Mordhau
 Carlo_Mano
Baron
  • Likes received 1617
  • Date joined 19 Nov '16
  • Last seen 19 Nov '17

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Baron 1226 1617
  • 15 Sep '17
 Carlo_Mano

@CrimsonKing said:

@Doppelsöldner said:
Excellent video! Helped me immensely to understand chambering!

At 2:04, you seem to "feint" a thrust and cancel it. Was this accomplished by using the game's explicit feint command (Q by default), or is there another way to cancel attacks without switching to a parry?

The last game I played in this vein was Mount and Blade in which all feinting/attack cancelling is done by blocking, so I'm just trying to figure out a way to cancel my own attacks without switching to a parry (which renders me briefly defenseless).

You can get around the FTP bind by typing "m.autoFTP 0" in console and then binding feint and parry to RMB.

nice, now I just have to find a way to open console ;p

Baron 1226 1617
  • 15 Sep '17
 Carlo_Mano

@marox said:

@jest said:
Mount & Blade's gesture recognition is pixel sensitive, and has an infinite input buffer - if move your mouse left, you'll get a left a swing when you next press attack, no matter how long you wait.

In Mordhau, the gesture buffer seems to clear in a very short window (feels like 100ms), which results in a lot of erroneous swings. Press attack a moment too late (or early), and the buffer will clear, leaving you with the default right->left swing.

As Reapy said, the best band-aid for "consistent" gestures in Mordhau is to press attack while slowly moving your mouse in the desired direction. Lowering the sensitivity can help.

Hopefully the input buffer window/gesture recognition here gets looked at soon, as the input system is the DNA of a melee game - Mount & Blade's inputs are robust and hassle-free because of its pixel sensitivity/lack of filtering or deadzones, and infinite buffer.

Thanks, all details in this regard would be welcome. We do have a timed buffer (your estimate was surprisingly on point, it's 150ms), but it's by design, but maybe that design choice was a bad idea. We'll try it out.

A buffer slider in the options would be useful

Baron 1226 1617
  • 15 Sep '17
 Carlo_Mano

Yep, people massacring their team, and suddenly realizing they are blue not red happend a lot.

Even a little colour reminder in the HUD would be enough...

Baron 1226 1617
  • 11 Sep '17
 Carlo_Mano

Damnit, I placed my bet on the 18th. You ruined my bargain!

Baron 1226 1617
  • 3 Sep '17
 Carlo_Mano

@Void said:

@Ulkenstride said:
Tiny Ass Axe.

20170829220340_1

wtf how?

The dismemberment system is based on shrinking characters in a T pose. They might mistakenly linked the weapon to the shrunk body...

Baron 1226 1617
  • 3 Sep '17
 Carlo_Mano

@Ulkenstride said:
Yours truly.

Full screen it by the way.

Twirlings, twists, jumps, rolls...
You are ready to be a knight ...a jedi knight.

Baron 1226 1617
  • 1
  • 31 Aug '17
 Carlo_Mano

@420SmokePyro said:

@Jax said:
it wasn't announced a few weeks ago because they didn't know they weren't able to make it

I don't think that steam implementation was something really unpredictable, that's a problem that was always present isn't it?

Yes but when it has to work with 3k players, I can take a little more time than expected to make sure to avoid the diablo ddos syndrome.

Imagine that instead it got released on time but servers kept crashing and being unstable until a fix that comes after 2 weeks, would it be better?

Baron 1226 1617
  • 30 Aug '17
 Carlo_Mano

@VKingOdin said:
HOW YOU MEAN DELAY?! we have fking paid 55euros, about 30more euros than normaly to play it more early and now you are gonne delay it? that is scam, we paid alot money to get it that date, you have no fking right to delay the release of alpha. THIS IS SCAM

Yeah, we were willing to wait 6 months, not 6 months and two weeks ^^

Baron 1226 1617
  • 30 Aug '17
 Carlo_Mano

I guess well have to ask the devs, because the UE4 threaded optimisation relies a lot on the coding :/

Baron 1226 1617
  • 29 Aug '17
 Carlo_Mano

@Ulkenstride said:
Summoning the Alpha

Baron 1226 1617
  • 29 Aug '17
 Carlo_Mano

@Eagon said:

@Lamprey said:
Steam servers are notoriously bad for anything except Counter-strike Global Offensive, and even then those are debatable. It also takes a decent amount of time to integrate SteamWorks API into any game not on the Source engine, remember Chivalry's browser? Horrendous. Also, the problem that is most likely holding up the alpha is not a critical game bug, as revisions through source control should be available to re-stabilize the build and avoid players using hot code. Dedicated server load and multiplayer optimizations are most likely necessary to the release as no one could play without them.

Regarding the multiplayer optimizations I have a very bad feeling.
All the game that recently are on market with unreal engine 4 use only 1 core and regarding the unreal engine 4 with a "massive multiplayer" look for Squad.

Are you sure it's because of UE itself, and not C++?

Baron 1226 1617
  • 29 Aug '17
 Carlo_Mano

Hey crybabies,

@Marox said:
So, when? We're aiming for end of August, if all goes according to plan. Sometimes delays are inevitable because things can break spectacularly at the last minute, but hopefully that won't be the case. We'll keep you updated should the situation change.

Where do you see Marox saying it would defenitely be August with no fail?

I actually expected way more than a 2 weeks delay from the SOON team...

Baron 1226 1617
  • 28 Aug '17
 Carlo_Mano

I see a white banner here. Does it mean it mean it's colour will change depending of the context of is it just a placeholder?

Baron 1226 1617
  • 28 Aug '17
 Carlo_Mano

We all knew I wouldn't be released on August, stop crying bois

Baron 1226 1617
  • 20 Aug '17
 Carlo_Mano

We have to shitpost, guys. If we shitpost they will have to lock the thread and we all know that the only way to lock an update thread is to have a newer update. Which will be the game alpha release :)

Baron 1226 1617
  • 13 Aug '17
 Carlo_Mano

@Bodkin said:
...Triternion's most exquisite product...

It's their worst product too, since it's the only one ^^

Baron 1226 1617
  • 13 Aug '17
 Carlo_Mano

@•҉Ɓaron voŋ Moorland said:
giphy (10).gif

what movie is that?

Baron 1226 1617
  • 2 Aug '17
 Carlo_Mano

@Maxilatorn said:

@Bodkin said:
Is Lamellar considered medium armor?

Perhaps you could try to make steel Russian lamellar as heavy

Lamellar is considered medium (tier 2), Only full plate is considered heavy (Tier 3)

I think this decision is better gameplay wise, so you can quickly identify heavy armours...

Baron 1226 1617
  • 1 Aug '17
 Carlo_Mano

This will be a long month...

Baron 1226 1617
  • 1 Aug '17
 Carlo_Mano

@Jax said:
they're perfectionists, and they want to blow all of us...

Yeaaah... Perfection... hmmmm...