Mordhau
 smug
  • Likes received 593
  • Date joined 4 May
  • Last seen 2h

Private Message

399 593
  • 3
  • 13 Nov
 smug

Yes they should.

The real problem with bear traps is that there is no VOIP, little reason to communicate in general with your team, and team-mates not having visibility of your traps through outlines like in other FPS games. Made a thread about this a while ago. Having them not count as TKs takes all accountability away and incentivizes awful bear trap placement that nets kills at the detriment of your own team.

399 593
  • 4 Nov
 smug

posts that didnt age well for $500

399 593
  • 4 Nov
 smug

Of course they knew....they played Chiv.

399 593
  • 27 Oct
 smug

There was a player pool for it during release, there is no longer. The issues with 1v1 ranked logistics will double with 6v6 queues. Quite simply, its over. This is something that should have been worked on prior to release and functional during the first month of the game’s life.

399 593
  • 3
  • 23 Oct
 smug

It was never going to work out the playerpool was too small for Mordhau. I predicted this months ago, but anyone who understands games has spotted this pattern of matchmaking systems not working for small games. It’s ironic that the people who wanted this system the most were the most likely to stop using it and least likely to gain any added utility from it. (clan players) What good is a MM system if you’re matching the same people you would have matched in NA Duelyard or other hubs? The increased downtime is cool?

399 593
  • 9 Oct
 smug

big yikes for this board ^

399 593
  • 7 Oct
 smug

i posted about this a long time ago, was a really long post too. the devs simply dont care that archery is fundamentally flawed sadly.

399 593
  • 2
  • 29 Sep
 smug

Yes consumers can't have opinions about the products they buy.

Very low IQ take.

I would find it very hard to believe you were over 18 years old.

Here let me explain it simply for you.

Noob says: No! The bastard sword releases in 600ms and not 430! (Inaccurate statement about an objective gameplay fact, NOT ACCEPTABLE)

Noob says: I hate feinting and swing manip they don't take skill. (A person's subjective statement about game mechanics. You might not like this one, but it is ACCEPTABLE and valid)

399 593
  • 1
  • 27 Sep
 smug

just some opportunistic archer stealing kills on people who just got hit by a maul or some other 2hander and then switching to cleaver to spam some hapless knight who thought he could get the drop on some archer.

That speaks a lot more to weapon balance + general gameplay fuckery than archery.

399 593
  • 1
  • 27 Sep
 smug

Skill-level is irrelevant in a discussion about a game's mechanics. Just because you are more skilled at throwing feces than another person it does not mean that throwing feces is then an activity worth pursuing.

The only time skill-level becomes an issue in these discussions are when people are clearly wrong about certain objective facts, but their subjective opinions about the game being shit are valid.

399 593
  • 3
  • 27 Sep
 smug

I hate to play this card again, but having been around from the alpha I can tell you people have been complaining maybe the second or third patch. And I think leaving bad reviews because you don't like the speed at which updates are released, or the current balance, or anything that is obviously a temporary issue, or simply expecting too much, is kind of toxic. But agree to disagree once again.

Had the devs listened back then perhaps the game would be in a different situation ;). Like for example horse complaints, and no doubt the countless expressions of worry about Mordhau not releasing with a viable team based mode.

And I think leaving bad reviews because you don't like the speed at which updates are released, or the current balance, or anything that is obviously a temporary issue, or simply expecting too much,

To leave a good, or a bad review is solely up to the person leaving the review. If they wish to release a bad review for the current state of the game as a warning to others looking to sink countless hours into a dead game they are free to do so. What is truly toxic though, are those individuals who wish to sweep problems under the rug and pretend that they don't exist, and are willing to be disingenuous just so more people buy a dysfunctional and incomplete game.

399 593
  • 1
  • 27 Sep
 smug

It doesn't really mater though after you make 14 million, you can be set for life with the right investments, why waste your time on a project that won't give you any more returns when you can go invest in properties, enjoy nice holidays and cars.

They aren't set for life, but they aren't in the position of hiring new people with no clear revenue stream. It's clear they can't work on this game forever. Nor would they attract any real talent doing so, imagine applying to Trit only to learn they will work on Mordhau for the next 10 years yeah no thanks.

399 593
  • 23 Sep
 smug

it was alive for a few weeks

399 593
  • 22 Sep
 smug

Make the official servers 24man

399 593
  • 1
  • 21 Sep
 smug

it isnt hard mechanically to do anything in Mordhau. Most people who suck at it are either larpers or ppl who dont have the attention span to watch a 5 min youtube explaining basic swing manip. you can legit get to plat just with basic accels and feints, thats how bad the avg mordhau player is. The game isnt hard.

399 593
  • 6
  • 20 Sep
 smug

@TheKingInTheNorth said:
30 dollar indie game by glorified mod team that is more polished than many AAA games and has no invasive microtransactions or p2w bullshit that has kept me playing for hundreds of hours despite some minor flaws - inhales -

Polish isn't one of Mordhau's strong suits considering footsteps don't work properly and one of the game's main criticisms are lack of atmosphere and lore. To be honest the over-emphasis on polish and the fact that AAA games are often better at that aspect of games and not the underlying game mechanics are why AAA products suck. If you break down a game like Overwatch you quickly see that its 99% absurd polish because the game's inherent mechanics just flat out suck for a competitive fps. Nobody would be playing OW if it had dookie poo poo graphics, while older games with far worse graphical fidelity still maintain cult following competitive scenes.

Chiv 2 will be more polished than Mordhau but not necessarily a better game(remains to be seen)

It's a step in the right direction, but a very tiny one. This game needs an uncluttered, enojayble mode, and Invasion, while on paper better than FL, suffers from exactly the same shit.

I've been saying since the beginning that 48/64 player servers exacerbate the issues of Mordhau, but they most likely for logistical reasons want to save in server costs by not offering 24/48/64 player servers simultaneously. That doesn't stop the community from hosting 12v12s though. Invasion with a new map wont change anything if they keep the servers at 48/64 officially.

399 593
 smug

@Bodkin said:

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

Look man I know you're trying to be smart here and against the grain but a good number of the backers/alpha players are so disenfranchised with the devs that they don't even play anymore. Hardly any of them still roam this forum after release, staying in the feedback discords due to the massive influx of dumbass threads when the game dropped.

As for myself yeah I'm a little disappointed with how things turned out because they had a chance to make the game big and through the entire alpha and even a year before it (literally 4 yrs ago), everyone was supporting the fuck out of this game and the developers and it really felt like a lot of it got thrown away at release not gonna lie.

Like I get that they are a small team and all that but that gets thrown around way too much, sometimes things can just be a mistake on their part. I know you love the game a lot right now and want to defend it from anything but there's a lot of things that really sucked about how the game turned out after all the hype and support.

I still want to see this game succeed but I am a bit disappointed with Triternion in general and I don't think someone is a bad person for feeling that way.

Yeah the worst part about Mordhau is how they squandered the opportunity of making the game a mainstream hit. The dip from a peak of 60k to now its really unfortunate. All of this could have been avoided if they had focused on the correct things like an actual good team game mode and actual good maps to go along with it AND also having ranked 6v6 at launch etc, instead of trying to meticulously fine tune a combat system that in the end turned out to be broken anyway. And all of that was done to make a competitive game but the irony is that ended up killing the competitive scene instead.

They needed way better project management. There are just so many aspects of Mordhau's game design that are huge "????" because of how half-baked or worthless they are like the 240 system or the entire state of horse mechanics. I find it unbelievable that people who played competitively in ANY game would a-okay 1 hit kill horsies, especially since the devs claimed to have played Warband.

, insult Crush on a regular basis

I wonder why they would do that

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

Some of us don't want more content and just want a game that isn't SHIT. And regardless they had plenty of time to develop features that matter in alpha, the thing is they mismanaged their time. I'm willing to bet that footsteps STILL don't work properly.

399 593
  • 13 Sep
 smug

Theres nothing a shield user can do if u whiff into kick

399 593
 smug

“Nothing is unreadable” then in the same post goes on to say that if things were truly readable the game would be boring. The reason 50/50 mixups work in any fighting game is solely because they force the defending player to guess purely on past decisions and the attacker’s behavior, AND that the visual confirmation of these mixups is either IMPOSSIBLE, or reserved for people with super human reflexes.(even then they were most likely prompted by past situations of being put through that mixup in that set of rounds) It isnt a 50/50 mixup by definition if you can read them, and most interactions in Mordhau are indeed 50/50 because of the inherent parry system. In a vacuum test where we controlled for people habituating to player habits, I sincerely doubt that any top player would perform at levels greater than chance at differentiating between certain drag/accel and 1hander morph feint/stab mixups. This wouldnt be a problem if like in other fighting games there was more to get good at then relying on these 50/50 mixups, or you didnt have a community of autistic duelers who demand that the game be balanced around a mode that Mordhau sucks in, and instead we had a game that didnt have broken 1vX and an actual good teambased competitive modes with non ass maps. Furthermore 50/50 setups in fighting games often require execution in order to convert off a landed hit(for example in an airdash game where I setup an empty airdash into a low off an opponents wakeup attempt, in this instance my opponent has to guess whether I go for the IAD high, or go low), whereas in Mordhau an autist is given full damage for simply doing an accel which has no real execution requirements other than watching a youtube video and not being braindead. Just performing the instant airdash BY ITSELF to setup the 50/50 situation is harder than executing most things in Mordhau. Landing the hit is only part of the story in FGs that are oki focused, and the ENTIRE story in Mordhau a game that is also oki focused. What's worse is that while guessing games in fighting games often begin off of knockdown situations(which require you to outplay the opponent in order to get that knockdown to be rewarded with a 50/50 opportunity) Mordhau guessing games begin OFF neutral which has heavy implications. What this means is that in a fighting game I can avoid the oki situations theoretically by outplaying my opponent in the footsies aspect of the match, contrast that to Mordhau where hilariously enough if I WIN neutral and get the first hit my opponent is REWARDED for losing neutral BY gaining riposte state which is where most 50/50 mixups in Mordhau originate. With the exception of stabdrags(locational play in mordhau lul) most manipulated attacks that dont originate from a riposte state are easily parried, and starting your initial offense off with a risky morph feint or singular feint setup is just asking to either get gambled or lose the stamina war in the late stage of the duel.

399 593
 smug

Don't worry by the time they finally introduce female characters in this game you will be long gone playing other games. Literally.

Frontline, the core gamemode, like TO in chiv, doesnt really work, because every player can customize like he wants, which is really silly for a FRONTLINE mode. You could have that in FFA or Deathmatch, but in a Frontline every participant should resemble a soldier

Roleplay in your D&D campaign.