Mordhau
 Beedrill
Mercenary
  • Likes received 50
  • Date joined 30 Dec '16
  • Last seen 13 Oct

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Mercenary 21 50
  • 6 Aug
 Beedrill

Really like the economy aspect of the idea tbh

Mercenary 21 50
  • 1
  • 13 May
 Beedrill

@Rergato said:
My other idea is a game mode called “Raid”.

•No Respawns, obviously.
•There’s a Defense Team and an Offense Team.
•The objective for the Offense team is to torch one of Defense Team’s assets (could be supplies, a building, etc)
•Maps will typically have two assets. A and B. Only one has to be turned to ashes for Offense to win.

•One offense player will spawn with the torch.
•Torch can be thrown on an asset to light it on fire.
•Asset has 45 seconds before the flames become too powerful, giving offense team a win.
•Defense players need to put out the fire— doing so will grant them a win, even if offensive players are alive.
•To put out the fire, it’ll be a 10 second action.
•A new item; the water bucket, 4 points or so. Can be used to bring the action time down to 5 seconds, or used to put out firepots.

Basically defuse reskinned to fit the medieval theme, boom

That reskin works super well holy shit

Mercenary 21 50
  • 12 May
 Beedrill

Actually a rly nice idea, skirmish is a super fun comp mode but getting a LMS objective mode allows for multiple ways/tactics to victory outside of just combat and adds more skill to it overall.

Mercenary 21 50
  • 11 May
 Beedrill

Yea first person is way better than third just bcus you can read better, try reading a lower strike thats being hidden not only by the enemy's dude body but also your own.

It's nice to have it bound to peek around corners tho but that's abt it.

Mercenary 21 50
  • 6 May
 Beedrill

It's been a while since the Alpha launched but damn it's been a good showing and I can't wait for the years to come!

Mercenary 21 50
  • 1 May
 Beedrill

@Cpt.Blitz said:
Do they even have a realistic way of tracking all that? I feel like early access and beta time shouldn't offer progression anyway beyond cosmetic incentives.

The playing field should be "Fair" on launch day.

Not to say it's completely unfair, but having to unlock all the weapons and gear through xp and gold does make it uneven for players starting out, as slight as it may be.

This is the full game my dude, alpha/beta is over already.

Mercenary 21 50
  • 1 May
 Beedrill

@jordangallemore1 said:
okay no update for days now from the devs and still nothing about to start requesting money back

there was literally an update from the devs on steam this morning?

Mercenary 21 50
  • 30 Apr
 Beedrill

@Lord Petyr Baelish said:

@crushed said:
We know a bunch of you guys don't receive any Gold or XP rewards. It must sound like a broken record, but we're looking into those issues.
To make up for the inconvenience we will compensate all of you with a little bonus once the problems are ironed out.

The server stability problems somewhat contained and under control. However there's way more people playing than we expected so we're a little short on server space and we're working with our partners to expand with the demand.

Thanks for all your patience so far!

It seems like the bug doesn't affect people that are playing custom classes with some items bought from the tutorial gold, according to about 10 people on a server and myself.

it's happened for me on my custom classes as well, nd then also sometimes randomly not.

Mercenary 21 50
  • 2
  • 29 Apr
 Beedrill

@Toastimus said:
What do you think,what is going to be the price of MORDHAU when it comes out?
I heard many theories,considering how much the people who supported the game on kickstarter paid etc..I don't know what to think.
My personal opinion is that i wish it wasn't very expensive,because I don't have much money right now lol,but we will see,in a day or so.
What do you think ?

Read the post in announcements.
https://mordhau.com/forum/topic/14508/mordhau-goes-live-today/

Mercenary 21 50
  • 29 Apr
 Beedrill

@Kensei said:
The game is on Steam but I don't see any price, so I can't buy it. Will this release only in Europe ?

Mordhau.PNG

It releases 6pm CET, as shown by the lil countdown on the steam page.("Releases in x hours")

Mercenary 21 50
  • 20 Feb
 Beedrill

With the longskirt divided, if you preview it in the armory and then click on another character who also uses the longskirt divided it'll spawn a static one with no physics on the model - see videos above.

Mercenary 21 50
  • 1 Feb
 Beedrill

tbh if BR isn't the main game, it shouldn't be presented as such. I'm fine with it being presented as a fun mini-game and that's that, whilst the ranked focus is on the main competitive mode.

Nothing wrong with having game modes just for fun

Mercenary 21 50
Mercenary 21 50
  • 10 Sep '17
 Beedrill

@TheUprising said:
happiness is for women

fluffycat.png
are you sure

Mercenary 21 50
  • 10 Sep '17
 Beedrill

babygoat.jpg
Baby goats are Good.
Babygoat2.jpg
Imagine if we'd just all attach baby animals to our messages.
Duckling.jpg
This thread would be a better place.

Mercenary 21 50
  • 7 Sep '17
 Beedrill

@Ruby Rhoderick said:
It's unprofessional of them, that's for sure. It's kind of messed that they'd hand pick a couple people without any sort of announcement to explain their actions. For all we know, the alpha won't drop for another week and these early testers could have the game a week early. Sure, it's not really a big deal, but I do expect at least a small level of communication. This meme "soon" route they've been taking is getting old. Just give us a release date and don't play favorites.

I don't mind it that much, the idea that you'd want a few people in the game earlier to check if people who've never played it can in fact properly launch it, does the steam code work? etc etc. But some more communication that doesn't come down to the Soon™ meme would be way better than what they're currently doing.

Mercenary 21 50
  • 3 Sep '17
 Beedrill

@Havoc said:
anyone know how to bulk upload to pinterest?

I only know how to upload individual photos, though a huge amount of things are already available and uploaded on the site anyway
http://www.wikihow.com/Upload-Photos-on-Pinterest

Mercenary 21 50
  • 2 Sep '17
 Beedrill

@Uncy said:

@Runagate said:
Teaching controls is one of the things tutorials definitely are for, so what's your point?

You don't need tutorial to know the controls - check settings.

What's the harm in having a quick tutorial that takes people who need it through all the controls and showcases how to play the game in a stress-free enviroment? It doesn't have to be mandatory, it doesn't have to be three hours long either. But throwing people into a game straight away and then telling them to check their keybinds to figure out how to play the game isn't very user friendly aylmao.

Mercenary 21 50
  • 1
  • 29 Aug '17
 Beedrill

@Maxilatorn said:

@ŁĐFlamarys said:
Can you tell us what kind of armor you wish to expand at the moment? (the customization video says there is clothing, light, medium and heavy armour types, maybe you have more difficulties in one of those categories than in an other?)

We're very even at the moment in amount of armor types, tho references for tier 0 armor like clothing and good references for tier 1 armor like leather stuff is pretty hard to find.

I've been trying to find some lighter stuff after noticing that most of what I was adding was either medium or heavy but aylmao you're right it is really hard to find light armour.
I was also curious if there's a specific period you guys are looking to have be the latest? There's some cool light swordsman outfits in 19th century cavalry officers and stuff like that but that is also very 19th century and it'd probably look odd alongside a fully armoured knight with a messer.
officer1.jpgofficer2.jpg

Mercenary 21 50
  • 28 Aug '17
 Beedrill

There's a few specific rulers in history that I've always had an armour boner for(Even if it's not always completely functional) so I'll be sure to throw some of my faves in!