Mordhau
 Clyde
  • Likes received 178
  • Date joined 10 May '19
  • Last seen 13 Oct '19

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60 178
  • 30 Aug '19
 Clyde

Glad to see new content! I really like duelling and LTS.

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  • 5 Jul '19
 Clyde

@smug said:

@Clyde said:
These "Gaming journalists" are online activists, not journalists the same with their mainstream counterparts. They are applying pressure to the devs with lies and swarms of articles to push their agenda, it's obvious and nothing new with have not seen out of them they've been doing it for years now. They have no power other than what is given to them and people think they have. they are basically blogging activists role-playing as journalists.

The SJWs have no power.

and

The all powerful SJWs are influencing the developers oh no!

Schizophrenic literally confirmed.

"RULE 1: “Power is not only what you have, but what the enemy thinks you have.”

RULE 5: “Ridicule is man’s most potent weapon.”

There is no defense. It’s irrational. It’s infuriating. It also works as a key pressure point to force the enemy into concessions. (Pretty crude, rude and mean, huh? They want to create anger and fear.)

RULE 8: “Keep the pressure on. Never let up.”

Keep trying new things to keep the opposition off balance. As the opposition masters one approach, hit them from the flank with something new. (Attack, attack, attack from all sides, never giving the reeling organization a chance to rest, regroup, recover and re-strategize.)

RULE 9: “The threat is usually more terrifying than the thing itself.”

Imagination and ego can dream up many more consequences than any activist. (Perception is reality. Large organizations always prepare a worst-case scenario, something that may be furthest from the activists’ minds. The upshot is that the organization will expend enormous time and energy, creating in its own collective mind the direst of conclusions. The possibilities can easily poison the mind and result in demoralization.)

RULE 12: Pick the target, freeze it, personalize it, and polarize it.”

Cut off the support network and isolate the target from sympathy. Go after people and not institutions; people hurt faster than institutions. (This is cruel, but very effective. Direct, personalized criticism and ridicule works.)"

They have as much power as people think they do, and give them was my point, There was no contradiction.

60 178
  • 5 Jul '19
 Clyde

"RULE 1: “Power is not only what you have, but what the enemy thinks you have.”

Power is derived from 2 main sources – money and people. “Have-Nots” must build power from flesh and blood. (These are two things of which there is a plentiful supply. Government and corporations always have a difficult time appealing to people, and usually do so almost exclusively with economic arguments.)

RULE 2: “Never go outside the expertise of your people.”

It results in confusion, fear and retreat. Feeling secure adds to the backbone of anyone. (Organizations under attack wonder why radicals don’t address the “real” issues. This is why. They avoid things with which they have no knowledge.)

RULE 3: “Whenever possible, go outside the expertise of the enemy.”

Look for ways to increase insecurity, anxiety and uncertainty. (This happens all the time. Watch how many organizations under attack are blind-sided by seemingly irrelevant arguments that they are then forced to address.)

RULE 4: “Make the enemy live up to its own book of rules.”

If the rule is that every letter gets a reply, send 30,000 letters. You can kill them with this because no one can possibly obey all of their own rules. (This is a serious rule. The besieged entity’s very credibility and reputation is at stake, because if activists catch it lying or not living up to its commitments, they can continue to chip away at the damage.)

RULE 5: “Ridicule is man’s most potent weapon.”

There is no defense. It’s irrational. It’s infuriating. It also works as a key pressure point to force the enemy into concessions. (Pretty crude, rude and mean, huh? They want to create anger and fear.)

RULE 6: “A good tactic is one your people enjoy.”

They’ll keep doing it without urging and come back to do more. They’re doing their thing, and will even suggest better ones. (Radical activists, in this sense, are no different that any other human being. We all avoid “un-fun” activities, and but we revel at and enjoy the ones that work and bring results.)

RULE 7: “A tactic that drags on too long becomes a drag.”

Don’t become old news. (Even radical activists get bored. So to keep them excited and involved, organizers are constantly coming up with new tactics.)

RULE 8: “Keep the pressure on. Never let up.”

Keep trying new things to keep the opposition off balance. As the opposition masters one approach, hit them from the flank with something new. (Attack, attack, attack from all sides, never giving the reeling organization a chance to rest, regroup, recover and re-strategize.)

RULE 9: “The threat is usually more terrifying than the thing itself.”

Imagination and ego can dream up many more consequences than any activist. (Perception is reality. Large organizations always prepare a worst-case scenario, something that may be furthest from the activists’ minds. The upshot is that the organization will expend enormous time and energy, creating in its own collective mind the direst of conclusions. The possibilities can easily poison the mind and result in demoralization.)

RULE 10: “If you push a negative hard enough, it will push through and become a positive.”

Violence from the other side can win the public to your side because the public sympathizes with the underdog. (Unions used this tactic. Peaceful [albeit loud] demonstrations during the heyday of unions in the early to mid-20th Century incurred management’s wrath, often in the form of violence that eventually brought public sympathy to their side.)

RULE 11: “The price of a successful attack is a constructive alternative.”

Never let the enemy score points because you’re caught without a solution to the problem. (Old saw: If you’re not part of the solution, you’re part of the problem. Activist organizations have an agenda, and their strategy is to hold a place at the table, to be given a forum to wield their power. So, they have to have a compromise solution.)

RULE 12: Pick the target, freeze it, personalize it, and polarize it.”

Cut off the support network and isolate the target from sympathy. Go after people and not institutions; people hurt faster than institutions. (This is cruel, but very effective. Direct, personalized criticism and ridicule works.)"

Every single one of these rules are being used. We aren't blind to it. mainly 1, 5, 8, 9, and 12.

60 178
  • 5 Jul '19
 Clyde

These "Gaming journalists" are online activists, not journalists the same with their mainstream counterparts. They are applying pressure to the devs with lies and swarms of articles to push their agenda, it's obvious and nothing new with have not seen out of them they've been doing it for years now. They have no power other than what is given to them and people think they have. they are basically blogging activists role-playing as journalists.

60 178
  • 1
  • 5 Jul '19
 Clyde

Ironically the people complaining about toxicity are more than willing to harass people, insult them, gaslight them, dox them, silence them, lie about them, promote violence against them, punch, them and try to kill them "by any means necessary" needs to be taken seriously they have no limitations ethically in this conflict. They've written articles for years about how it's not only ok but obligatory to punch people they disagree with in the streets, libel, harassment, violence, doxing, and toxicity are the left's bread and butter and you think they give a shit about mean words on the internet? No, they don't care about toxicity, this is absolutely all about power. They are trying to wield power over the developers with their lying press gaming press as well.

If the developers don't bend the knee and give them the power they will be attacked relentlessly. just like if individuals do not bend a knee to their narratives the left will try to destroy them the left will try to destroy the devs. For them, this is espionage and warfare, and this another outlet for that conflict. This is about power and a conflict that is and will be apart of our lives regardless of what we do about it. I'm happy to walk away from the conflict but they are not, But these people want me not just silenced in or removed from the game they want me broke, homeless and ultimately dead, and I believe its vital to resist every bit of power they try to grab in any capacity that could be used against me.

Please, Stand up to these people if they commit libel against them hold them to account and completely and totally destroy them with lawsuits. They have no power over you or the community and you owe them no response they are malicious, and concern trolling you. Let your community do what it wants, say what it wants and police itself with the vote kicking and mute system. if anyone is malicious they will be naturally punished, the majority of your customer despise censorship and social justice bullshit and will be turned off if you go woke and broke.

I want to support gave developers with a spine which is why I bought the game day one even though I had doubts if I would enjoy it, I supported the game team because they seemed to have their heads on straight and would support the community enjoying the game the way we have for years now. Thanks for your time and giving us the capacity to voice our interests, and complaints here.

60 178
  • 5 Jul '19
 Clyde

@thomas said:
https://www.youtube.com/watch?v=ZiS3kNa8q9k

I think Allsup's video was better at covering the subject, but both are good in terms of narrative.

60 178
  • 3 Jul '19
 Clyde

You've already done well on the market what power do these people have over you and your team? They do not and you should not give them any power over your team But if you do are people who dislike the potential social justice or censorship of in-game chat? I don't want my money going to anti-whites cowards who capitulate to leftist journalists. If you have chosen to appeal to leftists journalists and not your own community, I would like a refund, because I don't want to support your current or future games, and will not. I bought your game under the assumption you would stand up to these people, and just provide a quality product, Not cow to leftist mobs. I respect the creators enjoy the work you've created and want you to do well but I can not and will not support them if they capitulate to the leftist gaming lying press, and destroy the european identity of the atmosphere of their game, and censor their community in any capacity. Thanks for updating us, but I'm disappointed your capitulated or even listened to these people at all because they have no power over your team.