Mordhau
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  • Likes received 165
  • Date joined 6 May
  • Last seen 1 Aug

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109 165
  • 26 May
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props for actually firing while spinning and not, like, doing a 360 and then aiming and firing

now do it while jumping off something

109 165
  • 26 May
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@smellycathawk said:

@Gterry180 said:
wait how do you disable chat? Is that simply an option?

There is a checkbox for it. Go ahead and uncheck all of those boxes the game is better without them

but i need the objective indicators to tell when there's special objectives i have to do (e.g. breaking a barrier)

and i need the health/stamina bars to tell when my health/stamina are done refilling

and i need the crosshair when i'm throwing my weapon

109 165
  • 24 May
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@SherbershLemel said:
if you think this is bad wait until they add black skin for real

That's... an interesting point. Racist caricatures! Then again, you can probably already make a pretty solid offensive Jewish caricature with the existing face customization if you wanted to.

109 165
  • 7
  • 24 May
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warhammer's like a mace with the same reach, more speed (500ms vs 625ms windup), and an alt-mode that doesn't stop-on-hit and does 70 damage headshots to t3 armor. in 500ms.

for half the price!

but if you can't headshot 100% of the time then it kinda sucks. and maybe vs actually good players, an exclusively headshot-oriented weapon isn't viable.

but my gosh it sure is fun to land those 70 damage 500ms headshots

Warhammer + Buckler (for the 13 drain reduction to cover Warhammer's 11) is 5 points

I haven't had wild success with it but I'm sticking with it for a while as a mix of training and faith in the theory that if I got extremely consistent at headshotting it would be very strong. Although of course 70 damage and 50 damage are both 2-shots. But I think 70 damage hits might actually make the enemy lose their composure a bit more. Plus it opens up more options for what you could finish them off with. Throwing axe to the chest (vs T3 armor), for instance.

(Conversely, it means you could start a fight by landing a normal-mode swing to the chest for 35 damage, getting them thinking they can tank at least 1 more hit before they really have to worry, and then switch to alt-mode and finish them in 1 hit.)

109 165
  • 24 May
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I had some ping spikes when I played today but I figured it may be just my network, although that's unusual for my network. But it didn't look like other people on the server were spiking.

109 165
  • 1
  • 23 May
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I find these typos kind of mystifying. Are you blind? Or do you play the game in another language (does it have language options?) so you just have no idea what the correct terms are?

(It's "Lute" and ... "Emotes" I guess?)

(also "global")

109 165
  • 1
  • 23 May
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Champion's Spear is a bit wack to me since it looks like it should have better slash damage (although of course that would be wrong for balance reasons). More like, it looks like it should be a separate weapon. Or, yeah, a halberd skin (although conceptually it's obviously not a "halberd" so it's a bit wrong for it to be a halberd skin even if the stats make sense.)

So all-in-all I'd vote for it to be a separate weapon that's perhaps like a slightly shorter/faster/weaker halberd. Still sounds kinda redundant though? But there's probably already redundant or at least super niche weapons in-game. I feel like I've never noticed Short Sword being used (Arming Sword or Dagger seem better).

109 165
  • 23 May
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that "it's raining men" pic is disturbing :(

also I think this is a funny but bad idea. To me it crosses the line of "too unrealistic." Although I wouldn't mind it on modified joke servers.

109 165
  • 1
  • 23 May
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More immediately helpfully:

If you don't know, you can start a vote kick by opening the console (tilde ~ by default) and typing "VoteKick gttlin" (or whatever the player's name is :P)

If their name is something untypeable, instead use the console command "PlayerList" to get a list of player names with ID numbers next to them, and then do "VoteKick 17" (or whatever their ID is).

I feel like they ought to make these commands part of the actual interface instead of being word-of-mouth console commands, but on the other hand, removing the barrier to access might lead to random morons starting idiotic vote kicks for no reason???? Or maybe not

109 165
  • 2
  • 23 May
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This is just an unavoidable side-effect of having freedom of speech in chat. Some people are going to like saying Bad Words for funzies, and in general the quality of conversation can be dragged down really easily. I don't think the solution is to make bad words illegal. If anything, the solution would seem to be more to

  1. Embrace that the public chat is a chaotic place, and

  2. Make your own private chats (e.g. groups, discords) if you want higher quality conversation

Although I wouldn't mind something like a Vote Mute. Votekicking someone for trolling in chat seems like overkill, but if a decent number of people agreed to temporarily mute messages from a player, that doesn't seem bad (to me). And you might think "why not just mute him for yourself, personally, if he bothers you", but the main issue with that is that conversation can be confusing when only certain people have certain other people muted. It's more.. coherent if mutes are server-wide and voted on.

That's my guess.

It's worth noting that Vote stuff (e.g. kick/mute) are abusable if a big group/clan is a decent majority in the server and abuses their majority, buuuuuuuuuuuuuut people can just go to another server in that case, so I don't see that as a genuine big issue.

109 165
  • 23 May
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@Greencard said:
grieving

109 165
  • 23 May
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yowzas this thread really went down the shitter, but anyway

@Lionheart Chevalier said:
Wonder if shields have weight now too lol

They don't. So you can jog around with a kite shield and 8 throwing knives at top speed, which sounds like a fun meme strat.

109 165
  • 1
  • 23 May
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buddy they already said they would do this lol. they said you'd be able to disable either sex. all-female fights, woo.

another cool thing I remember them saying: iirc they're really concerned about getting the voice acting right. I can definitely imagine this kind of hammy voice-acting being extremely grating in a female voice if not done carefully, so I'll be really impressed if they can deliver something that fits the established tone of the game and isn't grating.

109 165
  • 8
  • 22 May
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Le read my le reddit post

https://old.reddit.com/r/MordhauUniversity/comments/brvot6/bows_have_a_hidden_weight_penalty/

tl;dr every additional bow in your inventory significantly increases your weight and decreases your speed, and this isn't reflected by the weight/mobility indicators.

I wonder if this is a "bug" (as in maybe bows aren't supposed to slow you down) or just a UI oversight: Presumably they meant to give archers a speed penalty but they forgot to make the customization interface indicate that bows have weight.

The takeaways here are:

  1. If you're using a bow as a sidearm (e.g. crossbow, which fires real quick and is fun as a sidearm for that reason), know that it'll slow you down.
  2. If you're stacking bows in Horde, know that it'll reaaaally slow you down.
  3. If you're just a normal old 0/0/0 archer, know that you're slower than a regular 0/0/0 fella. Hell, you're slower than a 1/1/1 fella. Not sure what amount of armor corresponds to 0/0/0+Bow. (edit: 2/1/3 is pretty close, as is 3/0/0 or 0/3/0)
109 165
  • 1
  • 22 May
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I use Buckler with Warhammer to cover its 11 Drain Reduction with Buckler's 13 Drain Reduction. That 2 extra stamina resist is rather significant since weapons tend to have 18 or 19 drain so I'm taking 5 or 6 drain instead of 7 or 8. Nice percent chunk. Rapier only has 15 drain so vs that I'm only taking 2 drain instead of 4.

What I don't get is why @Deadmode would use Messer with Buckler. Both have 13 Drain Reduction.

Incidentally, both Axe and Greatsword have 19 Drain, so Axe+Buckler actually has the same Stamina stats as Greatsword.

109 165
  • 6
  • 22 May
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The issue:
The yellow team-indicator crosses are essential for having as much info as possible (they let you see your team through walls and tell where they're clustering and where needs reinforcement) but they're also cluttery and kinda ugly imo.

Proposed solution:
It would be nice if we could adjust the color, opacity, and height of the team indicators. (Client-side, I mean. I don't mean customizing how your indicator displays to teammates.)

For instance, I think the indicators are too high-up, and also too yellow. I would like to make the indicators team-colored (red on red team, blue on blue team), I would like to make them chest-height (instead of way above the head), and I would like to make them slightly translucent.

Bonus points if we can change the icon to something other than a cross. Like a dot/circle. Or a triangle. Or a different symbol/insignia.

It could also be nice if (optionally) team-indicators would get more translucent the further away they were. Would make it easier to tell where they are and who they belong to. Sometimes a team indicator in the distance behind an enemy can make an enemy seem like a teammate. Plus if I had the team indicators at chest height then at long ranges the indicators would need to be very translucent for me to see the actual teammate's body.

If team indicators were perfected, I could finally turn off team colors and see players' full customizations without risking confusion, which would be the dream.

Aside:
It would probably be pretty neat if you could customize the way your own team indicator appears to teammates who enable seeing teammates' custom indicators. At least customizing the emblem selection and color (but not the opacity or height). So you could look around the battlefield and see where specific teammates are by recognizing their emblems. And if some friends were playing together and using the same emblem, you could easily recognize it.

109 165
  • 22 May
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@Cheto said:

@Atlas-D said:

I despise duels because of the feint spam simulator they are

Bad detected

Bad at what exactly? at predicting the future?, at luck?

Don't be stupid.

Are you seriously suggesting that top-scorers in duel servers are simply blessed with insane luck by the cosmos?

109 165
  • 22 May
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I just wanna bump this legendary thread so modern forum users can know the origin of the Horde-mode tomatoes and the level 200 Yeet emblem.

109 165
  • 1
  • 21 May
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by request
foppish lord of the flames.png
CharacterProfiles=(Name=INVTEXT("Flambe"),GearCustomization=(Wearables=((),(ID=7,Colors=(2,0)),(ID=17,Colors=(9,1),Pattern=5),(ID=2,Colors=(9,1),Pattern=4),(Colors=(4,9)),(ID=2,Colors=(1,9)),(ID=3,Colors=(43,24),Pattern=1),(ID=12,Colors=(1,6)),(ID=2,Colors=(10,6))),Equipment=((ID=27,Colors=(44,0,0)),(ID=27),(ID=57))),AppearanceCustomization=(Emblem=19,EmblemColors=(20,22),MetalRoughnessScale=0,MetalTint=0,Age=97,Voice=2,VoicePitch=178,bIsFemale=False,Fat=25,Skinny=166,Strong=255,SkinColor=5,Face=1,EyeColor=8,HairColor=16,Hair=5,FacialHair=9,Eyebrows=0),FaceCustomization=(Translate=(30817,15,0,2077,15364,2048,574,0,15385,0,31520,544,30720,30749,11046,31582,31552,2874,14301,14272,30959,31684,20975,20974,23552,2048,25315,30720,30958,30087,30102,3102,3072,17347,17370,631,614,24606,24576,0,0,25600,0,0,0,25630,29,25600,25630),Rotate=(0,0,9216,0,0,0,16067,0,0,0,0,15610,0,0,17600,591,367,0,15855,15855,18976,0,5281,5916,0,9216,0,0,18816,0,0,0,0,0,0,0,0,9180,8193,0,0,19497,30724,0,0,20372,31673,0,0),Scale=(14351,30206,128,295,0,295,28923,15855,0,15855,18546,28923,224,224,0,0,0,30686,740,740,28633,30749,6455,6455,0,31688,6,0,28633,660,660,161,161,1120,1120,0,0,31708,31708,0,0,0,0,0,0,0,0,11344,11344)),SkillsCustomization=(Perks=131281))

109 165
  • 19 May
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@RyMarq said:
I had a pretty good run feeling elite with a dagger constantly stabbing enemy attacks to block them in order to close better.

Sweet, I was thinking that could be a fun clash-based playstyle but I haven't remembered to (or had the guts to) try it myself yet.