Mordhau
 Gambit
  • Likes received 286
  • Date joined 22 May
  • Last seen 5 Nov

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534 286
  • 25 Jun
 Gambit

@gloup said:
If you like reddit, then you'll love this community, if not, it's awful

You're a bit late

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534 286
  • 25 Jun
 Gambit

@Deadmode said:
Can you add a 'copy' button to the server IP area for some QoL? ;)

Good idea. Check it out :)

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534 286
  • 2
  • 25 Jun
 Gambit

@Deadmode said:
Gambit, this is incredible.

How up-to-date are the results? Could this be used instead of the ingame browser for finding a game?

Also, is there a way to filter gamemode?

Thanks. Results get refreshed every 30 seconds on the server, so no older than that. And yea that's why I added the open command on the right, so you can just copy and paste that straight into the console ingame to connect. To filter by game mode just search something like "duel" or "frontline", it searches every column not just the name. You can't search maps and modes together yet though unless it's from the name.

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534 286
  • 8
  • 25 Jun
 Gambit

I made a website to browse all Mordhau servers.
http://browse.nx.ie/

Battlemetrics already does this but I just wanted to make one anyway. The entire server list is loaded at once so you can search servers a lot faster than anywhere else. Current/planned features are below

  • Favourite a server (stored in your browser cache)
  • Search by region, name, mode, map or IP
  • Sort by players, region, name, ip
  • Live ping is displayed
  • Results are updated every 30 seconds
  • Copy the connect console command to your clipboard
  • Server profile page - PLANNED
  • Player count timeline tracker - PLANNED

The endpoint this fetches from is also public incase people want to build other web apps like this without a server. CORS is set to * too.
https://api.nx.ie/all-servers

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534 286
  • 24 Jun
 Gambit

@SirWellingtonEarlofWimbled said:
yes

Are your video drivers up to date and have you tried the verify game files button in steam?

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534 286
  • 24 Jun
 Gambit

Smoke bombs already do this and I don't think it's fitting for the toolbox either. I'm open to more building, but the toobox might have enough for one item.

534 286
  • 24 Jun
 Gambit

Have you tried reinstalling?

534 286
  • 24 Jun
 Gambit

@JC said:

@MutinousSlave said:
Here's how it works:

  1. Rdmer joins
  2. Rdmer sees who is at the top of the leaderboard
  3. Rdmer quits game, changes steam name to match someone else in the game
  4. Rdmer rejoins and starts rdming
  5. Rdmer starts kick vote against the person whose name they stole
  6. Innocent person gets kicked
  7. Rdmer joins another server and does it again

I see this happen at least twice a day now.

The fix? Don't allow people to join games if their name matches someone else's. In my head this seems like a simple RegEx solution but I'm a web dev

Many games have this problem. It is linked to steam username, which supports a ton of characters. Mordhau dev team needs to also limit the characters that get translated to ingame name, to be ones that are actually typable on a qwerty keyboard. Could be a regex, or just a loop that removes characters that are unwanted...

Parsing or looping text like that is dirty. Users getting kicked should have their 2 digit ingame ID and round stats (team damage etc.) displayed in the kick window and also on the score board. When people are initiating a kick or voting on one it will be easy to differentiate then.
Having strange characters in usernames is not a problem in my opinion, you can still kick people using their 2 digit ID or by clicking their name in the chat.

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534 286
  • 1
  • 23 Jun
 Gambit

This could be cool for a Skirmish style mode.

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534 286
  • 23 Jun
 Gambit

Some updates have just been deployed. Details below.

  • Request caching. Navigating the new dash was quite sluggish, this update should resolve that.
  • Equipment removing is back working
  • Lots of other bug fixes and refactoring within the admin

Let me know if you come across any issues.

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534 286
  • 23 Jun
 Gambit

It's quite hard to get affordable hosting in eastern Europe. Hopefully they can find something.

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534 286
  • 23 Jun
 Gambit

Nice try

534 286
  • 22 Jun
 Gambit

Welcome to the Mordhau forum. See below for reasons why you should stay.

@smellycathawk said:
you can't get it anymore but i can suck yur dick

534 286
  • 22 Jun
 Gambit

What do you propose to fix it then?

534 286
  • 22 Jun
 Gambit

I don't really use any ranged classes but this sounds like a sweet idea. Is there not already a bow for short range and long though? What other perks could be done?

534 286
  • 22 Jun
 Gambit

Your %appdata% folder got corrupted. I don't have a solution unfortunately but in future you could make a backup of the folder. Someone has released a website that you can search for in this forum which you're able to download other people's builds and place it in that folder. Might save you a bit of time creating decent builds.

534 286
  • 22 Jun
 Gambit

@ormeyer said:

@Gambit said:
Nothing looks that abnormal in the logs to me. Are you overclocked?

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why would i have to oc? the pc is new.

Well it's not that new. Your CPU is 4 years old and the GPU is 3 years old. OCing isn't just for old systems though, my 2080ti and i9 9900k are overclocked.

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534 286
  • 22 Jun
 Gambit

Wouldn't be the first time there was a false flag either. Hopefully this gets resolved.

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534 286
  • 22 Jun
 Gambit

I'm not accusing anyone of anything, I'm just thinking of possible reasons. Maybe they found a way to detect farming and removed games with 0/0 stats? That or a part of the database didn't take backups or something.

534 286
  • 1
  • 22 Jun
 Gambit

@Dekkers said:
Surely if the mapping tools that we are to receive in the future are any decent, we'll have the possibility of actually walking on our custom made maps with our in-game characters, like in Warband? That'd give you the answer you need anyway

They are not building the tools, just offering a way to integrate it. You'll still need to use the same programs they use to make the map.

@Corsario said:

@Dr.Daddy said:
As a former level-designer, I am feeling a desperate itch to contribute to this title.
I'm also heavily inclined thanks to the use of Unreal, which was my old staple engine.

I wanted to ask the devs a few questions in that regard - namely:
-What is the timeframe for pushing out a dev-kit for the title?
-I'm assuming that the maps are built to the default character scale in UE?
-Are there any plans for a map-design contest or something along the lines to add to the 'official' map pool?

I appreciate any feedback in this regard!

These are very important questions to answer and would really please those of us who are eager to use the editor (or have already partially started)! I would add one more question:

  • What are the landscape resolution details used for Camp (which is a good reference for a medium-big map)?

Please give some priority to editor tools... we want to contribute to the game!

From what they said it is high on the priority list, so hopefully we'll see it this year.

@wierHL said:
Now you got me wondering: what are the average sizes of Frontline/Horde, BR and TDM/Skirmish maps?
I got a few ideas and I'll learn how to use Blender, but if I wanna start doing things in UE4 I'm gonna need some kind of target size.

I'm not experienced in this area, so maybe OPs response would be better. But I'd spend your time learning UE before blender if map creation is what you want. The huge amount of assets that are free or that you can buy for UE are really useful and allow you to create almost anything. Spending the time that you would waste on designing individual pieces, could go to better use spending it on laying out a good, balanced map. I take this approach in most of my side projects, because if I spend too much time on the details I often just don't finish it.

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