Mordhau
 Atlas-D
  • Likes received 207
  • Date joined 10 May '19
  • Last seen 17 Jan

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  • 17 Jan
 Atlas-D

@LaughingRaven said:

@SWSeriousMike said:
Light armor has less inertia and costs less loadout points.

Oh nice.
But as mentioned before, if someone is matching mobility and the like then those are basically moot points unless you're trying to use a weapon that's 8+ points.

There has to be something it offers in terms of assymmetric balance over heavy armor. With the addition of chase mechanics what is it supposed to be then?

With lighter armor you can dodge around drags (sprinting around them in the same direction the swing is going so you can run past it's eventual end point) and you can equip the spear, which is a monster in big battle modes. Or you could use bloodlust. I think there should be some more interesting perks besides that though.

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  • 16 Jan
 Atlas-D

@PC_Principal said:
Yea they can work for sure. Take a look at rocket league. I liked the game, but the competetive aspect is what drove me off after playing a while. All I wanted is driving my car into a ball like a retard and have some fun. It was fun for a while, then I climbed the ranks and all of a sudden it was one of the most annoying games I've played. Just my personal experience. I find ranked gaming stressful and prefer casual matchups with players from all skill groups.

Those are not mutually exclusive. You can have a casual and competitive audience at the same time. Look at league. Dota is another very "try hard" game it's been doing fine.

As for what you've said about bloodlust, it can be very broken especially with the battleaxe.

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  • 13 Jan
 Atlas-D

@LaughingRaven said:
Because I'm a fresh set of eyes and appeal to seniority is a logical fallacy.

We have experience. We know what works in the game and what doesn't, we know how to do the best drags/accels. The more experienced almost always know more about a certain topic then a newcomer or an amateur. That isn't any sort of logical fallacy. Some of us have been playing since Chivalry. The amount of experience and the information it brings is far beyond your understanding until you learn.

Still, if they are so obnoxious why not just make them cost more points? Make it so if the guard is dropped or beaten it's more punishing. All it does is says, "don't use drags and accels at me" from what a lot of forum posters read. Plus there's also the old adage that, "if you're not doing damage and hard to kill people are going to ignore you in the game". Or is there something else besides just a lack of tactics here?

Lack of tactics? There's no tactic besides stamina warfare to beat any form of held block. Making it expensive will only piss off shield users more while still exposing the basic gameplay hurdles of shields for the people who don't use shields. The devs are experimenting with shields right now, making them have an active block frames on riposte (for 1vX) which I think is very very interesting if it works correctly.

Plus why not treat things similar to how there's multiple approaches to horsemen? A billhook can pull a rider off, a spear can spook the horse and stop it on a dime. Why not have halberds expose shield users if they're blocking? Why not have another weapon type that is designed to hit around shields? There were many in history...

That's actually a cool idea.

Couldn't they also make it so other features of movement benefit from light armor? In other games heavy armor also makes a huge racket when moving. Not that the game supports sneaky types but it could assist there.

That's a good idea actually.

Do they get hyper armor or anything? I can't seem to break people out of heavy strikes if I'm using a quicker weapon.

If a maul or exe sword user blocks, and ripostes, he has initiative (It is his turn to swing and you can't do anything about it) and he has hyper armor. As a user of a lighter weapon, you have to constantly back-sprint, duck and weave his maul if you want to win. If you have the same range or slightly more range than him, you can force him to not riposte if you peck at him away from his effective swinging length, because if he feels that you're too far away he'll feel like it's risky to swing and potientially miss. Then you can kick him and gett some good damage like that as he tries to facehug you. The stamina drain on the maul is the biggest threat for lighter weapons against the maul. If you block it 7-8 times you're pretty much done out on stamina, so DO NOT miss and make him miss, and you'll win.

Against an exe sword you'll have to run away from his drags so you can force out a whiff (this also works very well against a maul user), then punish. Then do your usual offense until he blocks again and ripostes.

Whenever I play a builder it feels like the enemy drops everything to gung ho at me only to have the team I'm with wait for me to get smashed before dropping by later. Or with other nonsense horizontal swinging tk'ing bs.

The only thing I could recommend is setting up slightly before tthe enemy gets there, and yeah, your team has to be decent for any building to really work out. However, when done correctly, it can be crazy. The latest example I've seen, placing the wooden barricades around the fire pits in the Taiga fortress. The enemy has to smash through the defense far past what was usually required to reach that fire pit, which is such an advantage for the defenders.

I found fancy in this game based around it's larger scale medieval stuff. It reminded me of a sort of historical combined arms game (such as squad and the Battlefield series). I want there to be large scale fights with flaming arrows, boulders from trebuchets and warhorses stomping around. When you make everything based around nuance of the core combat you remove the ability to build on the grand scale. You slash classes, disrupt tactics, and make everything samey to where the only deciding factor is how good someone is with a Messer. There should always be a whole list of alternative gameplay styles compared to the core that fit into a team game or else you get a situation like PlanetSide Arena where they DID remove all of the auxillary gameplay and just made it core shooter gameplay over the combined arms style open combat. Wanna know what happened? It just recently shut down and the devs are backpedaling onto the primary game it came from. That is why I am concerned, because there is something going for this game and all I've seen as of late is funneling into the "nothing but core" which creates just this boring, competitive, duels only game.

Frontline allows for the success of many wacky and diverse playstyles. I saw a light/medium armor guy with fury and an estoc just stab people's heads, like entire fucking crowds, and he's just like stab, stab, feint, stab stab running like sonic. In frontline, nuance means less than it does in skirmish or duel. I think this situation you're describing is already avoided, because the players who want nuance go to duel/skirmish while the more casual players go to frontline and the situation is never a problem.

Half is better than a third I guess...

The other half are either cheap weapons for high-loadout-point builds or just bad weapons. Most weapons in this game have a purpose.

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  • 13 Jan
 Atlas-D

@LaughingRaven said:

Now I just started playing a week ago but I read a lot.

So what makes you think you're qualified to have balance opinions and opinons on the state of the game?

Shields are basically useless items that cost build points now. It reminds me of Dark Souls. In DS1, shields were mandatory. In DS2, shields got nerfed into oblivion and we're essentially wasted gear slots because of how easy they were to counter. In DS3, there were dual doors. This ultimately means that defensive playstyle and defensive tactics are basically going the way of the dodo. An entire playstyle has effectively been uprooted and people are cheering for it instead of simply carrying extra firebombs. Worst of all, devs decide to make the tool useless instead of opting towards options that reflect its usefulness, like increasing the point cost to mitigate how much armor or other gear you can have.

Good. As intended. Shields used to promote bad gameplay and made the game especially boring, turning it into a stamina drain game. They are also extremely overpowered for new players against other new players. Now they're experimenting with making them have a purpose but not completely defend against all drags, accels, feints, morphs and kicks (you could hold S as you blocked to avoid the kick).

Light armor is completely shafted in almost everything and the few things it's good at are getting removed or set on equal level to the other armor tiers. From what I seen, chase mechanics make it so a heavy armored knight can outpace a guy running around with a shirt and pants. I'm not saying that you can't run in plate, but 33-55 extra pounds on you isn't going to help speed or maneuvering.

Light armor is for when you got a big weapon/perks and you can't afford real armor. There are also a few select duel/frontline builds that capitalize on mobility but yes they are the exception. They have however started buffing lighter armors, medium armor now as the same movement penalty as light armor so you're encouraged to use lighter armor in some circumstances/builds.

That and weapons like mauls and executioner sword still basically oneshot anyone if it glances the head. And you can still be pretty armored wearing it.

The maul is a shit 1v1 weapon because you can dodge it by backrunning, ducking and just moving a lot. As for the exe sword, they nerfed it the latest patch. Furthermore, both these weapons have a glaring weakness of being unable to combo, which means when they miss you get a free hit.

Bloodlust is basically broken.

It is broken when you pick up a weapon off the battlefield yes, but alone it isn't because it's very expensive.

There's still not a lot that facilitates playstyles that aren't "armored knight" and actually succeed. Its increasingly difficult to rogue and builder classes might as well just do something else with how little support they receive from their own team. On top of that there's still no defining way to be any kind of battlefield medic as auto regen health basically makes it obsolete.

Refer to previous post about armor. However builders are exceptionally useful in frontline/invasion and I don't see why you think they aren't, especially when you have the heavy hand axe (which hammer side can repair buildings). You can block off objectives and protect important locations to deadly effect. When you got a good enough team you can even set up a turret and get some good kills in. You can be a battle medic with the medic bags, which are SUPER USEFUL from my experience, especially when I'm packing heavy armor without bloodlust. Lay them on tthe point and your team can go back to heal whenever they need to.

All I'm saying is these design directions really, really only favor a specific playstyle, using specific weapons, and only one armor type. That makes the entire meta complete boring. I remember watching a YouTube video about a team saying "eff it" in a tournament and switching into a phalanx style of play with shield wielders in front and longspear in the back. It was good fun to watch and the defensive playstyle pulled through in the end. Now that kind of out of the box thinking is essentially being whittled away at. Its like people want some stale game where you can only do one sort of fighting style. Makes me sad.

The better you get at the game and better you understand the nuance of this game, the more you will disagree with that above paragraph. When you go beyond the basics and really grasp how the game is played you will not want to play those other playstyles and like us, and you will safeguard the core gameplay against unnecessary outside influences that threaten the gameplay (not against change but resistant).

Furthermore, there are plenty of viable weapons in the meta, just about half of the weapons are viable.

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  • 13 Jan
 Atlas-D

"Do not cater to good players"

Plenty of games cater to "elitists" and they're fine. The good players know what the game needs and what is fair and what isn't. The new players die to undragged ripostes so anything works down there. Don't be ridiculous.

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  • 10 Jan
 Atlas-D

@SWSeriousMike said:

@Atlas-D said:
Just because a mechanic is in the game that doesn't mean it should be in there.

I get "health regeneration in skirmish" flashbacks.

Yeah how about post nerf eveningstar? The -25ms apocolaypse? (Aka the accel meta)

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  • 10 Jan
 Atlas-D

@SerJaGGsaW said:

@esturias said:

@Geronimo426 said:
Been saying this since launch. All these so called elites that cant deal with an improved defensive posture which is what shields are for. These people just dont want shields to function like shields b/c its "not fun". Gimmie a break. Lol

Who the hell cares about those "elites"?
This is about game balance in general.

You really don't need to show us again and again that you have no single clue what you are talking about. All you do here is agreeing with people on your side, just... because. No single argument, not discusding.
That won't help anyone.

stop trolling faggot, its literally all you do.

Saying something I disagree with =/= Trolling

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  • 10 Jan
 Atlas-D

@SerJaGGsaW said:
so you admit to having options (emphasis on the plural) to beat shields, but you just don't like said options... lol ok...
so because someone uses a playstyle you hate, it should be removed.
big brain move there, buddy, might as well just have the devs remove or nerf every weapon/setup you don't like into oblivion so you can feel good about yourself.

the difference between you and me is that you advocate for nerfs of weapons, whereas i don't, despite how much i might hate a given weapon/setup... you know what a good player does? he deals with it, he learns to play around it, and he doesn't cry foully when outmatched by things he has trouble dealing with and hope the devs change it to his liking.

i'm starting to wonder who exactly it is that relies on a crutch.

Percisely. If said options to defeat set strategy suck the fun out of the game and are undesirable to most players (including all the mordhau pros) then yes, that's exactly what I think, and there's nothing wrong with thinking that way. Just because something has a counter that doesn't mean it's good game design.

I said it before but I guess I have to say again, god knows if you even read a third of this.

Not all ingame mechanics in any said game are desirable. Sometimes features are a mistake, and this whole time I've been arguing that held block is one of those said features. Just because it's in the game that doesn't mean it's desirable, fair or well thought out and should never be changed.

A crutch in the gaming definition is an entity or object within a game, usually multiplayer, that allows you to make mistakes and not get punished for them, as an extra edge in competition. In team fortress 2 the black box rocket launcher heals the user every time it hits so it's considered a crutch weapon at the cost of 1 less shot in the clip. In mordhau the shield is a crutch for bad or ienxperienced players to block drags feints and accels. The problem is that they ruin the game experience for everyone else and by using shields too much they do not gain any defensive skill that the core game revolves around needing.

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  • 9 Jan
 Atlas-D

@SerJaGGsaW said:

question; why would you even bother to accel/drag or even feint(spam) against a shield user in the first place? seems like that plan was dead in the crib if you ask me.

like why wouldn't you use footwork and kick/swing combo or kick/feint/swing(or the reverse) combo to throw him off? why wouldn't you simply hammer his shield until he runs out of stamina?...
you're not playing against a 2H user, you're playing against a shield, which means if you commit to the attack he will eventually run out of stamina and give you a massive advantage.
all you'd have to do is press the attack and don't give him time to regenerate his stamina nor health.
shield usage is all about buying time. if you keep hammering the shield, the guy with the shield will be forced to try and do something eventually or lose the stam fight and simply die after being disarmed.

yes, it takes longer to kill a player that way, but that's kind of the intention.

Well no after you would actually just have to hit the shield over and over until they out of stamina or pray to god a teammate comes to ease the suffering.

Footwork is good and all but an equally good opponent with a shield can just move his camera. I suppose if you have 3 speed no armor might be able to do some crazy shit but that isnt always the case. Often times you can jumpstab but they usually only works once, and when it doesnt work you're down stamina big time.

the guy with the shield will be forced to try and do something eventually or lose the stam

Yes he'll be attacking as well, doing his own drags and accels, which won't always be hard to defend against but its possible.

shield usage is all about buying time. if you keep hammering the shield, the guy with the shield will be forced to try and do something eventually or lose the stam fight and simply die after being disarmed.

Yeah and its fucking boring. Everyone good at the game, vast majority of competitive players agree its boring and shouldn't exist. I've even hears rumors of a shield with heavy handmade build that negates its poor stamina management with the axe. The devs as well agree with us. Sure the new shield isnt very fun but that doesn't mean the old one was funner either.

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 Atlas-D

@SerJaGGsaW said:
yeah well, at least i know how to beat a shield user.

This is more evidence on how I know that you didn't read my posts for the most part.

I clearly stated you can beat shields by outstaming them.

199 207
  • 9 Jan
 Atlas-D

@SerJaGGsaW said:

@Atlas-D said:

@SerJaGGsaW said:
get over yourself. i haven't actually been online for about 3 months, but i'm fairly sure i am above level 118 on my account.
imagine if i had played as i used to for the past 3 months. i'd have like 50 levels on you.

Suuuure lmao

that all you have to say?.... mmmkay.. i mean, hey, its not like i've spent my time playing wow classic which have taken up most of my game time so far. (spoiler: yes i have, and to git gud at wow classic you have to commit time to it).
sorry for not committing time to Mordhau i suppose.
btw. my steam is exactly what you see here on the forum, if you still want to fite me irl to prove how much more skilled you are, newbie.
sure you might win, but that's only because the game has been butchered mechanically since i last played it, prime example being shields, but i'm sure certain 2 handers (which i would use for duels) have been changed too.
sorry i haven't had time to keep up with the changes to mordhau, but there were alliance to zug zug and items to farm.
after seeing you boast about being lvl 118 (lol) i am suddenly way more confident that i would destroy you if i had been in my prime and actually played the game on a daily basis for the past 3 months.

I think your opinions sound like the opinions of a new and inexperienced player, and when I proposed this you said I am in reality the bad player. So then I proposed you show me how bad I really am. My goal here was that if you accepted I feel like I would have won and you would find a reason to yield to my rationale on why shields were boring and in no other ways to describe, cancer.

But now that you say you don't play anymore, I don't really care about changing your mind anymore. You're still wrong though.

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  • 9 Jan
 Atlas-D

@SerJaGGsaW said:
get over yourself. i haven't actually been online for about 3 months, but i'm fairly sure i am above level 118 on my account.
imagine if i had played as i used to for the past 3 months. i'd have like 50 levels on you.

Suuuure lmao

199 207
  • 9 Jan
 Atlas-D

Be a competitive god.

199 207
 Atlas-D

@SerJaGGsaW said:
okay, so a shield user doesn't have to read feints/drags/accels etc. (false btw.) but the non-shield user do, okay, well, you trade off for more damage with your 2H, you need about 1-2 successful hits to get a kill (depending on armor tier and whether or not you get headshots) whereas a shield user needs 2-4 (also depending on armor tier and whether or not its a headshot).

also you assume i ALWAYS use a shield, no i don't, i use shields for group fights because that's where they shine. they actually suck in duels, and they always have.. you on the other hand seem to have major issues dealing with shields in duels, which actually means you are the bad one, not me. again, its ironic you sit there talking about my inability to dictate whats fair and balanced and what's not while at the same time saying "we aren't all shitters" while being the only one of the two of us who has a major issue with shield users.

I'm going to stop insulting you because youre starting to actually fucking understand.

The shield made you invincible to drags and accels. In a normal fight, you have to time your block perfectly to defend against accels(fast) or drags(slow) and feints. If you are a good player, you can concentrate and react to all these mix ups or have a bit of success doing so.

The shield however allowed your block to be infinite. This means if you blocked an accel but it was actually a drag you don't get punished like a normal timed block, instead you just hold the block until it hits the shield. This makes shields extremely forgiving and no skill to use. That guy just did a really good drag that was hard to pull off and you just held block instead of timing your block attentively.

As for hits to kill, most of the time a shield user has at least medium armor, but you could certainly have heavy armor medium legs with a heater and a heavy handaxe, which is 2-3 hit to kill. While most 1 handed weapoms are 3-4 hit to kill, some can 2 hit kill and 3 hits to kill is very standard for 2h weapons. 2h weapons do have a range advantage but that doesn't beat "infinite block with no need to time blocks correctly so I take 60 seconds to die out of stamins". Unless you have a light or less helm, have a piece with no armor, or fighting a maul, no 2h weapon can one shot you.

When you fight a player as good as you but with a pre nerf shield, it can be very tough because they are free to attack while you cannot. You can outstam them, yes, but it's boring and you could die to his attacks before he runs out of stamina if you aren't paying full attention for the next 60 seconds of boring sword hitting shield noises. I'll admit I usually run out of patience against pre nerf shield users and end up doing something out of impatience.

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  • 9 Jan
 Atlas-D

@Geronimo426 said:

@SerJaGGsaW said:

@Atlas-D said:

@CazzyVR said:

@Cracksmith said:
They encouraged a noobish playstyle, so im alright with this, really the devs just need to do away with held block altogether.

Wouldn't call it "noobish" I consider it a Defensive Playstyle. Even I used it. You adopt a Denfensive Stance and wait for the Opponent to make a Mistake then move in for the kill

I guess against a new player that's how it turns out. Against players who actually know how to play, what happens is that the guy with the shield lasts 60 seconds blocking endlessly while the other guy without one sighs heavily and gets bored to death 30 seconds in.

tskaaww poor you being forced to deal with someone using a shield for its intended purpose :'(
why don't you shield-haters take your own advice and git gud and learn how to use kicks and swinging in angles that have a bigger chance of reaching around the shields you have so much trouble dealing with?
the irony of all this, is that you call shield users "crutch players" and "Noobs" while you are the people that get defeated by said noobs.. so if these players are noobs, what does that make you?

Been saying this since launch. All these so called elites that cant deal with an improved defensive posture which is what shields are for. These people just dont want shields to function like shields b/c its "not fun". Gimmie a break. Lol

Learn to drag and excel (basic tutorial mechanics) before posting. Thanks in advance. Then you might understand.

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  • 9 Jan
 Atlas-D

@SerJaGGsaW said:

@esturias said:

@SerJaGGsaW said:
the irony of all this, is that you call shield users "crutch players" and "Noobs" while you are the people that get defeated by said noobs.. so if these players are noobs, what does that make you?

The irony of all this is that you still keep repeating the same dumb nonsense while still not understanding the actual issue.

You just quoted a post and babbled completely unrelated nonsense again. Where exactly did the guy you quoted write about getting defeated?

he didn't, because people like him would never admit defeat even if their head was severed off and rolling across the dirt. but the angry rants prove that he has massive issues dealing with shields, and that he does in fact often lose to them and consider them, basically, a cheat.

You know he's talking about you, right?

199 207
 Atlas-D

@SerJaGGsaW said:

@Atlas-D said:

@SerJaGGsaW said:

lmao noob git gud and learn to kick. nothing is more ironic than a self proclaimed pro player crying about not being able to deal with shields... guess what; if you can't deal with shields (and yes there are numerous ways to do this, not just kicks) you are not the good player you think you are. take your maul and stick it up your ass.

You didn't read my post, clearly. Because if you did, you wouldn't be shitting all over your keyboard like you're doing right now. And if you're so good PM your steam and let's meet up you'll be put in the ground.

aww the equivalent to "fite me irl bro" just git gud, you ridiculous child. calling for a fight with someone at any point in an argument is the same as admitting defeat in the realm of intellect. gid gut.

You can't say "git gud" if you're the shitter. All I'm saying is prove you aren't a shitter, because only good players are qualified to talk about balance.

You still haven't read my post before the last two.

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 Atlas-D

@SerJaGGsaW said:

@Atlas-D said:
Too many run on sentences. But yes I agree completely. Too many new players yelling at the people above them who actually know whats better for everyone.

your pomposity is through the fucking roof, you ACTUALLY think you're above and better than other players. "i know whats good for you, better than you do" is the ultimate aristocratic statement. you have a massive ego complex and an elitist mindset. which again, is ironic since you're the person who has issues dealing with certain aspects of the game.
you're telling people like me we're just mad because we had our crutch removed while you are now clutching your own crutch.
if i was a maul user i'd hold on to this new crutch (not having to deal with shields anymore) very tight as well.
now go feint spam your maul and enjoy the 1 shots mister pro.

The difference is I am actually better than most players. I'm level 118. I have a lot of experience. And guess what? When I fight comp players, what do I do, how do I treat them? I respect them as better players and I fucking ask them for feedback and tips on how to play.

Just because a mechanic is in the game that doesn't mean it should be in there. Thats why balance changes in many games happen monthly or on a regular basis. Thats a shitty argument so stop making it.

The Maul is one of the worst 1v1 weapons in the game, it is not a crutch, hell, it is even a liability. It's super easy to dodge, its super short, and it's easy to react to.

Maul crushed shield shitters due to outstaming them so your attempt to be intelligent failed (as usual). Shields cried against mauls.

You're the perfect example of the dunning kruger effect. You barely know how the game is supposed to be played yet you're adamant you're better and know better than those who've been playing far more than you have, and competitive players (who are far better than you).

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  • 8 Jan
 Atlas-D

@CazzyVR said:

@Skrytociemny said:

@CazzyVR said:
Reported for Heavy Troll Post

alwso anime girls have no place in war
i banish you to seven hell from this holy land

First off not a Anime Girl, I am a Robotic Neko Loli.

Second... this game isn't realistic. I do want Female Models. Is that a problem? Is it gonna break your immersion?

When female models come out I'm going to rdm them every waking moment until they switch.

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 Atlas-D

@.sleep said:

not being able to get feinted, dragged or acceled = a hard counter to the game as a whole

People who really think so could just continue playing chivalry. Maybe without them this game could become something better than chiv.

Some people don't want to learn new mechanics and playstyles, they want to exploit broken shit that they've already learnt. And when devs take their feedback seriously, the whole game becomes centered around gambling and broken animations.

Drags and accels are in the tutorial.

DOH!

Try taking notes instead of being a salty shitter. I'll even teach you how if you really want it.