Mordhau
 ColonelMustache
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  • Likes received 303
  • Date joined 2 Jan '17
  • Last seen 17 Jul

Private Message

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  • 17 Sep '17
 ColonelMustache

First off, I have to say I really dig what little I've seen of the environmental weapons in this game. They're usually not terribly effective, but they're not complete joke weapons, either. I say "what little I've seen", though, because I feel like their presence in the game isn't very large right now. And no, I don't mean the number of people who pick them up (obviously not everyone wants to meme around with a wooden mallet), I mean how often they appear.

The maps all have random spawn points where given weapons will sometimes spawn. This is cool, and mixes things up rather than just having the exact same spawns all the time. However, personally I feel like they show up a little too rarely. It seems like there's only ever two or three spawns in a given round. For long-lasting game modes like deathmatch, this basically means that all of the environmental weapons are gone extremely quickly and out of play for 98% of the match. This is exacerbated by the fact that, if you die while holding an environmental weapon, it disappears for the rest of the match.

My solution to this problem, then, is twofold: 1. Slightly increase the odds of given spawn points spawning weapons. It doesn't have to be crazy high, just high enough so that there's a decent chance that more than one or two weapons will spawn per round. More importantly, however, 2. Have environmental weapons spawn periodically throughout the match. If a given spawn point doesn't spawn a weapon at the beginning of a round, have it periodically "roll" to see if one spawns eventually. If a weapon spawns and someone picks it up, the empty spawn point can then eventually spawn another weapon. This way, longer modes like Deathmatch won't see a complete lack of environmental weapons after the first 30 seconds.

Just as a side note, whenever perks get implemented, I would love a perk that lets me spawn with a random environmental weapon. Would really mix things up to spawn with a branch one round, or an apple the next. I'm also looking forward to seeing other weapons that have been mentioned but not implemented yet: Chairs, mugs, rocks, etc.

Finally, on another note, a lot of the environmental weapons don't have alternate modes yet. Maybe this is just something that will be added later, but some of them have some obvious alternate modes that come to mind. The sledgehammer could be flipped around, the pitchfork could be thrown (we don't have any throwable spear-types yet), the shovel could be choked up on, etc.

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  • 15 Sep '17
 ColonelMustache

I'll probably enjoy the game more without bows than with them, regardless of how balanced they are. I'd love to be proven wrong, though.

I will admit I'm curious about the sling, though. And, to be fair, my whole strategy is to throw as many weapons as possible. So I'll either have fun trying to out-range the ranged specialists while I close in, or have no fun as they just kill me before I can get close enough regardless.

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  • 14 Sep '17
 ColonelMustache

@elwebbaro said:

@Alphonse said:

@VladimusMaximus said:
Man, I love the customization but the faces/art needs a ton of work lolz.

Yeah. I've spent a bunch of time face sculpting but they all end up looking pretty much the same when looked at a distance. Having no way to change the shape of your skull, your neck, your forehead, etc., they all end up having the same brawny stocky lad look.

There should be a few more noses, chin, eyebrows (unibrows should make a fun addition amirite), lips and eye presets. More facial hair would be nice too.

Also earrings, because why the fuck not.

There's no real way for us to change the general bone structure of the face with our system, however we'll add more stock head meshes with different features to alleviate that in the future.

Some cool looking stuff in here btw.

there's also the obvious case that right now, girls and black guys don't exist in the Mordhau universe.

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  • 14 Sep '17
 ColonelMustache

What exactly do you mean by "attack acceleration?"

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  • 13 Sep '17
 ColonelMustache

Environmental Weapons

  • I really like how there are a slew of improvised weapons lying around. As far as I can tell, they respawn randomly at the beginning of each round, and are not always in the same place. This is fine, though I feel like they might be a little too rare at the moment. I would personally recommend two changes:
  • Make these random spawns slightly more likely at the beginning of each round
  • For longer game modes where rounds last a long time, perhaps more weapons could spawn in over time. For example, if someone picks up a rusty sword out of a wall and then dies with it, eventually the sword (or some other weapon) could spawn back in its place. As it stands now, in modes like Team Deathmatch, environmental weapons are "used up" pretty quickly.
  • On a personal note, I would really like a perk that lets me spawn with a random environmental weapon (or three), whenever perks get implemented. :)

Picking Up Weapons

  • As someone who chucks a lot of weapons around and picks them up off the ground, sometimes it feels like you have to be really precise in order to pick a weapon up. I would prefer the option to increase or decrease the sensitivity for the orange glow, so that I can pick up a weapon off the ground easily without fumbling around mashing E for a few seconds.
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  • 13 Sep '17
 ColonelMustache

Shield and Fists

  • In Chivalry: Deadliest Warriors, one thing that feels really bad and clunky to me is what happens when you throw your weapon when you have a shield equipped. In that game, your shield basically just goes into limbo, and is completely unusable until you pick up another weapon. Mordhau has a different problem regarding this: if you try and equip a shield when you have fists equipped, you can...Except you're not allowed to attack. You can block with the shield, but left click does nothing. In fact, you're not even allowed to kick. This feels really weird and bad to me. I wish you could simply use fists like normal when you have a shield equipped.

Fist "Alternate Mode"

  • Just a small cosmetic detail, it'd be cool if pressing the alt mode button had some visual effect when fists are equipped. Like the character cracking their knuckles or punching the palm of their hand. Basically like a flourish for fists.
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  • 13 Sep '17
 ColonelMustache

holland.png

Attempts were made. He will live on in our hearts, and in Mordhau.

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  • 13 Sep '17
 ColonelMustache

Am I an idiot or is there no gender option right now?

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  • 12 Sep '17
 ColonelMustache

I literally have to clock into work at the same time the game releases. Guess I'll have to wait for the download when I get home :(

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  • 2 Sep '17
 ColonelMustache

The obvious bot name for me would be Girard Hellblast...but I might have just thought of a better one.

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  • 1 Sep '17
 ColonelMustache

Fists. Also chairs, rocks, and whatever other map pickups there are.

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  • 31 Aug '17
 ColonelMustache

Delays can be inevitable, but radio silence is completely avoidable. There is a huge difference between being informed of a delay a couple weeks before the estimated/ideal

@DerFurst said:
For real though we shouldn't be upset about this. With video games, there's only one real launch, and that's the first launch you make, regardless of if it's alpha, beta, or release. If they don't get it right the first time, it would leave a terrible first impression that it likely wouldn't be able to recover from for a significant amount of time.

I was under the impression that playing a buggy mess of shit was literally the point of the alpha.

Also it seems to me that people are less angry about a delay and more angry about the fact that the delay wasn't announced until only a couple days before the original date they were aiming for. True, it wasn't an official release date or anything, but that still doesn't excuse radio silence until the last second. If the delay were announced a couple of weeks ago, that would have been much easier to swallow.

Plus if this is the last delay we get, you'll forget you even had to wait for two years

That's a big "if."

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  • 1 Aug '17
 ColonelMustache

okay I know it's not a new photo set but damn if that longsword and those gloves aren't fucking incredible

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  • 18 Jul '17
 ColonelMustache

Solution: Add muskets and handcannons, but no ammunition. You swing them with primary fire and throw them with secondary fire.

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  • 3 Jul '17
 ColonelMustache

@Trevz said:
250px-Heavyshowdowntauntkill.png

Well there is the pommel throw emote...

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  • 19 Jun '17
 ColonelMustache

@Jax said:

@TheUprising said:

@Jax said:

@TheUprising said:
why would they be bothered when a greatsword kills full plate in the same number of hits as a mace?

This is where good equipment costs would come into play

If a greatsword costs 4 points and a mace 2, then you could achieve the same result with a weapon that leaves you a lot more space in your inventory for other things.
Sure the GS is longer, but the mace is also faster.

This is why I love the direction Triternion is taking with loadouts, because you have another way to balance weapons out.

Hmm I wonder what I'll pick, a more powerful weapon or a smokepot.

or throwing knives or better armor you know

I thought armor was separate from inventory slots and was instead tied to perks/balanced around itself (more defense for slower speed).

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  • 17 Jun '17
 ColonelMustache

@Jax said:
lower your fists, I'd assume

What's the point if there's already a dedicated holster slot?

I was thinking alternate fire would simply throw a punch with the other fist, but now that I think, the hand used is probably determined by the angle you swing.