Mordhau
 BudSpencer_vs_TheHound
  • Likes received 58
  • Date joined 7 May
  • Last seen 23 May

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@Tatornator said:
You whinny, privileged potato complaining about false advertisement. They are in no way required to make archers how you fucking want them to be. They will make archers balanced in the way that suites their melee game and the general populace of their community. Stop crying and moaning and play archers for what they're intended, a casual break from melee for variety. You wanna point and click on heads? Go play CoD you filthy casual, you disgrace this game.

So archers are intented to play like shit, just that you little skillless potato, bloodlust using 360 degree swinging no aimers can easily farm them?

I have searched after the logo you posted and it is only on their website mordhau.com. It does not show up on their steam page nor does it show up on their kickstarter page. You cant expect people to check every single site from them.

But if i would have know before buying,then i probably would have never bought this game. Most melee classes play just to similar to each other and there is not much class variety. So it gets boring fast.

Lets see how long you can keep a stable playercount with melee only, or rather twohander only and everything else in the game feeling badly implemented. Im definitely out of this one, never have seen a more biased community towards one playstyle and one playstyle only.

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@Deadmode said:
But archery is viable.

Pls leave that decision to the people who actully play archery on a regular base in this game. And are interested in playing archery. Most Archer in this forum including myself say its not viable, at least not as viable as all other classes.

Sorry if i belive my own experience of playing as archer in this game and other archer in this forum more then a person like you who is clearly biased towards playing with two hander most of his time.

Ask almost all people who like to play as Archer and they tell you its not equally viable then all the other classes.
Ask melee player and they tell you "its fine, archers where support classes in real life and arrows dont need to fly faster because its not real life but rather a video game"

Who would you belive more as Archer player who never played this game?

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@Deadmode said:

@BudSpencer_vs_TheHound said:

I don't know if you've ever noticed, but this game is entirely advertised as a -melee game.-

Where did you get that from ? Show me the advertisment which says "this game is entirely advertised as a -melee game.-" ?
Literally the first thing you see in the video on the main steam page are giant Blide catapults launching rocks in the enemy base:

On the steam page it's a 'medieval slasher' and the kickstarter campaign was 'medieval melee game'.

That said, they do say, in the features list:

Huge arsenal of weapons & equipment: Take on enemies with a greatsword, rain arrows from above, or even sit back and build fortifications.

So they are not marketing it as a pure melee game. Anyone who's been following development since the kickstarter, like me (who missed the campaign by hours), know it as a melee-focused game from that campaign pitch, though.

The Kickstarter page says also:

"RANGED COMBAT. The game’s arsenal includes ranged equipment such as bows and crossbows. You can also throw your sword, preferably into someone’s face. Projectiles will collide with other projectiles, and even attacks. See an axe flying towards you? Bat it away."

But what good is that "RANGED COMBAT" if it is implemented like it is in this game. It only serves the melee players who just want to have archer in this game as free kills and thats it. For the archer player themself it feels mostly terrible. What good is it to create a class which plays that underwhelming just to have easy kills for the mindless twohanded no brainers in this game who just run into enemy groups with almost 360 degree swings and farm kills with that method?

I get it combat should be skillfull when it comes to archery but when it comes to your favorite weapontypes, the large two handed weapos, it cant be op and braindead enough.

Thats also the reason that the same people who say "Archery is fine" argue against nerfing the horse combat, because in their mind:"Horses where op in real life so they have to be also op in this game". The same people who say that: "Arrows dont need to fly faster, because its only a game and not real life".

As said you are just a bunch of hypocrits which changes arguments on the fly to their liking. The only continuity in your argumentation is:

" I want the weapons i use to be op and all the weapons which can be used against me to be nerfed in the ground".

Thats all your argumentation is.

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@Knaris said:

@BudSpencer_vs_TheHound said:
The video also shows archer running around and shooting in multiple situations and you can also see smaller portable catapults in the video.

The only thing you would get the idea from, that this game is melee only, is from the terminology "Mordhau is a Medieval Slasher", Which is a very vague and missleading term at best. Because there is no fixed definition for the wording slasher. And most people who see bows and catapults being used in the trailer, will belive the trailer more then the wording "Medieval Slasher".

This game does melee combat very well, except of the slow attack and swing speed and that you only have to parry in two directions no matter in which direction your enemy is swinging. But it is definitely false advertisment on the steam page, showing the archer in multiple combat situations in the trailer, when archer are clearly not a viable option and the community said multiple times that they dont want to have archer in the game which play as effective as their own classes do.

From your link:

MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more.

Ranged combat is one of the features of this melee focused game, much like engineering. You can't blame the developers for your lack of reading comprehension or buying a game after just watching the trailer. Also, "slasher" would logically be a game where you slash, you can easily look up the definition of the word slash. If that isn't obvious then I don't know how to help you.

Again nothing on the steam page says strictly that it is "melee focused". Show me where that stands on the steam page? You cant expect all the people who buy this game to be alpha kickstarter backer, who have followed the development of this game for years.

Most people just see gameplay of it on twitch or youtube. Gameplay in which you also see a lot of archer playing. And then they maybe browse on the steam page or look up a few trailer on youtube and that it. You cant expect everyone being an alpha player.

If ranged combat is a feature in this game, then it is a broken and very badly implemented feature. And most people who want to use Archery, will not have a lot of fun using that feature. If a feature is as badly implemented as archery is then its no feature at all in my opinion. At least for the archer player who wants it to be viable. For the melee player Archery may be a feature of getting free, or at least very easy kills on Archers. That may be a feature yes, but its not a good one for the Archer player.

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@Tatornator said:

@Peacerer said:
I wouldn't even be surprised considering developers support 2h elitism.

I don't know if you've ever noticed, but this game is entirely advertised as a -melee game.-

Where did you get that from ? Show me the advertisment which says "this game is entirely advertised as a -melee game.-" ?
Literally the first thing you see in the video on the main steam page are giant Blide catapults launching rocks in the enemy base:

https://store.steampowered.com/app/629760/MORDHAU/

The video also shows archer running around and shooting in multiple situations and you can also see smaller portable catapults in the video.

The only thing you would get the idea from, that this game is melee only, is from the terminology "Mordhau is a Medieval Slasher", Which is a very vague and missleading term at best. Because there is no fixed definition for the wording slasher. And most people who see bows and catapults being used in the trailer, will belive the trailer more then the wording "Medieval Slasher".

This game does melee combat very well, except of the slow attack and swing speed and that you only have to parry in two directions no matter in which direction your enemy is swinging. But it is definitely false advertisment on the steam page, showing the archer in multiple combat situations in the trailer, when archer are clearly not a viable option and the community said multiple times that they dont want to have archer in the game which play as effective as their own classes do.

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@Sobieski said:

@ToLazy4Name said:
why do you fucking rats want microtransactions? the game has sold ridiculously well, the devs are absolutely rolling in the money unless they lost more of it to taxes and whatnot than I think they have

If you knew simple maths, you'd know that more money means being able to make more content in less time.

Talking about new content, does anyone know when the 2 new maps and additional modding tools are coming out ?

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@SWSeriousMike said:
I don't know. I find archery harder than running around with a battle axe and double-tapping. But maybe that's just me.

I like you.You are a mvp in this forum.Most of your comments are funny, spot on, informative, fair and interesting to read.I may not agree with 100% of your comments but with at least 80 % i do. Here have an upvote.

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@xperimentxp said:

@BudSpencer_vs_TheHound said:

@xperimentxp said:
What's the point of transform a melee game into a shooting game? That is hypocrisy.

Typical response from a 12 year old.

So why has this game archery in it, when it is a melee only game?
I think the devs knew that they will lose a lot of potential player if they make it melee only.
The less class variety there is in a game, the more boring it gets.Especially in the long time motivation.

I've never said that classes are a problem. I've said, it's a MELEE game. It's not fortnite child.

The melee classes alone would not play different enough from each other to keep the game interesting in the long run.Most of them do not even have their own special moves or characteristic, unique combos.

But its kind of a wasted time, explaining that to you.

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@xperimentxp said:
What's the point of transform a melee game into a shooting game? Go and play fortnite.

Typical response from a 12 year old.

So why has this game archery in it, when it is a melee only game?
I think the devs knew that they will lose a lot of potential player if they make it melee only.
The less class variety there is in a game, the more boring it gets.Especially in the long time motivation.

87 58

@Bmufumac said:
This thread is a riot. Just make the arrows a little faster, that's all that bows need. What so many people fail to realize is that archery does not exist for players to meaningfully contribute to the team or to rack up high kill counts. Archery is specifically for planting an arrow in skilled players while they are busy having Le Honourable Duels. It's for annoying the shit out of people. It's still highly effective in fulfilling this purpose in Mordhau, so there is really not much to complain about. I can't wait to play archer in competitive.

PS: just hold the arrow a little longer and wait for them to parry, it's just like feinting

I love it when melee player want to tell archer player how they should play their class. It always boils down to:"Archers aren't supposed to get kills, rather help my own class to get more kills." It always has something deeply hypocritical to me.

They always bring up historical accuracy to hide their selfish reasoning, as if this game would care about historical accuracy at all.

The same people who tell you that bow player should be a support class, because that's what they where in real life(debatable), tell you that arrows don't need to fly faster, because its "a video game and not real life" .

As said fucking hypocrites.

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@Christian2222 said:
ess game.

Combat is over all too slow. I play games that actually take reaction speed after this, and this makes my reflexes all muddy. Theres lots of READING THE ENEMY, which is different from reaction speed, don't get me wrong.

This is the first time i agree with you. The swings for almost all weapons feel really slow, as if you would fight under water.Thats the only thing i don't like about the melee combat in this game.

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@Deadmode said:
People also play shield and rapier, bastard sword or short spear too, because they think it's OP.

True.I also think rapier and long shield was broken or at least close to being broken, at least before the kick buff. But you don't see the majority of players running around with shield builds, because its a very boring and static playstyle.You see most people run around with the large weapons and i dont think the only reason for that is people liking large weapons.That may be one reason, but if the large weapons would play badly no one would use them, no matter how large they are.

@Deadmode said:
Also, where is this statistic of 80% coming from. Is there actual proof that 2h players vastly outnumber any other builds?

Thats not a statistic, its rather a estimate from my site.Could also be 90% or 70%, but i think that nobody can deny that it is at least the majority of player in this game.

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@Knaris said:

@BudSpencer_vs_TheHound said:

@Deadmode said:
But this is a game that needs to be balanced to make all playstyles viable, otherwise you would have a meta where everybody uses the same loadout and plays the same way.

You mean like 80 % of the playerbase running around with two hand weapons?

Most people have no idea what they're doing and will consistently lose to an outnumbered peasant with a frying pan.

It depends on who is using the frying pan.Sure a good player can beat a bad player with the frying pan. But a good player could also beat a bad player with almost any weapon.So that bad player can be beaten by good player even if the noob uses a two handed weapon says not really much.

Evaluating who beats who with what weapon, between two equally skilled player, seems more important to look at then the question if a noob can be beaten by a pro mordhau player with frying pan.

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@Deadmode said:

@BudSpencer_vs_TheHound said:

@Deadmode said:
But this is a game that needs to be balanced to make all playstyles viable, otherwise you would have a meta where everybody uses the same loadout and plays the same way.

You mean like 80 % of the playerbase running around with two hand weapons?

Maybe 80% of the playerbase just like big weapons, like me. I don't play 2h because I know it to be superior, I just like the playstyle they offer.

Preference is very different to a meta built out of there being only 1 viable playstyle. So far I haven't seen any proof that this is the case with 2h or that shields are not viable against them.

But you don't know why so many people are playing two hand weapon.You can only know for sure out of which motivation you play it. The majority of people could very well play it because they think its the strongest build, even if your reasoning for playing it is otherwise.

I would even go so far and would say its highly likely that most people play two hand weapons because they think its op.Most people in all multiplayer games play always the op and broken builds.

You saying that "the game needs to be balanced" or elsewise everyone is running around with the same build, while you yourself use a build which is used by 80% of the playerbase feels kind of hypocrite.

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@Deadmode said:
But this is a game that needs to be balanced to make all playstyles viable, otherwise you would have a meta where everybody uses the same loadout and plays the same way.

You mean like 80 % of the playerbase running around with two hand weapons?

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@BudSpencer_vs_TheHound said:

@Deadmode said:

@BudSpencer_vs_TheHound said:
No they are not.Name one other multiplayer game with bows in it where the bow class is so weak and has so many disadvantages at the same time. Just one?

In no other mp game do arrows fly that slow and pulling the bowstring takes over one second.Name one other game where you lose your bow and drop it to the ground when you get hit. Name one other game where the bows have random spread.

Maybe the reason for all those things is because THIS GAME IS ABOUT MELEE FIRST AND FOREMOST. Those nerfs to the ranged classes are to keep the balance in favour of melee weapons.

Bodkin didn't say:"THIS GAME IS ABOUT MELEE FIRST AND FOREMOST and therefore bows are bad", he said bows are powerfull in this game and the archer player complaining in this forum are just just not skillfull enough to probably handle them and i gave counterarguments to that.I replied to his argumentation, not yours.

@Deadmode said:
How many times does this have to be told to you. It's a design choice, not a mistake. If you don't like it, that's your problem. Deal with it.

We two just don't agree with each other, i don't know what else to tell you.And me and other bow player deal with it by giving feedback in this forum and making our voice be heard.

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sorry double post

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@Bodkin said:
Others have spoken on shields plenty enough already.

I play a lot of archer and can tell you that archers are plenty powerful in this game

No they are not.Name one other multiplayer game with bows in it where the bow class is so weak and has so many disadvantages at the same time. Just one?

In no other mp game do arrows fly that slow and pulling the bowstring takes over one second.Name one other game where you lose your bow and drop it to the ground when you get hit. Name one other game where the bows have random spread.

@Bodkin said:
you just have to be practiced enough to be useful with it.
Trust me man, archers are good you just need more practice

You really think you are the only one here good at playing sniper or bow classes, don't you? And all the other archer player in this forum complaining about how badly the bow weapons are implemented in this game,are just not skilled enough to see how superior this bow is to bows in other video games.

You go and have fun "practicing" hitting moving targets at a range of 30 meter and above with arrow travel times of 3 and more seconds.Have fun practicing getting good at rng in the arrow roulette.

@Bodkin said:
Also you can bring good shit with archer. Here is an example (AND this class still has huntsman)

Not if you buy the longbow for 11 points.

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@TrustyWays said:
Short flail, long flail, heavy crossbow, sling, a big rock, iron boulders, poisonous dagger, trebuchets, pilums, water bucker, chairs. Longer spears, camels, etc...

I agree completely. Good selection. I only want to add two more:

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@Deadmode said:
Another thing to realise is that if archery was totally removed from the game, it wouldn't break of ruin the gameplay experience of the game at all. The core melee experience would still be as beautiful and I doubt melee players would miss it. It's only the people that bought a melee combat game to main a ranged class that seem to care.

As said it would make the game a lot more boring and less diversified, less multifaceted and would shorten the lifespan of the game.