Mordhau
 Peregr1ne
Knight
  • Likes received 145
  • Date joined 20 Dec '16
  • Last seen 22 May

Private Message

Knight 139 145
Knight 139 145
  • 14 May
 Peregr1ne

Huntsman is a necessity really. To be honest, if they want archers to do more damage to other archers, then the damage huntsman offers against archers should be made baseline rather than confined to a perk. Anyway, I use the perk now despite how unfair I find it for anyone not using the perk, but hey, at least i'm not abusing the Longbow or Crossbow.

Knight 139 145
Knight 139 145
  • 13 May
 Peregr1ne

Bump.

Knight 139 145
  • 12 May
 Peregr1ne

Bump.

Knight 139 145
  • 12 May
 Peregr1ne

Edited my form so that it has my new clips in it. Quite a few this time.

Knight 139 145
Knight 139 145
  • 4 May
 Peregr1ne

I'll send you two clips in the same unlisted video if you can work with that.

Knight 139 145
Knight 139 145
  • 26 Apr
 Peregr1ne

Unless they are using the unbalanced weapons I mentioned, I don't really have any issue with archers personally. Even if I was playing a melee class/set up myself archers were the least of my worries. And yes, even if there was more than one of them on the enemy team. If the projectile speed wasn't too high I could avoid getting hit by them pretty well.

The thing with weapons like the recurve is that you have two options: A) You get close enough to the enemy where you can land reliable hits, but this means being close enough that it won't take too long for the distance to be closed on you. You will also have limited options if any for cover. Or there's B) Stay so far away that they will likely not be able to reach you, but this means your accuracy will be unreliable due how long it will take your shots to reach the target. They'll simply be too easy to dodge/block at that point. You'd be better off as a melee support.

Knight 139 145
  • 25 Apr
 Peregr1ne

As an archer main, I think that the amount of effort it takes to use ranged weapons like the recurve, throwing knives, rocks as well as the weapons you can throw are all fine and reasonable. Whilst the recurve for instance has a high fire rate, it also has low damage meaning you aren't going to kill most targets even if you hit them multiple times in the head. If they are wearing T3 especially they will take 3 hits to the head to kill or 7 to the body. And I can tell you that achieving that many hits is near impossible when the enemy really knows how to dodge. Throwing knives and rocks are balanced in a similar fashion. Throwable weapons are more damaging but of course you only get one shot and the projectile speed is very slow.

Crossbows and longbows are without a doubt the biggest issue at the moment. The projectile speed means you are more likely to hit your target generally and the high damage means you don't have to be as consecutive with your shooting. Having this high projectile speed means that you can stay at more of a distance and still have about as easy of a time hitting targets as a recurve bowman at short range. Except it's actually easier when you factor in that they can be out of sight for as long as they choose, meaning targets are more predictable due to being unaware of the archer. It was the same thing with crossbows in Chivalry. The most successful archers in the EU competitive scene were crossbowmen, and in pubs the average rank 30 crossbowman was ahead on the scoreboard compared to every other archer. Heck, jump onto any game in Mordhau with a longbow archer on one side and a recurve archer on the other and I guarantee 9 times out of 10 the longbow archer will be the more successful one. It all comes down to how easy the weapon is to use.

The perks could be an option I suppose. I don't know though. People complain about archers killing them even with the low damage some of the weapons do now. Increasing the damage through perks might only make these players despise them even more. The damage of each weapon is generally fine as is and shouldn't need any perks to change that.

Crosshairs could be removed. I don't believe it makes much difference personally but I heard some players say that there are monitors that can put a crosshair on the player's screen anyway, rendering this particular change pointless.

Knight 139 145
Knight 139 145
Knight 139 145
Knight 139 145
  • 11 Apr
 Peregr1ne

Assumed you were exaggerating with the whole "free kill" thing but either way I wasn't offended. I know my melee isn't the greatest and it shouldn't be really considering many people train melee more than me.

Knight 139 145
  • 11 Apr
 Peregr1ne

If those 3 or 4 archers were mostly longbowmen or crossbowmen then i'm not surprised that it is infuriating. I definitely know I have a harder time dodging shots from these types of archers as they travel like bullets giving you little time to get out of the way. When i'm nearing melee range especially it seems that no matter what I do these archers always seem to hit me. Funny thing is that I watched a twitch stream where they literally felt the need to threaten to kick anyone playing archer due to how much of a battering they were taking. And the weapon most of them were using? You guessed it. Longbows.

I know that crossbowmen were my biggest annoyance in Chivalry's TO matches. It seemed like every rank 30 with a crossbow was killing me like I was nothing, usually by being far away and out of sight like you often can be with the weapon while not sacrificing accuracy as much. I know another player who most likely played a melee class as his main also made similar complaints of nearly every death being to a rank 30 crossbowman. They were often the top archers on the scoreboard for their team with few deaths. And then there's scrims and the competitive scene. Who were the most successful archers again? Ah yes, all crossbowmen.

What both of these weapons from the two games have in common is that their projectile speed is way to high meaning you can be further away while still not having too hard of a time hitting your target. Being able to maintain more range like this has proven itself time and time again to be a much more significant advantage than let's say, fire rate or mobility (unless it is combined with high damage but usually it isn't). It's not like the fire rate is fast enough to make the weapon I use any easier to land hits with, and on top of that I have to be closer if I want to land hits reliably, with lower damage meaning I have to be more consecutive with my shooting. All this while being pressured to avoid the arrows of archers with long range weapons and generally being mere target practice for them most of the time.

Knight 139 145
Knight 139 145
  • 30 Mar
 Peregr1ne

Well, it's there by default as far as I know. At least, it was for me. Otherwise, the only thing I would suggest is going to the in game settings, looking down to the HUD setting, and ticking the crosshair box.

Knight 139 145
Knight 139 145
  • 21 Mar
 Peregr1ne

Might not be as overpowered as the longbow or crossbow, but when neither of those are around the recurve is still pretty useful.