Before I get into this I just want to state that I'm writing my personal opinion here, and you can feel free to disagree with me, but I think that the things I'm going to write should be changed. I think the game is just too unfair for people that are as good as "average" and use weapons like the longsword, or the eveningstar, you know what I mean.
I will only cover weapons/shields and perks that I have a bad opinion of in this topic, I might make another one where I talk about the maps.
Rapiers should have their stamina drain a lot higher on stabs, because right now, it looks like the thing is made of plastic, and the
damage should be brought up on slashes and down on stabs.
The Executioners Sword should have it's stab damage reduced a lot, because you're stabbing the opponent with a blunt blade.
Take a sharp blade in real life and press it against your palm, ONLY press, not move. You'll notice that it won't do anything against you
(I mean after some time your palm might get a bit red, but no blood). Now, a stab can never be a perfectly straight attack, so it would
cut you (if you had maybe a shirt on, but then it would only really cut the shirt, the straight "tip" would stop at impact), but not draw
blood (at least not a significant amount).
Quarterstaffs should be almost useless against lvl 3 armour, as they would only (in real life at least) only puncture the armour, and since
Mordhau isn't exactly a full blown fantasy game, and since it is aimed to be somewhat realistic (I'm referring to the mordhau grip, or the
half swording) I can't imagine getting killed by a stick in full metal armour, but of course, for game balance, make it have some damage
to it, why not.
Fists, since I already wrote about the quarterstaff above, the fists would be a nice addition.
Fists should do some damage to lvl 3 armour (really just game balance), and should make the player hurt himself to some amount if he
tries to hurt someone in lvl 3 armour, the other armour levels are generally fine.
War Axe. It's equipment points requirement should be brought up to 6 points, because it basically renders the battle axe useless not
even mentioning that the war axe is better in every way. The war axe (even though not even existing in real life, at least not one with 2
axe heads) shouldn't deal a lot of damage against lvl 3 armour, axes aren't meant for metal armour, as in their time period they were
meant to pierce through mail and clothing.
Recurve Bows should shoot a little straighter, a bit more like the longbow, but the trade off being that they just don't deal as much
damage as the longbow, but they have more ammo.
Longbows should have their equipment points reduced to 10, 11 points really doesn't make any sense to me (but then you'd see 3/3/0 players running around with longbows, this one is a bit tricky).
Daggers, and pretty much all shorter weapons like the arming sword, and the bastard sword should have their stab attack speed made
slower and their stamina drain for stabs higher.
Damage against lvl 3 armour should be reduced, and maybe add an alternate grip to all of them where the player holds them with the
blade facing downwards, so the weapons would deal more damage against level 3 armour, because armour gaps (now this would look
pretty silly for the arming sword and the bastard sword, but idk).
That's it, thank you for reading it.
Would love to hear your opinion in the comments, since, this is a discussion.
Poleaxe causes gloves/gauntlets to have a weird texture spike
Tried looking if someone already reported this issue, but it doesn't seem like it.
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