Mordhau
 Deadmode
  • Likes received 618
  • Date joined 3 May '19
  • Last seen 17 Apr

Private Message

549 618
  • 3 Jul '19
 Deadmode

@Dialectic said:
That's why there's a mute button. You mute them and suddenly you can chat no problem

Great feature. Not documented anywhere but those specific patch notes.

549 618
  • 3 Jul '19
 Deadmode

@Clyde said:
No, I will not cede any ground to the left, They have not added women or non-whites to the game yet and I won't support them if they do I and I will protest them ruining the game I paid for by appealing to people like you. This game is based on european identity and it should celebrate it, white european identity if you want it to be something else go play another game. there is nothing wrong with them making a game for white men. If other people like it sure? Enjoy it. I don't care, but I refuse to play a game where sub-Saharan-African women wear gothic knight armour, and I refuse to not speak up against it and resist it and speak out against it and there is nothing you can do to stop it. It's not a game just about sword combats its a game expression the european collective unconsciousness and history and you want to undermine white identity by design by destroying this representation in pop culture.

I bet you're a hit at parties.

549 618
  • 3 Jul '19
 Deadmode

@Plumstar said:
Why complain, or be affected by it when you CAN remove it? The only consequence seemingly necessary of anyone saying something mean to someone is a mute. At this point I'm thinking thinned skinnedness is a mental disorder.

You've completely missed the point. Whilst tools are there for people to remove it, you are not explaining why you feel that being a dick online is acceptable behaviour and that you shouldn't be accountable.

As I also said, you have no right to decide what someone gets offended by, the same way you cannot tell someone what to like, either.

You also do not understand what I meant by consequence. I'll explain it to you: if you say or do something to someone, if will affect them in some way. Positive things tend to have positive consequences whilst negative things have negative consequences. Decent humans tend to interact with each other to have positive consequences, if you didn't know.

The way you think shows that you must have poor social skills, so I'm thinking that people like you have the 'mental disorder' if you cannot differentiate basic right and wrong when interacting with another human being.

549 618
  • 3 Jul '19
 Deadmode

This is most likely to stop people spawning, laying multiple traps and suiciding and then repeating, leaving nothing but heaps of traps all over the play making gameplay a load of shit but also increasing server load with all the assets remaining and not despawning.

549 618
  • 3 Jul '19
 Deadmode

@THE-REAL-WARSAW said:
yep, catering to ballerina spinning 12 ft sword toting zweicopter speed demons with small egos and even smaller dicks that need multiple free hits and crutches to make them feel "Gud" while ur disarmed or stunned and cant protect urself cause of silly mechanics that favor 2handed skilless lmb wank fest type players will be the end of this game.

What mechanic is preventing you from parrying and regaining some initiative in a fight? How exactly are you unable to protect yourself? If you're getting smashed by people constantly able to get around your defenses then I think you're the player lacking the skill here. I'm sensing a big case of the bad.

Sure, players with your attitude are definitely not going to try and rise to the challenge but will rage quit and never come back whilst blaming the game for their own shortcomings. Losing these type of players just means we've lost some low-level fodder and hardly detrimental to the future of the game.

still no admin patch or any word on when we'll get sumthing, anything!!
still no moderation tools to help moderate this bs every1 is complaining about!
still get idle kicked every 3 mins!
still can spectate the enemy team while dead!
still doing the same shit for objectives we did in chivalry!
still cant spawn at the middle flag!
still cant spawn anywhere near any flag on any map!
still middle flag is basically useless other than ticket bleed!
still 1 person in capture zone of flag stops the entire enemy team from spawning at a flag they have!
still get my swings stopped when tapped by a horse no matter how far that swing has gone, total bs tbh!

These are all fair points and Frontline being broken is certainly one of the causes of player loss.

still worried about adding women and dark skins that no 1 gives 2 fkn shits about before the game is fixed and balanced properly or admins get some sort of moderation tools!

It was a kickstarter promise. It's also not something they are rushing and would be pretty confident in saying that I'm sure Triternion have an interest in ironing out Mordhau's kinks. Remember, not everyone does the same job, so those doing art and modelling etc can still work on new content if their skills aren't required for balancing etc.

549 618
  • 3 Jul '19
 Deadmode

@Plumstar said:

@Deadmode said:

@Plumstar said:
The internet has been the center of hate for it's entire existence because we have anonymity, no repercussions on anything we say, until recently when these people we talk about try to hold us accountable. Nobody asked for this change which is ultimately why people are memeing this article up. It's just another instance of bullshit we don't want to deal with.

Only the immature or extremely naive think they should not be accountable for their actions.

Why in a space on the internet like a videogame or forum? Where the "action" is typing out something or customizing your character a certain way? Where no harm is actually done but only to those who look for it and let it affect them?

Exactly the immature response I expected.

The fact you think no harm can be caused by anything you say or do on the internet is sad. The internet, and the ways we communicate and interact using it, is just an interface between human beings. Just because there may be some distance or an element of anonymity in your communication does not make bad conduct completely free of account. You are still interacting with a human being and what you do or say to someone still has consequences. Just because you cannot see those consequences does not mean they do not exist.

If you think that (and I hate using this generalisation) 'toxic' behaviour is acceptable just because it's on the internet just means you're a shitty person. If you also want to dictate what people should or should not be offended by, may I remind you that it's their prerogative.

Now, I'm not saying you shouldn't be allowed to be a dick online, because you can, but I am saying that you shouldn't expect people not to be affected by it, complain about it or try and remove such behaviour from their online experiences, the same as would occur outside of the internet.

549 618
  • 3 Jul '19
 Deadmode

We're only discussing this because most people have no idea the feature even exists as there is nothing about it mentioned other than older patch notes. There is nothing in game that informs a user how to mute players other than muting voice lines.

549 618
  • 3 Jul '19
 Deadmode

@Plumstar said:
The internet has been the center of hate for it's entire existence because we have anonymity, no repercussions on anything we say, until recently when these people we talk about try to hold us accountable. Nobody asked for this change which is ultimately why people are memeing this article up. It's just another instance of bullshit we don't want to deal with.

Only the immature or extremely naive think they should not be accountable for their actions.

549 618
  • 3 Jul '19
 Deadmode

@Peacerer
I'd take that unanswered pyramid as a no and let this thread die.

549 618
  • 3 Jul '19
 Deadmode

Another one of these threads?

549 618
  • 3 Jul '19
 Deadmode

@esturias said:

@Deadmode said:
Still, I think that player-controlled moderation of ingame content is far superior than autofilters and autobans based on words and phrases.

It can be, but we don't have any player-controlled moderation. We just have a mute feature.

Mute is player-controlled moderation. It moderates what content you see, and the player is controlling when it is applied.

@Deadmode said:
Personally, I wish people could just be more civilised when playing but I realise that is not going to be the case, but if someone finds some content offensive then they should have the means to disable or mute it, without that decision affecting the entirety of the playerbase and the game's content or experience.

How would that affect any of that?

If you have autofilters and autobans and other forced forms of moderation such as found in other games, everyone is affected by it, whether they care or not. Some more aggressive filters and tools can impact the experience by constantly filtering out words when you're just trying to chat normally for a false-positive infringement. Filters are quite a precarious form of moderation if applied the wrong way and you can over-censor content, which is just as detrimental as not having any moderation.

I see more negatives to automatic filters and such than for something that the player can control. What arguments do you have against these features being implemented but enabled or disabled by the player according to their preference?

549 618
  • 3 Jul '19
 Deadmode

@SWSeriousMike said:
You realize that this approach led us to where we are right now? Do you like two new threads per day complaining about toxicity? Do you like the negative PR that is spreading like a wildfire because of the immature reaction of the community? Because you can't have one without the other.

Personally, I think it is the right way to handle the issue of moderating ingame content. Give the player the choice.

I agree about the childish nature of the community ingame and on these forums, but if media outlets are jumping on this and overreacting then that's their prerogative and nothing can be done. There is nothing any different here than many other games over the years, they are just jumping on this game because of its recent success and trying to pull in readers by making a mountain out of a molehill.

Still, I think that player-controlled moderation of ingame content is far superior than autofilters and autobans based on words and phrases. Personally, I wish people could just be more civilised when playing but I realise that is not going to be the case, but if someone finds some content offensive then they should have the means to disable or mute it, without that decision affecting the entirety of the playerbase and the game's content or experience.

549 618
  • 3 Jul '19
 Deadmode

Filters in many games can be way too overzealous and people can still change the way they structure or spell words and phrases to get around them most of the time. However...

Personally I like Trit's approach to the 'toxicity' issue, and other divisive content. Keep the option to mute and control what you are exposed to in the player's hands.

Just like the muting options available now, if a filter has to be added, make such a filter something that the player toggles on or off. Problem solved.

549 618
  • 3 Jul '19
 Deadmode

@MEME said:
what crying Man

?

do you think for you hate players use flash wound in duel and aslo learn how to counter flash wound

Counter it? I just killed a dude. A perk shouldn't keep someone alive indefinitely. As it stand you get 5s of fun and then you drop. It's annoying as it is to fight a close-fought round and kill your enemy with little health and stam left, only to have them stay alive with flesh wound and have 5 seconds extra time to potentially get a lethal blow in. If you made this perk more powerful, it would ruin the meta of combat, likely with everyone using it.

Your suggestions is terrible. I don't agree with it. That might upset you, but I'm allowed to disagree with your suggestion as strongly as I like. As I said, don't post an idea on a forum if you don't like hearing opposing opinions. Grow up.

and aslo you break formus rules you cant talk bad word

Go and cry to PC Gamer.

549 618
  • 1
  • 3 Jul '19
 Deadmode

@MEME said:

@Deadmode said:
Flesh wound is fine. I've seen scrim rounds won with it.

Personally, Nothing would be more frustrating to kill someone but they stay alive over and over again. I would also hate to kill someone but they live on, eventually either beating me in stam or killing me.

It's a meme perk, nothing more. A buff would be a bad idea imo.

What Deniel Man

What spelling man.

If that is supposed to be 'denial', what am I in denial about?

It's a rubbish idea, in my opinion.Just because it disagrees with your view, doesn't mean its not a valid opinion. If you do not want to see opposing opinions about your ideas, don't fucking post them on a public forum.

549 618
  • 2
  • 3 Jul '19
 Deadmode

@GlaroGer said:

  • Weapons: Rapier should be nerved in sense of slower stab speed, the new warhammer alt mode is rly not worth it - a rework would be nice, executioner sword should do less dmg

Rapier is ok, I think. Can't comment on warhammer. Executioner's sword IRL was designed to cut through flesh and bone cleanly in one swing, now whilst it never saw combat, it's a pretty powerful blade with a lot of damage potential. Also, its damage is offset my its timings and inability to combo. I think the Exec is in a really nice place.

@GlaroGer said:

  • Maybe the blunt weapons should also go through enemys (why does axes have this benefit?), sadly its rly hard to use blunts against 1vsX, with this change the maul should be nerved in dmg

A big no from me dawg.

Axes are still a cutting weapon, hence they cleave. Hitstop weapons are there for a reason; They are blunt objects and have no way of cutting through something. This is often offset with large dmg output, expecially against armour, and also they have added cleave on kill. I think it's fine as is.

If you are struggling to use blunts in 1vX, either adapt your playstyle or change weapon. Don't try and change a perfectly fine mechanic because you can't use a blunt weapon effectively.

549 618
  • 3 Jul '19
 Deadmode

Flesh wound is fine. I've seen scrim rounds won with it.

Personally, Nothing would be more frustrating to kill someone but they stay alive over and over again. I would also hate to kill someone but they live on, eventually either beating me in stam or killing me.

It's a meme perk, nothing more. A buff would be a bad idea imo.

549 618
  • 2 Jul '19
 Deadmode

@SerJaGGsaW said:

@smug said:
This is exactly what the article was pointing out my guy

Yea. and its making me laugh.
and you can't do anything about that.

So edgy.

549 618
  • 2 Jul '19
 Deadmode

@alonesilverwolf said:
The devs specifically said this would not be in the game, yet here it is and no statement about it or anything.

If you're basing this statement on the game descriptions, they said they would "strike a balance". They never said manipulations would not be in the game.

@alonesilverwolf said:
I do think the things you mentioned definitely aren't helping, but I think the biggest issue is the ballerina crap.

That said, unless we polled everyone who quit, we will never know for sure why they left. Given how much of the playerbase does come from chivalry, though, I think my idea has some merrit.

I think this is far-fetched to assume that most players have left because of 'ballerina crap'. To also assume that most of the playerbase are ex-chiv is also incorrect.

We all know that you hate the ballerina stuff (even though it's far from 'ballerina') but to try and now blame the decline of players on it as a majority reason is a stretch.

The decline is because of a severe lack of ingame content, a broken frontline mode, Horde and BR being extremely sub-par, a lack of ranked and a lack of decent competitive modes. To top it there is an extremely clique top-tier community gatekeeping the highest levels of play.

Fix those things and you'll have yourself a solid game that could maintain a decent playerbase and even grow it over time.

549 618
  • 2 Jul '19
 Deadmode

PM'd as at work.