Mordhau
 Naleaus
  • Likes received 875
  • Date joined 25 Oct '15
  • Last seen 15 Oct

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301 875
  • 22 Sep '17
 Naleaus

I went 30/4 or something as unarmored rapier earlier today. Not saying that means it's op, but it is fun stabbing everyone repeatedly. I think smoother/better animations across the board will make it easier to deal with. Damage wise it feels alright, everything besides the stabs are weak against armor.

301 875
  • 21 Sep '17
 Naleaus

@Kingindian said:

Feinting is not a fun mechanic either, especially if thats the way to attack. If that will be the case i cant see this game being good ever.
When you do your attack, and the enemy parries you and then its his turn to attack. Something needs to be done here as well, it shouldnt always be
I attack->enemy parry, now its his turn. And then you repeat.

Also, sometimes you should be able to do 2+ attacks in a row. So we have actually "combos".

I'm confused, you don't want it to be only back and forth, but you don't like the mechanics in place to do that. Feints, morphs, drags, chambers etc, are used to break up the combat.
As for combos, not sure what you're talking about, as you can combo at anytime as long as you're not parried.

301 875
  • 18 Sep '17
 Naleaus

The new 240 system works much better for me. I can actually chamber slashes now. Badly, but it's better than before.

301 875
  • 17 Sep '17
 Naleaus

I think the issue is that they don't currently have a way to only give the rewards to the appropriate backers. Looking at Chivalry, their dlc armor and other items are handled by a server that your client has to contact. I'm assuming that for the alpha, they don't have that functionality in place and would rather not give all the rewards to everyone. It's not a big deal, as long as you get it by release.

301 875
  • 2
  • 14 Sep '17
 Naleaus

@monkey7659 said:
deal with it...

This is the alpha testing section. Bugs and other issues need to be posted so others and devs are aware. Be useful and don't post useless stuff like deal with it.

301 875
  • 2
  • 14 Sep '17
 Naleaus

@Kill3rCat said:

@Naleaus said:
If you stab feint me, I'm going to end up stabbing you due to how easy chambering stabs are.

Wait, you can chamber feints?

What @Monsteri said. They counter the feint through aggression. In Chivalry, this would be called gambling because you'll either force a trade, get hit, or punish.

In Mordhau, it's less of a gamble because the mechanic is designed to counter feints. You either hit them because they feinted and didn't parry or chamber them and reclaim initiative. They could drag their attack or morph it to avoid the chamber attempt, which you could either match, ftp or even just hit them first depending on the weapon. Going to require more time to get good at everything.

301 875
  • 13 Sep '17
 Naleaus

@Kill3rCat said:
Fair enough. I think chambers are a worthy addition to the game, as a counter to what was in Chivalry an overperforming low-risk, high-reward crutch, that being feints.

You're right, the game's not been in Alpha for two days, so perhaps I should give it some more time. The similarities to Chivalry are quite overt, however, and I so I think a direct comparison is not unfair.

Some of the same things about feints do carry over from Chivalry. In Chivalry, maintaining initiative was one of the most important things when fighting with feints. Can't be feinted if they can't safely attack. It's actually even more important to be aggressive in Mordhau in most cases.

The defensive playstyle only really works in a few instances that I've seen. Using a shield allows you to play up close more defensively, negating the need to read most feints, morphs, etc. The only downside is range, and in 1st at least, your view.
The other instance is if you're using a long range weapon and can keep a good amount of distance. This makes feints easy to read or dodge.

The last is if you're just a defensive god and can read everything. Chambers are more effective than this though.

301 875
  • 13 Sep '17
 Naleaus

@Kill3rCat said:

@Naleaus said:
People seem to have the same problem as in Chivalry. They see feinting as a bad thing an purposely don't use it. The skill level is pretty low right now, once people are better at chambering and the defensive mentality goes away, feints are pretty nerfed.

Morphs are really fucking powerful at the moment, much more so than feints. Drags are still doable, but require much more precision.

Feinting is bad. It's a ridiculously easy thing to do, which has a disproportionately high payoff in a timing-based combat system. It's a crutch, like drags, and nobody wants to be that guy.

If you stab feint me, I'm going to end up stabbing you due to how easy chambering stabs are. I'm rubbish at other angles due to only playing 2 days, but feints are pretty well countered by chambers, and turn them into medium risk, high reward.

Wait till the playerbase gets better at the mechanics that nerfs feinting before considering it bad. I'd also suggest using EVERYTHING available at the moment, because the game shouldn't be balanced by gut reactions based on biases from other games.

301 875
  • 13 Sep '17
 Naleaus

People seem to have the same problem as in Chivalry. They see feinting as a bad thing an purposely don't use it. The skill level is pretty low right now, once people are better at chambering and the defensive mentality goes away, feints are pretty nerfed.

Morphs are really fucking powerful at the moment, much more so than feints. Drags are still doable, but require much more precision.

301 875
  • 13 Sep '17
 Naleaus

I have a 16 slot Chicago server called Duels and Testing. The map rotation doesn't seem to work though so other non FFA maps load.

301 875
  • 10 Sep '17
 Naleaus

@Ahundred said:
It's also childish to get triggered because some people get to play a few days before you do. We should support the Team even through decisions we might not like. If they need testers, they have the right to choose whoever they want imho.

So if you want to support the devs, why post shit that you know will upset people and make them angry at the devs, then blame the ones that get upset instead of yourself? Hiding behind "triggered" isn't a defense.

I personally don't care who they pick, if they delay the alpha, etc. I spent my money knowing I may not ever get a finished product. That's not my point. I'm just saying that at this point, trolling needs to stop. It was fine to waste time for the past 3 years, but now it can cause harm and distract from development and testing.

301 875
  • 2
  • 9 Sep '17
 Naleaus

@Hadeus said:
All these delays do is exacberate things, and leads to more memes...

In all seriousness, I dont condone hate on Triternion. From my observations, they have a sense of humor, perhaps you should too.

I'm sure they have a sense of humor, I do too. But you have people that get angry and immediately start complaining directly to the devs, or tell others before finding out it's fake, and it spreads. It leads to ill will towards the devs, not whoever started the trolling.
The community is already tense and upset because of the delay. So adding fuel to that because you think it's funny? It serves no purpose.

Edit: Oh and that other dude with the family share picture. People already have a problem with GIRU playing, that really helps justify Triternion choosing him.

301 875
  • 9 Sep '17
 Naleaus

Should temp ban people spreading fake info under the context of "just a joke." While I don't care if it's delayed, quite a few of in the community are foaming at the mouth about not being able to play it. All these memes do is exacerbate things, and leads to more negativity towards Triternion, regardless of if they're fake or not. It's just childish.

301 875
  • 28 Aug '17
 Naleaus

I'm fine with the delay. While I plan on playing a lot, my life fortunately doesn't revolve around gaming. Plus I'm buying a jouhikko/tagelharpa and need time to learn to play it.

301 875
  • 1
  • 29 Mar '17
 Naleaus

Looks great. I really liked seeing some of the dodges that were done with body movement. They're not quite backbreaking matrix-esque stuff you see in Chivalry, but still quite possible to avoid attacks. The one around 4:50 mark was especially smooth.

301 875
  • 8 Mar '17
 Naleaus

Just backed. Alpha access in time for my birthday. Also time to build a new computer.

301 875
  • 3 Dec '16
 Naleaus

I'm alright with the delay. I'll definitely have more money to throw at a Kickstarter after December.