hasn't been good since Battlefield 3, and what's with the stupid naming convention? Make ONE good game and see if it sells you absolute tossers. Also where the DICKENS is Battlefield 2142 2?
Whether that will be a few or a lot who quit, I can say because I have already established my percentages are largely made up, not that that's a bad thing it's just that they have no relation to actual statistical data and I hope I didn't come across the way that I did have this data because I was really just making an opinion piece. Actually now that you mention it I'll go back and I'll rewrite it so it seems a little less declarative, after all we're all just sharing our opinions and enjoying the liberties of a liberal western democracy. Most of us anyway. But it would be a dumb risk to take, for no good reason. A toggle is a way to prevent people from having to respect the identity of others, the sensible course of action which gives all the paying customers what they want is to remove males.

129 181
  • 6 Jul '19
 CatR

Normal people, they've had majority rule for TOO long I say! No one looks out for mino-Wait.

129 181
  • 6 Jul '19
 CatR

Today I learned Trinternion are so devious and cunning that 4 years ahead of the act they played both sides of their customer base against each other and made them both unhappy. For profit presumably.

129 181
  • 6 Jul '19
 CatR

Today Theresa May addresses the country on whether jiggle physics in Fortnite is compatible with the Torey party line.

129 181
  • 6 Jul '19
 CatR

The head is the weakest point of your body, thus the helmet costs the most in terms of speed because you are gaining the most protection per point spent. The second weakest part of your body is your chest, which is why torso pieces are the second most penalizing to wear, because you gain the most effective HP compared to a helmet. Since legs are the strongest part of your body the armour is the least effective for the point value, you are compensated with that you aren't notably penalized for wearing it.

Simple math.

129 181
  • 5 Jul '19
 CatR

@Alphonse said:

@KonyHawkProSlaver said:
How hard is a weekly Dev blog with a paragraph or two about progress made that week? You have someone here with the sole title of Community Manager, and he cannot find the time to do this?

Even though it's desirable, more so to placate the ADHD ridden young entitled gamers of today who require these updates to feel "involved" in the process or "close" to the developers or whatever bullshit they have going on in their heads, easier said than done tbqh.

First off, the community manager would need access to the same tools that the devs have. Some of these tools are paid, they can be pretty damn complex and the assets can be huge, file wise. They don't work at the same location so every change needs to be committed/uploaded to a server over an internet connection, downloaded by the other person, the person needs to be notified of when this update will happen, the time zones need to be somewhat compatible, but more importantly, the assets need to be easily loaded into the game. Maybe the development of, eg., maps is in such a seemingly basic state that they crash your computer or you need to use a bunch of commands and .ini edits just to load something into the game. Progress in game development is not lineal. You may spend a month working on the layout and 3D assets of a map, a week to make shit work and a couple hours loading it into the game, only for it to be shitty and require more work.

Artists making assets work on them on different 3D modelling software (3DStudio, Maya, Zbrush, etc). Maps are probably being worked on by the map artists and programmers in Unreal Engine and a special debug build. The screenshots usually go through some art pass (adding a watermark in Photoshop is easy but that's not always the case) in order to showcase the changes in a positive way.

So... the community manager would need some rudimentary knowledge on how to operate that kind of stuff. Otherwise you're allocating a dev's time to holding his hand on how to get screenshots and shit. Some of them may speak another language, so the communication between them would take a long time.

There's a reason Bannerlord, Cyberpunk 2077 and whatever big game you can think of don't do weekly updates just so easily. Releasing weekly content updates leads to unpolished shit, like PUBG did for ages and its numbers dwindled. DayZ tried to keep a devlog, and it failed miserably. They would add new cans of soda or a new revolver to the game and people would complain or meme about. Just imagine spending 24 straight hours working on something through different obstacles, only for a selfish ignorant cunt to criticize you for your "incompetence".

All these leads me to the next point below.

The potential backlash if the "updates" are not significant and how people will make silly assumptions because your regular gamer hardly know shit about the difficulties of game development and how chaotic it actually is, how time consuming it is to communicate changes to a different person with a different skill set, how the work pipeline of the different tools work, etc. It's already stressful and chaotic if you work with your fellow devs in the same office under a project manager or lead developer, I can't imagine what it's like doing so remotely across different languages and time zones. What if they fail to meet a release date for whatever reason?

HURR DURR YOU SPENT 2 WEEKS MOVING A ROCK AROUND. HAH! WHAT INCOMPETENT DEVS.

IMO, if you need constant updates to keep your interest, it speaks more about you as a consumer than about a developer and their product.

When you put it like that it seems completely unreasonable and you'd be a fool to request it. But that is not at all how real life works and is quite frankly a bunch of unhinged nonsense. Why did you make all that stuff up? That's a lot of words to pretend to be knowledgeable about a subject.

129 181
  • 5 Jul '19
 CatR

Custom colours presets, option to choose one, choose one per map, or pick a random preset on map load. Bam, cooked to perfection.

129 181
  • 5 Jul '19
 CatR

They did it! They actually did it! Callooh Callay! What a wonderful day!

129 181
  • 5 Jul '19
 CatR

Yeah, pretty much.

129 181
  • 5 Jul '19
 CatR

Lilboots captures my sentiment exactly. There's a pretty serious case of actions not matching words around here, and it really makes you wonder why.

129 181
  • 1
  • 4 Jul '19
 CatR

Mike raises an excellent point about a debate that we should have a big round table discussion about so we can make a clear idea of what kind of society we want to live in, and that debate will not be held and should not be held in the Mordhau official server chats. Banning someone for saying the N-word in ANY context is fine, even if the context was harmless, because the vast majority of people who do use the N-word in-game are not trying to make a point about the cultural relevance of reclaiming slurs for use of social normative values URGGHHmyHANDS; but are instead just massive wankers. If for every 5 people who use it to be a wanker 1 person was using it in a way that justifies its use, then that one person could write an appeal where they say "Hey, I was using the word in an etymological context and I am sorry. Please unban. :(" and they would be because there'd be a log attached to their ban.

Scale your ambitions down, please. Mordhau needs a flu shot not a robust moral framework. I'll gladly write a bloody essay on the use of taboo words when I'm not on mordhau.com/fo503 Service Not Available
Must we really discuss the broader context in this most narrow of application? I don't even necessarily support the idea of an auto-ban filter but if it existed as long as it did the job with a decent accuracy who bleeding cares if it doesn't support the social movement of wanting words normalized? Does Frankfurt #3 Official Frontline Server really need to be treated like a philosopher king's utopian sovereign state?

What are we bickering about this for? Why am I here? I don't even play the game anymore. Oh my god I am wasting my life...