Mordhau
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  • Likes received 8339
  • Date joined 16 Dec '15
  • Last seen 23 Sep '19

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  • 1 Aug '19
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Okay, this is epic

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  • 19 Mar '19
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Mordhau Fortress mode when

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  • 16 Mar '19
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@wierHL said:

@Tim_Fragmagnet said:
:(

What's got you down buddy?

spear not long enough

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  • 28 Nov '18
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is it just me or that thing is really strong

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  • 16 Jun '18
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@ThunderDuck said:
I always pronounce it "freeze" or "freeze-eh" in my head

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  • 15 Jun '18
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@EruTheTeapot said:
Yesn't.

Non't'nt

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  • 21 May '18
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@ÐMontyleGueux said:
Dude, calm down. You're acting like a literal child at that point.

There is plenty of things I'm unhappy about the choices triternion made for mordhau. They are plenty of things I want to see in the game that will never be a thing... Yet I don't act immaturely for it. Not only because the devs have justified their reasoning, but because it's their games, not ours. Ultimately they are the one working their asses off to provide what they think will be a good game, while we're sitting on our lazy asses playing the fruit of years of hard work.

You are free to express yourself, give suggestions and opinions, just as I do. I voice what I want to be in the game and how I see things, which are often if not always taken into consideration. But the right to chose belongs to triternion. You paid for an alpha, a beta and a finished game, which you will get, triternion doesn't owe you more than that.

I like you dude, I really don't wanna be mean to you. But you sounds like you need some good dose of reality before you really make a fool out of yourself.

acting as a child isnt against the rules tho

also i think they should implement flinch on headshots because as i said like 3 times it is alpha which means they should test as many things as possible rather than thinking too much, playing the actual game will always be a better way of balancing than guessing.
And i'm pretty sure the only thing they have to do to add flinch on headshot is replacing a 0 with a 1 so just fucking do it and wait 1 week to get some responses.

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  • 19 May '18
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@yourcrippledson said:
I am mostly indifferent to these suggestions, with the exception that I believe hit trades to be better than AP in almost all aspects.
And I dislike 3rd person.

@Netherim said:
Is there anything objectively wrong with 3rd person?

@yourcrippledson said:
well this is kina gey

Hiding around a corner with a 1 shot weapon. gey. Imma do this a lot if they keep 3rd person as it is, just out of spite.

this guy isnt worthy of the maul

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  • 17 May '18
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@Netherim said:
Is there anything objectively wrong with 3rd person?

it is bad because as an opponent you have no idea if the enemy is using third or first person thus making evading view harzardous

also because people just want it because it was in chivalry, pretty much every multiplayer fps/tps games understood the problem i mentionned above

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  • 17 May '18
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also add shield throw

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  • 17 May '18
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its just too easy to reflect the timing need to be sharper

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  • 15 Apr '18
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@P0P218 said:
Dying in Mordhau is normal. especially for someone that hasnt played chiv and that does not play alot of mordhau.
What is not okay that i cannot disable my camera being stuck to my head when dying and that even in third person.
That causes to make the camera fly all over the place completely out of my control.

This camera spazzing makes me somewhat sick wich makes me quit after a few rounds of mordhau.

maybe.. add an option to just freeze the camera in place on death or.. something less Spazzy?
would make me enjoy the game a whole lot more
thanks

what about closing your eyes when dying

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  • 7 Apr '18
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@Frise said:
https://www.youtube.com/watch?v=tBRE4dD_H_o

This is really annoying as you can see that in most of these clips I am catched completely off guard, since I was doing a decel but got parried early out of nowhere, or didn't hit someone who I saw that I did.

This happens pretty regularly on the official south american server, where I have consistent 50-60 ping, and Meph's dedicated server, where I have consistent ~30 ping.

Can't wait for some fragile ego boy to completely miss the point of this post and tell me how they think I play like shit.

0:49 absolutely disgusting

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  • 1 Apr '18
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@Jax said:
it's not the fault of the glancing blow mechanic
the issue is that right now footwork consists of running in circles around people

war never changes

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  • 6 Nov '17
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@EvilSuD said:
The solution is simple, if someone tries to fight you with a shield just leave the game.

the game cant have problem if there is no game

ce0.png

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  • 6 Nov '17
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@Sammy said:

@GIRUGIRU said:
All shield needs is to be consistently punishable when you run him out of stam and it should be balanced

Targe, heater, kite and tower all need different stats, hitboxes and attributes

E.g. tower is useless for 1v1 but great for blocking a door or pushing into projectile spam. Targe should be a skill block/"Parry" shield with high Stam cost if u fuck it up and much smaller hitbox. Kite and heater somewhere inbetween

hey i saw u get fuckd by king, a real shit player hahaha xd

shields are for noob but i dont think they need a nerf to uselessness

halberd too tho

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  • 2 Nov '17
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@GIRUGIRU said:
E.g. tower is useless for 1v1 but great for blocking a door or pushing into projectile spam. Targe should be a skill block/"Parry" shield with high Stam cost if u fuck it up and much smaller hitbox. Kite and heater somewhere inbetween

targe nedd a much MUCH smaller hitboxe and blocking efficiency, when i was against king it felt like i was in dark souls 3 pvp against someone whit estoc and havel shield

also we need a petition for tower shield, i want my trump meta

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  • 1 Nov '17
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@ℳarz said:
shields are easy to beat. just stam them out.

and Watch them pulling another one out of their ass

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  • 31 Oct '17
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@Jax said:
I'd love to see shields used as a holding tool

@marox he said we want tower shields

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