Mordhau
 vector
  • Likes received 29
  • Date joined 16 May
  • Last seen 30 Aug

Private Message

18 29
 vector

I wonder why rankend was not made at the release . This is such an obvious thing that keeps players in game. absolutly alll best multyplaer games in our time have ranked .

i would call it a huge and a stupid mistake of devs much worse than anything else

18 29
18 29
18 29
  • 3 Aug
 vector

@BOBOLOJOE said:

@ToLazy4Name said:

@BOBOLOJOE said:
people with high mouse sensitivity spinning around on the spot at a million miles per hour. its a lol, but not realistic.

If you mean while swinging, you're wrong. Your sensitivity is capped while attacking.

If you mean while not swinging, why is this an issue? You want to limit sensitivity in general? I'm going to assume you're not so stupid as to actually be thinking this.

I mean while not swinging. Michael Jackson and a figure skater can spin around on the spot at really high speeds but in Mordhau it looks silly.
What I am meaning is that like for example tapping very fast the crouch button, and spinning your character around on the spot really fast, say, making long swipes with your mouse across your mouse pad to make your character do 10, 360 degree spins in .5 of a second is silly.

I don't want to limit sensitivity, i want to limit how fast your character can do these actions, to better represent how a person could do it in real life.

it's not game braking and no one is doing this to exploit the mechanics. it's just an immersion thing.

even very fast looking up and down. it just needs to be slowed down so that its at a real person speed not computer character speed.
you feelin me bro?

you are right about turning round on a speed of light

18 29
 vector

first of all, i think i cant express the precise description of a case because of my poor english, but i will try to do my best

The main problem with a stab is that you cant avoid it, it is supposed to be a dicrect hit, like a train moving on a straight railway with concentration of all "power" on the peak of a weapon. Atm it does not work that way, a slightest touch of right,left side of a weapon even if it moves very slowly makes you recive a full dmg. A stab can be moved in all directions following the mouse, It is normal for me to avoid normal hits, swings by prediction, by movement, but if i avoid a stab this is realy a sensation, it happens 1 of 10 attempts.

as you can see on the screen area of a hit is quite big, perk dodge does not work versus a stab. Footwork almost does not work versus stab.
https://hostingkartinok.com/show-image.php?id=e3a1f95f69f6e6a6abffc8ed332ebafd

long rang weapons make you suffer the most, during fight you can clearly see that a spear misses you, but then it moves in your direction and you recive dmg.

18 29
18 29
18 29
18 29
  • 20 Jul
 vector

i guess it would not be to expensive hiring people for recording french/german voices (mb it could be done even by volunteers)

option of choosing between french/german/english voices for your character would greatly improve customization, diversity and fun from game.

phrases which we are all get used to would become renewed

18 29
 vector

why would they do anything about it? Majority of players are europeans and it always has been a pleasure to them insult and hate other races , obviously they will defend this right with all their passion. Whats a big deal to them? Nobody insults them, they insult others if you are against it then you are just a whiny complainer

18 29
  • 3 Jul
 vector

racists, sexists, and toxic players
in other words: people that you don't like.
Simply go to your options and turn off chat. Simple as that!
Mute

you must be stupid,its not about individual insults, but about general behaviour of community.

18 29
18 29
  • 19 May
 vector

buy some streamrse for promoting game among gamers,
idk how this system works but i know that every company does that
all what you need is to get several streamers with 1-2k viewers and then game will be in top10-15 on twitch

18 29
18 29
18 29
  • 16 May
 vector

@Christian2222 said:
Why, so people can talk more shit at the end?

it depends on people

18 29
18 29
  • 3
  • 16 May
 vector

after end of the game espesialy a good one or a bad one players wish to express emotions, say warm words to the team or to burst in rage or to discuss something in general.

but atm we have no such opportunity, because after ending of round chat instantly dissapears and this kind of reduses feeling of ending, game sends you straight to the new map.

we should have at least 10-15 seconds after ending of a round and during choosing of new map for discussions and conversations.