Mordhau
 Edy_Nelson
Baroness
  • Likes received 185
  • Date joined 27 Jan '17
  • Last seen 3 Jul

Private Message

Baroness 175 185

Ladder Bug I have encountered today.
I would climb a ladder as usual, however it wouldn't push me on top once I reached the end, instead it would just let go, leaving me unable to climb any ladder, restarting the game has fixed the issue.
Though not really game breaking in any way, it was pretty inconvenient, thought I'd record it and leave it here.
I have no real info on how or why this has happend in the first place.

Baroness 175 185
  • 18 Nov '18
 Edy_Nelson

@Frise said:
Or maybe add a new mechanic. I'm not talking about gimmicks, I'm saying something that actually adds depth to the combat. Maybe unique attacks for different weapons. Polearms get a quick, short shove with the butt end. Billhook, halberd and axes hook you with negative knockback. One-handers throw a quick, short punch. Swords could get a false edge cut with a cool new tracer, maybe it's an inbetween of a stab and a slash, so you can use it to get behind parries. Spear gets a quicker but less powerful stab.

If there were more combat options other than the same 3 moves, we wouldn't need unreadable stuff to have stronger offense than defence, and devs could make stuff properly readable without risking a bland meta.

Baroness 175 185
  • 18 Nov '18
 Edy_Nelson

I think it'd be better if we just get something like a 3rd attack form overall.

@Frise said:
Or maybe add a new mechanic. I'm not talking about gimmicks, I'm saying something that actually adds depth to the combat. Maybe unique attacks for different weapons. Polearms get a quick, short shove with the butt end. Billhook, halberd and axes hook you with negative knockback. One-handers throw a quick, short punch. Swords could get a false edge cut with a cool new tracer, maybe it's an inbetween of a stab and a slash, so you can use it to get behind parries. Spear gets a quicker but less powerful stab.

If there were more combat options other than the same 3 moves, we wouldn't need unreadable stuff to have stronger offense than defence, and devs could make stuff properly readable without risking a bland meta.

Baroness 175 185
  • 18 Nov '18
 Edy_Nelson

Little Idea I came up with.
Make shields interesting by allowing them to be used in attacks.
Maybe make it so that Morphs (when you have a shield equipped) turn a normal attack into a shield bash or the like (which would also be directional). They could have very different timings compared to a normal morph to keep things interesting. Damage would be blunt, somewhere around 25 a Torso hit and 35 a Head hit (T3).

This paired with changes to shields, so they fit the timing based nature of Mordhau, could keep them interesting and give them a whole new offensive aspect (instead of just a shitty defensive gimmick).

1HSt9O7 - Imgur.gif

Baroness 175 185
  • 11 Oct '18
 Edy_Nelson

2019

Baroness 175 185
  • 29 Sep '18
 Edy_Nelson

The anti archer perk is needed.

Baroness 175 185
  • 29 Sep '18
 Edy_Nelson

bad idea

Baroness 175 185
  • 29 Jan '18
 Edy_Nelson

Wew, another scam shit game.

Baroness 175 185
  • 4 Jan '18
 Edy_Nelson

I agree

Baroness 175 185
  • 8 Dec '17
 Edy_Nelson

NICE ARGUMENT MATE VERY NICE,
instead if we go with flat earth model youy dont have to pay infinite cash, you can observe stuff with your own eyes andthen with a few thousand you can observeeven fruther stuff your logic fails

Baroness 175 185
  • 28 Oct '17
 Edy_Nelson

We are really not getting ANY clarity from the devs, we end up having to make speculations or ask them privately.

I'd also like to see actual numbers instead of just "changed damage values of halberd". There is no reason to keep this secret or in the shadows, why do we have to spend so much time to figure out the numbers ourselfs when we are supposed to test the game.
It's pretty embarrassing that we have to create damage/speed tables ourselfes because the devs won't provide one for us, even though they would clearly have an easier time finding them out than us.

Baroness 175 185
  • 23 Oct '17
 Edy_Nelson

King is a god.

Baroness 175 185
  • 23 Oct '17
 Edy_Nelson

From what I heard all numbers have been put in by hand, multipliers might not even exist.

Also, would it be possible to re-arrange the numbers in a way to be more readable?
Right now its very messy.

Baroness 175 185
  • 18 Oct '17
 Edy_Nelson

I look beautiful up there.

Baroness 175 185
  • 5 Oct '17
 Edy_Nelson

We don't call them drags anymore, we call them nibbers.
Get with the times please.

Baroness 175 185
  • 2 Oct '17
 Edy_Nelson

this better gets a hotfix soon.

Baroness 175 185
  • 2 Oct '17
 Edy_Nelson

Messer damage values are in. Thanks to Iceman for helping me.

Baroness 175 185
  • 30 Sep '17
 Edy_Nelson

"ShowDebug PHYSICS" let's you see speed values among some other things. Pretty useful.

Baroness 175 185
  • 25 Sep '17
 Edy_Nelson

no problem

Baroness 175 185
  • 22 Sep '17
 Edy_Nelson

It's an alpha.