Mordhau
 SerJaGGsaW
  • Likes received 73
  • Date joined 6 May '19
  • Last seen 9 Jan

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154 73
  • 9 Jan
 SerJaGGsaW

@esturias said:
And how does spamming nonsense and raging all over the forums help with that?

i'm sure you know, first hand, seeing what has happened to shields.

154 73
  • 9 Jan
 SerJaGGsaW

its not done until something is done about this atrocious nerf. again you are obviously trolling.
"its done and dusted" yeah you'd like that wouldn't you?... gee i wonder why.

154 73
  • 9 Jan
 SerJaGGsaW

@esturias said:

@SerJaGGsaW said:
stop trolling faggot, its literally all you do.

Thanks for the pointless insult again, really helps with taking you any seriously.

Two questions:

  1. What do you here? Especially after your one normal post in the patch thread...
  2. What about you tell me where I'm wrong with anything I wrote there?
  1. wHaT dO yOu HeRe??
  2. "its all for the greater good of the balance of the game"
    yeah for YOU.. you want the game to be 'balanced' FOR YOU. disingenuous prick.
154 73
  • 9 Jan
 SerJaGGsaW

and there we go with the elitist mindset again. bro you're lvl 118, you barely even qualify as a casual yet, you newbie.

154 73

so you admit to having options (emphasis on the plural) to beat shields, but you just don't like said options... lol ok...
so because someone uses a playstyle you hate, it should be removed.
big brain move there, buddy, might as well just have the devs remove or nerf every weapon/setup you don't like into oblivion so you can feel good about yourself.

the difference between you and me is that you advocate for nerfs of weapons, whereas i don't, despite how much i might hate a given weapon/setup... you know what a good player does? he deals with it, he learns to play around it, and he doesn't cry foully when outmatched by things he has trouble dealing with and hope the devs change it to his liking.

i'm starting to wonder who exactly it is that relies on a crutch.

154 73
  • 9 Jan
 SerJaGGsaW

@Atlas-D said:

@SerJaGGsaW said:

question; why would you even bother to accel/drag or even feint(spam) against a shield user in the first place? seems like that plan was dead in the crib if you ask me.

like why wouldn't you use footwork and kick/swing combo or kick/feint/swing(or the reverse) combo to throw him off? why wouldn't you simply hammer his shield until he runs out of stamina?...
you're not playing against a 2H user, you're playing against a shield, which means if you commit to the attack he will eventually run out of stamina and give you a massive advantage.
all you'd have to do is press the attack and don't give him time to regenerate his stamina nor health.
shield usage is all about buying time. if you keep hammering the shield, the guy with the shield will be forced to try and do something eventually or lose the stam fight and simply die after being disarmed.

yes, it takes longer to kill a player that way, but that's kind of the intention.

Well no after you would actually just have to hit the shield over and over until they out of stamina or pray to god a teammate comes to ease the suffering.

Footwork is good and all but an equally good opponent with a shield can just move his camera. I suppose if you have 3 speed no armor might be able to do some crazy shit but that isnt always the case. Often times you can jumpstab but they usually only works once, and when it doesnt work you're down stamina big time.

the guy with the shield will be forced to try and do something eventually or lose the stam

Yes he'll be attacking as well, doing his own drags and accels, which won't always be hard to defend against but its possible.

shield usage is all about buying time. if you keep hammering the shield, the guy with the shield will be forced to try and do something eventually or lose the stam fight and simply die after being disarmed.

Yeah and its fucking boring. Everyone good at the game, vast majority of competitive players agree its boring and shouldn't exist. I've even hears rumors of a shield with heavy handmade build that negates its poor stamina management with the axe. The devs as well agree with us. Sure the new shield isnt very fun but that doesn't mean the old one was funner either.

amazing that you speak for "everyone", really.. did you make a strawpoll or something? i'd like to see the results and exactly who voted, if you don't mind.

154 73
  • 9 Jan
 SerJaGGsaW

@esturias said:

@Geronimo426 said:
Been saying this since launch. All these so called elites that cant deal with an improved defensive posture which is what shields are for. These people just dont want shields to function like shields b/c its "not fun". Gimmie a break. Lol

Who the hell cares about those "elites"?
This is about game balance in general.

You really don't need to show us again and again that you have no single clue what you are talking about. All you do here is agreeing with people on your side, just... because. No single argument, not discusding.
That won't help anyone.

stop trolling faggot, its literally all you do.

154 73
  • 9 Jan
 SerJaGGsaW

@esturias said:
Was it really necessary to necro another dumb thread of this kind?

are you fucking kidding me?
this thread was created on december 25th 2019 and today is january 9th.
its barely 2 weeks old.
"necro" go away you sperg.

154 73
  • 9 Jan
 SerJaGGsaW

@Atlas-D said:

@SerJaGGsaW said:

@Atlas-D said:

@SerJaGGsaW said:
get over yourself. i haven't actually been online for about 3 months, but i'm fairly sure i am above level 118 on my account.
imagine if i had played as i used to for the past 3 months. i'd have like 50 levels on you.

Suuuure lmao

that all you have to say?.... mmmkay.. i mean, hey, its not like i've spent my time playing wow classic which have taken up most of my game time so far. (spoiler: yes i have, and to git gud at wow classic you have to commit time to it).
sorry for not committing time to Mordhau i suppose.
btw. my steam is exactly what you see here on the forum, if you still want to fite me irl to prove how much more skilled you are, newbie.
sure you might win, but that's only because the game has been butchered mechanically since i last played it, prime example being shields, but i'm sure certain 2 handers (which i would use for duels) have been changed too.
sorry i haven't had time to keep up with the changes to mordhau, but there were alliance to zug zug and items to farm.
after seeing you boast about being lvl 118 (lol) i am suddenly way more confident that i would destroy you if i had been in my prime and actually played the game on a daily basis for the past 3 months.

I think your opinions sound like the opinions of a new and inexperienced player, and when I proposed this you said I am in reality the bad player. So then I proposed you show me how bad I really am. My goal here was that if you accepted I feel like I would have won and you would find a reason to yield to my rationale on why shields were boring and in no other ways to describe, cancer.

But now that you say you don't play anymore, I don't really care about changing your mind anymore. You're still wrong though.

yeah well, at least i know how to beat a shield user.

154 73

@esturias said:

@SerJaGGsaW said:
shield changes need an immediate revert or they'll stay broken and useless.
sharing button with the "throw weapon" (R) unless you hold R is terrible and its clunky as hell in fast paced combat, especially vs. more than 1 opponent.
i MIGHT have been able to deal with this if the held block was at least still on the right mouse button, but the fact that has been changed to a shield 'parry' makes no sense... who uses a shield with the intention of a parry, lol, for real.

Holy wow.
It's still about shields, but you managed to come up with a post that makes sense and that can be considered as feedback.
Congratulations!

of course its still about shields. their rework is literally the only reason i am not playing the game anymore... that, and the fact i am a bit too addicted to WoW classic, but i'd like to play some mordhau in my spare time... just not in a 2H meta where shields are nonexistent.

154 73
  • 9 Jan
 SerJaGGsaW

@Atlas-D said:

@SerJaGGsaW said:
get over yourself. i haven't actually been online for about 3 months, but i'm fairly sure i am above level 118 on my account.
imagine if i had played as i used to for the past 3 months. i'd have like 50 levels on you.

Suuuure lmao

that all you have to say?.... mmmkay.. i mean, hey, its not like i've spent my time playing wow classic which have taken up most of my game time so far. (spoiler: yes i have, and to git gud at wow classic you have to commit time to it).
sorry for not committing time to Mordhau i suppose.
btw. my steam is exactly what you see here on the forum, if you still want to fite me irl to prove how much more skilled you are, newbie.
sure you might win, but that's only because the game has been butchered mechanically since i last played it, prime example being shields, but i'm sure certain 2 handers (which i would use for duels) have been changed too.
sorry i haven't had time to keep up with the changes to mordhau, but there were alliance to zug zug and items to farm.
after seeing you boast about being lvl 118 (lol) i am suddenly way more confident that i would destroy you if i had been in my prime and actually played the game on a daily basis for the past 3 months.

154 73
  • 9 Jan
 SerJaGGsaW

personally i would never use a rapier because i consider them gay... not unfair or OP, just gay (they are incredibly easy to counter with a few chambers).
Messer+Kite+Heavy Armor used to be my setup.

154 73
154 73
  • 9 Jan
 SerJaGGsaW

get over yourself. i haven't actually been online for about 3 months, but i'm fairly sure i am above level 118 on my account.
imagine if i had played as i used to for the past 3 months. i'd have like 50 levels on you.

154 73
  • 9 Jan
 SerJaGGsaW

@Atlas-D said:

@SerJaGGsaW said:
okay, so a shield user doesn't have to read feints/drags/accels etc. (false btw.) but the non-shield user do, okay, well, you trade off for more damage with your 2H, you need about 1-2 successful hits to get a kill (depending on armor tier and whether or not you get headshots) whereas a shield user needs 2-4 (also depending on armor tier and whether or not its a headshot).

also you assume i ALWAYS use a shield, no i don't, i use shields for group fights because that's where they shine. they actually suck in duels, and they always have.. you on the other hand seem to have major issues dealing with shields in duels, which actually means you are the bad one, not me. again, its ironic you sit there talking about my inability to dictate whats fair and balanced and what's not while at the same time saying "we aren't all shitters" while being the only one of the two of us who has a major issue with shield users.

I'm going to stop insulting you because youre starting to actually fucking understand.

The shield made you invincible to drags and accels. In a normal fight, you have to time your block perfectly to defend against accels(fast) or drags(slow) and feints. If you are a good player, you can concentrate and react to all these mix ups or have a bit of success doing so.

The shield however allowed your block to be infinite. This means if you blocked an accel but it was actually a drag you don't get punished like a normal timed block, instead you just hold the block until it hits the shield. This makes shields extremely forgiving and no skill to use. That guy just did a really good drag that was hard to pull off and you just held block instead of timing your block attentively.

As for hits to kill, most of the time a shield user has at least medium armor, but you could certainly have heavy armor medium legs with a heater and a heavy handaxe, which is 2-3 hit to kill. While most 1 handed weapoms are 3-4 hit to kill, some can 2 hit kill and 3 hits to kill is very standard for 2h weapons. 2h weapons do have a range advantage but that doesn't beat "infinite block with no need to time blocks correctly so I take 60 seconds to die out of stamins". Unless you have a light or less helm, have a piece with no armor, or fighting a maul, no 2h weapon can one shot you.

When you fight a player as good as you but with a pre nerf shield, it can be very tough because they are free to attack while you cannot. You can outstam them, yes, but it's boring and you could die to his attacks before he runs out of stamina if you aren't paying full attention for the next 60 seconds of boring sword hitting shield noises. I'll admit I usually run out of patience against pre nerf shield users and end up doing something out of impatience.

question; why would you even bother to accel/drag or even feint(spam) against a shield user in the first place? seems like that plan was dead in the crib if you ask me.

like why wouldn't you use footwork and kick/swing combo or kick/feint/swing(or the reverse) combo to throw him off? why wouldn't you simply hammer his shield until he runs out of stamina?...
you're not playing against a 2H user, you're playing against a shield, which means if you commit to the attack he will eventually run out of stamina and give you a massive advantage.
all you'd have to do is press the attack and don't give him time to regenerate his stamina nor health.
shield usage is all about buying time. if you keep hammering the shield, the guy with the shield will be forced to try and do something eventually or lose the stam fight and simply die after being disarmed.

yes, it takes longer to kill a player that way, but that's kind of the intention.

154 73

@SWSeriousMike said:

@SerJaGGsaW said:
sharing button with the "throw weapon" (R) unless you hold R is terrible and its clunky as hell in fast paced combat, especially vs. more than 1 opponent.
i MIGHT have been able to deal with this if the held block was at least still on the right mouse button, but the fact that has been changed to a shield 'parry' makes no sense... who uses a shield with the intention of a parry, lol, for real.

So putting the alternative shield mode on another separate configurable keybind would be appease you for the moment? Because that's a completely reasonable request that almost nobody will oppose and I wouldn't be surprised if that was added with the next patch.

Yes. that would be a major step forward. i have no problem with the actual rework, just the clunky new keybind of it.
The fact that we all suddenly have to grow new muscle memory just to use the shield properly has ruined its usefulness.
having to use RMB and R interchangably for different parry/block maneuvers is throwing the player (me) off my rythm immensely, and besides, if i use my index finger to hold R, it makes it really hard to use D to strafe right, since my thumb is firmly placed on the space button.

go ahead, try to hold your R and D keys down at the same time and see how clunky that is... not only is it clunky for those 2 buttons, but if you do this, you'll find that its very difficult to use the A,S,W and Q and Shift buttons as well. the fact that you have to give up one of the fingers you use to maneuver your characters directional movement in order to hold the block up is a major detriment to gameplay.

154 73
  • 9 Jan
 SerJaGGsaW

Yes, the keybind is bad. I highly doubt it will stay that way. I'd call that an oversight - not a nerf.

would be nice if you actually addressed that when you argue against a revert of the shield rework then, because that is the major issue of the rework. that keybind alone is the thing that ruins the usefulness of shields.
if it was as simple as "hold down RMB to block, tap to parry" then there would be way better justification for the rework even with the slower movement speed, but the clunkiness of binding it to (R) is what ruins it.

154 73
  • 9 Jan
 SerJaGGsaW

@SWSeriousMike said:
This is highly flawed. That shields worked that way doesn't prove that they were not boring. And I never claimed to be professional player. As I (and others) pointed out before: Ad hominem will lead you nowhere. So far your argumentation is very unconvincing.

its a good thing i edited the post with actual argumentation then. okay, so maybe you don't proclaim to be a professional, but certain attitudes from people on this forum certainly implies that they think of themselves as superior players for preferring 2H over shield+1h.
one example would be that D-Atlas guy or whatever his name is. his poor personality does rub on on the rest of you anti-shield people, because you seem to be using the same arguments (read; its boring, removes/lowers skill ceiling etc.)..

sorry, but if a person talks like Hitler, holds the same opinions as Hitler, and gets angry at opposing opinions like Hitler, there's a good chance that they actually agree with Hitler - there's another little metaphor for you.

154 73

@SWSeriousMike said:
This argumentation is leading you nowhere because it can easily be returned to you. What makes you the arbiter?

the fact that shields always functioned that way until recently, due to outcries from self proclaimed professional players like yourself.

besides i already made my input on the patch note update thread thingy.
shield rework has the clunkiest mechanics and controls in any game i've played the past few years. really, the chance of accidentally throwing your weapon away when your intention is to hold block alone is argumentation enough for the case of reverting the rework (nerf).
all it takes to get an accident like this to happen is a button input failure (and yes, we've seen plenty of those in the past) or trying to hold block into swing into held block into swing... unless you execute this sequence perfectly and learn to perfect it 24/7 there is a good chance you'll often throw your weapon away without having the intention to... and on that same note, you can end up hold block instead of throwing weapon if you hold the R key down for just a milisecond too long.

clunky.
ineffective.
bad rework.

its a nerf. call it what it is.

154 73
  • 9 Jan
 SerJaGGsaW

shield changes need an immediate revert or they'll stay broken and useless.
sharing button with the "throw weapon" (R) unless you hold R is terrible and its clunky as hell in fast paced combat, especially vs. more than 1 opponent.
i MIGHT have been able to deal with this if the held block was at least still on the right mouse button, but the fact that has been changed to a shield 'parry' makes no sense... who uses a shield with the intention of a parry, lol, for real.