Mordhau
 WXX
  • Likes received 17
  • Date joined 11 Dec '15
  • Last seen 18 Jun '19

Private Message

18 17
  • 16 Apr '19
 WXX

@Bodkin said:

@WXX said:

@Naleaus said:

@Runagate said:
I always see very good players say that there are ways to punish misses consistently even with the current cftp, but I've never seen them tell what those ways are.

It gets said everytime. Morph, drag, feint, just hit them to get stamina advantage.

as i mentioned, this is still just initiative and stamina; negligible for teamfights, especially so for 1vx. and gods of mordhau still swinging wildly, so there's something to their lack of caution.

why is CFTP like this though? what am i missing?

Because it means someone running in circles with kite shield and gambling like a fucking moron doesn't become meta.

Fuck chiv

too late

18 17
  • 2
  • 14 Apr '19
 WXX

@Naleaus said:

@Runagate said:
I always see very good players say that there are ways to punish misses consistently even with the current cftp, but I've never seen them tell what those ways are.

It gets said everytime. Morph, drag, feint, just hit them to get stamina advantage.

as i mentioned, this is still just initiative and stamina; negligible for teamfights, especially so for 1vx. and gods of mordhau still swinging wildly, so there's something to their lack of caution.

why is CFTP like this though? what am i missing?

18 17
  • 3
  • 14 Apr '19
 WXX

ah, been sleeping on the estoc then. part of the reason has been dueling (and longsword results), and poleaxe (stab spam) being at 7. understand now though: invisible head stab spam in team brawls

great replies btw

18 17
  • 7
  • 13 Apr '19
 WXX

for those of you who play w/ me, please give this a chance; i'm not necessarily as retarded as my playstyle.

weapon point changes - relative to other weapons

estoc to 5pts
doesn't necessarily outclass longsword, or see a lot of use as is

greatsword to 6pts
doesn't quite measure up to executioner and battleaxe. could take place of estoc as 6pt option

short spear to ~6pts & 2/2
more than just a point change; but, as a hybrid weapon w/ a unique animation, 2/2 ammo would encourage actually throwing the thing. would be more intuitive in general.

combo feint to parry timing / missing attacks

this is more controversial, but i feel that the state of CFTP makes missing attacks far too forgiving. it's really the only thing i've felt strongly about, and the only real difference i prefer in chivalry

too often i face very skilled players who just swing wildly at me while missing because they don't feel it's a risk. i've felt both accuracy and footwork feel less impactful

in 1v1 it's not quite as bad as you gain some initiative and the stamina loss is more punishing, but in a team scenario it makes being outnumbered feel that much worse, and good footwork feel even less rewarding.

misc. musings - for discussion sake

lunge animation / swing range is misleading. i'm not sure how i'd improve this, but it's incredibly difficult to gauge range. and only now am i seeing players (who have upwards of 1k hours) consistently abuse weapon range in duels.

the state of chambers is sort of odd. is there anyway to improve their usefulness in team battle? why doesn't it have hyperarmor like riposte?

i see talk about chambers being too easy now (despite losing to morphs, which are obviously very strong), but trying to chamber any swing manipulation used to be terrible; on the contrary, if chambers somehow led to better offensive options (or somehow better rewarded) i'd gladly take it being more difficult again. this would make the game feel slightly more aggressive-- especially as the skill-floor for defense is a bit higher (easier) as is.

18 17
  • 21 Mar '18
 WXX

niceu

18 17
  • 17 Sep '17
 WXX

fyi onmorphsandstamina.PNG

18 17
  • 17 Sep '17
 WXX

@Survii said:

@afiNity said:
Jump stabbing is fine tho

Imagine this scene if one of them just kept bunnyhopping and thrusting lmao

checkmate, nerd

18 17
  • 17 Sep '17
 WXX

facing off against players better than yourself should be seen as a privilege rather than a burden.. and it's unavoidable. you need to enjoy getting your ass beat. it's the best way to improve, and improving is the best part of mordhau.

18 17
  • 17 Sep '17
 WXX

objectively, inherently worse. you did your bests, but it's time to pack it up. game cancelled. for real though you've got me curious-- you seriously going to leave us in suspense for a week?

18 17
  • 1
  • 17 Sep '17
 WXX

@JewJewBinks said:
When playing I can't even count the number of times I've been in "range" for the weapon to hit but they feel about 1-2 feet shorter than they actually are. Would be great if the ranges of the hit arcs on the weapons were refined more to represent the true lengths of the weapons better. I shouldn't be standing 3 feet from someone with a pollaxe and swing short from that distance, it just makes no sense. A few times ive actually had the model of the weapon go through their body and still miss because the hit arc wasn't in line with the model of the weapon.

Also as a side note, when you are getting swung at the weapon your opponent is swinging looks like its a foot short of hitting you yet still hits you, go figure. So theirs issues on both ends. When you swing you fall short of your weapons reach and when they swing at you they gain an extra foot from their physical weapon.

ah, i think know what you mean; this is probably because of how fovs work w/ the given aspect ratio, or something like that-- emulating a curved field onto a rectangle screen.

there may not be an easy solution for this; however, there is a setting to adjust the forward distance of your camera. had to move mine forward a few points because i kept thinking enemy weapons were shorter/further away. seemed to work for me, maybe placebo. alternatively, you can try lowering you fov.

anyway, besides adjusting your settings its something you can learn to overcome by just playing more.