Mordhau
 Timur
  • Likes received 20
  • Date joined 10 May
  • Last seen 18 May

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9 20
  • 14 May
 Timur

The buckler works perfectly the way it is, the Targe however I believe should at least have a much larger window to parry than a regular sword.

9 20
  • 1
  • 14 May
 Timur

@das said:
Been addressed before, it's not coming in for many reasons, some as simple as it being an innately repellent idea to melee players and devs not wanting to voluntarily tackle a balance nightmare.

I think both those statements have pretty good counter arguments. The Balancing would really not be a nightmare at all, it would be surprisingly easy as seen in Chivalry Deadliest Warrior and especially M&T with fire and sword, and I couldn't imagine it being any more repellent to melee players than Bows, Crossbows, Ballistas, and Catapults.

9 20
  • 14 May
 Timur

Now here me out, the two major influences for Mordhau, Chivalry (with Pirates in Deadliest Warrior DLC) and Mount & Blade (with fire and sword which shares the same period with much of Mordhau's content) both saw the appearance of early firearms.

Now many people might say to me "Timur this is a medieval sword fighting game firearms don't fit this period." Well.. You'd largely be wrong. You see at least half of the armor/weapons if not more in Mordhau are actually from the early renaissance (1400s and 1500s). After-all plate armor wasn't as seen in game until the 1400s some even later into the early 1500s, an era where early firearms were found throughout Europe.

6eea3394aa6604c55567dff5fc5368df.jpg This is a historical Angus Mcbride illustration of 1430s Hussites, as you see their infantry who wear armor similar to that seen in Mordhau, are equipped with hand cannons.

The famous Landsknechte which we see the weapons and armor of in game were most prevalent in the 16th century. They were very commonly equipped with Matchlock Muskets as were common in Europe by the end of the 1400s.

1365220557001.jpg In this historical illustration, again by Angus Mcbride, of early 1500s Landsknechte you can see the left mercenary wearing armor that resembles what we would see in Mordhau, carries a Matchlock Musket.

The next logical question is, wouldn't a Musket be over powered? Well in Mount Blade with Fire & Sword multiplayer we see Matchlock Muskets though very lethal, if given a longer reload than Crossbows or Bows are well countered by said ranged weapons, and a sword wielding player can avoid being shot and rush the opponent. Instead a Hand Cannon or Matchlock user in Mordhau could not run havoc alone and would often have to revert to using their weapon as a blunt club by pressing R, or switching to a dagger.

Of course the devs are currently ironing out their game at the moment and not looking to add major content yet, but I think it's important to get this conversation going, and hopefully keep it on people's mind.

9 20
  • 13 May
 Timur

@amacar123 said:
Agreed, I was in a duel server today with this real mess of a guy called Smart, fucker kept changing his name and using the above exploit to avoid server kicks/bans. Turns out this guy operates with a whole group of other people, wouldn't be surprised if they all pull the above shit.

Yes, I was there at the same time as you actually, he was the one troll who put me over the edge and made me make this post.

9 20
  • 13 May
 Timur

The votekick ability in Mordhau is rendered completely useless in many ways, let me explain. Trolls who go from duel server to duel server easily avoid being kicked by disconnecting while a votekick poll is created and join back. Other RDMer (random death match, as in randomly attack people) trolls will often put obscure characters in their name making it impossible to type their name and kick them.

I have seen entire groups of troll RDMers join a duel server and when a poll is created to kick one they all vote against it, then create a poll and kick the person who tried to kick one of them.

The worst part is these persistent and highly dedicated trolls, constantly seen on every other dueling server match will almost always win by exploiting the damage mechanic and being in first place despite have very few kills.

In terms of other issues with the votekick mechanic, it is often exploited and misused. People in duel servers who are very salty will create polls to kick those who beat them too often. Some people create random polls as a form of trolling, convinving everyone that teh people that who they're trying to kick are RDMing/cheating/trolling.

9 20
  • 11 May
 Timur

Upon purchasing a piece of armor, or weapon piece, the game infinitely loads.

9 20
  • 11 May
 Timur

Third Person in most games gives you a wider FOV but this is not the case in Mordhau. Infact your FOV is technically less because your body takes up a lot of the screen. I don't see how someone could play in third person, you don't get to see enough of your character to enjoy the customization and you are constantly unable to see enemies who are hidden behind your body.

9 20
  • 10 May
 Timur

I don't think the Rapier is particularly better than the arming sword, the rapier is just used as a scapegoat. Once you face enough rapier users it's pretty easy to counter it with a slower weapon and armored build. You just need to learn how to counter them, I find it best to be very offensive, the mistake people with slower builds try to do is out parry them which is pointless.

However, perhaps prohibiting rapiers with bucklers or shields could be a good thing, but still I don't find much trouble fighting rapier users, even ones who use a shield aswell. The rapier should be fast and good at stabbing I think it is good the way it is.

9 20
  • 1
  • 10 May
 Timur

In Mordhau the amazing devs have given us a plethora of beautiful colors to personalize and customize our 'mercenaries' with. However, a key choice which was in the early renaissance a man's most fashionable color is absent, Pink.

Before the 20th century, Pink did not have a femenine connotation and was more often then not, worn by men. The Landsknecht of Central Europe were best known to dye their clothes with this very stylish color.

I'd assume the devs didn't include this color with the game because it seemed on the surface, silly and unfitting. But I would like to offer an argument for how fitting and important it would be. Seeing pink the game would add life to any real Landsknecht outfit.

Below are some historic depictions of Landsknecht to prove my point further

german-landsknechte-of-the-16th-century-the-german-landsknechte-were-E0CK59.jpg1365220557001.jpg