Mordhau
 Speak
  • Likes received 165
  • Date joined 6 May
  • Last seen 1 Aug

Private Message

109 165
  • 1
  • 16 May
 Speak

Ehhh, I think bows are in a pretty good place. They can finish off armored people well, or maim/kill low-armor people. They're high skill so the average bow-user is probably not helping their team much, but I think a proper bow god can probably still be a big asset for their team? But faster arrows would be nice, long range shots are too implausible unless the target is standing still or moving in a perfectly straight line.

I hope shields get to a place where people don't hate them, because I like the concept of shields (being able to be a nice front-line tank at the cost of damage output, while not being horribly tedious to duel). I like having a nice range of alternative playstyles. I've been trying shield+spear after this update since shields and stabs both got nerfed and I like the concept of the build.

109 165
  • 2
  • 16 May
 Speak

A Redditor suggested it and a dev replied to the thread saying he liked the idea.

This addition made me try smokes out, and smokes are pretty fun if you use them creatively, although the chaos it adds to the battlefield can definitely hurt your own team. On some level I'm tempted to run 3 smoke grenades and just turn point-battles into confusing fog-fests.

This addition itself hopefully makes it so you can play in a more rogueish sneaky flanker way and have a decent bailout card up your sleeve to get back to your lines alive. Chop up some archers and then smoke and run.

109 165
  • 1
  • 15 May
 Speak

Lemme just say this thing I already said, again:

"I think you have to threaten an accel and then move around so that you actually hit them late instead of early. So like bending forwards and starting an overhead, and then turning and adjusting so that you end up hitting them in the feet with the last part of the swing. Or just missing your stab and then moving your stab into them (while it's still live)."

This guide includes gifs/vids of drags.

Like, here's a stab drag

Although I think stab drags are gross and shouldn't work as well as they do.

109 165
  • 15 May
 Speak

o, ok

additional remark for OP: If you want to really learn how to get around a block in a 1v1, hop on a duel server (aka a Deathmatch server with "duel" or "1v1" in the name). Duel someone with a high K:D and you'll learn a lot about how to get around someone's block. :P

109 165
  • 2
  • 15 May
 Speak

Jokes on you my edit mentions dragging twice (offhandedly).

But OK you can also drag. To look convincing and therefore get any value off of it, I think you have to threaten an accel and then move around so that you actually hit them late instead of early. So like bending forwards and starting an overhead, and then turning and adjusting so that you end up hitting them in the feet with the last part of the swing. Or just stabbing and then moving your stab into them.

Which is stupid. That that's possible. To hurt someone by hitting them with the side of your stab. its dum

Anyway I guess dragging is the only way you can really mix-up a riposte (which is otherwise very predictable, but is essential in a 1vX because of its flinch armor), so it's important and I need to git gudder at it.

109 165
  • 3
  • 15 May
 Speak

I think the key when trying to feint-and-hit with a heavy weapon is to really "max out" both your feint and your swing. By which I mean feint as late as possible (or maybe as early as possible while still tricking them? I kinda suck at feinting) and accel your swing as hard as possible.

I suck at feinting because I get an insane amount of mileage off of Battle Axe's morph game. Battle Axe's stab does low damage, but because its speed is so different from the speed of Baxe's swing, you can stab people a couple times until they're wary of it, and then do a stab morph and take their head off.

Although I suppose you can do the same mixup with any weapon as long as you threaten a quick stab (so quick that they have to parry very early to block it) and then convert it into a slow (dragged) hit. Long weapons like Zwei seem like they can have surprisingly fast stabs because the weapon is so long that the tip of the weapon is already near the enemy at the start of the stab, so if you threaten that kind of stab and then morph it into a slash, you probably hit em unless they specifically see it coming.

So stab>slash morphs have a lot of strength. I haven't really used slash>stab morphs at all yet, but I imagine they only really work if you threaten an accel slash (e.g. a forward-bending overhead) and then morph it into a stab (perhaps a dragged stab).

My understanding of chambering is that the real value of it is not that it's fast (it's not much different from a riposte in that regard) but that it's fast and morphable/feintable. So yes, they can parry (or even chamber) your chamber, but that means you have an opening to punish their parry with a changeup, meaning you instantly converted their attack into your own meaty initiative. As I understand it. I'm not that good in practice. Yet.

(Also, of course, going for a chamber means you'll hit someone who's trying to feint you.)

(The downside of chamber being that it eats so much stamina compared to parrying. So you have to make the most of its value or you're putting yourself at a stamina disadvantage.)

109 165
  • 15 May
 Speak

@GreyCoyote said:
2) the go-arround

so, the shield protects the front of the enemy, right? then just hit its back! i know what you're thinking, "man, i cant just go arround and hti his back", yes, i know, YOU cant, but what about your weapon? ;) if you got a 2 handed weapon, make sure to get some free hits by using this simple trick! https://youtu.be/hx_tr8Gt-Zg?t=500

That moment at 8:36 in the video where he claims that he's hitting around a shield by stabbing from the front and dragging (which shouldn't work, and which I hope doesn't really work, because obviously the blade should hit the block if you're in front of the player) is false, because by the time his stab actually hits the guy, he's dropped his guard (which you can see clearly if you watch frame by frame).

109 165
  • 2
  • 15 May
 Speak

Wacky suggestion for how to balance Bloodlust: Change the name to "Berserker" and make it prevent equipping armor. (Or maaaybe only equipping level 1 armor.) That way your effective health pool is smaller, so a "full heal" is less dramatic. Plus it makes sense for berserkers, who are speculated to have (sometimes?) fought naked.

This might totally neuter Bloodlust since so many weapons can 1-shot your head, so maybe it could state that it "limits your armor selection", and allow 2/1/1. Maybe 2/2/2. But definitely no 3.

If that change were made (including the name change to "Berserker"), then a cheaper perk called "Bloodlust" could also exist that doesn't limit your armor selection but only increases your heal-on-kill by a little bit, instead of a full heal.

109 165
  • 15 May
 Speak

I dunno man, I think 3/3/3 + Bloodlust + Zweihander is a pretty significant advantage, maybe not too much for 1v1, but it's definitely better for 1vX than actually buying a Zweihander yourself.

109 165
  • 2
  • 15 May
 Speak

I personally find Bloodlust frustrating to fight against, because it lets good players "exploit" bad players to heal. Plus, since you can go 3/3/3 + Bloodlust and then just pick up a big weapon off a dead player, the 5 point sacrifice isn't really meaningful.

That being said, a perk to make 1vX against worse players much more plausible is.. fun? I guess? It's not as good of a perk if you're playing against good players, but if you're playing against a mix of good players and bad players, you can feed off the bad players to survive for longer than you could if the bad players simply weren't playing Mordhau in the first place. And that's gross, to me. Hell, at a certain point I'd say the correct advanced counterplay is to kill your own teammates if you think the bloodlust guy is gonna kill them soon. (example: a clearly low-skill, aggressive, and wounded teammate charging at a wounded high-skill bloodlust player. You should kill the teammate.)

Curious what the forum community thinks.

Is Bloodlust fine?
109 165
  • 15 May
 Speak

The fact that you can equip 3/3/3 + Perks and then just pick up a Spear off a dead player and have 26 points of value in your kit seems like something of an issue. I mean, it can be deliberately exploited by having a teammate suicide to give you a weapon. (Can you suicide yourself with one character to drop a weapon for another one of your characters after you respawn?)

A really straightforward solution (that would probably feel annoyingly limiting to people) would be to just prevent you from having 16 points of value equipped at once. So you have to drop some weapons if you want to pick up a high-value weapon. This would be better if you could also unequip armor (although that would require some kind of support for under-clothing so that could be complicated.) Easier if you can just unequip your helmet though.

Alternately, give weapons some weight of their own so someone who's 3/3/3 is even slower when wielding a spear/halberd? Sounds weird. I don't think weight makes enough of a difference for anyone to care, at this point.

It's not a massive issue either way, but I do think it's gross for frontline balance that a super-powered unit like that is so easily achievable.

109 165
  • 15 May
 Speak

@Pariah said:
They're goood enough to butcher scrubs, but too arrogant and sloppy to actually get any better, so they just get mad.

I'm not even a part of this conversation but this sentence made me feel personally attacked. Or at least personally diagnosed. God I'm arrogant and sloppy.

109 165
  • 2
  • 15 May
 Speak

@RyMarq said:
1: Step out of range of swing, hit during swing recovery without chambering or parrying.

Can't a good player CFTP this? (And by "a good player" I mean "a player who's inputting constant stab spam so they can CFTP if they need to", because that's how CFTP works.)

@Shara said:
Go for morph kicks, even combo kicks

I was messing around with kicks in a local game and it seemed like combo kicks drain an enormous amount of your own stamina (like... 30? Or something? It seemed like a huge chunk.) Maybe only if you whiff, but whiffing kicks is easy cuz your legs are stubby. I'm still working on how to land kicks in general. As people have said, if you just run at someone and try to kick them while they're backpedaling, you'll whiff. Although I think one time I tried using shield and someone seemed to land a kick on me while I was backpedaling. That was confusing, if true.

I've also noticed that if you cancel an attack's windup into a kick, it might cause a really strange slow kick, but only if you do it at the very end of the windup. I wonder why that's a thing.

109 165
  • 15 May
 Speak

I don't even play Rapier but that comment from Mack makes me wanna play Rapier just so I can kill him with it while he's playing the lute. And I like his lute playing.

109 165
  • 15 May
 Speak

As far as I know, if you're sprinting and you attack, you'll lunge. It might look kind of subtle since you're already sprinting forwards, though.

109 165
  • 1
  • 13 May
 Speak

I was messing around in a local game with no bots, trying accels and drags and trying to get a feel for my weapon range, when I encountered this weird behavior:

My slash goes through the wall if I'm in first person, and clanks against the wall (or.. the ground?) if I'm in third person. That's weird!!!!!!

109 165
  • 13 May
 Speak

It's a Foppish scream, same as "have at them boiiiiiiiiiiiis"

109 165
  • 13 May
 Speak

^ I was wondering about that username too. I laughed a tiny bit when I read it but then I got down to wondering what it could possibly mean. Maybe his non-erect penis is the abridged version and his erect penis is the unabridged version. Or it's "un-cut." Those're my theories. On his penis.

109 165
  • 1
  • 13 May
 Speak

Blunt weapons have higher knockback, as well as better damage (for a given speed class) against armor.

(edit: but generally worse damage for a given speed class against unarmored. Blunt weapons kinda just do pretty much the same damage across the board regardless of armor.)

109 165
  • 1
  • 12 May
 Speak

The Speaker
the speaker.png

Jomsviking
629760_20190512013446_1.png

Fop, Lord of the Flames
foppish lord of the flames.png