Mordhau
 phermitgb
  • Likes received 1
  • Date joined 25 May
  • Last seen 25 May

Private Message

4 1
  • 25 May
 phermitgb

I'd love to see some new models for armor and weapons along the fantasy movie styles - lord of the rings did wonders for semi-practical looking but still very artistic fantasy armor and weapons, maybe some elder scrolls material, and so on

I also wouldn't mind some community made maps or redesigns of the current official maps - I'm still not sure I'm 100% on board with the way the maps are designed and where the various teams constantly spawn in the same locations every time, etc, etc...would be nice to see if some map redesigns could make for more balanced gameplay in frontline mode.

4 1
  • 25 May
 phermitgb

I admit, it's kinda nifty to think about options for an inspiration buff of some kind, but I can see at least two potential problems;

1 - even if the buffs were something relatively minor (like granting 5 or 10 extra health or reducing the health recovery time for people in the radius), it's still quite possibly that most of the game mechanics of mordhau have been carefully tuned for balance, and introducing something that could create even a minor and situational balance change across multiple players could create large-scale imbalance if it isn't carefully tested

2 - right now, lute players enjoy a modicum of protection from combat. Not entirely, of course - some people hunt them down on sight - but lots of people pass by lute players and let them, you know, practice their art. You give lute players the capacity to create a team-wide area buff, and I suspect that most people will prioritize killing them just to be safe.

4 1
  • 25 May
 phermitgb

mmmrrrrmmm...pound for pound, I think somewhere in the 8 range was about right. I'm loving the hell out of mordhau, but I'm loving it mostly for a few very particular reasons, all of which the IGN review covered rather positively. The IGN reviewer did partially cover my biggest complaints with mordhau, though, which is map design/objective design, at least as far as frontline mode is concerned.

Mordhau is a great game. It's gorgeous, it's got great sound design, and I love the mechanics...mostly. I'm a little bothered by total lack of damage drop off with wide swinging weapons, but if that's the only flaw in the system, I can cope. But I do find the objective locations, objective modes, and spawn locations across nearly all of the maps, to be very...inconsistent, and like the reviewer said, certain positions can be exploited if your team knows how.

Mordhau is a great game. It's not perfect though. At least, not in my eyes, and it turns out, my eyes, and the eyes of the IGN reviewer, were mostly in sync with each other. Scores are arbitrary, of course, but I feel like somewhere in the 8 range is about right.

4 1
  • 25 May
 phermitgb

@ScottishGolfEnthusiast said:
Rapier spam is very obviously a huge problem currently. Even if there are ways to combat it, it requires very little skill and results in very high reward most of the time. Basically you can get away with just stabbing over and over again until your opponent either runs out of stamina or slips up and gets brutally punished. It isn't fun to play against and it's a crutch for players who don't want to learn how to properly play the game. The purpose of this topic is to suggest ways that the rapier could be balanced while still keeping the weapon viable.

I'm not at all convinced that rapier spam is a problem at all, and even if it is, nothing I've seen convinces me that it's a HUGE problem.

Are rapier players annoying? sure. Is the reach and speed of rapiers annoying to play against? sure. Are they in any way more or less dangerous or annoying than mauls, spears, greatswords, etc, etc, etc? Not significantly.

Nearly everything in mordhau requires some measure of skill. Everything stabby still requires at least some capacity to time your strikes and aim a relatively small hit area into your opponent. I know, I've used all the stabby weapons, and I'm almost as good at missing as I am at hitting. Now, you can argue that I'm terrible...but clearly, using stabby weapons of any kind requires SOME skill, as evidenced by the fact that I lack a certain degree of skill to use them reliably all the time.

I have also successfully dodged stabby players - really good stabby players are harder (and more annoying) to dodge, but it can still be done - plus, of course, there are chambering options and feints and and and and and...

Now, I've had an equally annoying time countering...well, just about every other weapon in mordhau (except bows and xbows - for whatever reason, those have never particularly bothered me - they work almost exactly the way I expect them to). All the pole axes and two hand swords with their huge sweep areas, shields that are sooo wildly inconsistent to get around or past, people who have figured out how to do low swings which I still have trouble reading and avoiding, and so on and so forth. Rapiers are just another tool in the box. Long spears. Mauls. All of them - annoy me for a variety of reasons, but they all seem to have their reliable vulnerabilities as well - and rapiers are right up there with all the rest.

Now, would I cry bitter tears of sorrow if rapiers got some kind of adjustment in reach, or damage, or speed? no. Maybe, MAYBE...they are overperforming somehow. But even if they are - it's not by leaps and bounds. Rapiers are exactly as frustrating to deal with as every other weapon in Mordhau as far as I can tell, which in my estimation, makes them balanced. I may HATE rapiers particularly more than some other weapons, but my personal distaste for them doesn't inherently make them unbalanced.

And as for being a crutch - again, nothing about rapiers is particularly better or worse than any other weapon in the game, and your complaint that people need to learn to properly play the game seems silly. At least in front line, the way to properly play the game is to kill the opposition and take capture points. TDM and DM, I imagine the way to properly play the game is to kill people not on your team (meaning everyone else in DM of course). The ONLY place where you might have a cause to complain for people not playing properly might be on duel servers - since they're all privately hosted servers, the rules of engagement might be more specific there than anywhere else in mordhau, but as far as all the official game modes, rapiers are exactly as proper as every other weapon in the arsenal.