Mordhau
 JustaYolo
  • Likes received 1
  • Date joined 12 May '19
  • Last seen 13 May '19

Private Message

4 1
  • 13 May '19
 JustaYolo

Problem solved. I don't need help anymore. :)

4 1
  • 12 May '19
 JustaYolo

[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module PlayTimeLimit
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module LoginFlow
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module OnlineSubsystemNull
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AudioCapture
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module CableComponent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module CustomMeshComponent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module EditableMesh
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module ProceduralMeshComponent
[2019.05.12-14.33.53:346][ 0]LogUObjectArray: 40857 objects as part of root set at end of initial load.
[2019.05.12-14.33.53:346][ 0]LogUObjectAllocator: 6113232 out of 0 bytes used by permanent object pool.
[2019.05.12-14.33.53:346][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.05.12-14.33.53:358][ 0]LogEngine: Initializing Engine...
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing subsystems took 0.000013 seconds
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing HMD device took 0.000009 seconds
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing eye tracking device took 0.000014 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Initializing sound took 0.000010 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Loading config took 0.000512 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Initializing object references...
[2019.05.12-14.33.53:372][ 0]LogInit: Loading gameplay tags took 0.001888 seconds
[2019.05.12-14.33.53:431][ 0]LogInit: Loading materials took 0.058053 seconds
[2019.05.12-14.33.53:431][ 0]LogInit: Loading classes took 0.000115 seconds
[2019.05.12-14.33.53:432][ 0]LogInit: Loading fonts took 0.000760 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Loading singleton took 0.448581 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initial loading of assets took 0.000107 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Loading UI settings took 0.000019 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing object references took 0.509567 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing MID cache took 0.000004 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing scene cached CVars took 0.000046 seconds
[2019.05.12-14.33.53:900][ 0]LogInit: XAudio2 using 'Hangszórók (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.05.12-14.33.53:936][ 0]LogInit: FAudioDevice initialized.
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing audio device manager took 0.082724 seconds
[2019.05.12-14.33.53:963][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.05.12-14.33.53:963][ 0]LogInit: Texture streaming: Enabled
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing online subsystem took 0.000020 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing buffer visualization data took 0.000018 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing portal services took 0.000015 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing engine analytics took 0.000011 seconds
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module StreamingPauseRendering
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module MovieScene
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module MovieSceneTracks
[2019.05.12-14.33.53:963][ 0]LogInit: Loading engine modules took 0.000071 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Finish loading of assets took 0.000014 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Recording HMD analytics took 0.000000 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing engine took 0.605253 seconds
[2019.05.12-14.33.54:196][ 0]LogMordhauInventory: Verbose: RefreshItems(): Waiting for inventory result
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: RefreshItems(): Inventory result ready (Status: 1)
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: OnRefreshItemsResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848, Items: 19)
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 1, bWasSuccessful: 1)
[2019.05.12-14.33.54:835][ 0]LogMordhauInventory: Verbose: AddItem() completed (bWasSuccessful: 1)
[2019.05.12-14.33.54:836][ 0]LogMordhauGameInstance: Verbose: CreateLobbySession SessionName: PartySession
[2019.05.12-14.33.54:836][ 0]LogNetVersion: Checksum from delegate: 500409731
[2019.05.12-14.33.54:836][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.05.12-14.33.54:837][ 0]LogInit: Display: Game Engine Initialized.
[2019.05.12-14.33.54:837][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.05.12-14.33.54:849][ 0]LogModuleManager: Loading module SessionServices
[2019.05.12-14.33.54:849][ 0]LogModuleManager: Loading module CharacterAI
[2019.05.12-14.33.54:849][ 0]LogInit: Display: Starting Game.
[2019.05.12-14.33.54:849][ 0]LogNet: Browse: /Game/Mordhau/Maps/MainMenu/MainMenu?Name=Player
[2019.05.12-14.33.54:849][ 0]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 0, bWasSuccessful: 1)
[2019.05.12-14.33.54:858][ 0]LogLoad: LoadMap: /Game/Mordhau/Maps/MainMenu/MainMenu?Name=Player
[2019.05.12-14.33.56:717][ 0]LogMordhauGameInstance: Verbose: OnLobbyDataUpdate LobbyID: 109775240999129499, MemberID: 109775240999129499, bWasSuccessful: 1
[2019.05.12-14.33.56:783][ 0]LogModuleManager: Loading module AIModule
[2019.05.12-14.33.56:783][ 0]LogModuleManager: Loading module NavigationSystem
[2019.05.12-14.33.56:783][ 0]LogAIModule: Creating AISystem for world MainMenu
[2019.05.12-14.33.56:783][ 0]LogLoad: Game class is 'BP_MordhauMainMenuGameMode_C'
[2019.05.12-14.33.56:796][ 0]LogWorld: Bringing World /Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu up for play (max tick rate 120) at 2019.05.12-16.33.56
[2019.05.12-14.33.56:806][ 0]LogWorld: Bringing up level for play took: 0.020623
[2019.05.12-14.33.56:806][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2019.05.12-14.33.56:807][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2019.05.12-14.33.56:811][ 0]LogBlueprintUserMessages: Warning: SetTimer passed a bad function (IncrementTimeSinceLastSentMessage) or object (BP_ChatBox_C_0)
[2019.05.12-14.33.57:023][ 0]LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-ROMAN_0_Default.ufont' (186K)
[2019.05.12-14.33.57:024][ 0]LogModuleManager: Loading module WebBrowser
[2019.05.12-14.33.57:186][ 0]LogSlate: Took 0.000283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2019.05.12-14.33.57:193][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2019.05.12-14.33.57:194][ 0]LogLoad: Took 2.335312 seconds to LoadMap(/Game/Mordhau/Maps/MainMenu/MainMenu)
[2019.05.12-14.34.03:071][ 0]LogSlate: Took 0.000290 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CINZEL-BOLD_0_Default.ufont' (84K)
[2019.05.12-14.34.03:097][ 0]LogModuleManager: Loading module Media
[2019.05.12-14.34.03:108][ 0]LogLoad: (Engine Initialization) Total time: 11.38 seconds
[2019.05.12-14.34.03:130][ 0]LogContentStreaming: Texture pool size now 2048 MB
[2019.05.12-14.34.03:146][ 0]LogStreaming: Display: Suspending async loading (1)
[2019.05.12-14.34.03:179][ 0]LogStreaming: Display: Resuming async loading (0)
[2019.05.12-14.34.03:188][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2019.05.12-14.34.03:194][ 1]LogMordhauInventory: Verbose: OnAddItemResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848)
[2019.05.12-14.34.03:194][ 1]LogOnline: Warning: Mordhau: Received lobby update Lobby [109775240999129499], but not found in sessions list
[2019.05.12-14.34.03:195][ 1]LogMordhauInventory: Verbose: OnRefreshItemsResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848, Items: 19)
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: OnCreateLobbySessionComplete SessionName: PartySession, bWasSuccessful: 1
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: Created party session 109775240999129499
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 0, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Unnamed
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:245][ 2]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.34.03:840][ 2]LogMordhauGameInstance: Verbose: OnLobbyDataUpdate LobbyID: 109775240999129499, MemberID: 109775240999129499, bWasSuccessful: 1
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Knight
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Knight
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:919][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 0, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:961][ 2]LogSlate: Took 0.000364 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CINZEL-REGULAR_0_Default.ufont' (76K)
[2019.05.12-14.34.03:962][ 2]LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-ITALIC_0_Default.ufont' (98K)
[2019.05.12-14.34.04:448][ 45]LogMordhauGameInstance: Matchmaking: Party ready: true
[2019.05.12-14.34.04:449][ 45]LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2019.05.12-14.34.05:381][149]LogStreamableManager: Warning: RequestAsyncLoad called with both valid and null assets, null assets removed from /Game/Mordhau/Blueprints/Wearables/Legs/Tier0/BP_WanderersShorts.BP_WanderersShorts_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier0/BP_WorkersShorts.BP_WorkersShorts_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier2/BP_SplintedLegs.BP_SplintedLegs_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier2/BP_SplintedLegsFootman.BP_SplintedLegsFootman_C, !
[2019.05.12-14.34.05:498][163]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.05.12-14.34.05:599][170]LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-SEMIBOLD_0_Default.ufont' (76K)
[2019.05.12-14.34.06:743][274]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
[2019.05.12-14.34.06:743][274]LogGameState: Match State Changed from WaitingToStart to LeavingMap
[2019.05.12-14.34.06:743][274]LogNet: Browse: /Game/Mordhau/Maps/DuelCamp/SC_CampTutorial?PlayerCount=1
[2019.05.12-14.34.06:743][274]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 0, bWasSuccessful: 1)
[2019.05.12-14.34.06:755][274]LogLoad: LoadMap: /Game/Mordhau/Maps/DuelCamp/SC_CampTutorial?PlayerCount=1
[2019.05.12-14.34.06:838][274]LogAudio: Warning: Waited 70.193497ms for audio thread.
[2019.05.12-14.34.06:874][274]LogAudio: Warning: Waited 105.307495ms for audio thread.
[2019.05.12-14.34.06:909][274]LogAudio: Warning: Waited 140.429001ms for audio thread.
[2019.05.12-14.34.06:944][274]LogAudio: Warning: Waited 175.542206ms for audio thread.
[2019.05.12-14.34.06:979][274]LogAudio: Warning: Waited 210.660507ms for audio thread.
[2019.05.12-14.34.07:014][274]LogAudio: Warning: Waited 245.774200ms for audio thread.
[2019.05.12-14.34.07:049][274]LogAudio: Warning: Waited 280.892395ms for audio thread.
[2019.05.12-14.34.07:084][274]LogAudio: Warning: Waited 316.008392ms for audio thread.
[2019.05.12-14.34.07:119][274]LogAudio: Warning: Waited 351.131592ms for audio thread.
[2019.05.12-14.34.07:155][274]LogAudio: Warning: Waited 386.242676ms for audio thread.
[2019.05.12-14.34.07:190][274]LogAudio: Warning: Waited 421.380005ms for audio thread.
[2019.05.12-14.34.07:225][274]LogAudio: Warning: Waited 456.473419ms for audio thread.
[2019.05.12-14.34.07:260][274]LogAudio: Warning: Waited 491.591522ms for audio thread.
[2019.05.12-14.34.07:270][274]LogAudio: Warning: Waited 502.388306ms for audio thread.
[2019.05.12-14.34.07:313][274]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.34.09:258][274]LogAIModule: Creating AISystem for world SC_CampTutorial
[2019.05.12-14.34.09:258][274]LogLoad: Game class is 'BP_TutorialGameMode_C'
[2019.05.12-14.34.09:286][274]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/DuelCamp/Camp) is flushing async loading
[2019.05.12-14.34.10:957][274]LogWindows: Windows GetLastError: A művelet sikeresen befejeződött. (0)

4 1
  • 12 May '19
 JustaYolo

Log file open, 05/12/19 16:33:52
LogModuleManager: Loading module PakFile
LogPlatformFile: Not using cached read wrapper
LogModuleManager: Loading module SandboxFile
LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
LogModuleManager: Loading module CoreUObject
LogModuleManager: Loading module Engine
LogModuleManager: Loading module Renderer
LogModuleManager: Loading module AnimGraphRuntime
LogModuleManager: Loading module D3D11RHI
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogModuleManager: Loading module OpenGLDrv
LogModuleManager: Loading module SlateRHIRenderer
LogModuleManager: Loading module Landscape
LogModuleManager: Loading module ShaderCore
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebBrowserWidget
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin SimplygonUE4
LogPluginManager: Mounting plugin DiscordRpc
LogStreaming: Display: Took 0.040s to configure plugins.
LogModuleManager: Loading module OnlineSubsystem
LogModuleManager: Loading module HTTP
LogModuleManager: Loading module SSL
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogModuleManager: Loading module MordhauOnlineSubsystem
LogOnline: Display: Mordhau: Loading Steam SDK 1.42
LogModuleManager: Loading module OnlineSubsystemUtils
LogModuleManager: Loading module LauncherChunkInstaller
LogModuleManager: Loading module ExampleDeviceProfileSelector
LogInit: Build: ++UE4+Release-4.20-CL-0
LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
LogInit: Net CL: 0
LogInit: OS: Windows 10 (), CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics , GPU: NVIDIA GeForce GTX 1060 6GB
LogInit: Compiled (64-bit): Mar 13 2019 15:51:56
LogInit: Compiled with Visual C++: 19.15.26726.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:
LogInit: Base Directory: C:/Steam/steamapps/common/Mordhau/Mordhau/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.003s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
[2019.05.12-14.33.52:207][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2019.05.12-14.33.52:207][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2019.05.12-14.33.52:216][ 0]LogInit: Computer: DESKTOP-6D54L76
[2019.05.12-14.33.52:216][ 0]LogInit: User: marku
[2019.05.12-14.33.52:216][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.05.12-14.33.52:216][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.05.12-14.33.52:216][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.05.12-14.33.52:216][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2019.05.12-14.33.52:216][ 0]LogMemory: Process Physical Memory: 63.57 MB used, 63.57 MB peak
[2019.05.12-14.33.52:216][ 0]LogMemory: Process Virtual Memory: 65.02 MB used, 65.02 MB peak
[2019.05.12-14.33.52:217][ 0]LogMemory: Physical Memory: 3161.16 MB used, 4979.19 MB free, 8140.35 MB total
[2019.05.12-14.33.52:217][ 0]LogMemory: Virtual Memory: 4444.41 MB used, 4979.19 MB free, 134217728.00 MB total
[2019.05.12-14.33.52:241][ 0]LogModuleManager: Loading module PhysXCooking
[2019.05.12-14.33.52:265][ 0]LogInit: Using OS detected language (hu-HU).
[2019.05.12-14.33.52:265][ 0]LogInit: Using OS detected locale (hu-HU).
[2019.05.12-14.33.52:266][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
[2019.05.12-14.33.52:266][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the locale.
[2019.05.12-14.33.52:289][ 0]LogStreaming: Display: Took 0.025s to InitEngineTextLocalization.
[2019.05.12-14.33.52:312][ 0]LogModuleManager: Loading module InputCore
[2019.05.12-14.33.52:312][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.05.12-14.33.52:312][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.05.12-14.33.52:323][ 0]LogD3D11RHI: D3D11 adapters:
[2019.05.12-14.33.52:420][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
[2019.05.12-14.33.52:420][ 0]LogD3D11RHI: 6052/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: 0/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.05.12-14.33.52:432][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.05.12-14.33.52:432][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
[2019.05.12-14.33.52:432][ 0]LogWindows: EnumDisplayDevices:
[2019.05.12-14.33.52:432][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
[2019.05.12-14.33.52:433][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:433][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:434][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:434][ 0]LogWindows: DebugString: FoundDriverCount:4
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Driver Version: 430.64 (internal:26.21.14.3064, unified:430.64)
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Driver Date: 5-5-2019
[2019.05.12-14.33.52:434][ 0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
[2019.05.12-14.33.52:492][ 0]LogD3D11RHI: Async texture creation enabled
[2019.05.12-14.33.52:506][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:561][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:579][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.05.12-14.33.52:602][ 0]LogSlate: Using FreeType 2.6.0
[2019.05.12-14.33.52:602][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.05.12-14.33.52:602][ 0]LogModuleManager: Loading module ImageWrapper
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau_SC and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau_SC and no native library supported.
[2019.05.12-14.33.52:644][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:644][ 0]LogInit: Using OS detected language (hu-HU).
[2019.05.12-14.33.52:644][ 0]LogInit: Using OS detected locale (hu-HU).
[2019.05.12-14.33.52:644][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
[2019.05.12-14.33.52:644][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the locale.
[2019.05.12-14.33.52:658][ 0]LogStreaming: Display: Took 0.014s to InitGameTextLocalization.
[2019.05.12-14.33.52:658][ 0]LogModuleManager: Loading module AssetRegistry
[2019.05.12-14.33.52:730][ 0]LogAssetRegistry: FAssetRegistry took 0.0723 seconds to start up
[2019.05.12-14.33.52:812][ 0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
[2019.05.12-14.33.52:812][ 0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
[2019.05.12-14.33.52:813][ 0]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.33.52:823][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.010156 seconds
[2019.05.12-14.33.52:824][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2019.05.12-14.33.52:827][ 0]LogHAL: Display: Platform has ~ 8 GB [8535777280 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.05.12-14.33.52:833][ 0]LogNetVersion: Mordhau 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 4135719348)
[2019.05.12-14.33.52:952][ 0]LogMordhauGameInstance: Version: Release 4, Revision 9731
[2019.05.12-14.33.52:994][ 0]LogModuleManager: Loading module LevelSequence
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Core
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Networking
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Sockets
[2019.05.12-14.33.52:998][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module XAudio2
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module HeadMountedDisplay
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Messaging
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module MRMesh
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Slate
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module UMG
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Overlay
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module MediaAssets
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module ClothingSystemRuntime
[2019.05.12-14.33.52:999][ 0]LogModuleManager: Loading module PacketHandler
[2019.05.12-14.33.52:999][ 0]LogModuleManager: Loading module MordhauLoadingScreen
[2019.05.12-14.33.53:013][ 0]LogModuleManager: Loading module WindowsMoviePlayer
[2019.05.12-14.33.53:018][ 0]LogMoviePlayer: Initializing movie player
[2019.05.12-14.33.53:074][ 0]LogInit: XAudio2 using 'Hangszórók (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.05.12-14.33.53:201][ 0]LogInit: FAudioDevice initialized.
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module AISupportModule
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module LightPropagationVolumeRuntime
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module FacialAnimation
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module TcpMessaging
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module UdpMessaging
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module ActorSequence
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module ImmediatePhysics
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module PhysXVehicles
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module RuntimePhysXCooking
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module WebBrowserWidget
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module DiscordRpc
[2019.05.12-14.33.53:339][ 0]LogModuleManager: Loading module Mordhau
[2019.05.12-14.33.53:339][ 0]LogModuleManager: Loading module DatasmithContent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AppleImageUtils
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AppleVision
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module BackChannel
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module GeometryCache
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module GeometryCacheTracks
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module LinearTimecode
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module MediaCompositing
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Qos
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Party
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Lobby
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Hotfix
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Rejoin

4 1
  • 1
  • 12 May '19
 JustaYolo

Hello!

I just bought the game a few hours ago on steam.
When I start the game I can't see any problems in the menu but when I try to play the tutorial, it crashes. First I tried to lower the graphics because I thought that may solve the issue but didn't work. So I checked the crash log file and it says a lot of times that Failed to load Shared Shader Library. I don't know what it is exactly but I searched up on google and all I could find is "update your graphics card".
I updated it but still, it crashes all the time when I try to do the tutorial.

I tried to play just a regular game and surprisingly I could play. But I can't play all the maps for some reason. Mountain Peak loaded in without any problems but Camp won't load in no matter how much I try, switching the game modes didn't work so there is no specific game mode which is working and which is not.

I would like to play this game but this makes me a little bit angry because I couldn't find any other person with the same problem as mine.

My PC specs :
CPU : AMD Ryzen 3 2200G
GPU : Gainward GeForce GTX 1060 6GB
RAM : 8GB DDR4

I'm gonna copy-paste the whole log file in the comments of this topic.
Hope someone will reply and help me. :(