Mordhau
 Carlo_Mano
Baron
  • Likes received 1617
  • Date joined 19 Nov '16
  • Last seen 19 Nov '17

Private Message

Baron 1226 1617
  • 18 Sep '17
 Carlo_Mano

An update on a bug I reported earlier:

I assigned a weapon selection on the key "J" sometimes it works, sometimes it doesnt respond.

Maybe J was assigned to a debug command in pre-alpha?

Baron 1226 1617
  • 18 Sep '17
 Carlo_Mano

@Sir Zombie said:
I think you're supposed to aim where it hits you

I'm not sure, as I said, I could chamber swords by aiming anywhere on the blade, even the part that wouldn't touch me...

Baron 1226 1617
  • 18 Sep '17
 Carlo_Mano

The best way to land a kick is to do it as a riposte right after you parry someone getting too close.

And then you win, because you can combo kick-thrust-kick-thrust and there's nothing the opponent can do. (just make sure to move forward when you thrust)

It's an easy technique, its a guaranteed kill and if the feinter you kill cries... tell him to git gud

Baron 1226 1617
  • 18 Sep '17
 Carlo_Mano

I did lots of slowmo testing, and yet there is something i'm not quite sure about.

When chambering a pole weapon, do I have to aim at the tip or does it work if I aim at the shaft?

Because while chambering swords slashes can get tricky, it's really not impossible even with weird angles. Even aiming just above the crossguard is enough. But with poleweapons, it feels so inconsistent...

Baron 1226 1617
  • 18 Sep '17
 Carlo_Mano

Nice, now do that vid again against a poleaxe

Baron 1226 1617
  • 17 Sep '17
 Carlo_Mano

@das said:

@Carlo_Mano said:
Still feints should at least drain as much stamina as a missed hit, which really isn't the case ATM

The thing is, missing a swipe with something like a dagger costs less than feinting itself.

Oh, I had a longsword when I was testing ^^

Baron 1226 1617
  • 17 Sep '17
 Carlo_Mano

I'm back testing slowmo with bots. kick doesn't drain stamina when successful, AND its speed is actually decent when used as a riposte after a successful parry.

I also noticed that while chambering thrusts is easy, chambering any slash angle that isn't horizontal is very, VERY difficult, especially with pole weapons.

Still feints should at least drain as much stamina as a missed hit, which really isn't the case ATM

Baron 1226 1617
  • 17 Sep '17
 Carlo_Mano

@Echonian said:
Although, kicks taking as much stamina as you're claiming is definitely a problem if true (I haven't noticed it myself).

They might take less when they are successful, I haven't checked that.

Baron 1226 1617
  • 17 Sep '17
 Carlo_Mano

Also, the turncap on the kick is way too strong. By it's essence, kick had to be used on facehuggers. And facehuggers move pretty fast around you since they are so close...

Baron 1226 1617
  • 1
  • 16 Sep '17
 Carlo_Mano

@Hadeus said:
I don't mind feinting/morphing (I love it), but the lack of stamina penalty on both is a bit lopsided.

This.

The slow, useless, rangeless, turn capped kick costs 1/4 of stamina. Feint not even half of that.

It's ok to use feints, it's a core mechanic of the game, I understand that. But when spamming it is the way to win, there's a problem.

And don't give my that "git gud" bullshit. If it was only about that, you would be spamming chambers as much as you spam feints by now.

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

I can't map J for secondary weapon. It worked right after the #3 update, then the game crashed when I spammed it and now it doesn't work anymore

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

@ChrisFries said:

@Havoc said:
Title.

I've talked to most of you.

Everyone I've talked to agrees, but doesn't want to upset a fan base that cares more about bright colors than solid mechanics.

Cut the bullshit you've talked to most of us, Havoc.
Given that it is roughly 3000 people that has access to the Alpha. Let alone the hundreds that are active on the forums.

I guess it's just your own opinion in the end, but it would help to know what you dislike than just saying it's worse. Keep in mind that the majority haven't even played Slasher.

I don't side with havoc on this, but talking to most of those who played slasher wouldn't take long.

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

@Prince Oberyn Martell said:
I'm pretty sure there is only like one female in this entire alpha, so I don't think they're rushing to get the female models out.

Yeah but we are a lot here who want to play with a female character <3

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

I can bind the weapon selection on something else than 12345 now, thanks!

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

@Carlo_Mano said:
The problem with chambering is they are hard to execute. Or to be precise, slash chambers are hard...
Within 5 minutes, I managed to learn thrust chambers. No big deal with thrusts.

But chambering slashes not only require timing but also orientation and aiming, so maybe having the bigger window for them would help.

Because right now, the reward/difficulty ratio is way higher for feints than chambers.
Feints are one click and a guaranteed hit when successful, while chambers are though to handle and when successful still can get blocked or counter-chambered.

So it's like playing rock-paper-scissors, but you end up with scissors half the time you want to pull a paper..

nevermind that, the infinite buffering for the weapon angle made chambering easier

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

or just having a big "You are blue/red" when you spawn, that disappears right away

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

The problem with chambering is they are hard to execute. Or to be precise, slash chambers are hard...
Within 5 minutes, I managed to learn thrust chambers. No big deal with thrusts.

But chambering slashes not only require timing but also orientation and aiming, so maybe having the bigger window for them would help.

Because right now, the reward/difficulty ratio is way higher for feints than chambers.
Feints are one click and a guaranteed hit when successful, while chambers are though to handle and when successful still can get blocked or counter-chambered.

So it's like playing rock-paper-scissors, but you end up with scissors half the time you want to pull a paper..

Baron 1226 1617
  • 16 Sep '17
 Carlo_Mano

Awesome! :D

I'll keep my eyes open next game to see if I spot Suzanne

Baron 1226 1617
  • 15 Sep '17
 Carlo_Mano

"i'm gonna get a boner"
XD

Baron 1226 1617
  • 1
  • 15 Sep '17
 Carlo_Mano

Good good good