Mordhau
 Saoirse
  • Likes received 31
  • Date joined 14 May

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31 31
  • 21 May
 Saoirse

Longsword all around is my favorite.

Good range, good damage, good speed, and a good alternate mode.

31 31
  • 21 May
 Saoirse

I feel reworking the shield hit box was enough to make them more fair as you can stab and swing around them now and actually hit the player.

The kick buff though, it's made shields entirely obsolete.

31 31
  • 21 May
 Saoirse

I'm all for competitive as it definitely expands the life of games I feel because people will constantly strive to improve keeping them playing longer.

Just have two matchmakings:

  • Casual - Everyone plays together regardless of rank (what we have now).
  • Ranked - Competitive mode where you are matched based on some form of MMR.

Everyone is still going to still be able to play and learn in server browser so I don't think your concern of people getting trapped in MMR is going to be an issue, it will only matter for the few modes of competitive matchmaking. Plus competitive likely isn't going to have Frontline so most players will still mingle in Frontline.

31 31
  • 20 May
 Saoirse

My Frontline Knight

Knight.jpgKnight- Backside.jpg

31 31
  • 20 May
 Saoirse

The range isn't great on the poleaxe compared to other pole arms but it's still one of my favorite weapons.

All in all it's just versatile. Blade on one side for low armor and hammer for heavy armored people with a decent stab.

Some of the morphs with it are tricky to and can throw people off a bit.

31 31
  • 1
  • 20 May
 Saoirse

I don't get why people are complaining about the devs adding females AND getting all political about it. This game isn't a medieval simulator and we don't live in the 1200s.

It's not going to hurt anyone for us to have representation in game and it will add diversity to the character models.

Plus one of the devs said you would be able to hide female models client side so there is no reason to continue complaining.

31 31
  • 20 May
 Saoirse

@xperimentxp said:

Spears also annoy the hell out of me because the stab can still hit you even after you dodge to the side if the enemy just drags the spear a little before the animation is over.

It seems all the stabs have this behaviour, doesn't it ?

Somewhat, but its definitely the most noticeable to me with the spear.

31 31
  • 20 May
 Saoirse

@ThunderDuck said:

@tehepicfrog said:

@monkey7659 said:
Play more, react faster

It’s pretty much impossible tho that’s my point

What if I told you your reaction time gets better the more you play. Crazy, right?

Reaction time does get better the more you play, but there is something inherently wrong when large portions of the player base just spams stabs which is why weapons like rapier and pole arms are the most used weapons.

Spears also annoy the hell out of me because the stab can still hit you even after you dodge to the side if the enemy just drags the spear a little before the animation is over.

31 31
  • 20 May
 Saoirse

I agree completely. Prior to the 64p servers starting, I thought 48p was too many for all the maps except for camp.

Now I am a bit disappointed that 64p is almost standard across most servers and kills my mood to play Frontline. I don't really understand this change either as I don't think anyone really asked for it.

Right now this game would benefit greatly from a smaller scale objective game mode like Domination or CTF with smaller matches around 24 players.

31 31
  • 20 May
 Saoirse

I'm not the first to bring this up but I definitely feel the more of us that share our feelings about it the better.

The maps are too small for 64p. Its now nothing but a cluster and when you get everyone on the same point, frames just go nuts. Even 48 players feels like a lot on maps like Mountain Pass and Taiga and because of it I tend to stick to servers with 32 players just because its not a cluster.

31 31
  • 20 May
 Saoirse

@Christian2222 said:
I absolutely don't believe someone kicked you from across fire. You can dodge back and avoid a kick. Kicks are still situational, and no pro player is going to let someone kick them. Sounds like some lag or something happened.

I went out with my shielder, and people were trying to kick me, and I just side stepped, and fucking stabbed them, and laughed at how ridiculous they looked, because kick is slower than a fucking stab. People who think kick is OP are delusional, it is the easiest thing in the world to avoid, plus you can just kick to counter it.

you don't like your shield nerfed? Fine, don't blame kick.

I don't use shield often but I'm inclined to agree that kick feels broken against shield right now.

I played a single match with my shield guy earlier and the enemy team used kick a decent amount and often I was hit after I had moved to the side and the range felt awkward on direct kicks. Like even if I stepped back, simply because they pressed F before I moved back the kick still hit me from 8 feet away.

Kick should be away to deal with shields, but it shouldn't feel like a direct counter and OP simply because you have a shield.

31 31
  • 18 May
 Saoirse

Teammates putting spikes just outside spawns is becoming an issue and honestly can kill a match.

My last match which was on Grad had this issue. We were blue side and had someone on our team placing spikes outside all the doors which resulted in multiple deaths of our teammates and basically cost us a great deal because half our team was either breaking the spikes or getting impaled by them.

Plus spikes don't show who built them in the kill feed so tracking down the culprit to kick them is difficult. So can we please just turn them off in the spawns so that griefers can't pull this crap?

31 31
  • 18 May
 Saoirse

@TheLastPaladin said:
People who think archers are supposed to be Clint Barton and kill everyone make me LOL so hard.

Archery is for assisting our team and harassing the enemy. Know the role you want to play, and play it. Want frags? Heavy armor and 2h or Shield/Weapon are what works

Archers in general isn't what this post is about.

I never said change the stats on the longbow, I just said it isn't worth the 11 points with what it is suppose to provide over the recurve.

31 31
  • 17 May
 Saoirse

@Lumi said:

@Saoirse said:

@Rergato said:
The points aren’t there just to give the weapon a rating, or worth. It’s there to semi-force people into “classes”, or a playstyle/“troop-type”.

The Mordhau team as well as the playerbase didn’t want 3/3/3 archers running around.

I'm not saying I want a 3/3/3 archer running around either but I honestly don't think the Longbow is worth 11 points.

As it is, I think most players opt for the recurve over the longbow because it's cheaper and offers more flexibility while only being slightly weaker and offering more forgiveness in the form of a faster draw speed.

I'm starting to think your ideal bow is actually an M-16 rifle and what you really want is a medieval skin for counter strike.

No.

The longbow just doesn't offer that much of an advantage over the recurve. With the recurve, you can take 2 in armor and get a decent sidearm meanwhile the longbow basically requires you to be entirely unarmored at the sacrifice of a negligible damage difference and slower draw speed.

I'm not saying change either bows stats, I just don't think the longbow should cost 11 points for what it currently is.

31 31
  • 17 May
 Saoirse

@Rergato said:
The points aren’t there just to give the weapon a rating, or worth. It’s there to semi-force people into “classes”, or a playstyle/“troop-type”.

The Mordhau team as well as the playerbase didn’t want 3/3/3 archers running around.

I'm not saying I want a 3/3/3 archer running around either but I honestly don't think the Longbow is worth 11 points.

As it is, I think most players opt for the recurve over the longbow because it's cheaper and offers more flexibility while only being slightly weaker and offering more forgiveness in the form of a faster draw speed.

31 31
  • 17 May
 Saoirse

@smellycathawk said:

@Saoirse said:
Prove me wrong.

If you hit all your shots you have higher damage output/second than any other weapon in the game.

Get better at aiming.

I never said my aim was bad or that the longbow was a bad weapon, I just don't think it's worth 11 points.

But I do disagree with the damage output that you've stated.

Maul can one hit anyone, even a 3/3/3 opponent which the longbow can not do unless the enemy has a quiver (not many 3/3/3 archers running around though, sadly) and you have the Huntsman perk. Plus Maul certainly has a faster swing than a Longbows complete draw.

31 31
  • 17 May
 Saoirse

@Lumi said:

If they made longbow faster, more accurate, cheaper, then everyone would play archer and you would be right back here complaining about too many archers sniping you before you even got a single shot off.

This is essentially what the recurve is, minus the accuracy and from my playtime I'd say a lot more people use the recurve over the longbow.

31 31
  • 1
  • 16 May
 Saoirse

Prove me wrong.

EDIT - A clarification as many have turned this post into an argument about the viability of the longbow and archery in general.

I do not think the longbow is a bad weapon or needs its stats changed, I just don't think it's worth the 11 points it cost currently. It provides only slightly stronger damage output than the Recurve at the sacrifice of armor/decent sidearm while also being way slower to loose. It makes more sense to give it the same cost as the Recurve as both have their own benefits and this provides more flexibility in an archers build.

31 31
  • 16 May
 Saoirse

First person for duels and smaller encounters, but if I get a few people trying to get around me I switch to third so I can see their attacks.

31 31
  • 16 May
 Saoirse

This maybe isn't a new topic or debate, but it's honestly becoming an issue in enjoyment of Frontline and largely my biggest concern with it is on Camp & Grad.

So currently there is 3 horses on both these maps. One at spawns, and one in center. This honestly throws balance way out of wack as one side gains a huge advantage if they control 2 horses. They can basically continuously run down spawns and it's just not a good thing.

Then to add to that, often one side ends up in control of all 3 and it turns into an absolute nightmare for the other team.

So my honest suggestion, is just to remove the middle spawning horse on these maps. I don't think much of the player base is fond of cavalry and it honestly just throws balance out of wack as horses are insanely strong at the moment.