Mordhau
 Mojique
  • Likes received 58
  • Date joined 3 May
  • Last seen 23 Nov

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33 58
  • 1
  • 23 Nov
 Mojique

@elgcahlxukuth666 said:

@Mittsies said:
Everytime I use bear traps, teammates jump into them on purpose and die.

Why would anyone want to do that?
Do they also do it with fire?
The only reason I can think about is they want to detonate badly placed traps while it is safe and harmless for the team, in order to eliminate the threat of falling into those traps later when the enemies will be approaching and when it will matter...

Why would anyone do that? Well, because it's annoying me in particular. I have to run all the way over to the box to grab some more, and his tier 3 legs means he is not even relatively hurt by it, so he'll just do it again. It's baiting me into teamkilling, and I can't kick him without persuading everyone without any evidence (he hasn't hurt me, just destroyed my equipment, so it's not team damage) that he's fucking with me and making the game harder for everyone else. I had this exact situation happen with me on Feitoria Invasion; I was on defense, and the ladder to the window of the right tower is one of the most important positions to hold aside from underground. Because people run very weak legs, they take a lot of damage from bear traps, and they can't see the bear trap as they're climbing in. Once they trigger it, they are vulnerable to attacks from the people guarding it. It is the most pristine, perfect spot for a bear trap. I made a whole build dedicated to guarding that singular spot, which I could do very nicely so long as there were teammates running around to help when three or four come climbing up the ladder. This one guy comes along, stops, looks down at it, and steps in it. Laughs. I place a second one, he does the same thing. I run to the ammo box, and he's waiting to step in some more. He continued to do that for the next twenty minutes. He is not only why bear traps shouldn't count as team kills, but also a great argument for a perk that lets me deal double damage to teammates.

If someone is particularly awful with firebombs and has consistently made it harder for me to fight an enemy or chase them down or something like that instead of keeping enemies away from objectives, yes, I will stand in firebombs and stare at the teammate. It's more of me telling them "stop being so bad with firebombs it's not that hard" in the only language they understand because clearly English doesn't work. I wouldn't do it so much that they'd get kicked, only so much that, if they are willing to learn and get better at any video game they ever play in their lives, they would be more careful about where and how they throw it.

Firebombs are different from bear traps because it's certainly more hot-headed, desperate measure, that most importantly is applied after the targets are present, and mistakes do happen on the part of the thrower; that's fine, after a little bit of training and discipline. Bear traps are a much slower, more calculated means of attacking an enemy that may end up attacking a teammate, both on the trapper's part and the victim coming to it. They have to choose a spot in advance, where there isn't action but perhaps about to be. It is visible, it is present before anyone goes there, and it can't be adjusted by any part on the trapper's mind after it has been laid its final time.

Stepping into a bear trap should be just like running into engineer spikes; entirely their fault and should be rightly punished. It should be on the trapper to warn teammates by either crouching over it or using team chat, and the untargeted victims should be more careful before stepping around the same spots they were harmed for stepping in before, but in the end the grave was dug and it's not the digger's fault someone hopped right in.

33 58
  • 1
  • 31 Oct
 Mojique

For the rogues on Mordhau who like to bypass the front line and move around the map uncontested, what are your favorite spots to climb, jump across, and run around?

Feitoria is full of opportune spots for being mobile; you can jump onto the belltower roof from at least three different spots to reach the peasant there, two jumps and a walk-off downward takes you over the alley by the tunnel and into the wine spot with two peasants, as well as provides a good shot for the two peasants on the balcony across the street. Not to mention the Keep, which is just chock full of mobility options aside from walking. In front of the in-position Siege Engine, you can hop onto the barrel, hop onto the awning, and then over the ramparts and onto the point without taking any stairs at all. If done right, it's the fastest way to the point, but unfortunately like most climbing paths, single file.

The hardest jump I can find outside of Funland is right in the middle of Feitoria, too. From the archer tower to the point, and vice versa. Very useful for when engineers think they're so smart with their fortifications when a burning hot tomato comes crashing in through the window, but it's hard and has a high risk of crashing down in the middle of the courtyard, dead if you don't have Cat on.

There's also some pretty interesting paths in the Red Encampment that goes from a long winded way to avoid a set of stairs to a course that takes you around the back of the camp, to a cheeky spot outside a second floor window. There's a bunch on other maps as well, but these are what I found that's particularly unexpected because I've been fawning over this map and scouring for hidden detail.

Anything you guys found yet?

33 58
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  • 29 Oct
 Mojique

Captain of the Guard.
629760_20191029041149_1.png
Intimidate.
629760_20191029042854_1.png
Thundrous Smite.
629760_20191029043426_1.png

33 58
  • 27 Sep
 Mojique

It was far too effective in duels and a lot of people used it to survive another hit, and giving someone the full capacity to make whatever tricky triple feint 360 thrown maul headshots they wanted to do when they should be dead was a LOT in a duel situation.

33 58
  • 27 Sep
 Mojique

The Commander on Grad is wearing all the Kickstarter stuff except for the Longsword.

33 58
  • 1
  • 27 Sep
 Mojique

The Splinted Arms weightpainting is scuffed at the wrist. Particularly, this happens in the default Armory poses and the neutral stance of sideways-held 2hers. Footman's Splinted has the same issue. Pic related. Plsfix.
scuffed.jpg

33 58
  • 27 Sep
 Mojique

@NoYou said:
Bigger maps with more spread out objectives that don’t funnel everybody into a clusterfuck chokepoint.

Chokepoints are an actual meme. There are so many ways in and out of all places of every map that comes to mind, but just because there is a clear path of least resistance, lemming mentality forces everyone to the front doors rather than looking anywhere else.

Let's take Mountain Peak. Blue's pushed the cart to the archway along the wall. How does Red get out and recap the point? Starting from Red's left, you can:

  • Climb up the ladder, run all the way out, or drop down
  • Run through the hall
  • Hop out of the hall windows
  • Go through the cart gateway
  • Climb the stairs and mantle over the wall almost all along it
  • Climb to the top of the tower and jump onto the archway over the cart gateway
  • Leave by the ammo box
  • Climb up onto the Stable by mantling from either the Ammo Box or the logs or parkouring from the rock on the right spawn
    There's zero reason you should be stuck inside Red base unless Blue is already inside and you're dealing with them. Similarly, for blue to push inward, they can, starting from their left;
  • Jump over the wall onto the stable from the rockside
  • Jump onto the wheels and hop over the wall to the ammo box
  • Enter through the gate right by the ammo box
  • Parkour from the rocky middle-ground between gates onto the wheels and hop onto the wall under the tower
  • Enter through the cart pass
  • Jump onto the roof of the hallway, walk across the arch, jump into the scaffolding of the archer tower, or just jump down from there
  • Enter through the hallway
  • Do sick mountainclimbing

That's plenty of ways to approach one objective, but let's talk about the thickest of the thick, the most dense, hardy, chokeyest chokepoint of them all: Grad Invasion tower-hiding Commander. It's a thick clusterfuck, but it can be whittled down through creative use of equipment and an even spread of invaders.

There are five ways you can enter the tower; the front door (facing red's side of the wall), the back door (facing blue spawn), the ground floor door, the dungeon ladder, and the roof. Many people don't think about the ladder, but to whittle away at the engineer buildings at the top of a ladder or nip at the heels of anyone standing above it is a great argument for onehanded weapons. A lot of people don't know that you can use the game's climbing system to jump from the ramparts to the top of the gazebo and then onto the tower. It's criminal that they don't and you should exploit this at every opportunity in order to beat a lesson into their head, for this I recommend two firebombs and a maul to bust open whatever fortifications and heads were setup there. It's a shame that you can't beat this lesson into the heads of your teammates. The backdoor is the riskiest because usually, that implies running in front of Blue spawn or straight through the courtyard. If you had Cat, you could probably take the roof route and then just check on out the other side.

Chokepoints in this game are a social problem of people not willing to explore the map and take the many alternate routes the map already has. If people coordinated, chokepoints would form an even, wide line of battle, but because people go to where people go because people are there, we can't have nice things and we dig our own grave.

33 58
  • 19 Jun
 Mojique

The existence of the buckler and targe for me made sense when I thought that one-handed weapons were actually getting a lot of stamina from using them and were able to compete with two-handed weapons in stamina battles because of them, but after looking at the stats, I have lost faith in that idea.

Below is a list of weapons that you can use with a buckler/targe in a loadout grouped by Stamina Drain Negation. For reference, the Longsword and Zweihander have been added to the list in their respective spots on the list.

  • 13 Stamina Drain Negation: Buckler, Bastard Sword, Mace, Messer. Zweihander.
  • 12 Stamina Drain Negation: Targe, Axe, Falchion, Heavy Hand Axe, Short Spear. Longsword.
  • 11 Stamina Drain Negation: Arming Sword, Black Smith Hammer, Warhammer.
  • 10: Rapier.
  • 8: Wooden Mallet.
  • 7: Cleaver, Shortsword.
  • 6: Dagger.

Higher point-cost weapons do not benefit from the buckler in any fashion aside from being able to parry at 0 stamina once and not be defenseless, which really isn't that big of a deal considering how rarely that happens and that it takes so long to do that your fight would often be interrupted, and because you'd get a lot of stamina back from hitting someone, which you should be able to do with the fast, lightweight weapons that you're using. One extra bit of stamina is negligible. Two points of stamina is considerable but not worth spending that many points on when they could instead invest in perks or armor. For the rest, it might be worth it, but then you're running some weird build using a Cleaver as your primary weapon (I don't blame you, I do that) when you could be just using a Bastard Sword and getting more damage and greater range with just as much defense.

I'm not sure what to think about this actually, in terms of how to resolve it. Buffing those shields would make some sense, and it would certainly get more people using sword and board, but perhaps too many people would switch and things would still be homogenous. Not a lot of people use onehanded weapons, and nerfing them won't help, but it doesn't sit well with me that a one-handed mace blocks things easier than a two-handed longsword.

Maybe I'm missing something.

33 58
  • 18 Jun
 Mojique

It's no secret that horde bots are pretty tough, even without the damage multipliers. Some bots know how to dodge by running backward and looking downward. This is impressive, especially when I look at the Frontline bots and see a bunch of clones with battleaxes and no helmets. There's a lot of disconnect, actually.

Why aren't the Frontline bots just the Horde mode bots? Not only is the AI better, but there's a diversity in equipment and weapons, as compared to the mooks that are the standard elsewhere. There are non mook NPCs, but it seems there's only a couple of vaguely competent AI using full heavy armor or 2/3/2 to every 30 mooks.

33 58
  • 17 Jun
 Mojique

@Gambit said:
If cheating is that easy, he should not be given a punishment. He did not reverse engineer the client, he modified variables that the developers allowed - on purpose or not - to be edited and not require a rebuild from source. That's what ini files are for. 3rd party tournaments can ban him all they want, but I don't think he should be officially banned because of changing something that is made to be changed.

Cheat Engine is just a complex tool to display and edit more complex files that store settings and information, such as an ini. So using Cheat Engine to change files that you can change manually (albeit with a greater amount of difficulty) isn't cheating, because you can do it manually. But no, seriously, not every file that stores data is meant to be changed by the user, especially in an online game.
That said, it would be better if these things were serverside.

33 58
  • 7 Jun
 Mojique

I had to start recording for a reason; I was suspicious, because he had done so twice earlier in this game, both from full HP. I swear two rapier users also teamed together and did over 100 damage when the maximum they could have done against me was 98 with two simultaneous headshot thrusts, but I didn't manage to grab footage of that. I did manage to grab a frame of chat of me complaining about it, but that's it.

33 58
 Mojique

https://streamable.com/l56x4
Slow motion and higher quality version:
https://streamable.com/7dfig

My build is 232 Bardiche Friendly.
There was no third party involved. My teammate was ten feet away with a weapon that does, at a best friendly fire headshot of 30 damage, or even less because I have Friendly on and team damage is halved by default.
He did not decapitate me, so he did not hit my head and deal 70 damage while an archer (or some other possibly unseen party that wasn't there because you'd hear them hitting me) did the other thirty. He hit either my torso or my legs, doing 40 damage either way.
I clearly parried my opponent, so he did not strike me and deal any damage.

There is no reason this should have killed me, there was no way this could have killed me. This guy oneshotted me with a Zweihander to my legs.

I am calling hacks.

33 58
 Mojique

@Pariah said:

@Mojique said:
The bush between the rocky outcrops on Blue's jump across the river often catches people on the Blue side when they try to cross from there to the road around camp. There's no way to move out without suicide.

If you can get a screen cap I'll try to replicate it and add it to my stuck spots list.

I edited the OP to include a picture of where it happens and two instances of it happening, one staged, one naturally.

33 58
 Mojique

The bush between the rocky outcrops on Blue's jump across the river often catches people on the Blue side when they try to cross from there to the road around camp. There's no way to move out without suicide.

The spot:
20190604034848_1.jpg

Footage:
https://clips.twitch.tv/AntediluvianVastKaleTBCheesePull
https://files.catbox.moe/o83r1i.webm

33 58
  • 3 Jun
 Mojique

Let them keep missing and then rush in and start getting into a attack->get parried->parry their attack loop. You'll win because they already chunked so much of their stamina swinging wildly that they'll be scared to parry or attack and now you can be aggressive.

33 58
  • 3 Jun
 Mojique

Is there a camera tilt function, as to rotate the camera angle so it's not perfectly horizontal or even make it a vertical shot? I swore I did it at least once before, but I can't figure it out for the life of me now.

33 58
  • 1
  • 27 May
 Mojique

Use the console, and type "playerlist". This shows a list of players in the game, namely their names and a number associated with them. Wait for them to change their name, and then show playerlist again. Find the same number. Then, "votekick [that number of the player who changed his name]".

Also, just fucking body them instead. If someone's going to be a fickle little bitch, they should die like a fickle little bitch, and you deserve it if you're not going to drop what you're doing to beat a child who deserves it.

33 58
  • 24 May
 Mojique

Here's a build for ya:
2/3/1
War Axe
Bloodlust
That's good armor, impressive damage, and Bloodlust for a relentless killing spree, all on one build. The weapon that does what it does but with longer reach, the Executioner Sword, can't afford Bloodlust unless you go 2/2/0. The takeaway is the War Axe's cheap cost allows you to do a lot more with the rest of your character, and it's totally worth it.

33 58
  • 24 May
 Mojique

The spin was superfluous as it was meant to put the start of the swing in your face, and it could have been done the other way around just as fast. The only really pro of doing this is that it masks how their attack starts. It looks incredibly dodgable, given he actually turns his back to you. Just sprint around him.