Mordhau
 Peregr1ne
Knight
  • Likes received 154
  • Date joined 20 Dec '16
  • Last seen 6 Sep

Private Message

Knight 156 154
Knight 156 154
Knight 156 154
  • 5 Jul
 Peregr1ne

@esturias said:
Err... sorry to burst your bubble, but those are just normal kills. I watched the first munute and expected someone throwing a knife over a house and killing someone or three flying heads after a swing, but it's just plain normal kills. And the video quality is rather bad, too...

Well, sorry to disappoint you but regardless of your expectations the video presents exactly what it says on the tin. If you still don't like the contents then just don't watch.

Knight 156 154
Knight 156 154
  • 4 Jul
 Peregr1ne

@Badass_Ben said:
Let spearmen and other appropriately equipped infantry brace, (crouching for X seconds) which allows them to insta kill the rider or horse (which ever receives the hit)

This leaves HOrses very powerful vs dispersed, mobile infantry, BUT< infantry that is prepared can stave them off

Someone on the youtube comments section of this video suggested that all polearms over 120cm should ragdoll a horse. Fairly similar to what you're saying in that all long reach weapons should counter horses in some way. I'm inclined to agree even if ranged isn't given the ability to ragdoll riders because at least then they are more likely to be countered.

Knight 156 154
Knight 156 154
  • 28 Jun
 Peregr1ne

@SWSeriousMike said:
You can counter recurve bows with javelins or throwing knives. You don't need a longbow or crossbow for that. With longbow and crossbow it's just more comfortable.

If you want to harass and move with the team javelins are better in my opinion. The biggest downside to them is that the opponents can pick them up and they don't suck.

You can't counter recurve bows with javelins or throwing knives anywhere near as well as you can with a longbow or crossbow. Even if the javelins and throwing knives are a little overpowered as well, they at least don't make the game unplayable the same way I've seen longbow and crossbow archers do. There are still reasons to play recurve over javelins including ammo count and the fact that you can't pick up every shot of a recurve and throw it back unless you have a recurve yourself.

Knight 156 154
  • 1
  • 28 Jun
 Peregr1ne

@SWSeriousMike said:
If it wasn't that it would be basically anything that can be thrown. The counter to fire bombs is the perk Fire-proof. The counter to longbows and crossbows is t2 helmet and not equipping a bow/crossbow yourself.

Seriously? You're saying the only way to counter the longbow as an archer using any other ranged weapon, is to not use any other ranged weapon? Don't you see anything wrong with that? What would be the point of using a weapon if it becomes obsolete so easily just by someone picking up another specific weapon? That essentially proves the longbow is unfair on other ranged weapons. In other games even if there is direct counter to a certain weapon or class that doesn't mean you stop using that weapon/class entirely. Take TF2 for instance. A scout is vulnerable to a heavy since like the heavy he has to get up close to do damage, but is vastly inferior in terms of health and armaments. That doesn't mean you stop playing scout the moment someone goes heavy since there are ways to avoid or deal with them, which is how it should be.

And that doesn't even counter the longbow anyway. I've seen whole matches become unplayable for one team due to the other team having 2 or 3 longbow archers. Having full tier 3 armour only does so much if you can't avoid the bullet-like arrows longbows shoot at you, especially since you are a slower target for them to hit as well.

Dunno what you're talking about when you compare a nerfed longbow to thrown weapons. You're just leaving my mind blank and confused on that one.

Knight 156 154
  • 28 Jun
 Peregr1ne

@BlueTeamLivesMatter said:
Im sorry, you think that the crossbow wasnt designed to be a counter-archer weapon?

What?

Nvm, I'm not sure I'm interested in your opinion, since you actually twice called the longbow and crossbow overpowered. The gulf in perception between where I am, and calling those two weapons overpowered is just too dauntingly wide, I dont want to bridge it.

Well, I don't think it was anyway. If you can find a comment from a dev or something saying otherwise then be my guest and show me.
They are power weapons for sure which means they are better for killing generally while high fire rate but low damage weapons are better for assists and finish offs. The problem with the longbow and crossbow is mainly the projectile speed giving people far too little time to dodge and generally being easier due to not needing to lead as much. That and the fact that the nature of the weapon allows you to be out of sight for as long as you choose to be meaning targets are more predictable and therefore easier to hit.

@smug said:
The recurve is only weak because huntsman exists my dude. Otherwise it's the best bow for poking at the melee line for various reasons, draw speed and not being hindered by the retarded crosshair sway like the LB for starters.

The problem is you can't counterarch with the recurve which makes picking it up in scrims worthless unless the other team somehow doesn't have an archer.

The thing with the draw speed is that the low damage of each arrow means that you have to be more consecutive with your shooting to achieve the same damage as a longbow or crossbow. And the sway of each of these weapons only takes a little getting used to, even the longbow's.

And you're right that scrims (or just general pub matches) become a nightmare for any recurve archer once a longbowman or crossbowman enters the scene. And that's why these weapons are a problem. When all you have to do is choose a certain weapon to start killing someone with ease regardless of your experience or skill level compared to them, it essentially means that skill doesn't matter when it comes to winning fights or matches. Just abuse the easiest, most unfair weapon available to you and beat your opponents every time if they aren't doing the same. This is what has annoyed me about a lot first-person shooter games but it's also apparent in slasher games too.

Knight 156 154
  • 27 Jun
 Peregr1ne

I'm pretty sure the devs didn't design them specifically to be a counter archer weapon. Sure, they ended up being capable of decimating other archers (particularly recurve archers) like they're nothing but I think they simply intended them to be high power, low fire rate weapons. These sorts of weapons tend to be good for killing generally whereas high fire rate and low damage weapons are more for assisted kills or finishing off weakened enemies.

The thing is though that the reason I think they're overpowered isn't just because I get killed by them. It's the fact that general consistency has shown time and time again that archers using high projectile speed weapons are more successful than those who aren't. This was the case not only in Mordhau but Chivalry with crossbows. The most successful archers in the competitive scene for that game (at least where EU is concerned) were all crossbowmen. And in Mordhau the same thing is true where longbow/crossbow archers are more successful generally than recurve archers.

Knight 156 154
  • 26 Jun
 Peregr1ne

@urm said:
This doesn't seem to match my or pretty much anyone's experience, honestly. Longbow/crossbow only one shot naked body or other archers when using huntsman. If bows were that strong, you would see them used in skirmish and FL pugs/scrims/competitive all the time, however very few teams even try, and it rarely goes well.

Longbow and crossbow mains are about the only thing I see in terms of archers every time I go into an average FL server. I dunno what kind of servers you were blessed with if you haven't seen the same. And competitive teams don't use archers generally (I'm the only one I see who mains archer in scrims), although the few times they do decide to run an archer they will usually run crossbow or longbow too. Needless to say, whenever these kinds of archers are around, trying to compete with them is near impossible.

@urm said:
Also landing long range shots on someone who is actively dodging is just not going to happen reliably. The arrows actually travel relatively slow, and if you move in an unpredictable way, you are almost guaranteed to dodge them. The only realistic way to use archery is shooting at unaware targets that are occupied with something else, or are traveling in a straight line (such as running up to a point fight).

Longbow arrows travel fast enough that I have a harder time dodging them than I do recurve arrows. And it happens much more reliably than you think. Even novice players have been known to just casually turn around and take me out when I try to attack them. Or I land two hits on them but they trade me when I land the second hit. And that's only IF I managed to find out where they're hiding which..oh boy..is a whole other nightmare.

But that's the main thing about high projectile speed weapons which I hate, and frankly the reason why they're overpowered. Being able to maintain more range while only having at most as much difficulty as a recurve archer at close range when it comes to hitting targets opens up more options for cover. This means you can be out of sight for as long as you choose to be while recurve archers are forced closer to the targets if they want reliable hits. Consequently this means they have limited options for cover and are thus are far too vulnerable to any high projectile speed weapon. And the fact that you only need one shot with huntsman to take out said recurve archer, so they don't have a chance to find out where you are shooting them from.

Knight 156 154
  • 26 Jun
 Peregr1ne

The longbow needs tweaking generally. Maybe the point cost could be the same as the recurve and crossbow but honestly the longbow and crossbow are both stupidly overpowered at the moment, for the same reasons crossbows were overpowered in Chivalry. Both weapons boast insane damage which at times can one tap people in the chest which might be okay if the arrows/bolts didn't travel like bullets. I can tell you that trying to dodge such projectiles with a recurve even with ranger is next to impossible. And one lucky bodyshot will end everything for me.

I just don't see how people can think these two weapons are weak. The few times that I use the crossbow or longbow are when I pick them up off the ground from a teammate/enemy and even then, with only 3 shots at my disposal, i'm capable of doing some significant damage to the opposing team. Enemy archers especially I can pick off one by one while barely even trying. By contrast, whenever i'm up against the average longbow/crossbow main the amount of times I get killed by them is absolutely ridiculous. I've played scrims fairly recently, using the same loadout I use in pubs, and I've actually had more trouble dealing with the average pub longbow/crossbow main at range than a full tier 3 competitive player in melee.

Knight 156 154
Knight 156 154
Knight 156 154
  • 10 Jun
 Peregr1ne

Wasn't even using a 2h weapon in any of my clips personally. Giru was though in the portion where I clipped him.

Knight 156 154
Knight 156 154
Knight 156 154
Knight 156 154
  • 14 May
 Peregr1ne

Huntsman is a necessity really. To be honest, if they want archers to do more damage to other archers, then the damage huntsman offers against archers should be made baseline rather than confined to a perk. Anyway, I use the perk now despite how unfair I find it for anyone not using the perk, but hey, at least i'm not abusing the Longbow or Crossbow.

Knight 156 154