Mordhau
 Esa1996
Baron
  • Likes received 224
  • Date joined 28 Feb '17
  • Last seen 30 Apr '19

Private Message

Baron 291 224
  • 18 Dec '17
 Esa1996

Remove lunge. Seriously, alongside the chase mechanic, it was one of the most ridiculous things in Chiv IMO. Your weapon is longer? You should have reach advantage. Your gear is lighter? You should be able to run away (The chaser has an advantage anyway as they can cut any corners you make).

Baron 291 224
  • 8 Dec '17
 Esa1996

@Duckalot said:

I've tried that, it doesn't work.

Try placing it here too
D:\SteamLibrary\steamapps\common\Mordhau\Mordhau\Config\DefaultEngine

In the top [SystemSettings] section.

Now it works, thank you.

Baron 291 224
  • 1
  • 7 Dec '17
 Esa1996

@Chepe said:
[link text]https://www.youtube.com/watch?v=s-HWEcWO9Jk(link url)
It gets especially bad at the end. Chambering is nearly impossible with this inaccuracy. A bunch of players say that it's working fine for them and other players say otherwise. I can't chamber if my sword goes in the opposite direction of my input.

Open the console (For me it's "j", could be something else for you), then write m.AngleAttackAfterPress=1 and it'll work better. By default it takes the last movement before your click as input so if you start bringing your mouse back before clicking (Which you do a couple of times in the video, I can see it), it will attack in the wrong direction. Once you write that into the console it will instead use the first movement after the click as input, thus removing all the opposite direction hits.

Baron 291 224
  • 7 Dec '17
 Esa1996

@Duckalot said:

@kEsa1996 said:
Haven't tried it yet but I noticed you didn't include click > flick as an option yet. Please do, it's annoying to have to change it every time I want to play the game.

You dont have to change it every single time.

Steamapps\common\Mordhau\Engine\Config\ConsoleVariables

At the bottom of the page, in the [Startup] section you put "m.AngleAttackAfterPress=1"
This will make the command load everytime you start the game.
And dont use the ";" thats infront of the lines above. Then it wont read the command.

I've tried that, it doesn't work.

Baron 291 224
  • 7 Dec '17
 Esa1996

A small possible bug: You can still pick up larger weapons even if your points are all used up.

Baron 291 224
  • 7 Dec '17
 Esa1996

Haven't tried it yet but I noticed you didn't include click > flick as an option yet. Please do, it's annoying to have to change it every time I want to play the game.

Baron 291 224
  • 19 Nov '17
 Esa1996

Works similarly to CaptainGaymer for me. If I start it up often it starts up pretty quick, but the first start up of the day always takes a minute or so. I got the startup time halved or so by adding Mordhau to my antivirus exceptions though. At first, whenever I started the game my antivirus would go and scan the entire Mordhau folder for viruses which of course took ages.

Baron 291 224
  • 9 Nov '17
 Esa1996

Alpha build #9 with the old aiming system would have been the best one. As it didn't have the old system I'm not sure.

Baron 291 224
  • 4 Nov '17
 Esa1996

@Pred said:

@Vin¢ said:
Peacerer, you're the biggest elitist on these forums. Next time try making an actual argument instead of bitching about the playerbase.

Peacerer once went through two full Chiv maps spamming the chat with stories how he's wrecking and "dominating" everyone in Mirage and how "Chiv pros" were just helpless noobs against him.

True story.

Considering Mirage has no players it's not that hard to do though.

Baron 291 224
  • 2 Nov '17
 Esa1996

@Huggles said:

@kEsa1996 said:
Don't think chambers need to be faster, though I would slow down ripostes slightly. Kick stun shield is also a good idea.

I don't think parrying needs to be any easier than it already is. If they want to make the timing less harsh than they have to demand more from your aim.

Parry difficulty, while not ideal or consistent yet, is at a fairly decent spot in terms of fairness for noobs and difficulty for vets.

Making parries harder in a horizontal line, perhaps a tad more forgiving in a vertical line would be very welcome (I'd much rather have a very strict horizontal parry and a somewhat lax vertical one than the other way around which is what it is now).

What I dislike about ripostes at the moment is that even bots occasionally do attacks that land on you nearly instantly and other times the attacks take figurative ages to land. TLDR; the attack speeds are too inconsistent IMO (Drags are a must but riposte accelerations are a tad too powerful at the moment IMO).

Baron 291 224
  • 2 Nov '17
 Esa1996

Don't think chambers need to be faster, though I would slow down ripostes slightly. Kick stun shield is also a good idea.

Baron 291 224
  • 31 Oct '17
 Esa1996

@jeanine93 said:
weirdproportions.jpg

I´m glad I´m not the only one. Is this a halloween special?

Yes.

Baron 291 224
  • 29 Oct '17
 Esa1996

Don't like the lockout either. I'm having far more situations not than in previous patches where I try to attack or block and nothing happens as I'm still in lockout.

Baron 291 224
  • 1
  • 27 Oct '17
 Esa1996

@Huggles said:

@kEsa1996 said:

(In comparison WOTR let you fix any mistake no matter how big if you just were fast enough to do it)

And this is why WOTR was not a good game :c

That's exactly what made it such a good game IMO. It was all based on your own skill and reactions and thus felt very realistic as all openings you got were real mistakes by the enemy, not the results of the game having mechanics that force openings.

The situation with Mordhau isn't too bad though. Panic parries are the only real instances where I feel like the game is preventing me from doing what I want to do. Compare this to Chivalry where ever single thing I did felt like creating an opening for the enemy, even attacking.

Baron 291 224
  • 1
  • 26 Oct '17
 Esa1996

@A.L.I.E.N said:

@kEsa1996 said:

@Huggles said:
If you don't like being feinted and have trouble reading the feint, just chamber and try to circle your opponent.

I'm chambering everything I can but the problem with chambers countering feints is that you can't chamber after being feinted, you have to just guess that, okay, I'm going to chamber this one, perhaps he'll feint. Of course, once people learn to chamber decently they will also stop using tons of feints as the risk of getting chambered becomes ever higher. Anyway, whenever someone feints and I don't get lucky by having chambered that exact hit I get hit pretty much every single time. Kinda annoying XD

You talk as if you HAVE to parry every single atack, you HAVE to chamber them all and you HAVE to read all of the feints, and if you don't then obviously there is a problem with the mechanics.
No dude, you don't win every fight, you can't counter them all. but what you can do is learn and get better,

I guess most of my problems with the game stem from my background in WOTR where recovery periods are practically non-existent. Due to this the parry recovery especially feels annoying and unnatural (Which it is) to me as there is no sensible reason for me to enter a state of immobility from the waist up after every parry I do (Apart from making parries a bit more challenging). The parry recovery period also results in the game punishing even very minor mistakes very heavily without there being much that you can do to fix said mistakes (In comparison WOTR let you fix any mistake no matter how big if you just were fast enough to do it). All in all, there was far less system fighting in WOTR than in Mordhau though Mordhau is still a HUGE improvement compared to Chivalry in this regard.

Anyway, I'm not expecting them to change any of this as doing it would also require huge changes to other aspects of the game. Besides, I like the game as it is, and as I get better I will very likely like it even more as I learn to avoid mistakes and the frustration they cause.

Baron 291 224
  • 1
  • 26 Oct '17
 Esa1996

@Huggles said:
If you don't like being feinted and have trouble reading the feint, just chamber and try to circle your opponent.

I'm chambering everything I can but the problem with chambers countering feints is that you can't chamber after being feinted, you have to just guess that, okay, I'm going to chamber this one, perhaps he'll feint. Of course, once people learn to chamber decently they will also stop using tons of feints as the risk of getting chambered becomes ever higher. Anyway, whenever someone feints and I don't get lucky by having chambered that exact hit I get hit pretty much every single time. Kinda annoying XD

Baron 291 224
  • 1
  • 26 Oct '17
 Esa1996

@wizardish said:
Increased parry recovery is needed because too many players were going unpunished after someone successfully feinted them.

If you haven't relied on double parries, the change won't affect how the game feels for you.

Feints were, are and have always been OP. Making them such that some of them may not result in a free hit would be a very good idea IMO.

And yeah, being awful, I totally rely on double parries against feints. XD

Baron 291 224
  • 3
  • 26 Oct '17
 Esa1996

Starting up Mordhau causes "Antimalware Service Executable" to suddenly use up 90-100% of my disk speed. Closing the game makes it immediately drop back 0-5 %. I'm reasonably sure this is why starting up the game usually takes something between 1 and 2 minutes. Why does it happen? Does my computer think Mordhau is a virus? XD

EDIT:

Adding the Steam > Steam Apps > Common > Mordhau folder to Windows Defender Exceptions removed the problem of ASE using all my disk speed. I've only tried it once but the game started up in around 5 or so seconds instead of the usual 1 - 2 minutes.

Baron 291 224
  • 1
  • 25 Oct '17
 Esa1996

@Prince Oberyn Martell said:
Just want to know why the developers decided to make it so two stabs to a plate head with spear won't kill anymore?

It's not like it's easy to get a head stab, especially now that they've nerfed kick. I am very sad.

Nothing but a big hammer (This includes the backsides of some polearms, eveningstars etc.) should two shot someone in full plate IMO, no matter where you hit.

Baron 291 224
  • 1
  • 25 Oct '17
 Esa1996

I would've kept the parry recovery as it was. Coming from WOTR where you only get a recovery period from being parried and missing a hit AND the recovery periods are really short (Somewhere around 300 ms I'd say), I truly despise having to recover from everything I do XD

Otherwise the changes look good. One thing I noticed is that you haven't included the crash to desktop bug whenever the game tries to load consecutive bot matches into the known bugs and issues section.

EDIT: It seems the crash to desktop bug is gone. Haven't had it a single time yet with the new patch.