Mordhau
 mugi
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  • Date joined 14 May
  • Last seen 22 May

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  • 14 May
 mugi

First of all I would like to say I really like the game, the customization, and the atmosphere. It all comes together to make a very immersive but equally enjoyable experience that isn't too tilted towards hard realism but also isn't so far outside of the general theme of the game. I've never been one for previous medieval fighting games, though I guess my only awareness of them otherwise is Chivalry and For Honor.

Although having played for a good week or so there's a few things I've noticed about Frontline mode pretty specifically, and that is that the ancillary portions make the overall experience less enjoyable. I've seen a lot of people defending cavalry but I have to say it's not as simple as just looking out for a horse when you're in the middle of a scrim and it's relatively simple for a man on a horse (wielding literally any weapon he so chooses) to easily ride through a busy battle and cut off heads here and there, whether he is using a halberd or a falchion as his Cavalry weapon. I have a load out built around the billhook but it's not exactly my favorite weapon overall so it feels like I have to do a chore when I switch to the class just to try and potentially pull the rider off of the horse if I happen to swing right and if he happens to not bump into me and cancel the animation. It's just as irritating because my first classes I built were halberdiers and Spearman because I was under the impression those weapons would be particularly effective against mounted troops- much to my disappointment they proved just as ineffective as most weapons are. Any strike causes somewhere between 10 and 30 damage to the horse if you're lucky and stabbing it directly in the face only ever seems to top out at 15 damage?

Catapults fit into the same sort of category for me although they are more of a general threat for both teams with repetitive team killing and questionable aiming and inaccurate power control it makes it basically just as dangerous for the team it belongs to as the enemy team. However it's not very enjoyable to spawn in and start running out of your base only to be instagibbed by a rock that hits the ground and for some reason causes a fair amount of Splash damage.

Otherwise my experience with the game is pretty positive, Frontline is mostly my game mode of choice so mostly I'm skewed against those particular items because I feel they detract from the overall feeling of the mode. I would think some sort of perk to ride the horse would make for a decent balance so that people have to take a relatively expensive skill if they want to ride cavalry that works in a similar manner to The Peasant perk by limiting what you can and cannot use, as well as providing some kind of penalty a using things like a zweihander off of a horseback. A man stabbing a horse with a spear or any other long arm should probably get a fair damage bonus against the horse if not kill it immediately while knocking the rider off and so on. As it stands though it's much too easy to just get on a horse and almost double or triple your typical kill death ratio.

Any other complaints I have are mostly just out of my own low skill level overall. Archers and crossbowmen are annoying but I'm completely fine with them in the game, rapiers and short Spears I think could use a bit of tweaking because I have been scroll spammed on more than a few occasions, but... despite all that, I like the game. I'm looking forward to more customization and more weapons and hopefully more thematic content is released for other portions of the world like the Mamluks, Byzantines, Russians, Saracens, so on. I'd personally love to see some Dai Viet or Chinese stuff, but that's likely some distance- or perhaps a great distance away.