Mordhau
 Naleaus
  • Likes received 449
  • Date joined 25 Oct '15
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183 449
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  • 15 May
 Naleaus

As for the PS4 stuff, the game was objectively worse on consoles, and controls were a big part of that. Having clunky controls with restrictive turncaps lead to footwork that consisted of just running away anytime you got parried. It wasn't skillful, it just abused the bad controls. I played the PS4 version for a short time, the playerbase was anything but skilled, just because the easy way to play and kill bad players lead to no fundamental abilities at all.

183 449
  • 15 May
 Naleaus

@roshawnmarcellterrell said:

@Naleaus said:
Third, those drags, reverses, etc don't lead to player retention. I played Chiv for a long time and a lot of hours. Selling 2+ million copies and only retaining a playerbase of like 1000 players is bad, and we want this game to succeed and have a playerbase so it's not just sweaty tryhards with a player made comp scene kept alive on life support. We don't want Chiv2, we want something better.

Actually I think Chivalry was pretty successful by industry standards. It's a game that survived 6 years, and I can still get online today and get in a Team objective battle with 64 players.

It survived by putting the game on sale for $3 every month or two. The last I played prior to Mordhau alpha, people played 24 or 32 player servers. 64 ran like shit and I really doubt they're popular or there's enough people to populate it.

I don't want another Chiv, I'd like success along the lines of CS: GO instead and I'm sure the devs do too. While that's probably not attainable, it's better than just inflating numbers sold by selling for cheap.

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  • 15 May
 Naleaus

@a_squire said:
never got good enough on my sad computer that died. and it was too slow to warrant having anything to do with pro players on the pc. pretty sure you can pretty easily see that a_squire has only logged 230 something hours through steam. and i dont think anyone cares about the clans on consoles where i played a majority of my chivalry. im poor. im just now building my first real gaming computer.

and while ive got your attention small fry:


howabout you try to take a blow at one of the points ive made about the game? oh right. i made you feel stupid for liking a game that may or may not be broken. so your in defense mode: make me look stupid. cmon kid. your doin a decent job so far. nobody likes a console gamer- show em how stupid i am. and while your at it, id love to hear you come up with a good reason as to why i should not be worried about the repeat playability of this game.
also im only trash talking you.

You were trash talking Lionheart you imbecile, who at least has the game.
Here's why your terrible ideas about reverses and drags are not constructive:
First, your posts are just shit to read. Learn to organize your thoughts and write something that doesn't make me question your education.

Second, the players that are wanting to stay rid of reverses and other silly drags are the ones that were able to use and counter them, not just noobs. I'll expand more on why in a second. RAW BONER, Spook, Wizardish, etc were all capable of using and defending against the most egregious reverses and drags, and were top players, yet they want that stuff to stay away.

Third, those drags, reverses, etc don't lead to player retention. I played Chiv for a long time and a lot of hours. Selling 2+ million copies and only retaining a playerbase of like 1000 players is bad, and we want this game to succeed and have a playerbase so it's not just sweaty tryhards with a player made comp scene kept alive on life support. We don't want Chiv2, we want something better.

And regardless of what you want, they AREN'T coming back. So this might not be the game for you, so constantly posting inane shit will get you banned again eventually.
And you were shit on PS4 too.

183 449
  • 15 May
 Naleaus

@a_squire said:
im not even saying spining is the highlight of chivalry. im just saying that there is no good way to nerf the way you move and keep the level of *emergent gameplay required to keep people coming back to it for the next 5-10 years.
its like asking a CoD fan to get good at battlefield. the CoD guy will say the same thing every time: “i dunno i just dont like it... i feel like im walking through tar... or butter..”

and yeah... battlefield never got quite as big as CoD did in its hay day did it?

chivalry is mordhaus CoD whether you all like it or not. tread lightly with your nerfings is all im saying. i havent even gotten to play yet and im about to give up on the game...

which is cool with me i guess... cuts the computing power i need in half. makes my comp i wanna build cheaper if i just plan on going back to pc chiv.

CantDoober. signing off. i dont even think i like this gaming community... its al the kids from chiv i couldnt stand to hear complaining i think... which means chiv has less scrubbs now? maybe nows the time to get back jnto chiv? yall keep doing what your doing howbout that? lates.

so stoked. i used to join chivalry games and ask myself: “are these kids immature just trying to have some fantasy fun in medieval times? or can we all try to win and have fun in the process?” i would play polite for you scrubbs, or if everyone was cool id play the way that felt natural. the fun way. no holds barred.

no more polite chiv play is what im saying. thats what mordhaus for kids.

Cantdoober? What clan were you in on PC? What tournaments did you take place in? Why the fuck are you talking trash to anyone when no one has ever heard of you and you are probably not good at Chivalry and your contributions are you complaining about stuff you can't even play yet?

183 449
  • 12 May
 Naleaus

@roshawnmarcellterrell said:

@yourcrippledson said:

@Pred said:
Chiv bik fredoom every duel taking turns feinting with SOW

^WRONG

You literally didn't even have to feint in Chivalry. The animations in combination with the level of swing manipulation gave you enough to work with. The "drag only" playstyle looked like a ballerina not only because of all of the spinning, but because you and your weapon were constantly in motion and combat flowed, which really felt good. It felt like I was in absolute control. 100% of each swing was CALCULATED down to the millisecond. It is a completely different feeling, that as of patch 15 has been eradicated from this game. I am not forced to calculate my swings. I just swing, mechanics provided by the game do the rest. it's like driving on manual for years and then switching to an automatic.

Having to feint and morph CONSTANTLY makes the combat feel more clunky and rigid. SWING WAIT CANCEL WAIT PARRY WAIT MOREPH WAIT CHAMBER. I want these thing to be tools on my belt that I take out when I need them, instead they are all I got.

Thank you, yes exactly.

Many Top players like Alice never feint. Not because they were against them, but simply because they didn't need to or want to, it just wasn't apart of their playstyle.

I'm the same way, I don't feint at all. But in Mordhau, you're essentially forced to use these mechanics.

This is kind of bullshit.

Alice was a top player when feints were looked down upon in NA, and it stunted the skill level of a lot of players for quite awhile. Alice didn't dodge either, guess what happened when they had to fight another top MAA, Kwazi, that did? Alice had to dodge, and lost because they hadn't used that mechanic as much. They both feinted too I believe.

Not using a mechanic doesn't make you more skillful, it makes you a worse player. And even still, you don't have to use feints in Mordhau to kill people. I kill most players the same way as in Chiv. Waterfalls, footwork and better defense.

183 449
  • 12 May
 Naleaus

@yourcrippledson said:

@Pred said:
Chiv bik fredoom every duel taking turns feinting with SOW

^WRONG

You literally didn't even have to feint in Chivalry. The animations in combination with the level of swing manipulation gave you enough to work with. The "drag only" playstyle looked like a ballerina not only because of all of the spinning, but because you and your weapon were constantly in motion and combat flowed, which really felt good. It felt like I was in absolute control. 100% of each swing was CALCULATED down to the millisecond. It is a completely different feeling, that as of patch 15 has been eradicated from this game. I am not forced to calculate my swings. I just swing, mechanics provided by the game do the rest. it's like driving on manual for years and then switching to an automatic.

Having to feint and morph CONSTANTLY makes the combat feel more clunky and rigid. SWING WAIT CANCEL WAIT PARRY WAIT MOREPH WAIT CHAMBER. I want these thing to be tools on my belt that I take out when I need them, instead they are all I got.

You don't have to feint in Mordhau either. But just like in Chiv, it's usually the fastest way to kill someone that isn't just terrible. Personally I don't feint much because against the majority of people playing it's not needed, I'll be able to kill them other ways.

People didn't hate reverses and other mechanics because the people using them were better. They didn't like it cause it was unintuitive and looked like shit. It didn't take skill to reverse bad players. Most of the newer players that picked up reverses and tried to use that playstyle were fucking terrible because they didn't learn any other fundamental stuff and just spun instead.

I was pretty good at Chiv, I'm pretty good at Mordhau. Instead of trying to force the playstyle you want on Mordhau, explore and find other styles. Or wait for someone better than you to find a meta you like.

183 449
  • 12 May
 Naleaus

Zwei is great in team games, and the alt grip is good in duels, but normal still works. Nothing wrong with it.

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  • 11 May
 Naleaus

Oh, and I agree with Gauntlet and Das about the game being pretty explored, because of the years of Chivalry and similarities between the two. I played Chiv from release and watched and participated in the evolution of that game. We walked into Mordhau with that knowledge and ideas of possibilities. It might make it seem less deep, but there is still more to find.

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  • 11 May
 Naleaus

I disagree with the idea that you are forced into only one style of play by the game. From the beginning of the alpha I've purposely spent time finding ways to do things differently, cause I'm never going to be better than the top players consistently. The problem with doing this is that until you are proficient at what you're trying and understand the implications of how it works, it'll probably be less efficient than just playing "normally." Somethings I've messed with pan out, (waterfalls, various footwork, jump kicks etc), some don't or get nerfed (certain drags, baiting overheads and jumping the release, some dumb almost reverses, etc) But my playstyle is still mostly unique and I'm still testing stuff.

As for stuff about waiting for main mode, that's a legitimate concern, but I also went into the alpha with the mindset of testing gameplay instead of playing only for fun. I HAVE had fun, but I can understand why someone wouldn't. It'll come and hopefully be better for the wait and extra time spent.

And for the 32v32 testing, it's not necessary combat wise because fights will break down into sub fights. The map testing is more important for balancing of 32v32 than the mechanics at this point, since most things are close to being set.

183 449
  • 8 May
 Naleaus

There's nothing like having a pocket zwei as a back up. I pick up weapons anytime I kill someone.

183 449
  • 5 May
 Naleaus

@Cswic said:
My sole concern lies with it being a double punish on newer players for falling for a feint. Feints were always a common complaint in chiv among newer people and jump kick with stun will compound the issue.

I can see that, but new players are going to die to everything, including normal kick and feints. Regardless of which direction they go, I think it all leads back to having a very in depth, effective in-game tutorial, and lots of YouTube tutorials that showcase and explain mechanics, playstyles, etc.

183 449
  • 5 May
 Naleaus

@last_apoc said:
Right now, I don't like the jump kick because its implementation almost feels like an exploit, I'm not saying it IS an exploit, it's just the only move in the game that really requires a "combo" of inputs to do, and unlike everything else in the game, it isn't intuitive.

It IS an exploit currently in that it wasn't intended. However the devs, as far as I know, think it's interesting and are looking into making it easier to do, and be an official mechanic.

As for balance and all that, it won't take long to learn to backpedal if you see a jump after being hit. I bait Cswic into jumping cause I know he wants the jump kick pretty often, so I'm not really worried about it retaining stun.

183 449
 Naleaus

The video in the first post looks like the sort of hitches in animations I see when messing with the m.maxpinginterpolation setting, so I definitely think it'd have more to do with that than drags.

As for calls for reduced parry size, it's already pretty easy to attack around parry (for me at least.)
When shield parry size was reduced, it was almost trivial to hit around them. And it's not like people didn't know that I'm about to spam waterfalls on them. It just didn't matter. I don't think people enjoy getting hit by those currently (check out Koda's other thread or the bunch of wtfs I get in game), making that sort of change would just exacerbate those style of drags. It's also a chiv drag, nothing new or specific to Mordhau at all.

183 449
  • 30 Apr
 Naleaus

@Zexis said:
waterfalls should stay, they are a cool result of the swing system and raise the skill ceiling. they can generally be avoided with footwork, too

Besides, if they remove them, what attack will I spam!?

183 449
  • 29 Apr
 Naleaus

If I hit someone while they're attacking, I flinch them, except a riposte.
If I hit someone, I do normal damage, except riposte
If I hit someone, I can immediately parry during the rest of the release, except riposte.

For all the talk about active parry being unintuitive, there's a fuckload of exceptions just to make this mechanic viable.

183 449
  • 28 Apr
 Naleaus

Yes, forced hit trades, great, best mechanic.

183 449
  • 28 Apr
 Naleaus

@s522662 said:

@Koda said:
https://thumbs.gfycat.com/GorgeousSpitefulAmethystgemclam-size_restricted.gif

I'm talking about the first attack where he misses me at the beginning of the attack, then comes back around going from right to left in a left-to-right uppercut magically cutting back into me.

I don't care to argue about why some of you think that this is some necessary bullshit so "highskill" players can defeat scrubs like me. Only a couple players actually do this and the rest of the game is fine without them so don't hit me with that. I'm just gonna give my feedback as someone that's been here a while and say that this is unintuitive, unrealistic, broken, and a poor gameplay mechanic. There's my $0.02.

If only a few people can do it, then thats means its a skill thats hard to learn. just because someone has more capabilities than you doesnt mean you should remove their playstyle, thats what makes competitive.

That first isn't a high skill drag, it's not going to happen in almost any normal fight. It's a gimmick that doesn't matter, because unlike reverses which were easy as shit to land, this one requires someone to crouch and not move. It's not worth trying to fix just this one instance, cause then you get shit like glancing blows. If it was a simple fix, then no one would ever miss it.

Normal waterfalls though they probably won't remove either.

183 449
  • 27 Apr
 Naleaus

@a_squire said:
my point is that they have their place. that the chivalry gets boring and slow playing it the way you say is “correct”. its more realistic ill give you that. but im not here to play a simulation, im here to play a game.

i wasnt really calling you out either. im just sad seeing that theirs a select core of players here who have access to the mordhau alpha that talk to the devs, and ive seen them make a suggestion then next thing you know the devs did what they wanted in the next patch... and its sad tweaks to mechanics meant to limit/remive exploits like the rainbow, which is fine: but very few people on the forums can see how it limits the rest of the game... ive seen gameplay videos from every patch... and honestly... the origional game looked the most fun. and i see it devolving because of input like yours. not calling you out. more hoping the devs read all this shite and that the devs hear both sides and that they find a happy middle ground for mordhau by release.

It's not about what you want though. The goal is to make a game that will retain a playerbase, not just sell a lot of copies because it's on sale every other week for $3. Issues with Chivalry that prevented more than a thousand or so playing normally were unintuitive attacks like reverses and the more egregious drags that were possible, the difficulty of defending against feints versus their ease of use and other problems (bugs, balance, mechanics, etc.)

Drags still exist, feints still work, but they're not quite as dumb. There are also other mechanics in place that help to increase the skill ceiling to make up for removing the bad looking stuff. They're still trying to find a balance.

It's a different game, not Chivalry 2, and to expect the same shit as Chivalry with better graphics is not a realistic outlook, and asking for that is going to get your feedback ignored.

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  • 27 Apr
 Naleaus

@chaquator said:
commenting on the poor defense is missing the point; i still think that trajectory looked weird, even from the limited view you get of it in the video

The poor defense is the only reason the attack hit in the first place though. Any sort of movement, or just not crouching would have made it miss. The clip is a bit cherry picked anyway, because of the waterfalls I land, 95% are early release and hit shoulders/arms. Making changes to avoid something like in the clip that only happens when fucking around on a non-moving person is a waste of time.

@Koda That said, if you want waterfalls removed altogether, use actual arguments as to why, instead of using a misleading example to try and garner support.