Mordhau
 Trevz TheCuz
Knight
  • Likes received 1652
  • Date joined 8 Feb '17
  • Last seen 9h

Private Message

Knight 1292 1652

Eat ass is what they make me do at the casino

Knight 1292 1652

Wtf glancing blow is aids

Knight 1292 1652
  • 31 Dec '17
 Trevz TheCuz

@ThunderDuck said:

@Trevz TheCuz said:
the-skywalkers-anakin-loses-hands-luke-loses-hand-leia-loses-14456594.png

Either you're a filthy normie or an expert ironic memer, it's hard to tell sometimes

Filthy ironic normie expert tbh

Knight 1292 1652
  • 2
  • 31 Dec '17
 Trevz TheCuz

The New Years franchise is easily the most overrated franchise in the last decade. New years resolutions are horrible. Really not much accomplishment about it, it's super dissapointing and repetetive. The New Years system is clunky and unresponsive, and it is not hard in a way that the new year actually raises intelligence or requires planning in any way. What makes it "hard" is again, the clunky bullshit. All new years are pretty much the same, you just roll arround until they are in their "vulnurable" phase, and then cry about shit out of them until they start swinging again. Repeat that for some months and you've got all your new years in a nutshell. Normal months are really just boring trash that are just there for the sake of being there. They serve no purpose other than keeping the layman busy between holidays. Infact, all new years are exactly the same. Merely a reskin of one another, with somewhat updated graphics. They play the same otherwise. The whole franchise really is targetet towards children that heard stories about "hard years" from their older siblings / parents. They want to be part of that aswell but fail to realize that new years back then weren't hard in a frustrating way, but in a challenging one.

Knight 1292 1652
Knight 1292 1652
  • 31 Dec '17
 Trevz TheCuz

Please remove this god awful mechanic tbh murux y u dis

Seriously these last few patches made me uninstall.

Knight 1292 1652
  • 23 Dec '17
 Trevz TheCuz

Pfft, I can't help if im racist, its in my genes.
Wot r u a bigot?

Knight 1292 1652
  • 22 Dec '17
 Trevz TheCuz

@vanguard said:
"""Freedom"""

tmp_10209-y5cxz7h6k85011161590589.jpg

Blame Israel.jpg
Worthless United Nations.jpg

Knight 1292 1652
  • 14 Dec '17
 Trevz TheCuz

I live in Texas and can confirm his sadness.
Netcode is aids.

Knight 1292 1652
  • 14 Dec '17
 Trevz TheCuz

Should mention that auto feint to parry is faster than than just regular feint to parry because of a small animation window and not because you can't tap it fast enough.
Murux halp

Knight 1292 1652
  • 12 Dec '17
 Trevz TheCuz

Souls

Knight 1292 1652
  • 11 Dec '17
 Trevz TheCuz

^ you got the idea

Knight 1292 1652
  • 2
  • 10 Dec '17
 Trevz TheCuz

Excuse my shitty diagram, but the picture you are using is supposed to represent the current chambering model. Each slice is supposed to be a 45' degree angle, red meaning the angle that the strike will connect, and the circle represents the entire hitbox that chambering works off of. The second diagram is supposed to be the individual hitboxes.
I will go back and edit to make it more clear.

Knight 1292 1652
  • 2
  • 10 Dec '17
 Trevz TheCuz

I've been thinking on this alot latley and have come to find something rather disturbing about the game.

Chambering is is too damn meta.

In all seriousness, yes chambering takes a tiny bit more skill than reposting, but not by much. This mechanic takes away too much risk of playing defensivley by creating an incredibly offensive hybrid that isn't also incredibly difficult to do consistantly. Drags are the best direct counter, but they haven't yet made a balance between chambering difficulty and foot dragging retardation. And so, chambering has now become the meta, almost effectivley replacing the parry button.

I suspect the of 240' angle code for chambering just isn't sufficient for the job because it limits chambering direction.

maxresdefault (1).jpg
Lul for improvised chamber hitboxes
f0fffd28-a117-4c6c-aad9-166003f3595c.png

To make up for this, you have to make the chamber hitbox very forgiving so that dragging doesn't totally make the mechanic unviable. But how do we have our cake and eat it too?

Well i have a solution and it is called
Individual chamber hitboxes
I.E. Each chamber angle has its own hitbox

Sloppily made diagram looks like this
3d403f12-c6c9-44b7-aaa3-8f50cabcacea.png

Sacrificing hitbox size for the ability to chamber from any angle should not only make chambering more difficult to consistantly pull off, but also more versatile in dealing with drags by only having to connect the smaller chamber hitbox rather than just matching angles.
Of course figuring out the most effective size for the hitboxes will be the biggest challenge, but i think will be worth. What do you guys think?

Knight 1292 1652
  • 6 Dec '17
 Trevz TheCuz

I am to gay as monkeytoes is to human hands

Knight 1292 1652
  • 6 Dec '17
 Trevz TheCuz

King indian is to flat earth like Vangaurd is to communism

Knight 1292 1652
  • 5 Dec '17
 Trevz TheCuz

On the other side of the globe?

Knight 1292 1652
  • 3
  • 5 Dec '17
 Trevz TheCuz

Jesus fucking Christ, how long have i been gone? I believe in a god created universe but am not retarded enough to believe this religious indoctrinated garbage. Last time i thought the earth was flat the government showed up at my house with a can of mountain dew and a tin foil hat just to tell me about the aliens living in my basement are actually from a triangular planet and not a real pyramid. Thats the last time i take xanax and lsd without getting a bite to eat first. Anyways my boy Big Money Salvia has got this conversation covered.

Aint no planet x comin cause aint not space cuz aint no globe earth

Source:

Knight 1292 1652
  • 3 Dec '17
 Trevz TheCuz

Furst just mad cuz bad at being cool lmfao xD

Knight 1292 1652
  • 3 Dec '17
 Trevz TheCuz

Millenil generate is bes