Mordhau
 FMosmann
  • Likes received 6
  • Date joined 8 May '19
  • Last seen 6 Mar

Private Message

2 6
  • 9 Jan
 FMosmann

I'd like to speak out some thoughts about MORDHAU in a holesome aproach. The game has got almost two years at this date, and I must express how bad I feel about it.

The game has no soul. It doesn't inspire or thrill me in anyway there is to keep playing it. I'm not a competitive player. I don't do ranked matches, I don't do duels, I don't even do other game modes that aren't Invasion or Frontline. The main reason is due to the lack of creativity of these game modes. To be fully honest, the maps are amazing in graphic, they look awesome. The textures, the lightining, the motion effects and all... they're pretty great. However, the objetives - the tasks - who are the main reason for the players to explore and savour the map itself, they're SO damn rubbish. It's got me to the point of raging about it... bc it's so God damn bad!

For God's Holy sake, why does the peasants that need rescuing on Taiga are INSIDE the attacking team's base? Why Feitoria's first objective is to push a giant siege tower (an icon of medieval warfare in so many games and streaming platforms) if the bloody castle has got AT LEAST five entrances AT START of the match? Why does Camp's enviroment feels like some grumpy cloudy day and not like a nightmarerish medieval battlefield? Like - for instace - Chivalry's map called Battlegrounds? Where's the smoke? Where's the rain? Where's the burning crops and farms? Where are the peasants screaming and running for their lives? Where's the dark, hellish envoriment that immerses the player right into what should be the game's main porpose: BEING INSIDE A CHAOTIC MEDIEVAL BATTLE.

I don't feel it. I can't feel it. I only feel sorry to see where this game has got to. Why do you have all these awesome designed maps and a totally overhauled fighting system (way better than Chivlry's btw) if it doen't thrills the player to play it. Honestly, it looks like you guys have been given the rights of The Lords of the Rings and ended up making an arcady mobile game with it... it's terrible, it's so damn sad.

Chivalry had horrible flaws, but one thing they did very well that you guys could drag inspiration from are the maps. They were awesome, every single one of them. They had everything: blood, burning, city sacking, castle storming, king killing and the terrific bloodshed we all love. I do believe MORDHAU can come up to be a great game... as Chivlary was, since it kept a small but solid fanbase for years, even the developers having it abandoned at some point.

You guys have not abandoned MORDHAU, but the game sure feels rusty and uninteresting. Invasion maps are just a reciclyng of Frontline maps. The immersion doesn't exist. THE TERRIBLE SOUNDS EFFECTS PISS ME OFF. For The Lord's sake, piercing a crossbow bolt through a knight's chestplate sounds like a punch on the belly. The massive catapult strike sounds like a flour sack being blown. it's absolutely ridiculous. It's not funny, it's not intriguing. It's not immersive. It's just so terrible.

I do hope some developer sees this and notice how how bad the game is. I do hope MORDHAU comes to be more than a very well polished melee fighting system, bc that's all it is right know, in my humble opinion. Thanks.

Best regards!

2 6
  • 24 Aug '20
 FMosmann

I'd like to express the community's absolute discontent and revolt due to EXTREME PACKET LOSS incurrencies in brazilian servers. The problem das been going for months along and aparently nothing has been done de solve the issue!

I'd like to demand Triternion's posicionment about the problem. The game is completely unpalyable at this state.

I look forward to a quick answer.

Thanks.