Mordhau
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  • Likes received 31
  • Date joined 4 May
  • Last seen 3h

Private Message

25 31

@smellycathawk said:

@smug said:
They most likely know it's shit just like archery,

why do people keep saying archery is shit just cause you have to actually be good to be good at it?

because its mechanically hamstringed by design. if archery wasnt shit the game would be less fun. anyone who thinks good players arent complaining about it are clueless, i was good at archery in Chiv and play various fpses

25 31
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Dodge is another one of those things like Archery that was so strong in Chiv that the devs are wary as fuck about it being strong. They most likely know it's shit just like archery, and they probably don't care or want it to be shit. It's a feature there to appeal to the casual chiv players and new players to the genre it's not meant to be a viable loadout choice at the high end. To be honest the dodge effect looks retarded as hell and if it was removed from the game nobody would miss it.

25 31
  • 18h
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Listening to the grunt produces bad habits, learn to visually read the game.

25 31
  • 23 May
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@Lionheart Chevalier said:
1h weapons are predictable but come really fast and can keep you in flinch. I would much rather fight 3 polearms than 3 shields.

The worst mix up fight though, is 1 shield and 2 polearms.

1h are good, pick up the falchion/messer and use them like a 2h with drags and accels. They are amazing in duels.

25 31
  • 2
  • 23 May
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This is a dumb mechanic considering there's already a chase mechanic which does the same thing as this does, which is making archers easier to rush down.

Considering ONLY bows have weight this just seems like a mechanic solely to shit on archers for no reason.

25 31
  • 22 May
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Fighting lasts longer the better people are so no.

25 31
  • 22 May
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the maul is a worse evening star

25 31
  • 1
  • 21 May
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I have a RTX 2060 with a 2700x and I'm still not getting the frames I should be. Game isn't optimized for higher end rigs considering they recommend a 1060 at best.

25 31
  • 1
  • 21 May
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Yes TDM/DM/LTS(But with Objectives) should all have queues.

25 31
  • 21 May
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@Audit said:

@SerAveryLongdick said:
Id much rather spears held at full length didn't damage someone who is face hugging you unless you shortened your shaft grip. Nothing more dumb than closing down a spearmans 9ft shaft to have his elastic go-go gadget arms pull it all the way back for a face to face stab.

So much this. Spears should have a dead zone if you get within their reach. That's how spears were countered in real life, you either out ranged them or you got within the spear wielders grip.

That logic doesn’t just apply to spears. Virtually every weapon should do minimal damage at facehug range. The problem is that this is a videogame and a change like this for the sake of realism could make the game less fun in general. In fact it would probably make stabbing even stronger because there would be little incentive to facehug in general making ranged poking more effective.

25 31
  • 21 May
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This is clearly a facetious argument meant to prove a point, he isnt serious.

25 31
  • 6
  • 21 May
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Possibly the only reason I could think to NOT add ranked queues is that for most matchmaking systems you need a really large population playing to get fair matches. At lower player counts matchmaking starts to deteriorate at the higher ends of ELO and the bottom ends respectively.

A lot of games Mordhau's size have a lot of issues in terms of this and I think with the player base inevitably growing smaller after the launch novelty wears off it may be a problem. I've witnessed this first hand in Quake Champions where people were clamoring for a ranked duel/2v2 TDM queue, but after a while people simply stopped caring about it because there wasn't enough competition to support the queue. Ultimately if you wanted to play Quake Champions competitively for REAL you had to go through private discords for pugs/duels, which is what people will do in MordHau anyway and are probably already doing.

I don't think Duel is the most popular mode by any stretch in Mordhau, and it worries me that they want to include that first. Front Line which is the face of Mordhau to the average pleb needs a lot of work to make it more playable. Hell there isn't even consensus on what competitive team based Mordhau is, and thats really a big issue.

We could also get into an argument about how promoting a 1v1 ranked mode despite of all the potential for cool team formats is bad optics in the age when 1v1 games are either dead or rapidly dieing but thats a laborious thing. I think the dev team should shoot a little bit higher than replicating whatever the comp scene did in Chivalry, and actually try and make LTS an actual fun mode this time akin to Counterstrike(LTS with asymmetric objectives)

25 31
  • 1
  • 20 May
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@xperimentxp said:

@BudSpencer_vs_TheHound said:

@xperimentxp said:
What's the point of transform a melee game into a shooting game? That is hypocrisy.

Typical response from a 12 year old.

So why has this game archery in it, when it is a melee only game?
I think the devs knew that they will lose a lot of potential player if they make it melee only.
The less class variety there is in a game, the more boring it gets.Especially in the long time motivation.

I've never said that classes are a problem. I've said, it's a MELEE game. It's not fortnite child.

If you think this way I hope you arent a frontline player. Theres lots of things besides archery that trivialize “muh melee”

25 31
  • 1
  • 20 May
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@Saoirse said:

@ThunderDuck said:

@tehepicfrog said:

@monkey7659 said:
Play more, react faster

It’s pretty much impossible tho that’s my point

What if I told you your reaction time gets better the more you play. Crazy, right?

Reaction time does get better the more you play, but there is something inherently wrong when large portions of the player base just spams stabs which is why weapons like rapier and pole arms are the most used weapons.

Spears also annoy the hell out of me because the stab can still hit you even after you dodge to the side if the enemy just drags the spear a little before the animation is over.

People spam stabs because 90% of the people in a frontline server have no idea of the basic fundamentals of mordhau, and do absurd shit like starting a horizontal swing 20feet away out of range of the person they're intending to attack and eating a stab to flinch them out of said horizontal swing. Then these same people make memes and rage posts about how stabs are UNREACTABLE and OVERPOWERED.

Most of these people have absolutely no clue about what they're talking about, and it's how we got retarded changes like the 200000 feet kick extension vs shields.

25 31
  • 20 May
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The game isn't optimized for higher end rigs AT ALL. For gods sake the recommended specs list a 1060 as being the best fit for performance...a fucking 1060.

25 31
  • 20 May
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they didnt fix this

25 31
  • 20 May
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@Botas said:
The combat is basically a feint spam fest that makes it feel like a fucking roulette. Parry should work like in sekiro, doing a well timed parry should reward you with an opening, righ now parrying is absolutely pointless and this is why everyone is relying on feints to get hits on their opponents, it looks retarded as fuck.

yeah dude parrying should give you a free hit

25 31
  • 4
  • 19 May
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@Pharmacist said:
I understand the feint to parry mechanic, but not the being able to block before the initial swing animation even completes. It looks like one of those "oops I made a blatant punishable error but I get a free block lul" It needs to be delayed until the first swing and grunt atleast completes. If you cant swing within the dodge range of an opponent that's your bad.

The game isn't primarily a duel game and without feint to parry 1vX would literally be impossible not to mention clunky as fuck to play.

It would also lead to some cancerous playstyles which you lack the foresight to acknowledge. I play fighting games and understand whiff punishing but it works differently in Mordhau where you can whiff punish an active stab by matrixing and other situations. If you can't whiff punish in the timeframe where they cant FtP you are playing incorrectly by the logic of Mordhau.

25 31
  • 19 May
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game isnt well optimized at the higher end from what i observed these are indie devs after all

25 31
  • 18 May
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@Pred said:
That's 3rd person for you.

It's not exclusive to third person, just better in it.