Mordhau
 Deadmode
  • Likes received 566
  • Date joined 3 May
  • Last seen 15 Aug

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523 566
  • 16 Jul
 Deadmode

Awesome!

523 566
  • 16 Jul
 Deadmode

Technically white is also a colour.

523 566
  • 16 Jul
 Deadmode

Buckler and Targe illegal?

Still gonna check it out as it sounds like a nice breath of fresh air, but I don't agree with those being blocked as they are just parry shields.

523 566
  • 1
  • 14 Jul
 Deadmode

The only reason you see more 2h weapons is because of the ttk. That doesn't mean they are more effective, it just means that your enemy can make less mistakes before they die.

2h weapons are also much slower. The accel argument is only semi-valid as you haven't taken into account windup times and overall release times, the latter dictating sword swing speed. Saying a 360 zwei swing beats a longsword is just plain false.

If 2h are the 'elite' and best option, it's funny that the super-tough-to-beat build in the Venatus NA Duel tourney was buckler and bastard sword...

523 566
  • 1
  • 12 Jul
 Deadmode

Casuals are not interested in improving and becoming the comp players of tomorrow. They are just that, casuals. Keep them happy, sure, and that's needed now, I agree, but keeping those core comp players happiest is key.

Down the line and with the high skill cap the game will be as difficult as it is now to play at the highest levels, seeing as even now most of the top tier are ex chiv with 1000's of hours, and if casuals aren't interested in competitive play now then they won't be later.

LMB-smashing modes should not be ignored but should not be the focus, either.

Just my opinion though. Ideally, the team will be hiring many new faces and developing loads of new stuff so in time we would have a game that caters to all facets that Mordhau can offer. The problem is that I don't see any signs of that, so if I were to choose what would keep Mordhau in existence, I choose the comp scene.

523 566
  • 12 Jul
 Deadmode

@Minion said:
Now when most of the community is casual players and playing things other then duel, working on 1v1 and 3v3 seems like the focus is on the wrong direction.

I disagree and think the game needs those modes asap. I'm not saying the casual modes like Frontline aren't in need of work, but the comp core community is what will keep this game alive, not casuals. They need the modes first, imo.

523 566
  • 12 Jul
 Deadmode

@Volodymyr said:
They don't play games regular non mentally insane individuals do.

So why do you care if you don't even play Mordhau?

523 566
  • 12 Jul
 Deadmode

ITT: People who know more about game development and business than Triternion.

523 566
  • 12 Jul
 Deadmode

Big nono

523 566
  • 12 Jul
 Deadmode

100% agree with @smug. If they make it easier to spam voice emotes ingame and during fights, I want the option to turn all voice emotes off.

523 566
  • 10 Jul
 Deadmode

@Level said:
To my dismay there isn't an official Potato mode checkbox, so I took some initiative and made my own Potato mode.

Probably because they expect people to run the game within the minimum recommended specs...

Informative post though, so have a like.

523 566
  • 1
  • 10 Jul
 Deadmode

The content is certainly stale but the team is small. Bit of a tough spot right now...

523 566
  • 10 Jul
 Deadmode

@link_mah_boi said:
You might as well be saying, in defense of Sauron armor being added, "well, they didn't say it WOULDN'T be in!"

And I didn't see anything about Shreks, Hitlers, the KKK, tomatoes, Cavemen and watermelons either. By your logic I should be entitled to toggles for all of these possible customisation options too, but where the fuck do you draw the line?

Personally, I think that, if a toggle was to be added, it should just be "Enable/Disable Custom Characters" and have it blanket everything to a default avatar in default attire.

That keep everyone happy in the easiest way possible.

523 566
  • 10 Jul
 Deadmode

@link_mah_boi said:
Don't know if you noticed but that video was not on the Steam store page. Neither was there any mention of female characters in the Steam description, or the homepage of this website, or the FAQ. https://mordhau.com/ All you could see was in big words

"MULTIPLAYER MEDIEVAL MELEE GAME"

and pictures of dudes, and only dudes, fighting.

I knew nothing about this game having female characters until I'd already bought it. And after finding out, I was fine with it because a mod told me there would be a clientside toggle. Now there's no toggle, so I'm getting something added to the game I never wanted, and wouldn't have bought if it was made known to me at release.

And there are plenty of other people who feel the same way. There's also probably people who still haven't even heard about female characters and will only find out about it when they open the game one day.

So you assumed that there was only dudes.

Nowhere in the descriptions did it say there would not be women nor did it describe the characters as 'men'. So one could argue that this game was not advertised as having male only characters.

I missed out on the Kickstarter by mere hours, but have followed it since then and knew of the female option and that it was always going to be a part of it. If the developers buck to your pressure then they are changing the game they set out to make to pander to your backwards and thin arguments of 'realism' and 'immersion'.

Personally, I think Triternion should stand their ground and stick to their design brief and what was promised to those Kickstarter backers and followers of the project from day dot.

523 566
 Deadmode

a tip: People can disagree with you, and when you make your opinions known or offer suggestions on a public forum, people can disagree with them.

I disagree with literally everything you say on the points me and you discussed.

Let's just leave it there for you and me on this subject. I don't want to hog your thread going back and forth.

523 566
 Deadmode

@Der_Ruehrer said:
Could you stop for once with this braindead racism crap? Its fucking insulting my intelligence. Get a reality check, different races exist and its the most natural thing in this world that people of the same race stick to another. There is nothing bad nor hateful about it, like you are implying with your racist crap. The only thing hateful is stigmatizing people for identifying with their heritage!

"Don't call me racist. It's natural to be racist!"

You do realism that racism doesn't necessarily involve hatred, right? You also realise that this isn't the 1800's anymore and that many races coexist in many cultures throughout the world now? You realise that race isn't the societal boundary you seem to imply it is anymore, right? I suggest you are the one who needs a 'reality check'.

There is nothing wrong with identifying with your heritage, but that is a very different thing from segregating yourself from other races, which is a racist ideology.

I'm sorry, but someone saying "I don't want black people in this game because I only want to see white people, like me" is definitely a racist comment, which is what @Slouchmeister was saying. It's a shame you can't understand that.

523 566
 Deadmode

@GlaroGer said:

  • Rapier is not ok, as advanced player i know how to fight against, but i can see why newbies are just out of options against it.

If the rapier is hard to counter until you learn how to overcome it, that's totally acceptable. Don't dumb down the game and lower the skill-ceiling to suit low-skilled players. This game is meant to take time to learn and master.

  • The Executioner: i know what is its purpose in RL, but that doesnt make any sense to the gameplay. I would go for this dmg against no armor and lvl 1 armor, but this dmg also against lvl 3 with this range is not balanced. A simple noob weapon for frontline to get some kills.

The Exec is a very good weapon in many scenarios. Sure, it's not a realistic application of the weapon, but it's a game. The sword cutting through lvl3 is fine, especially seeing as many other weapons do the same. Plate in this game isn't like real plate. As mentioned, the slow timings of this weapon and its inability to combo heavily offset its damage output. It seems pretty well balanced in my opinion and this is reflected in its use in Frontline, duelyards and comp modes alike. It's not overpowered and not underpowered.

  • Ever tried to hit an axe against a target? Spoiler: it also will get stuck. Its not like a sword where nearly the entire thing is the blade and you can simply draw it back. Only because its having an edge doesnt make it cutting through.

This depends entirely on the material being struck. you're clearly just thinking of wood. Either way, an axe is a chopping/cutting weapon, not a blunt instrument.

  • You say blunt weapons shouldnt do the same as swords and axes... because of its dmg potential... ok.

No I didn't say that at all. I said that hitstop weapons cannot cleave.

But what about the Waraxe? 2hit weapon just like the eveningstar.

Now the War Axe is a heavier axe than the Battle Axe and so has more damage output, similar to that of the Exec, but is massively limited by its range. The Evening Star is a massive fucking mace with decent range and is absolutely devastating, which makes up for its inability to cleave.

What about the Pole Axe? You need 3 hits with its blunt side (exept you aim for the head) and not like the waraxe only 2. Its more like the bearded axe, but with this weapon you can cut through... wheres the big advantage??

3 htk is very good. You forget that the poleaxe also has a very strong stab to go with it's blunt alt-mode.

Wtf is the bearded axe?

Cleave on kill is a joke. I am good at 1vsX fights, but its just so much easier with swords and axes, than it is with blunt weapons.

You have to fight differently in 1vX with blunt weapons than swords as a result of the hitstop. That's common sense. If you were able to improve with blunt weapons like the ES then you'll find you can dispatch enemies very quickly, somewhat mitigating your need for cleave.

And i wrote a downgrade for the maul with this change so it wouldnt be op.

The Maul isn't OP. Like the WA, it's range is very limited which means you need to facehug and aim for the head, which limits your readability of opponents. It also cannot combo, another massive downside.

Thats clearly not a perfecty fine mechanic. Its made with a thought behind, yes, but in terms of gameplay the axe also should get stuck if you use this logic. So why even do this?

Obviously my post and reply here shows I disagree and think blunt weapons and the hitstop mechanic are fine and work well to balance out the weapons and add variety to the gameplay styles needed to master each.

523 566
  • 9 Jul
 Deadmode

OP, I wasn't trying to belittle you, and I apologise if it came across harsh. Unfortunately, in trying to defend my first reply to others in the thread, it may have seemed a though I was drilling you further, which was not my intent.

Please do not withhold suggestions where you feel you have input at all. All inputs are valid. I was merely trying to highlight that deep combat changes require a depth of knowledge to undertake and that you likely lacked the experience needed to understand the consequences of your suggestions in those areas.

Again, my apologies for making you feel as though you cannot contribute ideas.

523 566
 Deadmode

@Antoniokontos said:
it takes a racist, to find racism in every little thing

What a weird little theory you have. just because I called him out on his racism doesn't make me racist, that's not how it works.

@Slouchmeister said:
Name a single mercenary company in Europe that has been recorded to employ any significant number of darkies or women.
@Slouchmeister said:
Heres a lesson in basic psychology since you apparently have autism and don't understand emotions, people like to play as and against people who look like them.

Sounds pretty fucking racist to me.

523 566
  • 9 Jul
 Deadmode

@Peacerer said:
Or how you drag... ANY melee weapon.

You do realise that drags/accels are not speeding up or slowing down a swing but just changing the enemy position relative to that swing, right?