Mordhau
 Gambit
  • Likes received 286
  • Date joined 22 May
  • Last seen 5 Nov

Private Message

534 286
  • 8 Aug
 Gambit

@Dreamer said:
No. I am joining into Official Deathmatch servers and getting kicked for playing the actual deathmatch. People want to duel in official deathmatch servers and Ive been kicked repeatedly for just trying to play the mode Id like. I would rather not try to cause problems in a duel server then get kicked for RDM, but I cant even just play FFA like I would enjoy without being vote kicked everytime I join into the server. Especially since there is only 1-2 or sometimes 0 actual deathmatch servers. Not everyone enjoys duels :/

I honestly didn't even know there was official deathmatch servers.

534 286
  • 8 Aug
 Gambit

I don't think banning all griefers is feasible or appropriate, especially for a game of this size. Griefing is mainly a problem with how - mainly frontline - is built. But I agree that it needs to be addressed. Im sure they're working on ways to improve this though so just give it time. Communication could obviously be improved but they will get to it eventually, have faith.

534 286
 Gambit

Going on the EU server now if anyone is interested. After a few players join it will fill up. FYI I've removed the NA server and don't plan on adding any outside of the EU.

Search

[EU] Gambit's FL - No range/horse/catapult/shield - NX.IE

or just

gambit

534 286
  • 8 Aug
 Gambit

@Athos said:

@DDRMANIAC007 said:
How many cores and how much memory for how many slots is a good guideline?

I recommend starting with high frequency $6 a month 1 core. It has worked great but I've only tested it up to 32 [email protected]
High frequency servers are not in every location so check inside vultr if they are available. Also, if you are in NA West make sure to change the restart time to 1pm or something

The restart time is based on the servers local time as far as I remember. With 32 players you probably won't get 120 tick on a server like that. It generally still runs fine but if you look in the Vultr admin the CPU is maxing out and most likely throttling the tickrate. I still run most 24 person servers on the $5 plans, but have one on the 10$ digital ocean plan with 2 CPUs and that runs really well with a lot less clipping in game.

I have a signature

534 286
 Gambit

@FΞNIX said:

@Gambit said:

@FΞNIX said:

@Gambit said:

@FΞNIX said:
I suppose the website is hosted locally in a potato pc and mediocre bandwidth, defenitely not a dedicated hosting service.

That's quite a silly statement.

Can you please state why ? Enlighten me.

I didn't think I'd actually need to, but I suppose you need a bit of a hand.

  • site is behind a CDN. Clear indication of some knowledge.
  • as far as I'm aware it's using nginx on a Linux system. Also a sign of a competent sysadmin
  • behind a CDN, the bandwith required to run a website like this would be tiny. We're talking 2mbps. The errors displayed also do not indicate issues with bandwidth.
  • dedicated hosting for an international website wouldn't make sense, it should be in the cloud.
  • the idea that at a medium sized company would host themselves is retarded. That's only for extremely poor people or extremely rich
  • a potatoe pc would actually run a website quite well. The machines I use to host websites always have 1gb of ram or less and only utilise one core.

Is that enough?

Thanks for the explanation, but i still think badwidth/machine hardware does matter when website is on mid-high load, and of course a potato pc will just work if you're working locally or very few users access it.

millions of people use nginx and of course its gonna be a lunix based system, but why is mordhau's forum is the only slow cdn ?

The website runs fine for me 99% of the time. When it doesn't work, it doesn't mean they're hosting it themselves. It means somewhere along the way its bottlenecking. It might even just be a throttle for a user making too many queries. If it's not a throttle, the site might be on a dedicated server, which nowadays isn't great and in the case of a surge in popularity it won't scale. Meaning too many database queries or reads from a redis server will bottleneck.
I have a feeling the site is on a dedi, so users in some locations will load assets fine (because of cloudflare) but the server response will depend on the ping and cloudflares routing to your destination from the server source.
I also doubt it's even in the mid-high load category most of the time. The forum probably gets 50 people on when its active. A static site could handle thousands of users on a 5-10 dollar server, but with the amount of relational queries and cache lookups for a forum, that is reduced dramatically. This site also renders templates on the server and not in the client, so that's another rather large factor.

Where are you based btw? I'm in the EU and things like making comments can take a bit of time, loading the forum index takes a little less time, but I have a feeling it's not an EU based server or else there isn't much caching so it needs to do a lot of lookups on each load.

UPDATE:
Had a poke around to see if i could figure out where it's hosted and if its a dedi. Because of the CDN it's hard to find the IP.
Historical DNS info shows 3 months ago it was on a Digital ocean server in the Netherlands. They currently have some subdomains pointed at DO too so I presume that is their main provider. Mail servers are also in Germany. DO doesn't offer much in terms of scaling as far as I'm aware, so if everything (database, cache and webserver) are hosted on a single dedi then it could easily break on a regular basis.
I'd say the slow loading is just down to the way the forum is built and how much work it has to do on each request. Also people outside of the EU will most likely get increased load times.

I have a signature

534 286
 Gambit

Known issue, devs are aware.

534 286
  • 6 Aug
 Gambit

@FΞNIX said:

@Gambit said:

@FΞNIX said:
I suppose the website is hosted locally in a potato pc and mediocre bandwidth, defenitely not a dedicated hosting service.

That's quite a silly statement.

Can you please state why ? Enlighten me.

I didn't think I'd actually need to, but I suppose you need a bit of a hand.

  • site is behind a CDN. Clear indication of some knowledge.
  • as far as I'm aware it's using nginx on a Linux system. Also a sign of a competent sysadmin
  • behind a CDN, the bandwith required to run a website like this would be tiny. We're talking 2mbps. The errors displayed also do not indicate issues with bandwidth.
  • dedicated hosting for an international website wouldn't make sense, it should be in the cloud.
  • the idea that at a medium sized company would host themselves is retarded. That's only for extremely poor people or extremely rich
  • a potatoe pc would actually run a website quite well. The machines I use to host websites always have 1gb of ram or less and only utilise one core.

Is that enough?

534 286
 Gambit

@EmperorDastaann said:
So... You're saying that Mordhau overheats the CPU?

No he is not. A properly built PC will limit usage after a temperature is reached, or max out if it is properly cooled, like he said. If they want to max out CPU usage then all the power to them (pun intended) because a lot of games don't, and suffer because of that.

I have a signature

534 286
 Gambit

The member list in the footer of every page is causing horizontal scrolling issues. I added "float:left" to every A tag and it fixed it, but padding still needs to be added.

534 286
  • 4 Aug
 Gambit

I gotta be honest, don't think you're going to find a solution to this. Over time they could improve error checking and timeouts, but if your internet connection is that unstable I don't think you're going to get an immediate solution.

534 286
  • 4 Aug
 Gambit

@FΞNIX said:
I suppose the website is hosted locally in a potato pc and mediocre bandwidth, defenitely not a dedicated hosting service.

That's quite a silly statement.

534 286
  • 3 Aug
 Gambit

@Jur said:

@esturias said:
Devs don't read the forums.

Oh great. I'm sure that not listening to playerbase feedback ends very well. I mean, everybody loves getting griefed, right?

And I'm sure your encouraging approach makes them want to read it even more.

534 286
  • 1 Aug
 Gambit

@Josh said:
It would be excellent if this were done, the first thing it makes me think of is the possibility for people play competitive team matches more often. Currently, higher level players have to arrange matches between themselves manually if they want more even fights in team modes, whereas a separate program could at least set up some random teams once enough players confirm they're ready to play.

I'm guessing the very simplest implementation would be to have a queue on some website/Discord etc. and when it's full, give each player a console command to paste into Mordhau which joins a server (and give them a password or have the server whitelist the chosen users if possible?)

Unfortunately we don't know how much will be superseded by the upcoming matchmaking plans. But if that's just focused on public ranking for specific game modes, then a separate program would be great for queuing scrims, community events/leagues and custom game modes (maybe it's even best to compete against that matchmaking system to see which one people prefer in the end!)

Cheers for the reply. I have a feeling the devs aren't interested in matchmaking for private servers even if they did have the time. Its more of a community task anyway. The competitive aspect definitely makes sense, but it would be hard to implement without APIs as I can't gaurentee people's skill levels or anything.
With the recent effort from the community in custom maps I think this idea is even more feasible as automatic downloading of these maps could be very useful.
I would opt for a website but people like downloadable launchers so having both would be ideal. Discord bots could be built if the demand was there too.

534 286
 Gambit

@DDRMANIAC007 said:
"only has the provisioning and subscription ACLs"

serverhelp.PNG

Which of these options should I enable then?

Manage servers and deploy new servers should be enough.

@Death said:
you should add ftpweb

Thanks for the suggestion that's a good idea, I'll definitely think on it for future updates. Shouldn't be hard to implement with a 3rd party library.

534 286
  • 1
  • 30 Jul
 Gambit

What's your FPS? A random guess is that your cpu is maxed out so in either case your gpu performs the same.
Id be happy if the game could even run if I was you.

534 286
  • 30 Jul
 Gambit

@Athos said:
Any plans for a way to add community maps that are out now?

No plans to sorry. Its still possible to transfer the files yourself and then edit the ini from the dash though.
The dashboard gets used by a few people still, but isn't crazy popular so Im not updating it as much I'm afraid.
If mordhau gets more popular or mod support comes out I'll definitely get back to updating it regularly.

534 286
  • 28 Jul
 Gambit

@SushiFish said:
But then the question is, when is the next patch coming out? How long is this bug going to be an inconvenience for the players? Couldn't it just be hotfixed?

I think it's a client issue, so your gold is still there. It might even fix itself by tomorrow if it's similar to the level rollback issue.

534 286
  • 28 Jul
 Gambit

@Master Oogway said:
Bumpity bump.

Why are you guys bumping this?

534 286
  • 28 Jul
 Gambit

Why would you need to spawn weapons?

534 286
  • 28 Jul
 Gambit

I haven't seen this before but I think it would be cool. I don't have a lot of classes but I probably would if there was folders.