Mordhau
 Gambit
  • Likes received 287
  • Date joined 22 May '19
  • Last seen 5 Nov '19

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534 287
  • 24 Jun '19
 Gambit

@SirWellingtonEarlofWimbled said:
yes

Are your video drivers up to date and have you tried the verify game files button in steam?

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534 287
  • 24 Jun '19
 Gambit

Smoke bombs already do this and I don't think it's fitting for the toolbox either. I'm open to more building, but the toobox might have enough for one item.

534 287
  • 24 Jun '19
 Gambit

Have you tried reinstalling?

534 287
  • 24 Jun '19
 Gambit

@JC said:

@MutinousSlave said:
Here's how it works:

  1. Rdmer joins
  2. Rdmer sees who is at the top of the leaderboard
  3. Rdmer quits game, changes steam name to match someone else in the game
  4. Rdmer rejoins and starts rdming
  5. Rdmer starts kick vote against the person whose name they stole
  6. Innocent person gets kicked
  7. Rdmer joins another server and does it again

I see this happen at least twice a day now.

The fix? Don't allow people to join games if their name matches someone else's. In my head this seems like a simple RegEx solution but I'm a web dev

Many games have this problem. It is linked to steam username, which supports a ton of characters. Mordhau dev team needs to also limit the characters that get translated to ingame name, to be ones that are actually typable on a qwerty keyboard. Could be a regex, or just a loop that removes characters that are unwanted...

Parsing or looping text like that is dirty. Users getting kicked should have their 2 digit ingame ID and round stats (team damage etc.) displayed in the kick window and also on the score board. When people are initiating a kick or voting on one it will be easy to differentiate then.
Having strange characters in usernames is not a problem in my opinion, you can still kick people using their 2 digit ID or by clicking their name in the chat.

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534 287
  • 1
  • 23 Jun '19
 Gambit

This could be cool for a Skirmish style mode.

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534 287
  • 23 Jun '19
 Gambit

Some updates have just been deployed. Details below.

  • Request caching. Navigating the new dash was quite sluggish, this update should resolve that.
  • Equipment removing is back working
  • Lots of other bug fixes and refactoring within the admin

Let me know if you come across any issues.

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534 287
  • 23 Jun '19
 Gambit

It's quite hard to get affordable hosting in eastern Europe. Hopefully they can find something.

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534 287
  • 23 Jun '19
 Gambit

Nice try

534 287
  • 22 Jun '19
 Gambit

Welcome to the Mordhau forum. See below for reasons why you should stay.

@smellycathawk said:
you can't get it anymore but i can suck yur dick

534 287
  • 22 Jun '19
 Gambit

What do you propose to fix it then?

534 287
  • 22 Jun '19
 Gambit

I don't really use any ranged classes but this sounds like a sweet idea. Is there not already a bow for short range and long though? What other perks could be done?

534 287
  • 22 Jun '19
 Gambit

Your %appdata% folder got corrupted. I don't have a solution unfortunately but in future you could make a backup of the folder. Someone has released a website that you can search for in this forum which you're able to download other people's builds and place it in that folder. Might save you a bit of time creating decent builds.

534 287
  • 22 Jun '19
 Gambit

@ormeyer said:

@Gambit said:
Nothing looks that abnormal in the logs to me. Are you overclocked?

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why would i have to oc? the pc is new.

Well it's not that new. Your CPU is 4 years old and the GPU is 3 years old. OCing isn't just for old systems though, my 2080ti and i9 9900k are overclocked.

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534 287
  • 22 Jun '19
 Gambit

Wouldn't be the first time there was a false flag either. Hopefully this gets resolved.

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534 287
  • 22 Jun '19
 Gambit

I'm not accusing anyone of anything, I'm just thinking of possible reasons. Maybe they found a way to detect farming and removed games with 0/0 stats? That or a part of the database didn't take backups or something.

534 287
  • 1
  • 22 Jun '19
 Gambit

@Dekkers said:
Surely if the mapping tools that we are to receive in the future are any decent, we'll have the possibility of actually walking on our custom made maps with our in-game characters, like in Warband? That'd give you the answer you need anyway

They are not building the tools, just offering a way to integrate it. You'll still need to use the same programs they use to make the map.

@Corsario said:

@Dr.Daddy said:
As a former level-designer, I am feeling a desperate itch to contribute to this title.
I'm also heavily inclined thanks to the use of Unreal, which was my old staple engine.

I wanted to ask the devs a few questions in that regard - namely:
-What is the timeframe for pushing out a dev-kit for the title?
-I'm assuming that the maps are built to the default character scale in UE?
-Are there any plans for a map-design contest or something along the lines to add to the 'official' map pool?

I appreciate any feedback in this regard!

These are very important questions to answer and would really please those of us who are eager to use the editor (or have already partially started)! I would add one more question:

  • What are the landscape resolution details used for Camp (which is a good reference for a medium-big map)?

Please give some priority to editor tools... we want to contribute to the game!

From what they said it is high on the priority list, so hopefully we'll see it this year.

@wierHL said:
Now you got me wondering: what are the average sizes of Frontline/Horde, BR and TDM/Skirmish maps?
I got a few ideas and I'll learn how to use Blender, but if I wanna start doing things in UE4 I'm gonna need some kind of target size.

I'm not experienced in this area, so maybe OPs response would be better. But I'd spend your time learning UE before blender if map creation is what you want. The huge amount of assets that are free or that you can buy for UE are really useful and allow you to create almost anything. Spending the time that you would waste on designing individual pieces, could go to better use spending it on laying out a good, balanced map. I take this approach in most of my side projects, because if I spend too much time on the details I often just don't finish it.

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534 287
  • 22 Jun '19
 Gambit

@esturias said:
Yes, these forums could be a lot better. But that would require a better forum software to start with and both basic moderation and basic interaction between developement/community team and the playerbase at least. Basically, it's as unfinished as the game...

Anyway. Whenever I play a multiplayergame, I like to engage with the community and often end up becoming a core member of it. I enjoy having a good banter as well as a good discussion about things, I try to help new players and I also like to dive into all kinds of OT stuff.
But I'll think twice about starting that here, with that many kids, ragers and trolls around. For now I'll wait until I can see how the game is going in the long run and I hope that the forum becomes a lot more active, so that the devs have a motivation to improve things.

edit: Those "hearts" are completely pointless for now.

This is a perfect example of it needing improvement. People active on the forum means more people playing the game and an overall plus for the community. This forum is not nearly as active as it could be and there's so much room to improve on in order to help this. Having people be able to judge your existence based on the stats in the sidebar is a huge part of the problem. Reddit doesn't do this for a reason.

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  • 4
  • 22 Jun '19
 Gambit

@smellycathawk said:

@Gambit said:

@smellycathawk said:
The forums work perfectly well. The heart system tells readers what people's posts are worth reading thoroughly, and taking seriously.

In your case, a nearly negative 2.0 heart to comment ratio, reading the first sentence should suffice before the reader stops feeling obligated to continue reading, simply because your heart to comment ratio indicates low quality posts.

So it's a perfectly operational self-moderating system. (though you have to watch out for those who stack hearts in the off topic section)

The forums work,

After looking at your H/C ratio, this ^ is as far as I got... And I would have to agree! They work very well don't they?

Forum is well organised, and it's easy to check user history and easy to post videos and shit. Works well overall... a little slow loading at times for me I guess

There's even a "website and forum feedback" section you could have slotted this thread into, but I guess that's why his H/C ratio is where it's at...

I'm not begging for likes in every post by making some arrogant comment though.

The forum is far from organised. You have to scroll for 10 mins just to pass a section that could be listed in 3 lines and only display its latest post or few recent posts. Because of this, the only active section is General and everything else goes unnoticed. And with hiding all of a categories posts, you could fit 10x the amount of categories on the one page, each being way more accessible and accurately filled. The announcements section, the most important because it is listed first, is filled with posts you only read once. Most of which should be removed as they are years old. Bugs and glitches + feedback and suggestions should either be one section, one page or even just a single post. Off topic should come after general, not at the end. That way half the crap that goes into general will have a place and get noticed. Giant header images for each board are unnecessary and a waste of space. Pagination for boards should not require you to get redirected twice, as stated by OP. Most of the pinned topics are also barely relevant to the section and could be posted in a guides page.

These things honestly don't annoy me enough to make a topic about it, but for you to just ignore everything OP said so that you can take the piss out of him for a few likes really annoys me and really gets OPs point across even more.

I also imagine this isn't inhouse written software, but a 3rd party forum board. So I completely respect that updates like this are not feasible at this moment in time. Just saying it works is silly though as it is definitely something worth discussing and requesting improvements on.

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534 287
  • 22 Jun '19
 Gambit

@smellycathawk said:
The forums work perfectly well. The heart system tells readers what people's posts are worth reading thoroughly, and taking seriously.

In your case, a nearly negative 2.0 heart to comment ratio, reading the first sentence should suffice before the reader stops feeling obligated to continue reading, simply because your heart to comment ratio indicates low quality posts.

So it's a perfectly operational self-moderating system. (though you have to watch out for those who stack hearts in the off topic section)

The forums work, but could be a lot better. Likes are received mostly from shit posting or being a cunt to other people. Blindly denying there is a problem with the forum is pointless, but hey it got you likes so I guess it works? Literally every aspect of it could be improved and he's right about a lot of his points. It's early days though so I don't have a problem with it, I just hope they recognise it at some point. The most popular posts on this forum are cesspools of toxicity and should in reality be closed before it starts. This is a business, not a public discussion board, self moderation is not what it needs.

534 287
  • 22 Jun '19
 Gambit

I'm pretty sure this relates to the issue that a dev responded to. They have acknowledged it and are working on a fix.