Mordhau
 Alphonse
Knight
  • Likes received 872
  • Date joined 24 Nov '16
  • Last seen 20 Sep '19

Private Message

Knight 399 872
  • 2
  • 9 Jul '19
 Alphonse

@link_mah_boi
Accusing me of sophistry when your whole argument is a red herring. Whether other games do team colors is irrelevant

It is relevant if you consider how the trailers and screenshots form THIS game show teams with different colors.

it's still "undermining player customization"

It technically is, nobody is denying that technicality. You seem to understand how that is a pretty minor thing, all for a good reason in terms of playability, so it's obvious how you resorted to some sophist wankery.

therefore it can be okay to do things that "undermine customization" if there is a good reason.

Will you ever understand the precedent of forced team colors actually means nothing? The fact there IS a good reason, and not mere personal preference of what you want to see or hear while playing, is why forced team colors are a thing and a precedent, if anything, for things that improve playability.

See the difference? One makes a team based mode easier to play. The other just makes you feel more immersed or whatever bullshit in a game where horses don't die if you gallop non stop for 10 minutes riding them.

You keep repeating those words. Do you even understand what "undermining" is? Should I point out the etymological definition? Why it makes sense to use it in Triternion's comments, and why your arbitrary extension of the concept to other things is dumb?

There are hundreds of in-game things that "undermine" customization and they all have reasons attached to them.

You can't do 3/3/3 with bloodlust and a Zwei. You can't equip certain helmets with certain neck pieces, or chest armor with certain waist options. Hell, I can't put the best looking heavy armor legs with gothic sabatons. Some reds hues do not look like reds at all. You can't do asymmetrical faces without a .ini edit. You can't equip purple unless you are level 70. You can't do black tint armor unless you're level Idk what.

25% of every server being loudly screaiming kawaii uguu waifus on a medieval battlefield.

I literally had the suspicion you were around your teen years and came from a certain chinese tapestry discussion board and your wording here is a plausible confirmation.

Aside from that, you put forward an obvious fallacy in the middle of a rational argument. You are assuming they will do kawaii uguu waifus. This means you didn't check the video (the female face is not exactly a cute waifu imo), that you're disregarding how they've done male faces (no face has male model tier good looks), etc.

3: oil burns on water and I have literally never even seen a firebomb touch water in Mordhau in 400 hours anyway

You mean to tell me in 400 hours you have never seen a fire bomb dropped in the stream in Camp Frontline? Cool story bro.

Knight 399 872
  • 2
  • 8 Jul '19
 Alphonse

@link_mah_boi said:
Either way, the fact you can give a reason to "undermine" player customization shows that it is already a line they can, and will cross.

If you're going to argue for a toggle then don't bring up team colors into the discussion. You even highlighted some words in italics as if it mattered.

Forcing a semi-uniform appearance for differentiating teams is a common practice in team based game modes in pretty much every game out there. There's no line to be crossed, that's just sophist wankery.

So it's [...] honest, to give players the option to toggle that visual and sound element.

There is a video on their YouTube channel with a female character (Devlog 3@1:48).

But yeah. I don't think there's any dishonesty involved, whatsoever. I can also be a wise ass and bring up a couple fallacious sophistries into the table, just for fun.

Women are not shown in the trailer because they were not available at release. Simple as that. There is literally nothing on the trailer that flat out eliminates female models or other skin tone colors from existing in-game. It's not an exhaustive showcase of what's in the game or what will be introduced in future updates. Like how there is literally no voice commands in the trailer, yet the game does have voice commands.

The wording on the website, Steam, etc. talks about warriors, enemies and customization in a gender neutral fashion, btw.

If you're going to talk about realism and immersion, let me point out the Steam description describes the setting as fictional and one of the videos describes the look of the game as "cinematic" thanks to UE4's capabilities. I bring this up because I honestly didn't know you could observe visible light in the real world like in Taiga or Crossroads. Didn't know that a steel edged sword could cut plate armor or that a person could sprint indefinitely and never run out of stamina. Etc. etc...

How could they cross the line of realism...

Yeah, no. Everyone on the alpha knew about Female models, but whatever, I honestly don't care if there's a toggle or no, I just despise poor discussions, more so when it's so obviously a case of personal preference and that's the most transparent way to request such a feature. It's up to the devs to implement it or not. It's also up to you to not play the game if you don't like it.

Knight 399 872
  • 3
  • 8 Jul '19
 Alphonse

@link_mah_boi said:

what they did with team colors was already a hundred times more "making people not see your customization" than a gender toggle would be. And yet how many threads do you see about team colors?

Talk about speaking out of your ass... Either you haven't played the game at all or you haven't customized a single character.

You can only choose 1 (ONE) set of colors for each of your loadouts. You can't choose the customization for each individual team. For example, you can make your painted helmet black and yellow, your tabard orange and cyan, your arms green and your legs purple and red.

When you jump into a team-based mode (Frontline, Skirmish, etc), the game automatically overrides 95% of the colors you picked for your loadout with blue/white and red/black depending on your team.

It anything, the toggle gives you MORE freedom to see other people's customized characters.

Mordhau's main gamemode already "undermines customization work" by disabling your team colors unless people opt in to see them.

The obvious reason is because in a team based mode you want to know exactly who your teammates and your enemies will be at a glance. The toggle was added post release. The UI marker for teammates was also added post release. They haven't added a team customization for the loadouts but they might as well do it at some point. For comparison, it took Rocket League almost 2 years to add an option to fully customize each team's car (you could just change your paint colors, not the wheels, etc) and almost 3 years to further those customization options. They also added clubs which let you customize your car and side of the pitch when your party is facing another team.

One of the key marketing points Psyonix has always made is owning up your car in terms of customization. Still, it took them years to add very popularly requested QoL settings related to customization.

They also have a color blind option which obviously overrides most customized colors. Even though supposedly 1 or 2 out of 10 people have color blindness, it took them almost 2 years to implement this feature. Nobody would argue this setting undermines customization freedom.

Knight 399 872
  • 8 Jul '19
 Alphonse

I have your same VGA and used to experience the same issue in every map.

Try these steps in order (not all of them at the same time so you can narrow down the actual cause of your stuttering problem).

  • In the Radeon settings for Mordhau, disable V Sync.

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  • Ingame, set Textures to High. Set ragdolls to 0.

  • Disable the Steam Overlay for Mordhau (right click on the game inside the Library and clear the appropriate checkbox).

  • Disable Windows Defender

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Here's everything else I tried.

Knight 399 872
  • 3
  • 27 Jun '19
 Alphonse

There's some reports about this issue already.

https://mordhau.com/forum/topic/17625/input-key-queue-bug-delay-with-trust-attack
https://mordhau.com/forum/topic/18162/input-delay-bug-wtf-is-going-on/

@marox replied in one of them so hopefully they're still looking into it. Great thing you managed to capture another video proof.

In my experience this happens with not just stabs (i.e., mouse wheel attacks) but with any other thing. I will try to queue a combo and nothing happens, or just feint to avoid hitting a teammate, and nothing; or a FTP and nothing happens. Some times it must be my own fault (I'm in recovery or I missed the feint window), sometimes it might be due to my framerate dipping (in Frontline), but even if there's some client lag, it shouldn't just completely ignore my input.

Knight 399 872
  • 22 Jun '19
 Alphonse

Close the game. Rename your Game.ini in %LocalAppData%\Mordhau\Saved\Config\WindowsClient.

Verify integrity of game cache. Maybe you'll be lucky and your loadouts were saved to the cloud and can be restored. Let us know if it helped.

Knight 399 872
  • 21 Jun '19
 Alphonse

@cendosmansabe said:
do you happen to have the full path for windows 10?

%LocalAppData%\Mordhau\Saved\Logs

Knight 399 872
  • 1
  • 20 Jun '19
 Alphonse

It's not really a bug. The problem is that not every single facial feature lcan be customized in the same way. For example, the eyes can't be rotated or scaled up and down like the guy in the video is attempting. You can move it in different directions.

For the eyes, you can move and rotate the entire eye, but if you to make it look bigger, the most you can do is rotate a bit of the top and bottom eyelids to make them bigger. Like in the pic below

dsdsds.jpg

20190620172753_1.jpg

It takes a lot of trying to learn what can be changed and what can't and how each subset of features interact with the rest.

Knight 399 872
  • 20 Jun '19
 Alphonse

I don't really know because it looks like it cloud synced the wrong file to your account (which shouldn't really affect player level but I honestly don't know), but one thing you could try is this.

Make a backup of your current loadouts (or alternatively, copy this file from your brother's PC if he has YOUR loadouts)

  1. Start->Run-> %LocalAppData%\Mordhau\Saved\Config\WindowsClient

  2. Copy the Game.ini (transfer it to the other PC if necessary).

Then on your PC, you'll want to completely log out of Steam.

Go to %LocalAppData%\ and rename/move/delete the Mordhau folder.

Log in again to Steam with your account, Verify Game integrity. Launch Mordhau and maybe it will pull your account profile properly. You'll have to reconfigure the game as all your custom keybinds, etc will be deleted.

If it fails but you have a Game.ini with your loadouts you can copy that file back.

Knight 399 872
  • 19 Jun '19
 Alphonse

Where exactly do you try to click the server (server browser tab?) ?
What happens when you try to click it?

I suggest you switch the game to windowed in a lower resolution (alt+enter, settings>video tab) and try again.

If you cant spawn inside the sv, post a screenshot of what you see. Sometimes the key (default: left click) is not properly assigned (you see a msg that reads Press NONE to join). Reset key bindings and/or make sure the Fire keybind is set to Left Click or something.

Knight 399 872
  • 18 Jun '19
 Alphonse

I believe I've only experienced this input bug online (thought I haven't played much with bots since release) and I noticed I have a bunch of these lines on my log.

[2019.06.17-20.39.27:095][604]LogNetPlayerMovement: Warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?)

Could it be my client fills the buffer too quickly and before it's emptied in time, it just ignores the input? (I have no coding in games experience btw so I could probably be talking out of my ass).

I also found this post in the UE4 support section:

https://answers.unrealengine.com/questions/158542/server-not-processing-moves.html?sort=oldest

Knight 399 872
  • 1
  • 14 Jun '19
 Alphonse

@Ascerta, check this thread: some of it may help (esp the .ini tweak and the AMD Vertical refresh setting or the compatible setting if you have an NVIDIA card).

https://mordhau.com/forum/topic/14637/stuttering-and-freezing-issues/?page=5#c100

@Gambit said:
Most people don't get stuttering. So have you come here to complain or ask for help? Best not to do both.

This hardly adds anything to the discussion, which has been going on (along with random crashes) since a few patches in for people on Reddit and this forum, yet the devs haven't really replied. I'm aware they added some more in depth debugging tools so they must be trying to investigate it.

Knight 399 872
  • 1
  • 14 Jun '19
 Alphonse

I managed to improve the stuttering a bit. It's much more playable atm but I still get some random input laggies.

Btw, I upped my framerate from 60 to 75 and I can run a Contraband map at a constant 75 fps with 32 dummies flailing about, so again, my hardware, although outdated, works well enough.

Combination of the things that worked:

  • Cleared 98% of the files and folders I had on my Desktop. I recommend this especially if you have a bunch of image files.

  • Disabled some Adobe startup programs. Disabled BITS (Background intelligent blablabla service) which is a fucking dumb piece of software that downloads updates while you're not using your connection (but it doesn't work that way).

  • Increased Textures to High in game.

  • This had the most impact. Inside the AMD Radeon Settings software I set the "Wait for Vertical Refresh" from Enhanced VSync to OFF. It was set to "Enhanced Sync" by default and if I enable it, the game stutters like crazy.

  • Verified cache integrity (because I had tweaked some .inis).

It's still not perfect but playable for the moment.

Knight 399 872
  • 1
  • 9 Jun '19
 Alphonse

@Alphonse said:
I tried the above and it didn't help.

My CPU is very outdated, I know (Phenom X4 [email protected] GHz, 12 GB RAM, RX 480 8 GB, Windows 10, installed on an SSD) but the stuttering has increased after the last 2 patches. I thought hey, maybe people have unlocked more gear, so my computer is struggling with so many extra models that weren't there during the first couple days, but nope.

In FFA/Duel servers with 20-30 people I get a constant 61-62 fps / 16 ms input Still the game feels pretty sluggish, most noticeably in how fluid the camera moves, the sound stuttering, some inputs registering rather late. It even feels "wrong" while looking at the floor in the most distant corner of Tourney with no other player around.

Perhaps the devs updated the UE4 version and it's a sucky one? Idk.

So far I've tried all of the above to no success:

  • Set every ingame graphic option to low / Disabled ragdolls / Disabled Cloth

  • Disabled shadows, post processing whatever, manually (DefaultScalability.ini)

  • Disabled Steam overlay

  • Disabled antivirus and any unnecessary background processes

  • Increased Priority of both of the game's executables

  • Disabled any unused audio device in Sound settings (I have an onboard VIA audio card btw, not Realtek)

  • Updated graphic drivers. Tweaked them for "Performace".

  • Windowed, Borderless, smaller resolution, etc.

  • The forced changes to LODbias via console

  • The "DisableMasterEQ=true" thing mentioned above

Just an update. It's still happening in patch 7. It's infuriating to see my fps counter at a steady 60 fps and feel my actions are sluggish af.

  • 'stat unit' doesn't show any big fluctuation at any moment.

  • Running the game at a lower resolution (1280x720) in Windowed mode alleviates maybe 5% of the stuttering, but it's not fun playing like this at all.

  • Uninstalled the game. Deleted every config folder and file (from Program Files and AppData) before reinstalling. Still happens.

  • Disabled any unused audio devices from Device Manager.

  • Set ingame sound to 0.

I've noticed 2 things:

A session of 2 hours playing Frontline produces a log (Mordhau.log) of around 16 MB. There's a HUGE list of of Warnings of all kinds. I once heard a friend who works as a gamedev (UE) joke about how he had coded some logging events in a different thread but it was killing his harddrive by outputing a huge log. Maybe a different thread is hammering my system with useless log data? But idk. If I just join a FFA/Duel server my log is less than 500 KB after 20 or 30 minutes of play.

There's a new? process on my Task manager when Mordhau is running (UnrealCEFSubProcess.exe). It doesn't really use CPU.

Knight 399 872
  • 8 Jun '19
 Alphonse

I've noticed I also have some input delay or some actions not being registered at all. Most noticeably when I try to CFTP or feint to cancel an attack. I'm somewhat used to the timings but still the feint does not always work.

I don't have that Angle Attack after press thing. I reinstalled the game, blablabla.

Knight 399 872
  • 8 Jun '19
 Alphonse

If you're on Win10 disable Windows Defender (esp. the live protection).

Also, try this: https://mordhau.com/forum/topic/14637/stuttering-and-freezing-issues/?page=4#c80

Check temps and GPU usage or something. A friend of mine has a laptop with a decent GPU and some games just take a dump and cause random freezes like that.

Knight 399 872
  • 7 Jun '19
 Alphonse
  • Dentro del juego apretá Alt + Enter para cambiar entre Full Screen y Windowed y quizas puedas entrar a Settings.

  • Inicio > Ejecutar > %LocalAppData%\Mordhau\Saved\Config\WindowsClient\
    Abri el GameUserSettings.ini con Notepad o algo por el estilo.

Buscá estas 2 líneas:

ResolutionSizeX=1920
ResolutionSizeY=1080

Y cambia los valores a la resolución de tu monitor. Guarda el archivo, corré el juego de nuevo y fijate que pasa.

Sino podés repetir esos pasos, poner una resolución más chica (por ej 1280x720) y apretar Alt+Enter para cambiar a modo ventana, y teniendo una resolución mas chica, quizas se vea todo bien.

Knight 399 872
  • 1
  • 6 Jun '19
 Alphonse

I tried the above and it didn't help.

My CPU is very outdated, I know (Phenom X4 [email protected] GHz, 12 GB RAM, RX 480 8 GB, Windows 10, installed on an SSD) but the stuttering has increased after the last 2 patches. I thought hey, maybe people have unlocked more gear, so my computer is struggling with so many extra models that weren't there during the first couple days, but nope.

In FFA/Duel servers with 20-30 people I get a constant 61-62 fps / 16 ms input Still the game feels pretty sluggish, most noticeably in how fluid the camera moves, the sound stuttering, some inputs registering rather late. It even feels "wrong" while looking at the floor in the most distant corner of Tourney with no other player around.

Perhaps the devs updated the UE4 version and it's a sucky one? Idk.

So far I've tried all of the above to no success:

  • Set every ingame graphic option to low / Disabled ragdolls / Disabled Cloth

  • Disabled shadows, post processing whatever, manually (DefaultScalability.ini)

  • Disabled Steam overlay

  • Disabled antivirus and any unnecessary background processes

  • Increased Priority of both of the game's executables

  • Disabled any unused audio device in Sound settings (I have an onboard VIA audio card btw, not Realtek)

  • Updated graphic drivers. Tweaked them for "Performace".

  • Windowed, Borderless, smaller resolution, etc.

  • The forced changes to LODbias via console

  • The "DisableMasterEQ=true" thing mentioned above

Knight 399 872
  • 3 Jun '19
 Alphonse

@GODAIME said:
https://www.youtube.com/watch?time_continue=1&v=DdiNmYxdWSY

Here is a video of someone who has the same problem

@0:23

Yeah, that sucks. Hope the devs look into it.

Knight 399 872
  • 1
  • 28 May '19
 Alphonse

I don't know what they are called, but certain game modes seem to require "heavier" packets being exchanged between your client and server (or the rate at which they are sent is increased), which in turn increases latency when you are in the game (as opposed to just pinging the server from the browser).

Like in Chivalry, I'd get 62 fps and 32 ms ping in Stonehill FFA, but in Stonehill TO it would be 50 ms or even higher in Citadel (with the same framerate).

Not sure if this is the case or how well it could be improved.