Mordhau
 Radix
  • Likes received 15
  • Date joined 7 May
  • Last seen 18 May

Private Message

23 15
  • 17 May
 Radix

@Lumi said:

In real battles, archers wore cloth armor and a helmet. Their function wasn't to replace the calvary charge but to harass the enemy and keep them from flanking the main force.

This is exactly what archers are doing in Mordhau. Mission accomplished, no changes needed.

And where did you get that information? Medieval total war? Archers wore whatever could be afforded, if there was enough money for a chainmail then they would rock chainmail all day, some source materials even depict archers wearing half plates. Funnily a lot of source material shows them actually without helmet and I can imagine why, even the most open of helmets are annoying as hell

23 15
  • 15 May
 Radix

@ThunderDuck said:
Thread summary: OP got fucking dabbed on

This community is quickly becoming worse than rick and morty's, why is it that every time a bunch of people waste ridiculous amounts of time to master an irrelevant gaming skill some sort of elitist aura develops and anyone daring to question the mighty elite must succumb to ridicule.

You guys realise that this is a game and it wont get you a promotion at job?

23 15
  • 15 May
 Radix

@Deadmode said:

@Radix said:

@Deadmode said:

@Radix said:

@Lord Petyr Baelish said:

@Radix said:

@Lord Petyr Baelish said:
All the players who have actually been playing for a ridiculous amount of time say the Eveningstar is one of the best weapons in the game, and I'm inclined to believe them. It two-shots literally anything and drains the stamina of your opponent super quickly, which is one of the key aspects of a good weapon at a higher level. As much as I personally struggle to use it because at a level where you just get hit by dumb shit it's not that great, you shouldn't buff weapons that you need to get good for in order for the weapon to be good.

Then again stmaina means jack shit in forntline so there is that

Then again Frontline is the meme gamemode and nothing is or should be balanced around it so there is that

Then even further again, frontline is THE mode that made mordhau popular and profitable. The elitist approach wont do this game any good while the mainstream pays the bills

This is being discussed in another thread. But TL:DR - The game was made by 'elitists' and it's the exact crowd this game was actually made for, FYI.

Too bad it became succesful then I suppose?

For those that think it will change things, yes.

I wonder if developers share you conviction

23 15
  • 15 May
 Radix

@Deadmode said:

@Radix said:

@Lord Petyr Baelish said:

@Radix said:

@Lord Petyr Baelish said:
All the players who have actually been playing for a ridiculous amount of time say the Eveningstar is one of the best weapons in the game, and I'm inclined to believe them. It two-shots literally anything and drains the stamina of your opponent super quickly, which is one of the key aspects of a good weapon at a higher level. As much as I personally struggle to use it because at a level where you just get hit by dumb shit it's not that great, you shouldn't buff weapons that you need to get good for in order for the weapon to be good.

Then again stmaina means jack shit in forntline so there is that

Then again Frontline is the meme gamemode and nothing is or should be balanced around it so there is that

Then even further again, frontline is THE mode that made mordhau popular and profitable. The elitist approach wont do this game any good while the mainstream pays the bills

This is being discussed in another thread. But TL:DR - The game was made by 'elitists' and it's the exact crowd this game was actually made for, FYI.

Too bad it became succesful then I suppose?

23 15
  • 15 May
 Radix

@Lord Petyr Baelish said:

@Radix said:

@Lord Petyr Baelish said:
All the players who have actually been playing for a ridiculous amount of time say the Eveningstar is one of the best weapons in the game, and I'm inclined to believe them. It two-shots literally anything and drains the stamina of your opponent super quickly, which is one of the key aspects of a good weapon at a higher level. As much as I personally struggle to use it because at a level where you just get hit by dumb shit it's not that great, you shouldn't buff weapons that you need to get good for in order for the weapon to be good.

Then again stmaina means jack shit in forntline so there is that

Then again Frontline is the meme gamemode and nothing is or should be balanced around it so there is that

Then even further again, frontline is THE mode that made mordhau popular and profitable. The elitist approach wont do this game any good while the mainstream pays the bills

23 15
  • 15 May
 Radix

@Lord Petyr Baelish said:
All the players who have actually been playing for a ridiculous amount of time say the Eveningstar is one of the best weapons in the game, and I'm inclined to believe them. It two-shots literally anything and drains the stamina of your opponent super quickly, which is one of the key aspects of a good weapon at a higher level. As much as I personally struggle to use it because at a level where you just get hit by dumb shit it's not that great, you shouldn't buff weapons that you need to get good for in order for the weapon to be good.

Then again stmaina means jack shit in forntline so there is that

23 15
  • 15 May
 Radix

I noticed that a lot of discussions here tend to run into a stand still and argument zone due to the fact that there are two groups that come from completely different backgrounds

Recent examples

Morningstar is being down talked by frontline players while duellers love it
Shields are bane of frontline players while duellers are not too crazy about them
Rapier is the go to sword in frontline while among duellers its trash

And so on and forth, seems most discussions boil down to the fact that there are two very different styles of playing this game at play.

I think some division is needed both forum and in game balance wise.

23 15
  • 10 May
 Radix

@Pariah said:
Sorry but if you're all banging on the front of a shield instead of flanking a shield user in a 1vX situation to get a quick kill, you've got a way to go on the git gud scale.

If they've backed themselves into a position where you can't flank - leave them and kill their teammates.

They have gimped reach and damage potential, so use your noggin and adapt.

You are talking as if the shield user cant turn to face your flanking

23 15
  • 9 May
 Radix

Shield HP would fix all of these problems

23 15
  • 9 May
 Radix

Its seems like a very old issue of pros finding weapon shit while everyone else doesn't. Ultimately pros are right, they know the game inside out, the question is who do you balance the weapons for? pros or general populus, devs will decide

23 15
  • 9 May
 Radix

Yep, this map feels the worst out of all, playing as blue is simply a chore and you basically act as boxing bag for red

23 15
  • 9 May
 Radix

I never felt that range units are overpowered in this game, getting hit by them is nuisance but nothing more and I havent been shot in the head for past 20 games or so..... also due to projectile speed and movement model it is very easy to side step arrows. Same thing when I play ranged, occasional headshot here and there, some dmg hits that dont seem to influence anything much, honestly whenever I play ranged unit I just go back to melee because I feel that its a waste of player spot to play ranged.

Fire bombs seem more effective to me, but also not overpowered, and I personally like them, they encourage tactical thinking a lot

23 15
  • 7 May
 Radix

@ToLazy4Name said:
hello new player, these are some very cool new player opinions and we will all definitely take them into account

Thank you, I am very excited for this game and hope to contribute as much as I can. I was there, when this genre was born (insert I was there 3,000 years ago meme) and I would love to see it evolve further

@Naleaus said:

@Radix said:

@nohbdy said:
Play full agility and get fucked by archers if you want. Even the recurve bow 2HKOs to the body and one shots to the head against no armor. Even if you luckily run to safety to regen you still get taken out of the battle then, not helping your team

There is nothing easier than to kite as full agi build, regenerative HP is a huge buff to no armor meta too

Can't regain health while sprinting, there's a chase mechanic that prevents constant running away. At high levels currently, the meta is and will mostly always be stronger long weapons.

Its still a comfy situation to be able to just stop for few seconds behind a wall opposed to be left with 20% hp for the rest of the encounter.

This is true, usually meta will branch out into two directions, heavy hitters and fast hitters, it tends to boil down to either one hit one kill or attack spam, if left unchecked anything in-between becomes redundant.

23 15
  • 7 May
 Radix

@Christian2222 said:

@Radix said:
Hi guys, recently joined.

I am an old crpg (M&B) player, this is where all this started, and I can already see the same pattern being quickly developed here. AGI builds will dominate, this is inherently a slasher issue, you already can see a naked rapier meta developing, in 1on1 this is unmatched and for a good reason, the defence trade is neglectable given that you can block about everything and speed only helps with that.

Its going to be even worse than in crpg imo, due to some certain factors not being present in mordhau.

  • Big weapons such as mauls dont stagger and break blocking
  • Low dmg weapons dont glance off of plates
  • Ranged damage is not punishing light armour due to regenerative hp

I feel that Mount and blade had a very good idea when it comes to melee balance and looking back at it could be a smart move

What do you guys think?

Those sound like good game mechanics. Forgot M&B had all that stuff.

Yep thats my point, it would be smart to look back at Mount and blade, especially CRPG mod which was basically a grand-grand-grand dad of mordhau. This mod went few full meta cycles and much can be learned from it.

Other mechanics that should be mentioned is spear bracing and shield hp (which imo should be a no brainer).

Way more tanker plates and glance mechanic were good to the meta in the long run, they decreased AGI build dominance, made maces a viable choice at the same time giving players allergic to ranged damage a safe haven. Same goes for destructible shields, it gives axes reason to exist.

23 15
  • 7 May
 Radix

@Oatmate said:

@Radix said:
Taking experience from games within same genre that seen full meta evolution cycles is a bad thing?

Its the same genre but the games are quite different. Chivalry experience would help alot more here. As somome with 700 hours in chivalry and who has played the alpha I dont think the mechanics you suggested would ever work. The game needs more time before the meta gets revealed.

Sorry but I am very certain that Mount and blade has much more to do with mordhau that chivarly does.

23 15
 Radix

@Oatmate said:
No
?
Maybe, wont fix the shield problem though
No
No
No
No
Fuck no
Try using thousands worth of hours experience gathered form Mordhau instead.

Taking experience from games within same genre that seen full meta evolution cycles is a bad thing?

23 15
  • 7 May
 Radix

@nohbdy said:
Play full agility and get fucked by archers if you want. Even the recurve bow 2HKOs to the body and one shots to the head against no armor. Even if you luckily run to safety to regen you still get taken out of the battle then, not helping your team

There is nothing easier than to kite as full agi build, regenerative HP is a huge buff to no armor meta too

23 15
  • 7 May
 Radix

@AngelEyes said:
I think we need to give it more time.

90% of players are potatoes at the game and that definitely skews judgment. Noobs still feed ripostes like it’s nobodies business but it’s actually everyone’s business they just don’t understand how it all works yet.

It doesn’t mean they don’t get an opinion it just means they should let their opinion bake awhile before expressing it.

It’s probably safe to say Bloodlust perk is getting a pretty firm eyebrow right now as to its actual place in the game. But other than that things still need time.

Thats true, but as a very dedicated crpg player I cant help but to notice certain repeating patterns

23 15
  • 7 May
 Radix

@TheLastPaladin said:
Speaking as someone who plays armor from across the spectrum in this game; I think it's really fairly balanced. I have an 8 armor build and a 1 armor build, both with entirely different purposes.

The 1 armor is for pushing and scrambling the enemy, it's a baseline berserker type. I am punished often for the lack of armor, thank the gods I have a shield.

My 8 armor build is for holding the line and protecting the objective, which gets by a lot. It's got plenty of merits and I have little problems fighting folks with knives if I am in a proper position where they can't just dance around me with two friends.

I havent played Mount and Blade so i can't really make the comparison here, but I get your concerns. I DO THINK that rapier and dagger could use a slight stab nerf and that some two-handers could do with more stamina drain but other than that... this game is really well balanced so far.

Trust me, once a player base settles and people get proficient you will start seeing very high level players and they will exploit AGI builds to their fullest potential, its always the way it happens, you can already see a taste of it with rapiers and short spears, if you go against a player that knows what he is doing you wont beat him if you are slower, and since amor does not protect from light weapons but only allows you to survive 2-3 hits more, it will become a balance issue.

23 15
  • 7 May
 Radix

I actually find any shield other than heather shield weak, I feel that they make your swings slower? not sure, could be just me not getting hang of it, anyhow, anything quick over armour any day. As it is always with such games there will be two main metas: Full AGI, or one hitters. Everything else will be non-competitive role playing.